◆ duration
| float ExplosionVfxEffect::GroundFireAnchor::duration = 0.0f |
◆ emberAccumulator
| float ExplosionVfxEffect::GroundFireAnchor::emberAccumulator = 0.0f |
◆ entity
| entt::entity ExplosionVfxEffect::GroundFireAnchor::entity = entt::null |
◆ flameAccumulator
| float ExplosionVfxEffect::GroundFireAnchor::flameAccumulator = 0.0f |
◆ pos
| glm::vec3 ExplosionVfxEffect::GroundFireAnchor::pos {0.0f} |
◆ radius
| float ExplosionVfxEffect::GroundFireAnchor::radius = 0.0f |
◆ remaining
| float ExplosionVfxEffect::GroundFireAnchor::remaining = 0.0f |
◆ seed
| uint32_t ExplosionVfxEffect::GroundFireAnchor::seed = 0 |
◆ smokeAccumulator
| float ExplosionVfxEffect::GroundFireAnchor::smokeAccumulator = 0.0f |
◆ spawnedBurst
| bool ExplosionVfxEffect::GroundFireAnchor::spawnedBurst = false |
The documentation for this struct was generated from the following file: