Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Macros
model.cpp File Reference
#include "client/model.hpp"
#include <exception>
#include <ostream>
#include <stdexcept>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <sys/types.h>
#include <vector>
#include <optional>
#include <iostream>
#include <filesystem>
#include "assimp/postprocess.h"
#include "client/renderable.hpp"
#include "client/constants.hpp"
#include "client/util.hpp"
#include "glm/ext/quaternion_geometric.hpp"
#include "server/game/torchlight.hpp"
#include "shared/game/sharedobject.hpp"
#include "shared/utilities/constants.hpp"
#include "assimp/types.h"
#include "assimp/aabb.h"
#include "assimp/material.h"
#include <stb_image.h>
#include "glm/ext/matrix_clip_space.hpp"
#include "glm/fwd.hpp"
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtx/string_cast.hpp>
#include <glm/gtx/euler_angles.hpp>
#include "glm/ext/matrix_transform.hpp"

Macros

#define STB_IMAGE_IMPLEMENTATION
 
#define GLM_ENABLE_EXPERIMENTAL
 

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL

◆ STB_IMAGE_IMPLEMENTATION

#define STB_IMAGE_IMPLEMENTATION