group2 0.1.0
CSE 125 Group 2
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PrematchBanner Struct Reference

#include <PrematchBanner.hpp>

Inheritance diagram for PrematchBanner:
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Collaboration diagram for PrematchBanner:
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Public Member Functions

 PrematchBanner ()
void update (float dt, const HudGameState &state, HudTweenPool &tweens) override
 Called each frame before draw(). Update animation, consume events.
void draw (HudContext &ctx, float drawX, float drawY) override
 Emit geometry into the draw context.
Public Member Functions inherited from HudWidget
virtual ~HudWidget ()=default

Private Attributes

MatchPhase phase_ = MatchPhase::IN_PROGRESS
float timeRemaining_ = 0.f
bool matchWon_ = false

Additional Inherited Members

Public Attributes inherited from HudWidget
bool visible = true
HudAnchor anchor = HudAnchor::TopLeft
float offsetX = 0.f
float offsetY = 0.f
float width = 0.f
float height = 0.f
HudColor tint {1.f, 1.f, 1.f, 1.f}
float uiScale_ = 1.f
 Set by Hud each frame (screenH / 1080).

Constructor & Destructor Documentation

◆ PrematchBanner()

PrematchBanner::PrematchBanner ( )

Member Function Documentation

◆ draw()

void PrematchBanner::draw ( HudContext & ctx,
float drawX,
float drawY )
overridevirtual

Emit geometry into the draw context.

Parameters
ctxImmediate-mode draw API.
drawXResolved pixel X (anchor + offset already applied).
drawYResolved pixel Y.

Implements HudWidget.

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◆ update()

void PrematchBanner::update ( float dt,
const HudGameState & state,
HudTweenPool & tweens )
overridevirtual

Called each frame before draw(). Update animation, consume events.

Implements HudWidget.

Member Data Documentation

◆ matchWon_

bool PrematchBanner::matchWon_ = false
private

◆ phase_

MatchPhase PrematchBanner::phase_ = MatchPhase::IN_PROGRESS
private

◆ timeRemaining_

float PrematchBanner::timeRemaining_ = 0.f
private

The documentation for this struct was generated from the following files: