#include <AudioRuntime.hpp>
◆ children
◆ clip
◆ defaultChild
◆ force2D
| bool audio::AudioNodeDef::force2D = false |
◆ force3D
| bool audio::AudioNodeDef::force3D = false |
◆ gain
| float audio::AudioNodeDef::gain = 1.0f |
◆ hasLoopOverride
| bool audio::AudioNodeDef::hasLoopOverride = false |
◆ id
◆ loopOverride
| bool audio::AudioNodeDef::loopOverride = false |
◆ name
| std::string audio::AudioNodeDef::name |
◆ priority
| float audio::AudioNodeDef::priority = 0.0f |
◆ rtpc
| RtpcId audio::AudioNodeDef::rtpc {} |
◆ stateGroup
◆ switchGroup
◆ type
The documentation for this struct was generated from the following file: