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group2 0.1.0
CSE 125 Group 2
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Per-player state entry in the lobby. More...
#include <LobbyStatus.hpp>
Public Attributes | |
| ClientId | id |
| Network identity of this player. | |
| bool | ready = false |
| True when the player has confirmed they are ready to play. | |
| bool | isHost = false |
| True if this player is the current lobby host. | |
Per-player state entry in the lobby.
| ClientId LobbyPlayer::id |
Network identity of this player.
| bool LobbyPlayer::isHost = false |
True if this player is the current lobby host.
| bool LobbyPlayer::ready = false |
True when the player has confirmed they are ready to play.