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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <event.hpp>
Data Structures | |
| struct | UpdatedLightSource |
Public Member Functions | |
| DEF_SERIALIZE (Archive &ar, const unsigned int version) | |
Data Fields | |
| std::array< boost::optional< UpdatedLightSource >, MAX_POINT_LIGHTS > | lightSources |
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inline |
| std::array<boost::optional<UpdatedLightSource>, MAX_POINT_LIGHTS> UpdateLightSourcesEvent::lightSources |