◆ grappleActive
| bool Game::PlayerSfxState::grappleActive = false |
◆ gravityFlipped
| bool Game::PlayerSfxState::gravityFlipped = false |
◆ grounded
| bool Game::PlayerSfxState::grounded = false |
◆ initialized
| bool Game::PlayerSfxState::initialized = false |
◆ isDead
| bool Game::PlayerSfxState::isDead = false |
◆ moveMode
| int Game::PlayerSfxState::moveMode = 0 |
◆ primaryCooldown
| float Game::PlayerSfxState::primaryCooldown = 0.0f |
◆ secondaryCooldown
| float Game::PlayerSfxState::secondaryCooldown = 0.0f |
◆ slideLoopHandle
The documentation for this struct was generated from the following file: