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Level One Art Work Development

The SpudRacer is looking for anyone out there that would like to contribute to our game.  Check out the below list for some of the items that we need to populate the level.  Also, check out the below links for the floor layout and the context of these objects.  Just remember that polygon count is very important, and for some  reason we can only support TGA (targa) for texture maps. Please e-mail Baylor Triplett: btriplet@ucsd.edu for more info and to submit work.

THANKS!!!! you will definitely be given credit for your work.

Room Objects Layout

Room Objects Yet to be DONE!

~ Pool Table ~ Guitar ~ Amp ~ Washer/Dryer ~ Bathroom Sink ~ Toilet ~ Car in Garage ~ Frige ~ Kitchen Counter ~ Kitchen Sink ~ Oven

Room Objects semi-completed

~ Lamps ~ Beds ~ TV ~ Stereo ~ Tables ~ Night Stand ~

Room General Layout:

Room Texture Layout

TOOLS: 

3d Studio Max 4: www.discreet.com

3D Explorer (Importer/Exporter): www.xdsoft.com/explorer

Graphics: OpenGL: www.opengl.org

Input, Audio, Networking: Direct X 8.0: www.microsoft.com/directx

BASS audio library: very useful for playing Mp3z: http://www.un4seen.com/music/index.html

SCREENSHOTS:

5/1/01

menu

player viewmode 1

player viewmode 2

network chat

wireframe world

DOWNLOADS:

( will go here )