Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Public Member Functions | Data Fields
SolidSurface Class Reference

#include <solidsurface.hpp>

Inheritance diagram for SolidSurface:
Object

Public Member Functions

 SolidSurface (bool movable, Collider collider, SurfaceType type, glm::vec3 corner, glm::vec3 dimensions)
 
 ~SolidSurface ()
 
void setSurfaceType (SurfaceType type)
 
virtual SharedObject toShared () override
 Generates a SharedObject representation of this object. More...
 
- Public Member Functions inherited from Object
 Object (ObjectType type, Physics physics, ModelType modelType)
 
virtual ~Object ()
 
void setModel (ModelType type)
 Sets this Object's model and initializes its dimensions to the given model's default dimensions. More...
 
virtual SharedObject toShared ()
 Generates a SharedObject representation of this object. More...
 
virtual void doCollision (Object *other, ServerGameState &state)
 Code to run when this object collides with another. More...
 
std::string to_string (unsigned int tab_offset)
 
std::string to_string ()
 

Data Fields

SharedSolidSurface shared {}
 
- Data Fields inherited from Object
EntityID globalID {}
 Unique object ID (used to index into the ServerGameState::objects vector) More...
 
SpecificID typeID {}
 Type-specific Object ID (used to index into the type-specific objects vector in ServerGameState) More...
 
MovableID movableID {}
 Movable ID (used to index into the movable objects vector in ServerGameState) More...
 
ObjectType type
 Identifies this object's type (derived class) More...
 
Physics physics
 Object's Physics-related properties. More...
 
ModelType modelType
 Object's render model type (specifies this Object's render model to the client) More...
 
AnimState animState
 Object's animation state and current action. For non-animated objects, this defaults as AnimState::IdleAnim. More...
 
bool is_sprinting
 used to determine if the player is sprinting for animation purposes More...
 
std::vector< glm::ivec2 > gridCellPositions
 Vector of (x, y) positions of GridCells currently occupied by this object. More...
 
float distance_moved
 Distance moved, for use in deciding when to play footsteps IMPORTANT: reset every time a footstep sound is performed for objects that play foosteps. More...
 

Additional Inherited Members

- Static Public Attributes inherited from Object
static std::unordered_map< ModelType, glm::vec3 > models
 Maps from ModelType to a model's dimensions as read from the model files. (At present, these values are hard-coded in object.cpp) More...
 

Constructor & Destructor Documentation

◆ SolidSurface()

SolidSurface::SolidSurface ( bool  movable,
Collider  collider,
SurfaceType  type,
glm::vec3  corner,
glm::vec3  dimensions 
)
Parameters
movableWhether or not the surface is affected by velocity
colliderCollision type for this object
typeType of surface for this object, possibly used for different rendering options
cornerCorner position of the surface
dimensionsdimensions of the surface

◆ ~SolidSurface()

SolidSurface::~SolidSurface ( )

Member Function Documentation

◆ setSurfaceType()

void SolidSurface::setSurfaceType ( SurfaceType  type)

◆ toShared()

SharedObject SolidSurface::toShared ( )
overridevirtual

Generates a SharedObject representation of this object.

Returns
A SharedObject representation of this object.

Reimplemented from Object.

Field Documentation

◆ shared

SharedSolidSurface SolidSurface::shared {}

The documentation for this class was generated from the following files: