Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Data Structures | Macros
renderable.hpp File Reference
#include <memory>
#include <vector>
#include <set>
#include <glm/glm.hpp>
#include <glm/gtx/quaternion.hpp>
#include "client/shader.hpp"
#include "client/util.hpp"
#include "shared/game/sharedobject.hpp"
#include "shared/utilities/constants.hpp"

Go to the source code of this file.

Data Structures

class  Renderable
 

Macros

#define GLM_ENABLE_EXPERIMENTAL
 
#define GLM_ENABLE_EXPERIMENTAL
 

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL [1/2]

#define GLM_ENABLE_EXPERIMENTAL

◆ GLM_ENABLE_EXPERIMENTAL [2/2]

#define GLM_ENABLE_EXPERIMENTAL