#include <PhysicsPerfStats.hpp>
◆ closestPointMeshCalls
| std::uint32_t physics::perf::FrameStats::closestPointMeshCalls = 0 |
◆ closestPointMeshNodes
| std::uint32_t physics::perf::FrameStats::closestPointMeshNodes = 0 |
◆ closestPointMeshTris
| std::uint32_t physics::perf::FrameStats::closestPointMeshTris = 0 |
◆ closestPointTriangleCalls
| std::uint32_t physics::perf::FrameStats::closestPointTriangleCalls = 0 |
◆ closestPointWallAttachmentCalls
| std::uint32_t physics::perf::FrameStats::closestPointWallAttachmentCalls = 0 |
◆ closestPointWallAttachmentNodes
| std::uint32_t physics::perf::FrameStats::closestPointWallAttachmentNodes = 0 |
◆ closestPointWallAttachmentTris
| std::uint32_t physics::perf::FrameStats::closestPointWallAttachmentTris = 0 |
◆ closestPointWallProbeCalls
| std::uint32_t physics::perf::FrameStats::closestPointWallProbeCalls = 0 |
◆ closestPointWallProbeNodes
| std::uint32_t physics::perf::FrameStats::closestPointWallProbeNodes = 0 |
◆ closestPointWallProbeTris
| std::uint32_t physics::perf::FrameStats::closestPointWallProbeTris = 0 |
◆ collisionCalls
| std::uint32_t physics::perf::FrameStats::collisionCalls = 0 |
◆ collisionPlayers
| std::uint32_t physics::perf::FrameStats::collisionPlayers = 0 |
◆ deepestCapsuleCalls
| std::uint32_t physics::perf::FrameStats::deepestCapsuleCalls = 0 |
◆ deepestCapsuleTriMeshCalls
| std::uint32_t physics::perf::FrameStats::deepestCapsuleTriMeshCalls = 0 |
◆ deepestCapsuleTriMeshNodes
| std::uint32_t physics::perf::FrameStats::deepestCapsuleTriMeshNodes = 0 |
◆ deepestCapsuleTriMeshTris
| std::uint32_t physics::perf::FrameStats::deepestCapsuleTriMeshTris = 0 |
◆ kccBumpHits
| std::uint32_t physics::perf::FrameStats::kccBumpHits = 0 |
◆ kccCaIterations
| std::uint32_t physics::perf::FrameStats::kccCaIterations = 0 |
◆ kccCalls
| std::uint32_t physics::perf::FrameStats::kccCalls = 0 |
◆ kccSweepHits
| std::uint32_t physics::perf::FrameStats::kccSweepHits = 0 |
◆ movementCalls
| std::uint32_t physics::perf::FrameStats::movementCalls = 0 |
◆ movementPlayers
| std::uint32_t physics::perf::FrameStats::movementPlayers = 0 |
◆ staticBroadphaseMeshes
| std::uint32_t physics::perf::FrameStats::staticBroadphaseMeshes = 0 |
◆ staticBroadphaseQueries
| std::uint32_t physics::perf::FrameStats::staticBroadphaseQueries = 0 |
◆ sweepAabbAllCalls
| std::uint32_t physics::perf::FrameStats::sweepAabbAllCalls = 0 |
◆ sweepCapsuleAllCalls
| std::uint32_t physics::perf::FrameStats::sweepCapsuleAllCalls = 0 |
◆ sweepCapsuleTriMeshCalls
| std::uint32_t physics::perf::FrameStats::sweepCapsuleTriMeshCalls = 0 |
◆ sweepCapsuleTriMeshNodes
| std::uint32_t physics::perf::FrameStats::sweepCapsuleTriMeshNodes = 0 |
◆ sweepCapsuleTriMeshTris
| std::uint32_t physics::perf::FrameStats::sweepCapsuleTriMeshTris = 0 |
◆ wallAttachmentBroadphaseFallbacks
| std::uint32_t physics::perf::FrameStats::wallAttachmentBroadphaseFallbacks = 0 |
◆ wallAttachmentCalls
| std::uint32_t physics::perf::FrameStats::wallAttachmentCalls = 0 |
◆ wallAttachmentMeshes
| std::uint32_t physics::perf::FrameStats::wallAttachmentMeshes = 0 |
◆ wallAttachmentNeighborHits
| std::uint32_t physics::perf::FrameStats::wallAttachmentNeighborHits = 0 |
◆ wallAttachmentPrevTriangleHits
| std::uint32_t physics::perf::FrameStats::wallAttachmentPrevTriangleHits = 0 |
◆ wallDetectCalls
| std::uint32_t physics::perf::FrameStats::wallDetectCalls = 0 |
◆ wallDetectSkippedByGate
| std::uint32_t physics::perf::FrameStats::wallDetectSkippedByGate = 0 |
◆ wallMeshProbeMeshes
| std::uint32_t physics::perf::FrameStats::wallMeshProbeMeshes = 0 |
◆ wallMeshProbes
| std::uint32_t physics::perf::FrameStats::wallMeshProbes = 0 |
◆ wallSphereFallbacks
| std::uint32_t physics::perf::FrameStats::wallSphereFallbacks = 0 |
The documentation for this struct was generated from the following file: