36-byte header at the start of every UDP datagram.
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#include <PacketHeader.hpp>
36-byte header at the start of every UDP datagram.
◆ _pad
| std::uint32_t net::PacketHeader::_pad = 0 |
◆ ack
| std::uint32_t net::PacketHeader::ack = 0 |
Most-recent sequence received on this channel.
◆ ackBits
| std::uint32_t net::PacketHeader::ackBits = 0 |
◆ channel
◆ connectionId
| std::uint64_t net::PacketHeader::connectionId = 0 |
Server-assigned session id; 0 pre-handshake.
◆ flags
| std::uint8_t net::PacketHeader::flags = 0 |
◆ fragmentGroup
| std::uint16_t net::PacketHeader::fragmentGroup = 0 |
Logical fragmented-message id.
◆ fragmentInfo
| std::uint16_t net::PacketHeader::fragmentInfo = 0 |
hi 8 = fragment index, lo 8 = fragment count.
◆ kind
◆ magic
◆ routeId
| std::uint16_t net::PacketHeader::routeId = 0 |
0 direct, non-zero relay/future Steam route.
◆ sequence
| std::uint32_t net::PacketHeader::sequence = 0 |
Per-(connection, channel) sequence.
◆ version
The documentation for this struct was generated from the following file: