#include <GrenadeSlotsWidget.hpp>
◆ GrenadeSlotsWidget()
| GrenadeSlotsWidget::GrenadeSlotsWidget |
( |
| ) |
|
◆ draw()
| void GrenadeSlotsWidget::draw |
( |
HudContext & | ctx, |
|
|
float | drawX, |
|
|
float | drawY ) |
|
overridevirtual |
Emit geometry into the draw context.
- Parameters
-
| ctx | Immediate-mode draw API. |
| drawX | Resolved pixel X (anchor + offset already applied). |
| drawY | Resolved pixel Y. |
Implements HudWidget.
◆ update()
Called each frame before draw(). Update animation, consume events.
Implements HudWidget.
◆ backgroundHeight
| float GrenadeSlotsWidget::backgroundHeight = 70.f |
◆ backgroundOffsetX
| float GrenadeSlotsWidget::backgroundOffsetX = -135.f |
◆ backgroundOffsetY
| float GrenadeSlotsWidget::backgroundOffsetY = -44.5f |
◆ backgroundRotationDeg
| float GrenadeSlotsWidget::backgroundRotationDeg = -6.f |
◆ backgroundScale
| float GrenadeSlotsWidget::backgroundScale = 2.25f |
◆ backgroundStretchX
| float GrenadeSlotsWidget::backgroundStretchX = 0.55f |
◆ backgroundStretchY
| float GrenadeSlotsWidget::backgroundStretchY = 1.f |
◆ backgroundWidth
| float GrenadeSlotsWidget::backgroundWidth = 226.f |
◆ countCharacterGap
| float GrenadeSlotsWidget::countCharacterGap = 3.25f |
◆ countFontSize
| float GrenadeSlotsWidget::countFontSize = 20.f |
◆ countPadX
| float GrenadeSlotsWidget::countPadX = 9.f |
◆ countPadY
| float GrenadeSlotsWidget::countPadY = 5.f |
◆ elementsRotationDeg
| float GrenadeSlotsWidget::elementsRotationDeg = 11.5f |
◆ iconPadRight
| float GrenadeSlotsWidget::iconPadRight = 3.f |
◆ iconSize
| float GrenadeSlotsWidget::iconSize = 40.f |
◆ slotGap
| float GrenadeSlotsWidget::slotGap = 23.5f |
◆ slotSize
| float GrenadeSlotsWidget::slotSize = 70.f |
◆ state_
The documentation for this struct was generated from the following files: