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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <vector>#include <string>#include <map>#include <memory>#include <optional>#include <set>#include <GL/glew.h>#include <glm/glm.hpp>#include <assimp/Importer.hpp>#include <assimp/scene.h>#include <assimp/postprocess.h>#include "assimp/material.h"#include "client/renderable.hpp"#include "client/shader.hpp"#include "client/util.hpp"#include "client/bone.hpp"Go to the source code of this file.
Data Structures | |
| struct | Vertex |
| class | Texture |
| struct | Material |
| struct | BoneInfo |
| class | Mesh |
| class | Model |
Macros | |
| #define | MAX_BONE_INFLUENCE 4 |
| #define MAX_BONE_INFLUENCE 4 |