#include <HitMarkerWidget.hpp>
◆ HitMarkerWidget()
| HitMarkerWidget::HitMarkerWidget |
( |
| ) |
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◆ draw()
| void HitMarkerWidget::draw |
( |
HudContext & | ctx, |
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float | drawX, |
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float | drawY ) |
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overridevirtual |
Emit geometry into the draw context.
- Parameters
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| ctx | Immediate-mode draw API. |
| drawX | Resolved pixel X (anchor + offset already applied). |
| drawY | Resolved pixel Y. |
Implements HudWidget.
◆ update()
Called each frame before draw(). Update animation, consume events.
Implements HudWidget.
◆ alpha_
| float HitMarkerWidget::alpha_ = 0.f |
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private |
◆ armGap
| float HitMarkerWidget::armGap = 5.f |
◆ armLength
| float HitMarkerWidget::armLength = 12.f |
◆ armThickness
| float HitMarkerWidget::armThickness = 2.5f |
◆ fadeDuration
| float HitMarkerWidget::fadeDuration = 0.35f |
◆ isHeadshot_
| bool HitMarkerWidget::isHeadshot_ = false |
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private |
◆ scale_
| float HitMarkerWidget::scale_ = 1.f |
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private |
◆ shieldBreak_
| bool HitMarkerWidget::shieldBreak_ = false |
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private |
The documentation for this struct was generated from the following files: