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Arcana
Made by Torchlight Games for CSE 125 SP24
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#include <KHR/khrplatform.h>Go to the source code of this file.
Data Structures | |
| struct | gladGLversionStruct |
Functions | |
| GLAPI int | gladLoadGL (void) |
| GLAPI int | gladLoadGLLoader (GLADloadproc) |
| GLAPI int | gladLoadGLES1Loader (GLADloadproc) |
| GLAPI int | gladLoadGLES2Loader (GLADloadproc) |
| GLAPI int | gladLoadGLSC2Loader (GLADloadproc) |
| typedef | void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode) |
| typedef | GLenum (APIENTRYP PFNGLGETERRORPROC)(void) |
| typedef | GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap) |
| typedef | GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void) |
| typedef | GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program |
| typedef | GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition |
| #define __gl2_h_ |
| #define __gl3_h_ |
| #define __gl_h_ |
| #define APIENTRY |
| #define APIENTRYP APIENTRY * |
| #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_PROGRAM 0x8259 |
| #define GL_ACTIVE_RESOURCES 0x92F5 |
| #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
| #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
| #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
| #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
| #define GL_ACTIVE_SUBROUTINES 0x8DE5 |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
| #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_VARIABLES 0x9305 |
| #define GL_ADD 0x0104 |
| #define GL_ADD_SIGNED 0x8574 |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
| #define GL_ALL_SHADER_BITS 0xFFFFFFFF |
| #define GL_ALPHA 0x1906 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_ALPHA_SCALE 0x0D1C |
| #define GL_ALPHA_TEST 0x0BC0 |
| #define GL_ALPHA_TEST_FUNC 0x0BC1 |
| #define GL_ALPHA_TEST_REF 0x0BC2 |
| #define GL_ALREADY_SIGNALED 0x911A |
| #define GL_ALWAYS 0x0207 |
| #define GL_AMBIENT 0x1200 |
| #define GL_AMBIENT_AND_DIFFUSE 0x1602 |
| #define GL_AND 0x1501 |
| #define GL_AND_INVERTED 0x1504 |
| #define GL_AND_REVERSE 0x1502 |
| #define GL_ANY_SAMPLES_PASSED 0x8C2F |
| #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ARRAY_SIZE 0x92FB |
| #define GL_ARRAY_STRIDE 0x92FE |
| #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
| #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
| #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
| #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
| #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
| #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_BACK 0x0405 |
| #define GL_BACK_LEFT 0x0402 |
| #define GL_BACK_RIGHT 0x0403 |
| #define GL_BGR 0x80E0 |
| #define GL_BGR_INTEGER 0x8D9A |
| #define GL_BGRA 0x80E1 |
| #define GL_BGRA_INTEGER 0x8D9B |
| #define GL_BLEND 0x0BE2 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_BLEND_DST 0x0BE0 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_BLEND_EQUATION_RGB 0x8009 |
| #define GL_BLEND_SRC 0x0BE1 |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLOCK_INDEX 0x92FD |
| #define GL_BLUE 0x1905 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_BLUE_INTEGER 0x8D96 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_BUFFER 0x82E0 |
| #define GL_BUFFER_ACCESS 0x88BB |
| #define GL_BUFFER_ACCESS_FLAGS 0x911F |
| #define GL_BUFFER_BINDING 0x9302 |
| #define GL_BUFFER_DATA_SIZE 0x9303 |
| #define GL_BUFFER_MAP_LENGTH 0x9120 |
| #define GL_BUFFER_MAP_OFFSET 0x9121 |
| #define GL_BUFFER_MAP_POINTER 0x88BD |
| #define GL_BUFFER_MAPPED 0x88BC |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_BUFFER_VARIABLE 0x92E5 |
| #define GL_BYTE 0x1400 |
| #define GL_CCW 0x0901 |
| #define GL_CLAMP_READ_COLOR 0x891C |
| #define GL_CLAMP_TO_BORDER 0x812D |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_CLEAR 0x1500 |
| #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
| #define GL_CLIP_DISTANCE0 0x3000 |
| #define GL_CLIP_DISTANCE1 0x3001 |
| #define GL_CLIP_DISTANCE2 0x3002 |
| #define GL_CLIP_DISTANCE3 0x3003 |
| #define GL_CLIP_DISTANCE4 0x3004 |
| #define GL_CLIP_DISTANCE5 0x3005 |
| #define GL_CLIP_DISTANCE6 0x3006 |
| #define GL_CLIP_DISTANCE7 0x3007 |
| #define GL_CLIP_PLANE0 0x3000 |
| #define GL_CLIP_PLANE1 0x3001 |
| #define GL_CLIP_PLANE2 0x3002 |
| #define GL_CLIP_PLANE3 0x3003 |
| #define GL_CLIP_PLANE4 0x3004 |
| #define GL_CLIP_PLANE5 0x3005 |
| #define GL_COLOR 0x1800 |
| #define GL_COLOR_ARRAY 0x8076 |
| #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 |
| #define GL_COLOR_ARRAY_POINTER 0x8090 |
| #define GL_COLOR_ARRAY_SIZE 0x8081 |
| #define GL_COLOR_ARRAY_STRIDE 0x8083 |
| #define GL_COLOR_ARRAY_TYPE 0x8082 |
| #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define GL_COLOR_ATTACHMENT1 0x8CE1 |
| #define GL_COLOR_ATTACHMENT10 0x8CEA |
| #define GL_COLOR_ATTACHMENT11 0x8CEB |
| #define GL_COLOR_ATTACHMENT12 0x8CEC |
| #define GL_COLOR_ATTACHMENT13 0x8CED |
| #define GL_COLOR_ATTACHMENT14 0x8CEE |
| #define GL_COLOR_ATTACHMENT15 0x8CEF |
| #define GL_COLOR_ATTACHMENT16 0x8CF0 |
| #define GL_COLOR_ATTACHMENT17 0x8CF1 |
| #define GL_COLOR_ATTACHMENT18 0x8CF2 |
| #define GL_COLOR_ATTACHMENT19 0x8CF3 |
| #define GL_COLOR_ATTACHMENT2 0x8CE2 |
| #define GL_COLOR_ATTACHMENT20 0x8CF4 |
| #define GL_COLOR_ATTACHMENT21 0x8CF5 |
| #define GL_COLOR_ATTACHMENT22 0x8CF6 |
| #define GL_COLOR_ATTACHMENT23 0x8CF7 |
| #define GL_COLOR_ATTACHMENT24 0x8CF8 |
| #define GL_COLOR_ATTACHMENT25 0x8CF9 |
| #define GL_COLOR_ATTACHMENT26 0x8CFA |
| #define GL_COLOR_ATTACHMENT27 0x8CFB |
| #define GL_COLOR_ATTACHMENT28 0x8CFC |
| #define GL_COLOR_ATTACHMENT29 0x8CFD |
| #define GL_COLOR_ATTACHMENT3 0x8CE3 |
| #define GL_COLOR_ATTACHMENT30 0x8CFE |
| #define GL_COLOR_ATTACHMENT31 0x8CFF |
| #define GL_COLOR_ATTACHMENT4 0x8CE4 |
| #define GL_COLOR_ATTACHMENT5 0x8CE5 |
| #define GL_COLOR_ATTACHMENT6 0x8CE6 |
| #define GL_COLOR_ATTACHMENT7 0x8CE7 |
| #define GL_COLOR_ATTACHMENT8 0x8CE8 |
| #define GL_COLOR_ATTACHMENT9 0x8CE9 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_LOGIC_OP 0x0BF2 |
| #define GL_COLOR_MATERIAL 0x0B57 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_COLORBURN 0x929A |
| #define GL_COLORDODGE 0x9299 |
| #define GL_COMBINE 0x8570 |
| #define GL_COMBINE_ALPHA 0x8572 |
| #define GL_COMBINE_RGB 0x8571 |
| #define GL_COMMAND_BARRIER_BIT 0x00000040 |
| #define GL_COMPARE_REF_TO_TEXTURE 0x884E |
| #define GL_COMPATIBLE_SUBROUTINES 0x8E4B |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_COMPRESSED_R11_EAC 0x9270 |
| #define GL_COMPRESSED_RED 0x8225 |
| #define GL_COMPRESSED_RED_RGTC1 0x8DBB |
| #define GL_COMPRESSED_RG 0x8226 |
| #define GL_COMPRESSED_RG11_EAC 0x9272 |
| #define GL_COMPRESSED_RG_RGTC2 0x8DBD |
| #define GL_COMPRESSED_RGB 0x84ED |
| #define GL_COMPRESSED_RGB8_ETC2 0x9274 |
| #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
| #define GL_COMPRESSED_RGBA 0x84EE |
| #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
| #define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB |
| #define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 |
| #define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 |
| #define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA |
| #define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC |
| #define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD |
| #define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 |
| #define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 |
| #define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 |
| #define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 |
| #define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 |
| #define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 |
| #define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 |
| #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 |
| #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
| #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
| #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
| #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
| #define GL_COMPRESSED_SRGB 0x8C48 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 |
| #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
| #define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
| #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
| #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_COMPUTE_SHADER 0x91B9 |
| #define GL_COMPUTE_SHADER_BIT 0x00000020 |
| #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
| #define GL_CONDITION_SATISFIED 0x911C |
| #define GL_CONSTANT 0x8576 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_CONSTANT_ATTENUATION 0x1207 |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
| #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
| #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
| #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
| #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 |
| #define GL_CONTEXT_FLAGS 0x821E |
| #define GL_CONTEXT_LOST 0x0507 |
| #define GL_CONTEXT_PROFILE_MASK 0x9126 |
| #define GL_CONTEXT_ROBUST_ACCESS 0x90F3 |
| #define GL_COPY 0x1503 |
| #define GL_COPY_INVERTED 0x150C |
| #define GL_COPY_READ_BUFFER 0x8F36 |
| #define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
| #define GL_COPY_WRITE_BUFFER 0x8F37 |
| #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_CURRENT_COLOR 0x0B00 |
| #define GL_CURRENT_NORMAL 0x0B02 |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_CURRENT_QUERY 0x8865 |
| #define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_CW 0x0900 |
| #define GL_DARKEN 0x9297 |
| #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
| #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
| #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
| #define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
| #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
| #define GL_DEBUG_OUTPUT 0x92E0 |
| #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
| #define GL_DEBUG_SEVERITY_HIGH 0x9146 |
| #define GL_DEBUG_SEVERITY_LOW 0x9148 |
| #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
| #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
| #define GL_DEBUG_SOURCE_API 0x8246 |
| #define GL_DEBUG_SOURCE_APPLICATION 0x824A |
| #define GL_DEBUG_SOURCE_OTHER 0x824B |
| #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
| #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
| #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
| #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
| #define GL_DEBUG_TYPE_ERROR 0x824C |
| #define GL_DEBUG_TYPE_MARKER 0x8268 |
| #define GL_DEBUG_TYPE_OTHER 0x8251 |
| #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
| #define GL_DEBUG_TYPE_POP_GROUP 0x826A |
| #define GL_DEBUG_TYPE_PORTABILITY 0x824F |
| #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
| #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
| #define GL_DECAL 0x2101 |
| #define GL_DECR 0x1E03 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_DEPTH 0x1801 |
| #define GL_DEPTH24_STENCIL8 0x88F0 |
| #define GL_DEPTH32F_STENCIL8 0x8CAD |
| #define GL_DEPTH_ATTACHMENT 0x8D00 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_DEPTH_CLAMP 0x864F |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_DEPTH_COMPONENT24 0x81A6 |
| #define GL_DEPTH_COMPONENT32 0x81A7 |
| #define GL_DEPTH_COMPONENT32F 0x8CAC |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_STENCIL 0x84F9 |
| #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
| #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DIFFERENCE 0x929E |
| #define GL_DIFFUSE 0x1201 |
| #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
| #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
| #define GL_DITHER 0x0BD0 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_DOT3_RGB 0x86AE |
| #define GL_DOT3_RGBA 0x86AF |
| #define GL_DOUBLE 0x140A |
| #define GL_DOUBLE_MAT2 0x8F46 |
| #define GL_DOUBLE_MAT2x3 0x8F49 |
| #define GL_DOUBLE_MAT2x4 0x8F4A |
| #define GL_DOUBLE_MAT3 0x8F47 |
| #define GL_DOUBLE_MAT3x2 0x8F4B |
| #define GL_DOUBLE_MAT3x4 0x8F4C |
| #define GL_DOUBLE_MAT4 0x8F48 |
| #define GL_DOUBLE_MAT4x2 0x8F4D |
| #define GL_DOUBLE_MAT4x3 0x8F4E |
| #define GL_DOUBLE_VEC2 0x8FFC |
| #define GL_DOUBLE_VEC3 0x8FFD |
| #define GL_DOUBLE_VEC4 0x8FFE |
| #define GL_DOUBLEBUFFER 0x0C32 |
| #define GL_DRAW_BUFFER 0x0C01 |
| #define GL_DRAW_BUFFER0 0x8825 |
| #define GL_DRAW_BUFFER1 0x8826 |
| #define GL_DRAW_BUFFER10 0x882F |
| #define GL_DRAW_BUFFER11 0x8830 |
| #define GL_DRAW_BUFFER12 0x8831 |
| #define GL_DRAW_BUFFER13 0x8832 |
| #define GL_DRAW_BUFFER14 0x8833 |
| #define GL_DRAW_BUFFER15 0x8834 |
| #define GL_DRAW_BUFFER2 0x8827 |
| #define GL_DRAW_BUFFER3 0x8828 |
| #define GL_DRAW_BUFFER4 0x8829 |
| #define GL_DRAW_BUFFER5 0x882A |
| #define GL_DRAW_BUFFER6 0x882B |
| #define GL_DRAW_BUFFER7 0x882C |
| #define GL_DRAW_BUFFER8 0x882D |
| #define GL_DRAW_BUFFER9 0x882E |
| #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
| #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
| #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_DYNAMIC_COPY 0x88EA |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_DYNAMIC_READ 0x88E9 |
| #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_EMISSION 0x1600 |
| #define GL_EQUAL 0x0202 |
| #define GL_EQUIV 0x1509 |
| #define GL_ES_VERSION_2_0 1 |
| #define GL_ES_VERSION_3_0 1 |
| #define GL_ES_VERSION_3_1 1 |
| #define GL_ES_VERSION_3_2 1 |
| #define GL_EXCLUSION 0x92A0 |
| #define GL_EXP 0x0800 |
| #define GL_EXP2 0x0801 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_FALSE 0 |
| #define GL_FASTEST 0x1101 |
| #define GL_FILL 0x1B02 |
| #define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
| #define GL_FIXED 0x140C |
| #define GL_FIXED_ONLY 0x891D |
| #define GL_FLAT 0x1D00 |
| #define GL_FLOAT 0x1406 |
| #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT2x3 0x8B65 |
| #define GL_FLOAT_MAT2x4 0x8B66 |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT3x2 0x8B67 |
| #define GL_FLOAT_MAT3x4 0x8B68 |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_FLOAT_MAT4x2 0x8B69 |
| #define GL_FLOAT_MAT4x3 0x8B6A |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_FOG 0x0B60 |
| #define GL_FOG_COLOR 0x0B66 |
| #define GL_FOG_DENSITY 0x0B62 |
| #define GL_FOG_END 0x0B64 |
| #define GL_FOG_HINT 0x0C54 |
| #define GL_FOG_MODE 0x0B65 |
| #define GL_FOG_START 0x0B63 |
| #define GL_FRACTIONAL_EVEN 0x8E7C |
| #define GL_FRACTIONAL_ODD 0x8E7B |
| #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_FRAGMENT_SHADER_BIT 0x00000002 |
| #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
| #define GL_FRAMEBUFFER 0x8D40 |
| #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
| #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
| #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
| #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
| #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
| #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
| #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
| #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define GL_FRAMEBUFFER_DEFAULT 0x8218 |
| #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
| #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
| #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
| #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
| #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
| #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
| #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
| #define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #define GL_FRONT 0x0404 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_FRONT_LEFT 0x0400 |
| #define GL_FRONT_RIGHT 0x0401 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_GENERATE_MIPMAP 0x8191 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_GEOMETRY_INPUT_TYPE 0x8917 |
| #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
| #define GL_GEOMETRY_SHADER 0x8DD9 |
| #define GL_GEOMETRY_SHADER_BIT 0x00000004 |
| #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
| #define GL_GEOMETRY_VERTICES_OUT 0x8916 |
| #define GL_GEQUAL 0x0206 |
| #define GL_GREATER 0x0204 |
| #define GL_GREEN 0x1904 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_GREEN_INTEGER 0x8D95 |
| #define GL_GUILTY_CONTEXT_RESET 0x8253 |
| #define GL_HALF_FLOAT 0x140B |
| #define GL_HARDLIGHT 0x929B |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_HIGH_INT 0x8DF5 |
| #define GL_HSL_COLOR 0x92AF |
| #define GL_HSL_HUE 0x92AD |
| #define GL_HSL_LUMINOSITY 0x92B0 |
| #define GL_HSL_SATURATION 0x92AE |
| #define GL_IMAGE_2D 0x904D |
| #define GL_IMAGE_2D_ARRAY 0x9053 |
| #define GL_IMAGE_3D 0x904E |
| #define GL_IMAGE_BINDING_ACCESS 0x8F3E |
| #define GL_IMAGE_BINDING_FORMAT 0x906E |
| #define GL_IMAGE_BINDING_LAYER 0x8F3D |
| #define GL_IMAGE_BINDING_LAYERED 0x8F3C |
| #define GL_IMAGE_BINDING_LEVEL 0x8F3B |
| #define GL_IMAGE_BINDING_NAME 0x8F3A |
| #define GL_IMAGE_BUFFER 0x9051 |
| #define GL_IMAGE_CUBE 0x9050 |
| #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
| #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GL_INCR 0x1E02 |
| #define GL_INCR_WRAP 0x8507 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_INNOCENT_CONTEXT_RESET 0x8254 |
| #define GL_INT 0x1404 |
| #define GL_INT_2_10_10_10_REV 0x8D9F |
| #define GL_INT_IMAGE_2D 0x9058 |
| #define GL_INT_IMAGE_2D_ARRAY 0x905E |
| #define GL_INT_IMAGE_3D 0x9059 |
| #define GL_INT_IMAGE_BUFFER 0x905C |
| #define GL_INT_IMAGE_CUBE 0x905B |
| #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
| #define GL_INT_SAMPLER_1D 0x8DC9 |
| #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
| #define GL_INT_SAMPLER_2D 0x8DCA |
| #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
| #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
| #define GL_INT_SAMPLER_2D_RECT 0x8DCD |
| #define GL_INT_SAMPLER_3D 0x8DCB |
| #define GL_INT_SAMPLER_BUFFER 0x8DD0 |
| #define GL_INT_SAMPLER_CUBE 0x8DCC |
| #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_INTERLEAVED_ATTRIBS 0x8C8C |
| #define GL_INTERPOLATE 0x8575 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| #define GL_INVALID_INDEX 0xFFFFFFFF |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVERT 0x150A |
| #define GL_IS_PER_PATCH 0x92E7 |
| #define GL_IS_ROW_MAJOR 0x9300 |
| #define GL_ISOLINES 0x8E7A |
| #define GL_KEEP 0x1E00 |
| #define GL_LAST_VERTEX_CONVENTION 0x8E4E |
| #define GL_LAYER_PROVOKING_VERTEX 0x825E |
| #define GL_LEFT 0x0406 |
| #define GL_LEQUAL 0x0203 |
| #define GL_LESS 0x0201 |
| #define GL_LIGHT0 0x4000 |
| #define GL_LIGHT1 0x4001 |
| #define GL_LIGHT2 0x4002 |
| #define GL_LIGHT3 0x4003 |
| #define GL_LIGHT4 0x4004 |
| #define GL_LIGHT5 0x4005 |
| #define GL_LIGHT6 0x4006 |
| #define GL_LIGHT7 0x4007 |
| #define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
| #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
| #define GL_LIGHTEN 0x9298 |
| #define GL_LIGHTING 0x0B50 |
| #define GL_LINE 0x1B01 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_SMOOTH 0x0B20 |
| #define GL_LINE_SMOOTH_HINT 0x0C52 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_LINE_STRIP_ADJACENCY 0x000B |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_LINEAR 0x2601 |
| #define GL_LINEAR_ATTENUATION 0x1208 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_LINES 0x0001 |
| #define GL_LINES_ADJACENCY 0x000A |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_LOCATION 0x930E |
| #define GL_LOGIC_OP_MODE 0x0BF0 |
| #define GL_LOSE_CONTEXT_ON_RESET 0x8252 |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_LOWER_LEFT 0x8CA1 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_MAJOR_VERSION 0x821B |
| #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
| #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
| #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
| #define GL_MAP_READ_BIT 0x0001 |
| #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
| #define GL_MAP_WRITE_BIT 0x0002 |
| #define GL_MATRIX_MODE 0x0BA0 |
| #define GL_MATRIX_STRIDE 0x92FF |
| #define GL_MAX 0x8008 |
| #define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
| #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
| #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
| #define GL_MAX_CLIP_DISTANCES 0x0D32 |
| #define GL_MAX_CLIP_PLANES 0x0D32 |
| #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
| #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
| #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
| #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
| #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
| #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
| #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
| #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
| #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
| #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
| #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
| #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
| #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
| #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
| #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
| #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
| #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
| #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
| #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
| #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
| #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
| #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
| #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
| #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
| #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
| #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
| #define GL_MAX_DRAW_BUFFERS 0x8824 |
| #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
| #define GL_MAX_ELEMENT_INDEX 0x8D6B |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
| #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
| #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
| #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
| #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
| #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
| #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
| #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
| #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
| #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
| #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
| #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
| #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
| #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
| #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
| #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
| #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
| #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
| #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
| #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
| #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
| #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
| #define GL_MAX_IMAGE_UNITS 0x8F38 |
| #define GL_MAX_INTEGER_SAMPLES 0x9110 |
| #define GL_MAX_LABEL_LENGTH 0x82E8 |
| #define GL_MAX_LIGHTS 0x0D31 |
| #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
| #define GL_MAX_NAME_LENGTH 0x92F6 |
| #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
| #define GL_MAX_PATCH_VERTICES 0x8E7D |
| #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
| #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
| #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
| #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
| #define GL_MAX_SAMPLES 0x8D57 |
| #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
| #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
| #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
| #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
| #define GL_MAX_SUBROUTINES 0x8DE7 |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
| #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
| #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
| #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
| #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
| #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
| #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
| #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
| #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
| #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
| #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
| #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
| #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
| #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
| #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
| #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
| #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
| #define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
| #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
| #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
| #define GL_MAX_TEXTURE_UNITS 0x84E2 |
| #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
| #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
| #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
| #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
| #define GL_MAX_UNIFORM_LOCATIONS 0x826E |
| #define GL_MAX_VARYING_COMPONENTS 0x8B4B |
| #define GL_MAX_VARYING_FLOATS 0x8B4B |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
| #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
| #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
| #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
| #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
| #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
| #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
| #define GL_MAX_VERTEX_STREAMS 0x8E71 |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
| #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_MAX_VIEWPORTS 0x825B |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_MIN 0x8007 |
| #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
| #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
| #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
| #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
| #define GL_MINOR_VERSION 0x821C |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #define GL_MODELVIEW 0x1700 |
| #define GL_MODELVIEW_MATRIX 0x0BA6 |
| #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
| #define GL_MODULATE 0x2100 |
| #define GL_MULTIPLY 0x9294 |
| #define GL_MULTISAMPLE 0x809D |
| #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 |
| #define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 |
| #define GL_NAME_LENGTH 0x92F9 |
| #define GL_NAND 0x150E |
| #define GL_NEAREST 0x2600 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_NEVER 0x0200 |
| #define GL_NICEST 0x1102 |
| #define GL_NO_ERROR 0 |
| #define GL_NO_RESET_NOTIFICATION 0x8261 |
| #define GL_NONE 0 |
| #define GL_NOOP 0x1505 |
| #define GL_NOR 0x1508 |
| #define GL_NORMAL_ARRAY 0x8075 |
| #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 |
| #define GL_NORMAL_ARRAY_POINTER 0x808F |
| #define GL_NORMAL_ARRAY_STRIDE 0x807F |
| #define GL_NORMAL_ARRAY_TYPE 0x807E |
| #define GL_NORMALIZE 0x0BA1 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_NUM_ACTIVE_VARIABLES 0x9304 |
| #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_NUM_EXTENSIONS 0x821D |
| #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
| #define GL_NUM_SAMPLE_COUNTS 0x9380 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_OBJECT_TYPE 0x9112 |
| #define GL_OFFSET 0x92FC |
| #define GL_ONE 1 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
| #define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_OPERAND0_ALPHA 0x8598 |
| #define GL_OPERAND0_RGB 0x8590 |
| #define GL_OPERAND1_ALPHA 0x8599 |
| #define GL_OPERAND1_RGB 0x8591 |
| #define GL_OPERAND2_ALPHA 0x859A |
| #define GL_OPERAND2_RGB 0x8592 |
| #define GL_OR 0x1507 |
| #define GL_OR_INVERTED 0x150D |
| #define GL_OR_REVERSE 0x150B |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_OVERLAY 0x9296 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_PACK_IMAGE_HEIGHT 0x806C |
| #define GL_PACK_LSB_FIRST 0x0D01 |
| #define GL_PACK_ROW_LENGTH 0x0D02 |
| #define GL_PACK_SKIP_IMAGES 0x806B |
| #define GL_PACK_SKIP_PIXELS 0x0D04 |
| #define GL_PACK_SKIP_ROWS 0x0D03 |
| #define GL_PACK_SWAP_BYTES 0x0D00 |
| #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
| #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
| #define GL_PATCH_VERTICES 0x8E72 |
| #define GL_PATCHES 0x000E |
| #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
| #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
| #define GL_PIXEL_PACK_BUFFER 0x88EB |
| #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
| #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
| #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
| #define GL_POINT 0x1B00 |
| #define GL_POINT_DISTANCE_ATTENUATION 0x8129 |
| #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
| #define GL_POINT_SIZE 0x0B11 |
| #define GL_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_POINT_SIZE_MAX 0x8127 |
| #define GL_POINT_SIZE_MIN 0x8126 |
| #define GL_POINT_SIZE_RANGE 0x0B12 |
| #define GL_POINT_SMOOTH 0x0B10 |
| #define GL_POINT_SMOOTH_HINT 0x0C51 |
| #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
| #define GL_POINTS 0x0000 |
| #define GL_POLYGON_MODE 0x0B40 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_POLYGON_OFFSET_LINE 0x2A02 |
| #define GL_POLYGON_OFFSET_POINT 0x2A01 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_SMOOTH 0x0B41 |
| #define GL_POLYGON_SMOOTH_HINT 0x0C53 |
| #define GL_POSITION 0x1203 |
| #define GL_PREVIOUS 0x8578 |
| #define GL_PRIMARY_COLOR 0x8577 |
| #define GL_PRIMITIVE_BOUNDING_BOX 0x92BE |
| #define GL_PRIMITIVE_RESTART 0x8F9D |
| #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
| #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
| #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
| #define GL_PRIMITIVES_GENERATED 0x8C87 |
| #define GL_PROGRAM 0x82E2 |
| #define GL_PROGRAM_BINARY_FORMATS 0x87FF |
| #define GL_PROGRAM_BINARY_LENGTH 0x8741 |
| #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
| #define GL_PROGRAM_INPUT 0x92E3 |
| #define GL_PROGRAM_OUTPUT 0x92E4 |
| #define GL_PROGRAM_PIPELINE 0x82E4 |
| #define GL_PROGRAM_PIPELINE_BINDING 0x825A |
| #define GL_PROGRAM_POINT_SIZE 0x8642 |
| #define GL_PROGRAM_SEPARABLE 0x8258 |
| #define GL_PROJECTION 0x1701 |
| #define GL_PROJECTION_MATRIX 0x0BA7 |
| #define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
| #define GL_PROVOKING_VERTEX 0x8E4F |
| #define GL_PROXY_TEXTURE_1D 0x8063 |
| #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
| #define GL_PROXY_TEXTURE_2D 0x8064 |
| #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
| #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
| #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
| #define GL_PROXY_TEXTURE_3D 0x8070 |
| #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
| #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
| #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
| #define GL_QUADRATIC_ATTENUATION 0x1209 |
| #define GL_QUADS 0x0007 |
| #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
| #define GL_QUERY 0x82E3 |
| #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
| #define GL_QUERY_BY_REGION_WAIT 0x8E15 |
| #define GL_QUERY_COUNTER_BITS 0x8864 |
| #define GL_QUERY_NO_WAIT 0x8E14 |
| #define GL_QUERY_RESULT 0x8866 |
| #define GL_QUERY_RESULT_AVAILABLE 0x8867 |
| #define GL_QUERY_WAIT 0x8E13 |
| #define GL_R11F_G11F_B10F 0x8C3A |
| #define GL_R16 0x822A |
| #define GL_R16_SNORM 0x8F98 |
| #define GL_R16F 0x822D |
| #define GL_R16I 0x8233 |
| #define GL_R16UI 0x8234 |
| #define GL_R32F 0x822E |
| #define GL_R32I 0x8235 |
| #define GL_R32UI 0x8236 |
| #define GL_R3_G3_B2 0x2A10 |
| #define GL_R8 0x8229 |
| #define GL_R8_SNORM 0x8F94 |
| #define GL_R8I 0x8231 |
| #define GL_R8UI 0x8232 |
| #define GL_RASTERIZER_DISCARD 0x8C89 |
| #define GL_READ_BUFFER 0x0C02 |
| #define GL_READ_FRAMEBUFFER 0x8CA8 |
| #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
| #define GL_READ_ONLY 0x88B8 |
| #define GL_READ_WRITE 0x88BA |
| #define GL_RED 0x1903 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_RED_INTEGER 0x8D94 |
| #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
| #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
| #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
| #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
| #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
| #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
| #define GL_RENDERBUFFER 0x8D41 |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define GL_RENDERBUFFER_SAMPLES 0x8CAB |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define GL_RENDERER 0x1F01 |
| #define GL_REPEAT 0x2901 |
| #define GL_REPLACE 0x1E01 |
| #define GL_RESCALE_NORMAL 0x803A |
| #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 |
| #define GL_RG 0x8227 |
| #define GL_RG16 0x822C |
| #define GL_RG16_SNORM 0x8F99 |
| #define GL_RG16F 0x822F |
| #define GL_RG16I 0x8239 |
| #define GL_RG16UI 0x823A |
| #define GL_RG32F 0x8230 |
| #define GL_RG32I 0x823B |
| #define GL_RG32UI 0x823C |
| #define GL_RG8 0x822B |
| #define GL_RG8_SNORM 0x8F95 |
| #define GL_RG8I 0x8237 |
| #define GL_RG8UI 0x8238 |
| #define GL_RG_INTEGER 0x8228 |
| #define GL_RGB 0x1907 |
| #define GL_RGB10 0x8052 |
| #define GL_RGB10_A2 0x8059 |
| #define GL_RGB10_A2UI 0x906F |
| #define GL_RGB12 0x8053 |
| #define GL_RGB16 0x8054 |
| #define GL_RGB16_SNORM 0x8F9A |
| #define GL_RGB16F 0x881B |
| #define GL_RGB16I 0x8D89 |
| #define GL_RGB16UI 0x8D77 |
| #define GL_RGB32F 0x8815 |
| #define GL_RGB32I 0x8D83 |
| #define GL_RGB32UI 0x8D71 |
| #define GL_RGB4 0x804F |
| #define GL_RGB5 0x8050 |
| #define GL_RGB565 0x8D62 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGB8 0x8051 |
| #define GL_RGB8_SNORM 0x8F96 |
| #define GL_RGB8I 0x8D8F |
| #define GL_RGB8UI 0x8D7D |
| #define GL_RGB9_E5 0x8C3D |
| #define GL_RGB_INTEGER 0x8D98 |
| #define GL_RGB_SCALE 0x8573 |
| #define GL_RGBA 0x1908 |
| #define GL_RGBA12 0x805A |
| #define GL_RGBA16 0x805B |
| #define GL_RGBA16_SNORM 0x8F9B |
| #define GL_RGBA16F 0x881A |
| #define GL_RGBA16I 0x8D88 |
| #define GL_RGBA16UI 0x8D76 |
| #define GL_RGBA2 0x8055 |
| #define GL_RGBA32F 0x8814 |
| #define GL_RGBA32I 0x8D82 |
| #define GL_RGBA32UI 0x8D70 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGBA8 0x8058 |
| #define GL_RGBA8_SNORM 0x8F97 |
| #define GL_RGBA8I 0x8D8E |
| #define GL_RGBA8UI 0x8D7C |
| #define GL_RGBA_INTEGER 0x8D99 |
| #define GL_RIGHT 0x0407 |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_MASK 0x8E51 |
| #define GL_SAMPLE_MASK_VALUE 0x8E52 |
| #define GL_SAMPLE_POSITION 0x8E50 |
| #define GL_SAMPLE_SHADING 0x8C36 |
| #define GL_SAMPLER 0x82E6 |
| #define GL_SAMPLER_1D 0x8B5D |
| #define GL_SAMPLER_1D_ARRAY 0x8DC0 |
| #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
| #define GL_SAMPLER_1D_SHADOW 0x8B61 |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_2D_ARRAY 0x8DC1 |
| #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
| #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
| #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
| #define GL_SAMPLER_2D_RECT 0x8B63 |
| #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
| #define GL_SAMPLER_2D_SHADOW 0x8B62 |
| #define GL_SAMPLER_3D 0x8B5F |
| #define GL_SAMPLER_BINDING 0x8919 |
| #define GL_SAMPLER_BUFFER 0x8DC2 |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
| #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
| #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLES_PASSED 0x8914 |
| #define GL_SC_VERSION_2_0 1 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_SCREEN 0x9295 |
| #define GL_SEPARATE_ATTRIBS 0x8C8D |
| #define GL_SET 0x150F |
| #define GL_SHADE_MODEL 0x0B54 |
| #define GL_SHADER 0x82E1 |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
| #define GL_SHADER_STORAGE_BLOCK 0x92E6 |
| #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
| #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
| #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
| #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
| #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_SHININESS 0x1601 |
| #define GL_SHORT 0x1402 |
| #define GL_SIGNALED 0x9119 |
| #define GL_SIGNED_NORMALIZED 0x8F9C |
| #define GL_SMOOTH 0x1D01 |
| #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
| #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
| #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
| #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
| #define GL_SOFTLIGHT 0x929C |
| #define GL_SPECULAR 0x1202 |
| #define GL_SPOT_CUTOFF 0x1206 |
| #define GL_SPOT_DIRECTION 0x1204 |
| #define GL_SPOT_EXPONENT 0x1205 |
| #define GL_SRC0_ALPHA 0x8588 |
| #define GL_SRC0_RGB 0x8580 |
| #define GL_SRC1_ALPHA 0x8589 |
| #define GL_SRC1_COLOR 0x88F9 |
| #define GL_SRC1_RGB 0x8581 |
| #define GL_SRC2_ALPHA 0x858A |
| #define GL_SRC2_RGB 0x8582 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_SRGB 0x8C40 |
| #define GL_SRGB8 0x8C41 |
| #define GL_SRGB8_ALPHA8 0x8C43 |
| #define GL_SRGB_ALPHA 0x8C42 |
| #define GL_STACK_OVERFLOW 0x0503 |
| #define GL_STACK_UNDERFLOW 0x0504 |
| #define GL_STATIC_COPY 0x88E6 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_STATIC_READ 0x88E5 |
| #define GL_STENCIL 0x1802 |
| #define GL_STENCIL_ATTACHMENT 0x8D20 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_INDEX 0x1901 |
| #define GL_STENCIL_INDEX1 0x8D46 |
| #define GL_STENCIL_INDEX16 0x8D49 |
| #define GL_STENCIL_INDEX4 0x8D47 |
| #define GL_STENCIL_INDEX8 0x8D48 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_STEREO 0x0C33 |
| #define GL_STREAM_COPY 0x88E2 |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STREAM_READ 0x88E1 |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_SUBTRACT 0x84E7 |
| #define GL_SYNC_CONDITION 0x9113 |
| #define GL_SYNC_FENCE 0x9116 |
| #define GL_SYNC_FLAGS 0x9115 |
| #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
| #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
| #define GL_SYNC_STATUS 0x9114 |
| #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
| #define GL_TESS_CONTROL_SHADER 0x8E88 |
| #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
| #define GL_TESS_EVALUATION_SHADER 0x8E87 |
| #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
| #define GL_TESS_GEN_MODE 0x8E76 |
| #define GL_TESS_GEN_POINT_MODE 0x8E79 |
| #define GL_TESS_GEN_SPACING 0x8E77 |
| #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
| #define GL_TEXTURE 0x1702 |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE_1D 0x0DE0 |
| #define GL_TEXTURE_1D_ARRAY 0x8C18 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_TEXTURE_2D_ARRAY 0x8C1A |
| #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
| #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
| #define GL_TEXTURE_3D 0x806F |
| #define GL_TEXTURE_ALPHA_SIZE 0x805F |
| #define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
| #define GL_TEXTURE_BASE_LEVEL 0x813C |
| #define GL_TEXTURE_BINDING_1D 0x8068 |
| #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
| #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
| #define GL_TEXTURE_BINDING_3D 0x806A |
| #define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
| #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
| #define GL_TEXTURE_BLUE_SIZE 0x805E |
| #define GL_TEXTURE_BLUE_TYPE 0x8C12 |
| #define GL_TEXTURE_BORDER_COLOR 0x1004 |
| #define GL_TEXTURE_BUFFER 0x8C2A |
| #define GL_TEXTURE_BUFFER_BINDING 0x8C2A |
| #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
| #define GL_TEXTURE_BUFFER_OFFSET 0x919D |
| #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
| #define GL_TEXTURE_BUFFER_SIZE 0x919E |
| #define GL_TEXTURE_COMPARE_FUNC 0x884D |
| #define GL_TEXTURE_COMPARE_MODE 0x884C |
| #define GL_TEXTURE_COMPRESSED 0x86A1 |
| #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
| #define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
| #define GL_TEXTURE_COORD_ARRAY 0x8078 |
| #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A |
| #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
| #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
| #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
| #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
| #define GL_TEXTURE_DEPTH 0x8071 |
| #define GL_TEXTURE_DEPTH_SIZE 0x884A |
| #define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
| #define GL_TEXTURE_ENV 0x2300 |
| #define GL_TEXTURE_ENV_COLOR 0x2201 |
| #define GL_TEXTURE_ENV_MODE 0x2200 |
| #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
| #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
| #define GL_TEXTURE_GREEN_SIZE 0x805D |
| #define GL_TEXTURE_GREEN_TYPE 0x8C11 |
| #define GL_TEXTURE_HEIGHT 0x1001 |
| #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
| #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
| #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
| #define GL_TEXTURE_LOD_BIAS 0x8501 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MATRIX 0x0BA8 |
| #define GL_TEXTURE_MAX_LEVEL 0x813D |
| #define GL_TEXTURE_MAX_LOD 0x813B |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_MIN_LOD 0x813A |
| #define GL_TEXTURE_RECTANGLE 0x84F5 |
| #define GL_TEXTURE_RED_SIZE 0x805C |
| #define GL_TEXTURE_RED_TYPE 0x8C10 |
| #define GL_TEXTURE_SAMPLES 0x9106 |
| #define GL_TEXTURE_SHARED_SIZE 0x8C3F |
| #define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
| #define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
| #define GL_TEXTURE_SWIZZLE_A 0x8E45 |
| #define GL_TEXTURE_SWIZZLE_B 0x8E44 |
| #define GL_TEXTURE_SWIZZLE_G 0x8E43 |
| #define GL_TEXTURE_SWIZZLE_R 0x8E42 |
| #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
| #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
| #define GL_TEXTURE_WIDTH 0x1000 |
| #define GL_TEXTURE_WRAP_R 0x8072 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_TIME_ELAPSED 0x88BF |
| #define GL_TIMEOUT_EXPIRED 0x911B |
| #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
| #define GL_TIMESTAMP 0x8E28 |
| #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
| #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
| #define GL_TRANSFORM_FEEDBACK 0x8E22 |
| #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
| #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
| #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
| #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
| #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
| #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
| #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
| #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLES_ADJACENCY 0x000C |
| #define GL_TRUE 1 |
| #define GL_TYPE 0x92FA |
| #define GL_UNDEFINED_VERTEX 0x8260 |
| #define GL_UNIFORM 0x92E1 |
| #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
| #define GL_UNIFORM_BARRIER_BIT 0x00000004 |
| #define GL_UNIFORM_BLOCK 0x92E2 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
| #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
| #define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
| #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
| #define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
| #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
| #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
| #define GL_UNIFORM_BUFFER 0x8A11 |
| #define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
| #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
| #define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
| #define GL_UNIFORM_BUFFER_START 0x8A29 |
| #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
| #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
| #define GL_UNIFORM_NAME_LENGTH 0x8A39 |
| #define GL_UNIFORM_OFFSET 0x8A3B |
| #define GL_UNIFORM_SIZE 0x8A38 |
| #define GL_UNIFORM_TYPE 0x8A37 |
| #define GL_UNKNOWN_CONTEXT_RESET 0x8255 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_UNPACK_IMAGE_HEIGHT 0x806E |
| #define GL_UNPACK_LSB_FIRST 0x0CF1 |
| #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| #define GL_UNPACK_SKIP_IMAGES 0x806D |
| #define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
| #define GL_UNPACK_SKIP_ROWS 0x0CF3 |
| #define GL_UNPACK_SWAP_BYTES 0x0CF0 |
| #define GL_UNSIGNALED 0x9118 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
| #define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
| #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
| #define GL_UNSIGNED_INT_24_8 0x84FA |
| #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
| #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
| #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
| #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
| #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
| #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
| #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
| #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
| #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
| #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
| #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
| #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
| #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
| #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
| #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
| #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
| #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
| #define GL_UNSIGNED_INT_VEC2 0x8DC6 |
| #define GL_UNSIGNED_INT_VEC3 0x8DC7 |
| #define GL_UNSIGNED_INT_VEC4 0x8DC8 |
| #define GL_UNSIGNED_NORMALIZED 0x8C17 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
| #define GL_UPPER_LEFT 0x8CA2 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_VENDOR 0x1F00 |
| #define GL_VERSION 0x1F02 |
| #define GL_VERSION_1_0 1 |
| #define GL_VERSION_1_1 1 |
| #define GL_VERSION_1_2 1 |
| #define GL_VERSION_1_3 1 |
| #define GL_VERSION_1_4 1 |
| #define GL_VERSION_1_5 1 |
| #define GL_VERSION_2_0 1 |
| #define GL_VERSION_2_1 1 |
| #define GL_VERSION_3_0 1 |
| #define GL_VERSION_3_1 1 |
| #define GL_VERSION_3_2 1 |
| #define GL_VERSION_3_3 1 |
| #define GL_VERSION_4_0 1 |
| #define GL_VERSION_4_1 1 |
| #define GL_VERSION_ES_CL_1_0 1 |
| #define GL_VERSION_ES_CL_1_1 1 |
| #define GL_VERSION_ES_CM_1_0 1 |
| #define GL_VERSION_ES_CM_1_1 1 |
| #define GL_VERTEX_ARRAY 0x8074 |
| #define GL_VERTEX_ARRAY_BINDING 0x85B5 |
| #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 |
| #define GL_VERTEX_ARRAY_POINTER 0x808E |
| #define GL_VERTEX_ARRAY_SIZE 0x807A |
| #define GL_VERTEX_ARRAY_STRIDE 0x807C |
| #define GL_VERTEX_ARRAY_TYPE 0x807B |
| #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
| #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
| #define GL_VERTEX_BINDING_BUFFER 0x8F4F |
| #define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
| #define GL_VERTEX_BINDING_OFFSET 0x82D7 |
| #define GL_VERTEX_BINDING_STRIDE 0x82D8 |
| #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_VERTEX_SHADER_BIT 0x00000001 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_VIEWPORT_BOUNDS_RANGE 0x825D |
| #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
| #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
| #define GL_WAIT_FAILED 0x911D |
| #define GL_WRITE_ONLY 0x88B9 |
| #define GL_XOR 0x1506 |
| #define GL_ZERO 0 |
| #define glActiveShaderProgram glad_glActiveShaderProgram |
| #define glActiveTexture glad_glActiveTexture |
| #define glAlphaFunc glad_glAlphaFunc |
| #define glAlphaFuncx glad_glAlphaFuncx |
| #define GLAPI extern |
| #define GLAPIENTRY APIENTRY |
| #define glAttachShader glad_glAttachShader |
| #define glBeginConditionalRender glad_glBeginConditionalRender |
| #define glBeginQuery glad_glBeginQuery |
| #define glBeginQueryIndexed glad_glBeginQueryIndexed |
| #define glBeginTransformFeedback glad_glBeginTransformFeedback |
| #define glBindAttribLocation glad_glBindAttribLocation |
| #define glBindBuffer glad_glBindBuffer |
| #define glBindBufferBase glad_glBindBufferBase |
| #define glBindBufferRange glad_glBindBufferRange |
| #define glBindFragDataLocation glad_glBindFragDataLocation |
| #define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed |
| #define glBindFramebuffer glad_glBindFramebuffer |
| #define glBindImageTexture glad_glBindImageTexture |
| #define glBindProgramPipeline glad_glBindProgramPipeline |
| #define glBindRenderbuffer glad_glBindRenderbuffer |
| #define glBindSampler glad_glBindSampler |
| #define glBindTexture glad_glBindTexture |
| #define glBindTransformFeedback glad_glBindTransformFeedback |
| #define glBindVertexArray glad_glBindVertexArray |
| #define glBindVertexBuffer glad_glBindVertexBuffer |
| #define glBlendBarrier glad_glBlendBarrier |
| #define glBlendColor glad_glBlendColor |
| #define glBlendEquation glad_glBlendEquation |
| #define glBlendEquationi glad_glBlendEquationi |
| #define glBlendEquationSeparate glad_glBlendEquationSeparate |
| #define glBlendEquationSeparatei glad_glBlendEquationSeparatei |
| #define glBlendFunc glad_glBlendFunc |
| #define glBlendFunci glad_glBlendFunci |
| #define glBlendFuncSeparate glad_glBlendFuncSeparate |
| #define glBlendFuncSeparatei glad_glBlendFuncSeparatei |
| #define glBlitFramebuffer glad_glBlitFramebuffer |
| #define glBufferData glad_glBufferData |
| #define glBufferSubData glad_glBufferSubData |
| #define glCheckFramebufferStatus glad_glCheckFramebufferStatus |
| #define glClampColor glad_glClampColor |
| #define glClear glad_glClear |
| #define glClearBufferfi glad_glClearBufferfi |
| #define glClearBufferfv glad_glClearBufferfv |
| #define glClearBufferiv glad_glClearBufferiv |
| #define glClearBufferuiv glad_glClearBufferuiv |
| #define glClearColor glad_glClearColor |
| #define glClearColorx glad_glClearColorx |
| #define glClearDepth glad_glClearDepth |
| #define glClearDepthf glad_glClearDepthf |
| #define glClearDepthx glad_glClearDepthx |
| #define glClearStencil glad_glClearStencil |
| #define glClientActiveTexture glad_glClientActiveTexture |
| #define glClientWaitSync glad_glClientWaitSync |
| #define glClipPlanef glad_glClipPlanef |
| #define glClipPlanex glad_glClipPlanex |
| #define glColor4f glad_glColor4f |
| #define glColor4ub glad_glColor4ub |
| #define glColor4x glad_glColor4x |
| #define glColorMask glad_glColorMask |
| #define glColorMaski glad_glColorMaski |
| #define glColorP3ui glad_glColorP3ui |
| #define glColorP3uiv glad_glColorP3uiv |
| #define glColorP4ui glad_glColorP4ui |
| #define glColorP4uiv glad_glColorP4uiv |
| #define glColorPointer glad_glColorPointer |
| #define glCompileShader glad_glCompileShader |
| #define glCompressedTexImage1D glad_glCompressedTexImage1D |
| #define glCompressedTexImage2D glad_glCompressedTexImage2D |
| #define glCompressedTexImage3D glad_glCompressedTexImage3D |
| #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D |
| #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D |
| #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D |
| #define glCopyBufferSubData glad_glCopyBufferSubData |
| #define glCopyImageSubData glad_glCopyImageSubData |
| #define glCopyTexImage1D glad_glCopyTexImage1D |
| #define glCopyTexImage2D glad_glCopyTexImage2D |
| #define glCopyTexSubImage1D glad_glCopyTexSubImage1D |
| #define glCopyTexSubImage2D glad_glCopyTexSubImage2D |
| #define glCopyTexSubImage3D glad_glCopyTexSubImage3D |
| #define glCreateProgram glad_glCreateProgram |
| #define glCreateShader glad_glCreateShader |
| #define glCreateShaderProgramv glad_glCreateShaderProgramv |
| #define glCullFace glad_glCullFace |
| #define glDebugMessageCallback glad_glDebugMessageCallback |
| #define glDebugMessageControl glad_glDebugMessageControl |
| #define glDebugMessageInsert glad_glDebugMessageInsert |
| #define glDeleteBuffers glad_glDeleteBuffers |
| #define glDeleteFramebuffers glad_glDeleteFramebuffers |
| #define glDeleteProgram glad_glDeleteProgram |
| #define glDeleteProgramPipelines glad_glDeleteProgramPipelines |
| #define glDeleteQueries glad_glDeleteQueries |
| #define glDeleteRenderbuffers glad_glDeleteRenderbuffers |
| #define glDeleteSamplers glad_glDeleteSamplers |
| #define glDeleteShader glad_glDeleteShader |
| #define glDeleteSync glad_glDeleteSync |
| #define glDeleteTextures glad_glDeleteTextures |
| #define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks |
| #define glDeleteVertexArrays glad_glDeleteVertexArrays |
| #define glDepthFunc glad_glDepthFunc |
| #define glDepthMask glad_glDepthMask |
| #define glDepthRange glad_glDepthRange |
| #define glDepthRangeArrayv glad_glDepthRangeArrayv |
| #define glDepthRangef glad_glDepthRangef |
| #define glDepthRangeIndexed glad_glDepthRangeIndexed |
| #define glDepthRangex glad_glDepthRangex |
| #define glDetachShader glad_glDetachShader |
| #define glDisable glad_glDisable |
| #define glDisableClientState glad_glDisableClientState |
| #define glDisablei glad_glDisablei |
| #define glDisableVertexAttribArray glad_glDisableVertexAttribArray |
| #define glDispatchCompute glad_glDispatchCompute |
| #define glDispatchComputeIndirect glad_glDispatchComputeIndirect |
| #define glDrawArrays glad_glDrawArrays |
| #define glDrawArraysIndirect glad_glDrawArraysIndirect |
| #define glDrawArraysInstanced glad_glDrawArraysInstanced |
| #define glDrawBuffer glad_glDrawBuffer |
| #define glDrawBuffers glad_glDrawBuffers |
| #define glDrawElements glad_glDrawElements |
| #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex |
| #define glDrawElementsIndirect glad_glDrawElementsIndirect |
| #define glDrawElementsInstanced glad_glDrawElementsInstanced |
| #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex |
