|
Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
|
#include <solidsurface.hpp>
Public Member Functions | |
| SolidSurface (bool movable, Collider collider, SurfaceType type, glm::vec3 corner, glm::vec3 dimensions) | |
| ~SolidSurface () | |
| void | setSurfaceType (SurfaceType type) |
| virtual SharedObject | toShared () override |
| Generates a SharedObject representation of this object. More... | |
Public Member Functions inherited from Object | |
| Object (ObjectType type, Physics physics, ModelType modelType) | |
| virtual | ~Object () |
| void | setModel (ModelType type) |
| Sets this Object's model and initializes its dimensions to the given model's default dimensions. More... | |
| virtual SharedObject | toShared () |
| Generates a SharedObject representation of this object. More... | |
| virtual void | doCollision (Object *other, ServerGameState &state) |
| Code to run when this object collides with another. More... | |
| std::string | to_string (unsigned int tab_offset) |
| std::string | to_string () |
Data Fields | |
| SharedSolidSurface | shared {} |
Data Fields inherited from Object | |
| EntityID | globalID {} |
| Unique object ID (used to index into the ServerGameState::objects vector) More... | |
| SpecificID | typeID {} |
| Type-specific Object ID (used to index into the type-specific objects vector in ServerGameState) More... | |
| MovableID | movableID {} |
| Movable ID (used to index into the movable objects vector in ServerGameState) More... | |
| ObjectType | type |
| Identifies this object's type (derived class) More... | |
| Physics | physics |
| Object's Physics-related properties. More... | |
| ModelType | modelType |
| Object's render model type (specifies this Object's render model to the client) More... | |
| AnimState | animState |
| Object's animation state and current action. For non-animated objects, this defaults as AnimState::IdleAnim. More... | |
| bool | is_sprinting |
| used to determine if the player is sprinting for animation purposes More... | |
| std::vector< glm::ivec2 > | gridCellPositions |
| Vector of (x, y) positions of GridCells currently occupied by this object. More... | |
| float | distance_moved |
| Distance moved, for use in deciding when to play footsteps IMPORTANT: reset every time a footstep sound is performed for objects that play foosteps. More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Object | |
| static std::unordered_map< ModelType, glm::vec3 > | models |
| Maps from ModelType to a model's dimensions as read from the model files. (At present, these values are hard-coded in object.cpp) More... | |
| SolidSurface::SolidSurface | ( | bool | movable, |
| Collider | collider, | ||
| SurfaceType | type, | ||
| glm::vec3 | corner, | ||
| glm::vec3 | dimensions | ||
| ) |
| movable | Whether or not the surface is affected by velocity |
| collider | Collision type for this object |
| type | Type of surface for this object, possibly used for different rendering options |
| corner | Corner position of the surface |
| dimensions | dimensions of the surface |
| SolidSurface::~SolidSurface | ( | ) |
| void SolidSurface::setSurfaceType | ( | SurfaceType | type | ) |
|
overridevirtual |
Generates a SharedObject representation of this object.
Reimplemented from Object.
| SharedSolidSurface SolidSurface::shared {} |