Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Data Structures | Macros
model.hpp File Reference
#include <vector>
#include <string>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#include "assimp/material.h"
#include "client/renderable.hpp"
#include "client/shader.hpp"
#include "client/util.hpp"
#include "client/bone.hpp"

Go to the source code of this file.

Data Structures

struct  Vertex
 
class  Texture
 
struct  Material
 
struct  BoneInfo
 
class  Mesh
 
class  Model
 

Macros

#define MAX_BONE_INFLUENCE   4
 

Macro Definition Documentation

◆ MAX_BONE_INFLUENCE

#define MAX_BONE_INFLUENCE   4