#include <NewRenderer.hpp>
◆ cameraPosX
| float LightUBO::cameraPosX = 0.0f |
◆ cameraPosY
| float LightUBO::cameraPosY = 0.0f |
◆ cameraPosZ
| float LightUBO::cameraPosZ = 0.0f |
◆ movingPointLights
◆ numMovingPointLights
| uint32_t LightUBO::numMovingPointLights = 0 |
◆ numPointLights
| uint32_t LightUBO::numPointLights = 0 |
◆ numSpotLights
| uint32_t LightUBO::numSpotLights = 0 |
◆ pointLightFarPlane
| float LightUBO::pointLightFarPlane = 4000.0f |
◆ pointLightNearPlane
| float LightUBO::pointLightNearPlane = 5.0f |
◆ pointLights
The documentation for this struct was generated from the following file: