#include <animationmanager.hpp>
◆ AnimationManager()
| AnimationManager::AnimationManager |
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| ) |
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explicit |
◆ addAnimation()
◆ calculateBoneTransform()
| void AnimationManager::calculateBoneTransform |
( |
const AssimpNodeData * |
node, |
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glm::mat4 |
parentTransform |
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) |
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◆ getFinalBoneMatrices()
| std::vector< glm::mat4 > AnimationManager::getFinalBoneMatrices |
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| ) |
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inline |
◆ playAnimation()
◆ setAnimation()
◆ setFrameAnimation()
◆ updateAnimation()
| void AnimationManager::updateAnimation |
( |
float |
dt | ) |
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◆ updateFrameAnimation()
| Model * AnimationManager::updateFrameAnimation |
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float |
dt | ) |
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The documentation for this class was generated from the following files: