Weekly Reports


Individual Reports

Individual report Template:


## Week [Number]
1. What were your concrete goals for the week?
2. What goals were you able to accomplish?
3. If the week went differently than you had planned, what were the reasons? 
4. What are your specific goals for the next week?
5. What did you learn this week, if anything (and did you expect to learn it)?
6. What is your individual morale (which might be different from the overall group morale)?

IMPORTANT! When importing images, make sure to put the images in the respective folder. For example, files for Sarah, Week 2 goes in docs/assets/week2/sarah. To link the images, use the following format:

<img src="/2026/cse125g5/assets/weekX/name/filename.jpg" alt="six seven">

For example:

<img src="/2026/cse125g5/assets/week2/sarah/wk2-sarah-base-model-concept-art.jpg" alt="Base model concept art">

Even if normal markdown format might work on your machine, it will NOT work on the actual website.

Troubleshooting
Reference README.MD.


Week 9 Group Report

Rendering

Jacob

Network / Game Logic

Tim

Game Logic: Minigames / Puzzles

Leon

Philip

Physics / Audio / UI

Alain

Modeling / World Building

Rebecca

Note Note Note Note Note Note

Sarah

This is the final week. The game is largely complete. Leon is debugging remaining minigame issues, and Jacob is working through a full integration checklist to pull everything together holistically.

Week 8 Group Report

Rendering

Jacob

Physics / Audio

Alain

Game Logic: Minigames / Puzzles

Philip

Leon

Modeling

Sarah

Rebecca Landscape: Started final integration of Fallen star, Pathways, trees, shrubs, etc. I have started speeding up the process; I am glad I spent a lot of time practicing and slowly figure things out the many weeks prior to this.

Individual assets:

  1. Sungod model that I might or might not use.
Note Note
  1. Closer look at new draw-on texture for bear and fallen star. Sketch-like texture that fits the dreamy landscape more; Hopefully this can be reflected in the delivery.
Note Note Note Note

Note


Reminder: Final demo is Friday, June 5th, 4:00 – 5:30 PM.

Week 7 Group Report

Modeling

Rebecca

Note Note Note Note

Sarah

Rendering

Jacob

Note Note Note

Network

Tim

Game Logic: Minigames / Puzzles

Leon

Philip

Physics / Audio

Alain


Week 6 Group Report

Network: Minigame

Tim

Game Logic: Minigames

Leon & Philip

Note Note

Physics / Audio

Alain

Rendering

Jacob

Thank you Humam Saknini for your free image hosting

Note Note

Modeling

Sarah

Note Note

Note

Rebecca

Note Note Note Note Note Note Note Note Note Note

Week 5 Group report

Network and graphics

Tim

Rendering

Jacob

Modeling

Rebecca

thing thing

Sarah

thing thing thing thing thing thing thing thing

Game logic: Minigames / Puzzles

Philip

Leon

Physics

Alain


Week 4 Group report

Admin

Rebecca & Jacob Met for Rebecca to come up with a hollistic view of the project repo for better understanding of running tasks & whole project’s development.

Note Note Note

Modeling

Rebecca

Landscape Landscape Landscape Landscape

Landscape

Landscape Landscape Landscape
leaf leaf leaf leaf leaf

Sarah Came up with detailed design and color for character Gurf Note

Map / World Building

Jacob

Note Note

Game State & Minigames

Tim

Philip & Leon

Physics

Alain


Week 3 Group report

The team continued development across graphics, networking, physics, and puzzle systems.

Modeling

Rebecca

Spring Summer Autumn Winter
thing thing

thing text

Sarah

text text text text text text

Technical

Alain

Tim

Jacob

text text

Phil

Leon


Week 2 Group report

Based on established idea of game mechanics, the team dug further into solidifying our game’s story and structure. We came up with a better project spec. text

Admin

Updated game name, mechanics, solidified story and background.

Modeling

Rebecca

text text text

Sarah

Technical

Jacob

Tim

Alain

Leon & Philip


Week 1 Group report

What we did

The team brainstormed core mechanics and narrowed down to three game concepts, with a focus on keeping scope manageable given the 10-week timeline + Initial project setup on github. text text

Code & Repo setup

General Design Principles Agreed On

Idea 1 — Item Scramble (Arcade Style): Players collect randomly spawning items across a city map within a time limit. Features speed boosts, upgrades, and enemy entities. No win/lose condition — just beat your high score. Pros: easy to develop, infinitely replayable. Cons: may get boring without stakes.

Idea 2 — Road Run (Sectioned Map): Players progress through a linear map with distinct rooms, collecting loot and collaborating to unlock doors via communication puzzles. Has a clear win/lose condition tied to the timer, making stakes feel real. Emphasis on player communication as the core fun factor.

Idea 3 — Memory Realm (Narrative Co-op): The most story-driven pitch. A gray, forgotten world restored across 3 maps (Courtyard → Town Street → Memory Summit). Each player has a unique ability, requiring asymmetric communication and synchronization. Restoring areas visually transforms them. Richest concept but likely the highest scope.

Plan for next week

The team has voted on the general framework of the game. For the following week, our plan is to: