#include <EquippedWeaponsWidget.hpp>
◆ EquippedWeaponsWidget()
| EquippedWeaponsWidget::EquippedWeaponsWidget |
( |
| ) |
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◆ draw()
| void EquippedWeaponsWidget::draw |
( |
HudContext & | ctx, |
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float | drawX, |
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float | drawY ) |
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overridevirtual |
Emit geometry into the draw context.
- Parameters
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| ctx | Immediate-mode draw API. |
| drawX | Resolved pixel X (anchor + offset already applied). |
| drawY | Resolved pixel Y. |
Implements HudWidget.
◆ update()
Called each frame before draw(). Update animation, consume events.
Implements HudWidget.
◆ activeWeaponSlot_
| int EquippedWeaponsWidget::activeWeaponSlot_ = 0 |
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private |
◆ frameGap
| float EquippedWeaponsWidget::frameGap = 12.5f |
◆ frameHeight
| float EquippedWeaponsWidget::frameHeight = 90.f |
◆ frameWidth
| float EquippedWeaponsWidget::frameWidth = 225.f |
◆ primaryWeaponId_
| int EquippedWeaponsWidget::primaryWeaponId_ = 0 |
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private |
◆ secondaryWeaponId_
| int EquippedWeaponsWidget::secondaryWeaponId_ = 2 |
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private |
◆ slots
◆ weaponIconHeight
| float EquippedWeaponsWidget::weaponIconHeight = 42.f |
◆ weaponIconWidth
| float EquippedWeaponsWidget::weaponIconWidth = 125.f |
The documentation for this struct was generated from the following files: