#include "client/core.hpp"
#include <iostream>
#include <ostream>
#include <utility>
#include <unordered_map>
#include "client/util.hpp"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "glm/gtx/string_cast.hpp"
Go to the source code of this file.
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| class | Camera |
| | Class representing a camera for rendering. Primarily used to compute the view-projection matrix and pass it to the Client for rendering objects from different viewing angles. More...
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| class | DungeonMasterCamera |
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◆ GLM_ENABLE_EXPERIMENTAL
| #define GLM_ENABLE_EXPERIMENTAL |