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group2 0.1.0
CSE 125 Group 2
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Forward-declared — owned by Game, registered via setParticleSystem(). More...
#include <NewRenderer.hpp>
Public Attributes | |
| glm::vec3 | position |
| glm::vec3 | normal |
| glm::vec2 | texUV |
Forward-declared — owned by Game, registered via setParticleSystem().
Vertex attribute layout for the static geometry pipeline.
32 bytes: position (12) + normal (12) + texUV (8). NOTE: this is DISTINCT from ModelVertex (48 bytes, includes tangent) used by the skinned-rig pipeline. Static meshes use this; skinned characters use ModelVertex.
| glm::vec3 Vertex::normal |
| glm::vec3 Vertex::position |
| glm::vec2 Vertex::texUV |