group2 0.1.0
CSE 125 Group 2
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Game::PlayerSfxState Struct Reference

Public Attributes

bool initialized = false
bool grounded = false
bool isDead = false
int moveMode = 0
bool gravityFlipped = false
bool grappleActive = false
float primaryCooldown = 0.0f
float secondaryCooldown = 0.0f
SfxSystem::SourceHandle slideLoopHandle = SfxSystem::kInvalidSource

Member Data Documentation

◆ grappleActive

bool Game::PlayerSfxState::grappleActive = false

◆ gravityFlipped

bool Game::PlayerSfxState::gravityFlipped = false

◆ grounded

bool Game::PlayerSfxState::grounded = false

◆ initialized

bool Game::PlayerSfxState::initialized = false

◆ isDead

bool Game::PlayerSfxState::isDead = false

◆ moveMode

int Game::PlayerSfxState::moveMode = 0

◆ primaryCooldown

float Game::PlayerSfxState::primaryCooldown = 0.0f

◆ secondaryCooldown

float Game::PlayerSfxState::secondaryCooldown = 0.0f

◆ slideLoopHandle

SfxSystem::SourceHandle Game::PlayerSfxState::slideLoopHandle = SfxSystem::kInvalidSource

The documentation for this struct was generated from the following file: