group2 0.1.0
CSE 125 Group 2
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ExplosionVfxEffect::GroundFireAnchor Struct Reference

Public Attributes

entt::entity entity = entt::null
glm::vec3 pos {0.0f}
float radius = 0.0f
float remaining = 0.0f
float duration = 0.0f
float flameAccumulator = 0.0f
float smokeAccumulator = 0.0f
float emberAccumulator = 0.0f
bool spawnedBurst = false
uint32_t seed = 0

Member Data Documentation

◆ duration

float ExplosionVfxEffect::GroundFireAnchor::duration = 0.0f

◆ emberAccumulator

float ExplosionVfxEffect::GroundFireAnchor::emberAccumulator = 0.0f

◆ entity

entt::entity ExplosionVfxEffect::GroundFireAnchor::entity = entt::null

◆ flameAccumulator

float ExplosionVfxEffect::GroundFireAnchor::flameAccumulator = 0.0f

◆ pos

glm::vec3 ExplosionVfxEffect::GroundFireAnchor::pos {0.0f}

◆ radius

float ExplosionVfxEffect::GroundFireAnchor::radius = 0.0f

◆ remaining

float ExplosionVfxEffect::GroundFireAnchor::remaining = 0.0f

◆ seed

uint32_t ExplosionVfxEffect::GroundFireAnchor::seed = 0

◆ smokeAccumulator

float ExplosionVfxEffect::GroundFireAnchor::smokeAccumulator = 0.0f

◆ spawnedBurst

bool ExplosionVfxEffect::GroundFireAnchor::spawnedBurst = false

The documentation for this struct was generated from the following file: