◆ color
| HudColor DamageNumberWidget::Entry::color |
◆ damage
| int DamageNumberWidget::Entry::damage = 0 |
◆ driftY
| float DamageNumberWidget::Entry::driftY = 0.f |
Accumulated upward drift.
◆ life
| float DamageNumberWidget::Entry::life = 0.f |
◆ maxLife
| float DamageNumberWidget::Entry::maxLife = 0.f |
Initial lifetime (for alpha calc).
◆ worldX
| float DamageNumberWidget::Entry::worldX |
◆ worldY
| float DamageNumberWidget::Entry::worldY |
◆ worldZ
| float DamageNumberWidget::Entry::worldZ |
The documentation for this struct was generated from the following file: