group2 0.1.0
CSE 125 Group 2
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PauseMenuResult Struct Reference

Result commands emitted by one pause-menu render pass. More...

#include <PauseMenu.hpp>

Public Attributes

bool resumeGame = false
 Close the pause menu and resume gameplay.
bool returnToMainMenu = false
 Leave the current match and return to the home screen.
bool exitToDesktop = false
 Request normal SDL application shutdown.
bool settingsApplied = false
 Settings were applied and gameplay input state should be reset.

Detailed Description

Result commands emitted by one pause-menu render pass.

Member Data Documentation

◆ exitToDesktop

bool PauseMenuResult::exitToDesktop = false

Request normal SDL application shutdown.

◆ resumeGame

bool PauseMenuResult::resumeGame = false

Close the pause menu and resume gameplay.

◆ returnToMainMenu

bool PauseMenuResult::returnToMainMenu = false

Leave the current match and return to the home screen.

◆ settingsApplied

bool PauseMenuResult::settingsApplied = false

Settings were applied and gameplay input state should be reset.


The documentation for this struct was generated from the following file: