Definition: creature.hpp:7
SharedStats stats
Definition: creature.hpp:9
virtual bool doBehavior(ServerGameState &state)
Definition: enemy.hpp:23
virtual bool doDeath(ServerGameState &state)
Definition: enemy.cpp:16
virtual SharedObject toShared() override
Generates a SharedObject representation of this object.
Definition: enemy.cpp:5
~Enemy()
Definition: enemy.cpp:14
The ServerGameState class contains all abstract game state data and logic for a single game state ins...
Definition: servergamestate.hpp:43
Representation of the Object class used by ServerGameState, containing exactly the subset of Object d...
Definition: sharedobject.hpp:302
GLint GLint GLsizei GLint GLenum GLenum type
Definition: glad.h:1531
ModelType
Enumeration of every render model in the game.
Definition: sharedmodel.hpp:6
ObjectType
An enum for the type of an object; the fields here should match all class names in the inheritance tr...
Definition: sharedobject.hpp:19
Definition: sharedobject.hpp:54