|
group2 0.1.0
CSE 125 Group 2
|
Per-player state entry in the lobby. More...
#include <LobbyStatus.hpp>
Public Attributes | |
| ClientId | id |
| Network identity of this player. | |
| bool | ready = false |
| True when the player has confirmed they are ready to play. | |
| bool | isHost = false |
| True if this player is the current lobby host. | |
| std::array< char, PlayerName::k_maxLen+1 > | displayName {} |
| NUL-terminated display name. | |
Per-player state entry in the lobby.
| std::array<char, PlayerName::k_maxLen + 1> LobbyPlayer::displayName {} |
NUL-terminated display name.
| ClientId LobbyPlayer::id |
Network identity of this player.
| bool LobbyPlayer::isHost = false |
True if this player is the current lobby host.
| bool LobbyPlayer::ready = false |
True when the player has confirmed they are ready to play.