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group2 0.1.0
CSE 125 Group 2
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Marker + filter data for a trigger-volume entity. More...
#include <TriggerVolume.hpp>
Public Attributes | |
| uint32_t | layerMask = 0xFFFFFFFFu |
| Bitmask of entity "layers" this trigger accepts. | |
| bool | fireOnPredictedClient = false |
| If false (default), client-side prediction does NOT emit local events — only the server's authoritative emission applies (state changes are then replicated normally). | |
Marker + filter data for a trigger-volume entity.
| bool TriggerVolume::fireOnPredictedClient = false |
If false (default), client-side prediction does NOT emit local events — only the server's authoritative emission applies (state changes are then replicated normally).
Set to true for triggers whose events drive purely-local UI feedback (e.g. "entering capture zone" banner) and don't affect simulation state.
| uint32_t TriggerVolume::layerMask = 0xFFFFFFFFu |
Bitmask of entity "layers" this trigger accepts.
An entity must have at least one bit in common with layerMask to generate events. Default 0xFFFFFFFF = accept all layers.