| #define glDrawRangeElements glad_glDrawRangeElements |
| #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex |
| #define glDrawTransformFeedback glad_glDrawTransformFeedback |
| #define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream |
| #define glEnable glad_glEnable |
| #define glEnableClientState glad_glEnableClientState |
| #define glEnablei glad_glEnablei |
| #define glEnableVertexAttribArray glad_glEnableVertexAttribArray |
| #define glEndConditionalRender glad_glEndConditionalRender |
| #define glEndQuery glad_glEndQuery |
| #define glEndQueryIndexed glad_glEndQueryIndexed |
| #define glEndTransformFeedback glad_glEndTransformFeedback |
| #define glFenceSync glad_glFenceSync |
| #define glFinish glad_glFinish |
| #define glFlush glad_glFlush |
| #define glFlushMappedBufferRange glad_glFlushMappedBufferRange |
| #define glFogf glad_glFogf |
| #define glFogfv glad_glFogfv |
| #define glFogx glad_glFogx |
| #define glFogxv glad_glFogxv |
| #define glFramebufferParameteri glad_glFramebufferParameteri |
| #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer |
| #define glFramebufferTexture glad_glFramebufferTexture |
| #define glFramebufferTexture1D glad_glFramebufferTexture1D |
| #define glFramebufferTexture2D glad_glFramebufferTexture2D |
| #define glFramebufferTexture3D glad_glFramebufferTexture3D |
| #define glFramebufferTextureLayer glad_glFramebufferTextureLayer |
| #define glFrontFace glad_glFrontFace |
| #define glFrustumf glad_glFrustumf |
| #define glFrustumx glad_glFrustumx |
| #define glGenBuffers glad_glGenBuffers |
| #define glGenerateMipmap glad_glGenerateMipmap |
| #define glGenFramebuffers glad_glGenFramebuffers |
| #define glGenProgramPipelines glad_glGenProgramPipelines |
| #define glGenQueries glad_glGenQueries |
| #define glGenRenderbuffers glad_glGenRenderbuffers |
| #define glGenSamplers glad_glGenSamplers |
| #define glGenTextures glad_glGenTextures |
| #define glGenTransformFeedbacks glad_glGenTransformFeedbacks |
| #define glGenVertexArrays glad_glGenVertexArrays |
| #define glGetActiveAttrib glad_glGetActiveAttrib |
| #define glGetActiveSubroutineName glad_glGetActiveSubroutineName |
| #define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv |
| #define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName |
| #define glGetActiveUniform glad_glGetActiveUniform |
| #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv |
| #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName |
| #define glGetActiveUniformName glad_glGetActiveUniformName |
| #define glGetActiveUniformsiv glad_glGetActiveUniformsiv |
| #define glGetAttachedShaders glad_glGetAttachedShaders |
| #define glGetAttribLocation glad_glGetAttribLocation |
| #define glGetBooleani_v glad_glGetBooleani_v |
| #define glGetBooleanv glad_glGetBooleanv |
| #define glGetBufferParameteri64v glad_glGetBufferParameteri64v |
| #define glGetBufferParameteriv glad_glGetBufferParameteriv |
| #define glGetBufferPointerv glad_glGetBufferPointerv |
| #define glGetBufferSubData glad_glGetBufferSubData |
| #define glGetClipPlanef glad_glGetClipPlanef |
| #define glGetClipPlanex glad_glGetClipPlanex |
| #define glGetCompressedTexImage glad_glGetCompressedTexImage |
| #define glGetDebugMessageLog glad_glGetDebugMessageLog |
| #define glGetDoublei_v glad_glGetDoublei_v |
| #define glGetDoublev glad_glGetDoublev |
| #define glGetError glad_glGetError |
| #define glGetFixedv glad_glGetFixedv |
| #define glGetFloati_v glad_glGetFloati_v |
| #define glGetFloatv glad_glGetFloatv |
| #define glGetFragDataIndex glad_glGetFragDataIndex |
| #define glGetFragDataLocation glad_glGetFragDataLocation |
| #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv |
| #define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv |
| #define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus |
| #define glGetInteger64i_v glad_glGetInteger64i_v |
| #define glGetInteger64v glad_glGetInteger64v |
| #define glGetIntegeri_v glad_glGetIntegeri_v |
| #define glGetIntegerv glad_glGetIntegerv |
| #define glGetInternalformativ glad_glGetInternalformativ |
| #define glGetLightfv glad_glGetLightfv |
| #define glGetLightxv glad_glGetLightxv |
| #define glGetMaterialfv glad_glGetMaterialfv |
| #define glGetMaterialxv glad_glGetMaterialxv |
| #define glGetMultisamplefv glad_glGetMultisamplefv |
| #define glGetnUniformfv glad_glGetnUniformfv |
| #define glGetnUniformiv glad_glGetnUniformiv |
| #define glGetnUniformuiv glad_glGetnUniformuiv |
| #define glGetObjectLabel glad_glGetObjectLabel |
| #define glGetObjectPtrLabel glad_glGetObjectPtrLabel |
| #define glGetPointerv glad_glGetPointerv |
| #define glGetProgramBinary glad_glGetProgramBinary |
| #define glGetProgramInfoLog glad_glGetProgramInfoLog |
| #define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv |
| #define glGetProgramiv glad_glGetProgramiv |
| #define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog |
| #define glGetProgramPipelineiv glad_glGetProgramPipelineiv |
| #define glGetProgramResourceIndex glad_glGetProgramResourceIndex |
| #define glGetProgramResourceiv glad_glGetProgramResourceiv |
| #define glGetProgramResourceLocation glad_glGetProgramResourceLocation |
| #define glGetProgramResourceName glad_glGetProgramResourceName |
| #define glGetProgramStageiv glad_glGetProgramStageiv |
| #define glGetQueryIndexediv glad_glGetQueryIndexediv |
| #define glGetQueryiv glad_glGetQueryiv |
| #define glGetQueryObjecti64v glad_glGetQueryObjecti64v |
| #define glGetQueryObjectiv glad_glGetQueryObjectiv |
| #define glGetQueryObjectui64v glad_glGetQueryObjectui64v |
| #define glGetQueryObjectuiv glad_glGetQueryObjectuiv |
| #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv |
| #define glGetSamplerParameterfv glad_glGetSamplerParameterfv |
| #define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv |
| #define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv |
| #define glGetSamplerParameteriv glad_glGetSamplerParameteriv |
| #define glGetShaderInfoLog glad_glGetShaderInfoLog |
| #define glGetShaderiv glad_glGetShaderiv |
| #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat |
| #define glGetShaderSource glad_glGetShaderSource |
| #define glGetString glad_glGetString |
| #define glGetStringi glad_glGetStringi |
| #define glGetSubroutineIndex glad_glGetSubroutineIndex |
| #define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation |
| #define glGetSynciv glad_glGetSynciv |
| #define glGetTexEnvfv glad_glGetTexEnvfv |
| #define glGetTexEnviv glad_glGetTexEnviv |
| #define glGetTexEnvxv glad_glGetTexEnvxv |
| #define glGetTexImage glad_glGetTexImage |
| #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv |
| #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv |
| #define glGetTexParameterfv glad_glGetTexParameterfv |
| #define glGetTexParameterIiv glad_glGetTexParameterIiv |
| #define glGetTexParameterIuiv glad_glGetTexParameterIuiv |
| #define glGetTexParameteriv glad_glGetTexParameteriv |
| #define glGetTexParameterxv glad_glGetTexParameterxv |
| #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying |
| #define glGetUniformBlockIndex glad_glGetUniformBlockIndex |
| #define glGetUniformdv glad_glGetUniformdv |
| #define glGetUniformfv glad_glGetUniformfv |
| #define glGetUniformIndices glad_glGetUniformIndices |
| #define glGetUniformiv glad_glGetUniformiv |
| #define glGetUniformLocation glad_glGetUniformLocation |
| #define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv |
| #define glGetUniformuiv glad_glGetUniformuiv |
| #define glGetVertexAttribdv glad_glGetVertexAttribdv |
| #define glGetVertexAttribfv glad_glGetVertexAttribfv |
| #define glGetVertexAttribIiv glad_glGetVertexAttribIiv |
| #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv |
| #define glGetVertexAttribiv glad_glGetVertexAttribiv |
| #define glGetVertexAttribLdv glad_glGetVertexAttribLdv |
| #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv |
| #define glHint glad_glHint |
| #define glInvalidateFramebuffer glad_glInvalidateFramebuffer |
| #define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer |
| #define glIsBuffer glad_glIsBuffer |
| #define glIsEnabled glad_glIsEnabled |
| #define glIsEnabledi glad_glIsEnabledi |
| #define glIsFramebuffer glad_glIsFramebuffer |
| #define glIsProgram glad_glIsProgram |
| #define glIsProgramPipeline glad_glIsProgramPipeline |
| #define glIsQuery glad_glIsQuery |
| #define glIsRenderbuffer glad_glIsRenderbuffer |
| #define glIsSampler glad_glIsSampler |
| #define glIsShader glad_glIsShader |
| #define glIsSync glad_glIsSync |
| #define glIsTexture glad_glIsTexture |
| #define glIsTransformFeedback glad_glIsTransformFeedback |
| #define glIsVertexArray glad_glIsVertexArray |
| #define glLightf glad_glLightf |
| #define glLightfv glad_glLightfv |
| #define glLightModelf glad_glLightModelf |
| #define glLightModelfv glad_glLightModelfv |
| #define glLightModelx glad_glLightModelx |
| #define glLightModelxv glad_glLightModelxv |
| #define glLightx glad_glLightx |
| #define glLightxv glad_glLightxv |
