Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Public Member Functions | Data Fields
SoundCommand Struct Reference

#include <soundcommand.hpp>

Public Member Functions

 SoundCommand ()=default
 
 SoundCommand (SoundID id, SoundAction action, const SoundSource &source)
 
 DEF_SERIALIZE (Archive &ar, const unsigned int version)
 

Data Fields

SoundID id
 
SoundAction action
 
SoundSource source
 

Constructor & Destructor Documentation

◆ SoundCommand() [1/2]

SoundCommand::SoundCommand ( )
default

◆ SoundCommand() [2/2]

SoundCommand::SoundCommand ( SoundID  id,
SoundAction  action,
const SoundSource source 
)
inline

Member Function Documentation

◆ DEF_SERIALIZE()

SoundCommand::DEF_SERIALIZE ( Archive &  ar,
const unsigned int  version 
)
inline

Field Documentation

◆ action

SoundAction SoundCommand::action

◆ id

SoundID SoundCommand::id

◆ source

SoundSource SoundCommand::source

The documentation for this struct was generated from the following file: