Descriptor for a single shader stage: file path, stage, and resource counts.
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#include <Boilerplate.hpp>
Descriptor for a single shader stage: file path, stage, and resource counts.
◆ path
| const char* Boilerplate::ShaderInfo::path = nullptr |
◆ samplerCount
| Uint32 Boilerplate::ShaderInfo::samplerCount = 0 |
◆ stage
| SDL_GPUShaderStage Boilerplate::ShaderInfo::stage = SDL_GPU_SHADERSTAGE_VERTEX |
◆ storageBufferCount
| Uint32 Boilerplate::ShaderInfo::storageBufferCount = 0 |
◆ storageTextureCount
| Uint32 Boilerplate::ShaderInfo::storageTextureCount = 0 |
◆ uniformBufferCount
| Uint32 Boilerplate::ShaderInfo::uniformBufferCount = 0 |
The documentation for this struct was generated from the following file: