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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <player.hpp>
Public Member Functions | |
| Player (glm::vec3 corner, glm::vec3 facing) | |
| ~Player () | |
| virtual SharedObject | toShared () override |
| Generates a SharedObject representation of this object. More... | |
| bool | canBeTargetted () const |
| void | setInvulnerableToLightning (bool isInvulnerable, double duration) |
| This sets the Player as invulnerable to lightning and marks the timestamp for this event if the value is set to true. More... | |
| bool | isInvulnerableToLightning () const |
| Getter for whether this Player is invulnerable to lightning. More... | |
| double | getLightningInvulnerabilityDuration () const |
| Getter for this Player's lightning invulnerability duration (this value should be ignored if the Player's invulnerableToLightning boolean is false) More... | |
| std::chrono::time_point< std::chrono::system_clock > | getLightningInvulnerabilityStartTime () const |
| Returns the timestamp for the last time that this Player became invulnerable to lightning. More... | |
Public Member Functions inherited from Creature | |
| Creature (ObjectType type, glm::vec3 corner, glm::vec3 facing, ModelType modelType, SharedStats &&stats) | |
| virtual | ~Creature () |
| virtual SharedObject | toShared () override |
| Generates a SharedObject representation of this object. More... | |
Public Member Functions inherited from Object | |
| Object (ObjectType type, Physics physics, ModelType modelType) | |
| virtual | ~Object () |
| void | setModel (ModelType type) |
| Sets this Object's model and initializes its dimensions to the given model's default dimensions. More... | |
| virtual SharedObject | toShared () |
| Generates a SharedObject representation of this object. More... | |
| virtual void | doCollision (Object *other, ServerGameState &state) |
| Code to run when this object collides with another. More... | |
| std::string | to_string (unsigned int tab_offset) |
| std::string | to_string () |
Data Fields | |
| SharedPlayerInfo | info |
| SharedInventory | sharedInventory |
| SharedCompass | compass |
| std::vector< SpecificID > | inventory |
Data Fields inherited from Creature | |
| SharedStats | stats |
| SharedStatuses | statuses |
Data Fields inherited from Object | |
| EntityID | globalID {} |
| Unique object ID (used to index into the ServerGameState::objects vector) More... | |
| SpecificID | typeID {} |
| Type-specific Object ID (used to index into the type-specific objects vector in ServerGameState) More... | |
| MovableID | movableID {} |
| Movable ID (used to index into the movable objects vector in ServerGameState) More... | |
| ObjectType | type |
| Identifies this object's type (derived class) More... | |
| Physics | physics |
| Object's Physics-related properties. More... | |
| ModelType | modelType |
| Object's render model type (specifies this Object's render model to the client) More... | |
| AnimState | animState |
| Object's animation state and current action. For non-animated objects, this defaults as AnimState::IdleAnim. More... | |
| bool | is_sprinting |
| used to determine if the player is sprinting for animation purposes More... | |
| std::vector< glm::ivec2 > | gridCellPositions |
| Vector of (x, y) positions of GridCells currently occupied by this object. More... | |
| float | distance_moved |
| Distance moved, for use in deciding when to play footsteps IMPORTANT: reset every time a footstep sound is performed for objects that play foosteps. More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Object | |
| static std::unordered_map< ModelType, glm::vec3 > | models |
| Maps from ModelType to a model's dimensions as read from the model files. (At present, these values are hard-coded in object.cpp) More... | |
| Player::Player | ( | glm::vec3 | corner, |
| glm::vec3 | facing | ||
| ) |
| Corner | corner position of the player |
| facing | what direction the player should spawn in facing |
| Player::~Player | ( | ) |
| bool Player::canBeTargetted | ( | ) | const |
| double Player::getLightningInvulnerabilityDuration | ( | ) | const |
Getter for this Player's lightning invulnerability duration (this value should be ignored if the Player's invulnerableToLightning boolean is false)
| std::chrono::time_point< std::chrono::system_clock > Player::getLightningInvulnerabilityStartTime | ( | ) | const |
| bool Player::isInvulnerableToLightning | ( | ) | const |
| void Player::setInvulnerableToLightning | ( | bool | isInvulnerable, |
| double | duration | ||
| ) |
This sets the Player as invulnerable to lightning and marks the timestamp for this event if the value is set to true.
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overridevirtual |
Generates a SharedObject representation of this object.
Reimplemented from Creature.
| SharedCompass Player::compass |
| SharedPlayerInfo Player::info |
| std::vector<SpecificID> Player::inventory |
| SharedInventory Player::sharedInventory |