CSE_125_GROUP_02
System_Status Progressing
GitHub_Link

PROJECT_SPECS

Project_Accelerate

01_PROJECT_DESCRIPTION

Concept_Overview

A fast-paced, parkour-based arena shooter with momentum-driven movement inspired by Titanfall and Quake. Gravity can shift mid-match, creating a constantly changing combat environment. Players collect weapons placed throughout the map and engage in ability-based combat using tools, debuffs, and power-ups. The game is set within a retro-inspired sci-fi world.

Win_Loss_Conditions

GAMEPLAY: Time/Score based PVP deathmatch in an arena style map.

Victory

Meet score requirement or have highest score when the timer ends.

Defeat

Fail to have the highest score by the end of the match.

Unique_Identifiers

  • Fluid and momentum-driven movement
  • Shifting gravity
  • Equipable guns and abilities

Feature_Priority_Matrix

Must_Have

Critical

Core movement, combat, match system, small number of guns (hitscan, projectile, tracking), shifting gravity, base player model.

Want

High_Priority

Sliding and wall running, abilities, customizable match system, dynamic lighting, animations, sounds, music.

Extended

Stretch_Goal

Lag compensation and advanced networking, adjustable player limit, additional player models, additional maps (different sizes).

02_GROUP_MANAGEMENT_PROTOCOLOLS

Team_Members

Joshua CastanedaGraphics / Physics
Cedric-James DavidGameplay / Network
Guthry HahmGraphics
Daniil KatulevskiyPhysics / CI
Jolina LeongART / Modeling
Jacob RonerGameplay / Integration
Scott SemtnerNetwork

Comm_Channels

link_Platforms

GitHub Projects // Discord // Google Drive

Sync_Schedule

Tue / Thur @ 1230 Hours

Decision_Logic

“Consensus-Driven with Leaders making final code decisions. ”

Schedule_Management

Semi-weekly meetings - audit progress and manage scope.

Reporting_Struct

Weekly group reports managed by Jacob - Weekly individual reports produced by each member.

03_PROJECT_DEVELOPMENT

groups

Dev_Roles

  • Graphics
  • Networking
  • Physics
  • Gameplay
  • Art
  • Pipeline/CI
construction

Tooling

  • C++ 23 / OpenGL and SDL
  • Clang tools / Blender
bug_report

Testing_Protocols

Iterative Play Testing + Unit tests for components.

description

Documentation

Internal Dev Logs + External Player Manual, all in markdown.

04_PROJECT_SCHEDULE (MILESTONES)

High_Level_Timeline

W_03

Stitched Prototype

Simple core components - graphics, networking, and physics.

W_05

MVP Baseline

First playable loop with basic UI elements.

W_10

Final Product

Testing + GM build ready for demo.

Weekly_Delta_Logs

Date---- Time--:--:-- Latency18ms