Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Data Structures | Macros
camera.hpp File Reference
#include "client/core.hpp"
#include <iostream>
#include <ostream>
#include <utility>
#include <unordered_map>
#include "client/util.hpp"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "glm/gtx/string_cast.hpp"

Go to the source code of this file.

Data Structures

class  Camera
 Class representing a camera for rendering. Primarily used to compute the view-projection matrix and pass it to the Client for rendering objects from different viewing angles. More...
 
class  DungeonMasterCamera
 

Macros

#define GLM_ENABLE_EXPERIMENTAL
 

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL