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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include "client/model.hpp"#include <exception>#include <ostream>#include <stdexcept>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <string>#include <sys/types.h>#include <vector>#include <optional>#include <iostream>#include <filesystem>#include "assimp/postprocess.h"#include "client/renderable.hpp"#include "client/constants.hpp"#include "client/util.hpp"#include "glm/ext/quaternion_geometric.hpp"#include "server/game/torchlight.hpp"#include "shared/game/sharedobject.hpp"#include "shared/utilities/constants.hpp"#include "assimp/types.h"#include "assimp/aabb.h"#include "assimp/material.h"#include <stb_image.h>#include "glm/ext/matrix_clip_space.hpp"#include "glm/fwd.hpp"#include <glm/glm.hpp>#include <glm/gtx/transform.hpp>#include <glm/gtx/string_cast.hpp>#include <glm/gtx/euler_angles.hpp>#include "glm/ext/matrix_transform.hpp"Macros | |
| #define | STB_IMAGE_IMPLEMENTATION |
| #define | GLM_ENABLE_EXPERIMENTAL |
| #define GLM_ENABLE_EXPERIMENTAL |
| #define STB_IMAGE_IMPLEMENTATION |