group2 0.1.0
CSE 125 Group 2
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Game::BeamAudioState Struct Reference

Public Attributes

bool active = false
float loopDelaySeconds = 0.0f
SfxSystem::SourceHandle loopHandle = SfxSystem::kInvalidSource

Member Data Documentation

◆ active

bool Game::BeamAudioState::active = false

◆ loopDelaySeconds

float Game::BeamAudioState::loopDelaySeconds = 0.0f

◆ loopHandle

SfxSystem::SourceHandle Game::BeamAudioState::loopHandle = SfxSystem::kInvalidSource

The documentation for this struct was generated from the following file: