group2 0.1.0
CSE 125 Group 2
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LocalPlayer Struct Reference

Marker component that tags exactly one entity per client as the locally controlled player. More...

#include <LocalPlayer.hpp>

Detailed Description

Marker component that tags exactly one entity per client as the locally controlled player.

Used by InputSampleSystem to distinguish the local player from remote player entities. Remote entities also carry InputSnapshot for server-side simulation, but must never be overwritten by local input.


The documentation for this struct was generated from the following file: