Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Data Structures | Macros
animationmanager.hpp File Reference
#include <glm/glm.hpp>
#include <map>
#include <vector>
#include <unordered_map>
#include <utility>
#include <random>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
#include "client/animation.hpp"
#include "client/bone.hpp"
#include "shared/game/sharedobject.hpp"

Go to the source code of this file.

Data Structures

class  AnimationManager
 

Macros

#define MAX_FRAME_TIME   0.033
 

Macro Definition Documentation

◆ MAX_FRAME_TIME

#define MAX_FRAME_TIME   0.033