◆ inverseBindMatrices
| std::vector<glm::mat4> CharacterRig::Impl::inverseBindMatrices |
◆ jointMap
| std::unordered_map<std::string, int> CharacterRig::Impl::jointMap |
◆ loaded
| bool CharacterRig::Impl::loaded = false |
◆ meshes
◆ orientationFix
| glm::quat CharacterRig::Impl::orientationFix {1.0f, 0.0f, 0.0f, 0.0f} |
Applied to the skeleton root; mirrored in verticalBounds.
◆ restPoses
◆ skeleton
| ozz::unique_ptr<ozz::animation::Skeleton> CharacterRig::Impl::skeleton |
The documentation for this struct was generated from the following file: