One mesh of the installed skinned rig.
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One mesh of the installed skinned rig.
Built by setRig.
vb carries ModelVertex (48 B/vert) at vertex buffer slot 0. boneVb carries BoneInfluence (32 B/vert) at vertex buffer slot 1. ib is a 32-bit index buffer. Both vertex arrays are parallel — vertex i of vb uses bone influences i of boneVb.
◆ boneVb
| SDL_GPUBuffer* SkinnedRenderer::SkinnedMesh::boneVb = nullptr |
◆ ib
| SDL_GPUBuffer* SkinnedRenderer::SkinnedMesh::ib = nullptr |
◆ indexCount
| Uint32 SkinnedRenderer::SkinnedMesh::indexCount = 0 |
◆ vb
| SDL_GPUBuffer* SkinnedRenderer::SkinnedMesh::vb = nullptr |
◆ vertexCount
| Uint32 SkinnedRenderer::SkinnedMesh::vertexCount = 0 |
The documentation for this struct was generated from the following file: