group2 0.1.0
CSE 125 Group 2
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Renderer::SkinVertex Struct Reference

Per-vertex bone influence data, parallel to the rig's vertex buffer. More...

#include <Renderer.hpp>

Public Attributes

int boneIndices [4] = {0, 0, 0, 0}
float boneWeights [4] = {0.0f, 0.0f, 0.0f, 0.0f}

Detailed Description

Per-vertex bone influence data, parallel to the rig's vertex buffer.

Uploaded once at rig install via setSkinnedRig().

Member Data Documentation

◆ boneIndices

int Renderer::SkinVertex::boneIndices[4] = {0, 0, 0, 0}

◆ boneWeights

float Renderer::SkinVertex::boneWeights[4] = {0.0f, 0.0f, 0.0f, 0.0f}

The documentation for this struct was generated from the following file: