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group2 0.1.0
CSE 125 Group 2
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Output from a single lobby UI frame. More...
#include <LobbyUI.hpp>
Public Attributes | |
| std::optional< bool > | readyChange |
| Desired ready state change: true = ready, false = unready, nullopt = unchanged. | |
| bool | startMatchClicked = false |
| True if the host pressed "Start Match" this frame. | |
| bool | cancelStartMatchClicked = false |
| True if the host pressed "Cancel" during countdown. | |
| bool | returnToMenuClicked = false |
| True if the user pressed "Return to Main Menu" this frame. | |
| bool | returnToHostConfigClicked = false |
| True if the host wants to return to HostConfig without disconnecting. | |
| bool | hostAddressesVisibilityToggled = false |
| True if the host toggled address visibility this frame. | |
Output from a single lobby UI frame.
| bool BuildResult::cancelStartMatchClicked = false |
True if the host pressed "Cancel" during countdown.
| bool BuildResult::hostAddressesVisibilityToggled = false |
True if the host toggled address visibility this frame.
| std::optional<bool> BuildResult::readyChange |
Desired ready state change: true = ready, false = unready, nullopt = unchanged.
| bool BuildResult::returnToHostConfigClicked = false |
True if the host wants to return to HostConfig without disconnecting.
| bool BuildResult::returnToMenuClicked = false |
True if the user pressed "Return to Main Menu" this frame.
| bool BuildResult::startMatchClicked = false |
True if the host pressed "Start Match" this frame.