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group2 0.1.0
CSE 125 Group 2
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Queued vertex buffer update for skinned animation. More...
Public Attributes | |
| SDL_GPUBuffer * | dstBuffer = nullptr |
| std::vector< uint8_t > | data |
Queued vertex buffer update for skinned animation.
| std::vector<uint8_t> Renderer::PendingVertexUpload::data |
| SDL_GPUBuffer* Renderer::PendingVertexUpload::dstBuffer = nullptr |