World weapon spawner model params.
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#include <ViewmodelConfig.hpp>
World weapon spawner model params.
◆ bobAmplitude
| float WeaponSpawnerModelParams::bobAmplitude = 6.0f |
◆ bobHz
| float WeaponSpawnerModelParams::bobHz = 0.6f |
◆ pitchOffset
| float WeaponSpawnerModelParams::pitchOffset = 0.0f |
◆ rollOffset
| float WeaponSpawnerModelParams::rollOffset = 0.0f |
◆ scale
| glm::vec3 WeaponSpawnerModelParams::scale {1.0f} |
◆ spinDegreesPerSecond
| float WeaponSpawnerModelParams::spinDegreesPerSecond = 45.0f |
◆ translation
| glm::vec3 WeaponSpawnerModelParams::translation {0.0f} |
◆ yawOffset
| float WeaponSpawnerModelParams::yawOffset = 0.0f |
The documentation for this struct was generated from the following file: