group2 0.1.0
CSE 125 Group 2
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systems::GamepadAimAssistState Struct Reference

Per-frame state required to compute the rotational pull as a delta between frames. More...

#include <GamepadAimAssistSystem.hpp>

Public Attributes

entt::entity lastTarget = entt::null
 Target locked-onto last frame (entt::null when none).
glm::vec3 anchorLocal {0.0f}
 Anchor offset from the target's Position.value in world axes.
glm::vec3 lastTargetPos {0.0f}
 Target's world position last frame — combined with the (then-) anchorLocal to recover where the anchor was in world space.
glm::vec3 lastEye {0.0f}
 Local player's eye position last frame.
bool initialised = false
 False until we have one completed frame of history for the current target.

Detailed Description

Per-frame state required to compute the rotational pull as a delta between frames.

Owned by Game; passed by reference into runGamepadAimAssist. Never serialised — purely local presentation.

Member Data Documentation

◆ anchorLocal

glm::vec3 systems::GamepadAimAssistState::anchorLocal {0.0f}

Anchor offset from the target's Position.value in world axes.

Updated each frame to where the player's camera ray intersects (or is closest to) the target's AABB. Stays inside the AABB.

◆ initialised

bool systems::GamepadAimAssistState::initialised = false

False until we have one completed frame of history for the current target.

Skips the angular-delta step on acquisition (no previous frame to subtract).

◆ lastEye

glm::vec3 systems::GamepadAimAssistState::lastEye {0.0f}

Local player's eye position last frame.

Including this in the angular-delta calculation lets the pull respond to the player's own translation too — exactly what the user asked for.

◆ lastTarget

entt::entity systems::GamepadAimAssistState::lastTarget = entt::null

Target locked-onto last frame (entt::null when none).

Used to detect target-switch and re-initialise the anchor.

◆ lastTargetPos

glm::vec3 systems::GamepadAimAssistState::lastTargetPos {0.0f}

Target's world position last frame — combined with the (then-) anchorLocal to recover where the anchor was in world space.


The documentation for this struct was generated from the following file: