group2 0.1.0
CSE 125 Group 2
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LobbyPlayer Struct Reference

Per-player state entry in the lobby. More...

#include <LobbyStatus.hpp>

Collaboration diagram for LobbyPlayer:
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Public Attributes

ClientId id
 Network identity of this player.
bool ready = false
 True when the player has confirmed they are ready to play.
bool isHost = false
 True if this player is the current lobby host.

Detailed Description

Per-player state entry in the lobby.

Member Data Documentation

◆ id

ClientId LobbyPlayer::id

Network identity of this player.

◆ isHost

bool LobbyPlayer::isHost = false

True if this player is the current lobby host.

◆ ready

bool LobbyPlayer::ready = false

True when the player has confirmed they are ready to play.


The documentation for this struct was generated from the following file: