|
Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
|
#include <memory>#include <string>#include <chrono>#include <vector>#include <boost/serialization/string.hpp>#include "shared/game/sharedobject.hpp"#include "shared/utilities/smartvector.hpp"#include "shared/utilities/serialize_macro.hpp"#include "shared/utilities/config.hpp"#include "shared/game/constants.hpp"Go to the source code of this file.
Data Structures | |
| struct | LobbyPlayer |
| Information about a player that has connected to the current lobby. More... | |
| struct | Lobby |
| Information about the current lobby of players. More... | |
| struct | SharedGameState |
| The SharedGameState is a representation of the ServerGameState instance maintained by the server and is generated by the server in every timestep. It is intended only for use by the client(s). More... | |
Enumerations | |
| enum class | GamePhase { TITLE_SCREEN , LOBBY , INTRO_CUTSCENE , GAME , RESULTS } |
| enum class | MatchPhase { MazeExploration , RelayRace } |
|
strong |
|
strong |