The SharedGameState is a representation of the ServerGameState instance maintained by the server and is generated by the server in every timestep. It is intended only for use by the client(s).
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#include <sharedgamestate.hpp>
The SharedGameState is a representation of the ServerGameState instance maintained by the server and is generated by the server in every timestep. It is intended only for use by the client(s).
◆ SharedGameState() [1/2]
| SharedGameState::SharedGameState |
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◆ SharedGameState() [2/2]
◆ DEF_SERIALIZE()
| SharedGameState::DEF_SERIALIZE |
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const unsigned int |
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◆ update()
◆ lobby
| Lobby SharedGameState::lobby |
◆ matchPhase
◆ numPlayerDeaths
| unsigned int SharedGameState::numPlayerDeaths |
◆ objects
◆ phase
◆ playerVictory
| bool SharedGameState::playerVictory |
◆ relay_finish_time
| time_t SharedGameState::relay_finish_time |
◆ timestep
| unsigned int SharedGameState::timestep |
The documentation for this struct was generated from the following files: