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group2 0.1.0
CSE 125 Group 2
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Per-vertex bone influence data, parallel to the rig's vertex buffer. More...
#include <Renderer.hpp>
Public Attributes | |
| int | boneIndices [4] = {0, 0, 0, 0} |
| float | boneWeights [4] = {0.0f, 0.0f, 0.0f, 0.0f} |
Per-vertex bone influence data, parallel to the rig's vertex buffer.
Uploaded once at rig install via setSkinnedRig().
| int Renderer::SkinVertex::boneIndices[4] = {0, 0, 0, 0} |
| float Renderer::SkinVertex::boneWeights[4] = {0.0f, 0.0f, 0.0f, 0.0f} |