| #define glLineWidth glad_glLineWidth |
| #define glLineWidthx glad_glLineWidthx |
| #define glLinkProgram glad_glLinkProgram |
| #define glLoadIdentity glad_glLoadIdentity |
| #define glLoadMatrixf glad_glLoadMatrixf |
| #define glLoadMatrixx glad_glLoadMatrixx |
| #define glLogicOp glad_glLogicOp |
| #define glMapBuffer glad_glMapBuffer |
| #define glMapBufferRange glad_glMapBufferRange |
| #define glMaterialf glad_glMaterialf |
| #define glMaterialfv glad_glMaterialfv |
| #define glMaterialx glad_glMaterialx |
| #define glMaterialxv glad_glMaterialxv |
| #define glMatrixMode glad_glMatrixMode |
| #define glMemoryBarrier glad_glMemoryBarrier |
| #define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion |
| #define glMinSampleShading glad_glMinSampleShading |
| #define glMultiDrawArrays glad_glMultiDrawArrays |
| #define glMultiDrawElements glad_glMultiDrawElements |
| #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex |
| #define glMultiTexCoord4f glad_glMultiTexCoord4f |
| #define glMultiTexCoord4x glad_glMultiTexCoord4x |
| #define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui |
| #define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv |
| #define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui |
| #define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv |
| #define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui |
| #define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv |
| #define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui |
| #define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv |
| #define glMultMatrixf glad_glMultMatrixf |
| #define glMultMatrixx glad_glMultMatrixx |
| #define glNormal3f glad_glNormal3f |
| #define glNormal3x glad_glNormal3x |
| #define glNormalP3ui glad_glNormalP3ui |
| #define glNormalP3uiv glad_glNormalP3uiv |
| #define glNormalPointer glad_glNormalPointer |
| #define glObjectLabel glad_glObjectLabel |
| #define glObjectPtrLabel glad_glObjectPtrLabel |
| #define glOrthof glad_glOrthof |
| #define glOrthox glad_glOrthox |
| #define glPatchParameterfv glad_glPatchParameterfv |
| #define glPatchParameteri glad_glPatchParameteri |
| #define glPauseTransformFeedback glad_glPauseTransformFeedback |
| #define glPixelStoref glad_glPixelStoref |
| #define glPixelStorei glad_glPixelStorei |
| #define glPointParameterf glad_glPointParameterf |
| #define glPointParameterfv glad_glPointParameterfv |
| #define glPointParameteri glad_glPointParameteri |
| #define glPointParameteriv glad_glPointParameteriv |
| #define glPointParameterx glad_glPointParameterx |
| #define glPointParameterxv glad_glPointParameterxv |
| #define glPointSize glad_glPointSize |
| #define glPointSizex glad_glPointSizex |
| #define glPolygonMode glad_glPolygonMode |
| #define glPolygonOffset glad_glPolygonOffset |
| #define glPolygonOffsetx glad_glPolygonOffsetx |
| #define glPopDebugGroup glad_glPopDebugGroup |
| #define glPopMatrix glad_glPopMatrix |
| #define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox |
| #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex |
| #define glProgramBinary glad_glProgramBinary |
| #define glProgramParameteri glad_glProgramParameteri |
| #define glProgramUniform1d glad_glProgramUniform1d |
| #define glProgramUniform1dv glad_glProgramUniform1dv |
| #define glProgramUniform1f glad_glProgramUniform1f |
| #define glProgramUniform1fv glad_glProgramUniform1fv |
| #define glProgramUniform1i glad_glProgramUniform1i |
| #define glProgramUniform1iv glad_glProgramUniform1iv |
| #define glProgramUniform1ui glad_glProgramUniform1ui |
| #define glProgramUniform1uiv glad_glProgramUniform1uiv |
| #define glProgramUniform2d glad_glProgramUniform2d |
| #define glProgramUniform2dv glad_glProgramUniform2dv |
| #define glProgramUniform2f glad_glProgramUniform2f |
| #define glProgramUniform2fv glad_glProgramUniform2fv |
| #define glProgramUniform2i glad_glProgramUniform2i |
| #define glProgramUniform2iv glad_glProgramUniform2iv |
| #define glProgramUniform2ui glad_glProgramUniform2ui |
| #define glProgramUniform2uiv glad_glProgramUniform2uiv |
| #define glProgramUniform3d glad_glProgramUniform3d |
| #define glProgramUniform3dv glad_glProgramUniform3dv |
| #define glProgramUniform3f glad_glProgramUniform3f |
| #define glProgramUniform3fv glad_glProgramUniform3fv |
| #define glProgramUniform3i glad_glProgramUniform3i |
| #define glProgramUniform3iv glad_glProgramUniform3iv |
| #define glProgramUniform3ui glad_glProgramUniform3ui |
| #define glProgramUniform3uiv glad_glProgramUniform3uiv |
| #define glProgramUniform4d glad_glProgramUniform4d |
| #define glProgramUniform4dv glad_glProgramUniform4dv |
| #define glProgramUniform4f glad_glProgramUniform4f |
| #define glProgramUniform4fv glad_glProgramUniform4fv |
| #define glProgramUniform4i glad_glProgramUniform4i |
| #define glProgramUniform4iv glad_glProgramUniform4iv |
| #define glProgramUniform4ui glad_glProgramUniform4ui |
| #define glProgramUniform4uiv glad_glProgramUniform4uiv |
| #define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv |
| #define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv |
| #define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv |
| #define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv |
| #define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv |
| #define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv |
| #define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv |
| #define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv |
| #define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv |
| #define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv |
| #define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv |
| #define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv |
| #define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv |
| #define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv |
| #define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv |
| #define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv |
| #define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv |
| #define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv |
| #define glProvokingVertex glad_glProvokingVertex |
| #define glPushDebugGroup glad_glPushDebugGroup |
| #define glPushMatrix glad_glPushMatrix |
| #define glQueryCounter glad_glQueryCounter |
| #define glReadBuffer glad_glReadBuffer |
| #define glReadnPixels glad_glReadnPixels |
| #define glReadPixels glad_glReadPixels |
| #define glReleaseShaderCompiler glad_glReleaseShaderCompiler |
| #define glRenderbufferStorage glad_glRenderbufferStorage |
| #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample |
| #define glResumeTransformFeedback glad_glResumeTransformFeedback |
| #define glRotatef glad_glRotatef |
| #define glRotatex glad_glRotatex |
| #define glSampleCoverage glad_glSampleCoverage |
| #define glSampleCoveragex glad_glSampleCoveragex |
| #define glSampleMaski glad_glSampleMaski |
| #define glSamplerParameterf glad_glSamplerParameterf |
| #define glSamplerParameterfv glad_glSamplerParameterfv |
| #define glSamplerParameteri glad_glSamplerParameteri |
| #define glSamplerParameterIiv glad_glSamplerParameterIiv |
| #define glSamplerParameterIuiv glad_glSamplerParameterIuiv |
| #define glSamplerParameteriv glad_glSamplerParameteriv |
| #define glScalef glad_glScalef |
| #define glScalex glad_glScalex |
| #define glScissor glad_glScissor |
| #define glScissorArrayv glad_glScissorArrayv |
| #define glScissorIndexed glad_glScissorIndexed |
| #define glScissorIndexedv glad_glScissorIndexedv |
| #define glSecondaryColorP3ui glad_glSecondaryColorP3ui |
| #define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv |
| #define glShadeModel glad_glShadeModel |
| #define glShaderBinary glad_glShaderBinary |
| #define glShaderSource glad_glShaderSource |
| #define glStencilFunc glad_glStencilFunc |
| #define glStencilFuncSeparate glad_glStencilFuncSeparate |
| #define glStencilMask glad_glStencilMask |
| #define glStencilMaskSeparate glad_glStencilMaskSeparate |
| #define glStencilOp glad_glStencilOp |
| #define glStencilOpSeparate glad_glStencilOpSeparate |
| #define glTexBuffer glad_glTexBuffer |
| #define glTexBufferRange glad_glTexBufferRange |
| #define glTexCoordP1ui glad_glTexCoordP1ui |
| #define glTexCoordP1uiv glad_glTexCoordP1uiv |
| #define glTexCoordP2ui glad_glTexCoordP2ui |
| #define glTexCoordP2uiv glad_glTexCoordP2uiv |
| #define glTexCoordP3ui glad_glTexCoordP3ui |
| #define glTexCoordP3uiv glad_glTexCoordP3uiv |
| #define glTexCoordP4ui glad_glTexCoordP4ui |
| #define glTexCoordP4uiv glad_glTexCoordP4uiv |
| #define glTexCoordPointer glad_glTexCoordPointer |
| #define glTexEnvf glad_glTexEnvf |
| #define glTexEnvfv glad_glTexEnvfv |
| #define glTexEnvi glad_glTexEnvi |
| #define glTexEnviv glad_glTexEnviv |
| #define glTexEnvx glad_glTexEnvx |
| #define glTexEnvxv glad_glTexEnvxv |
| #define glTexImage1D glad_glTexImage1D |
| #define glTexImage2D glad_glTexImage2D |
| #define glTexImage2DMultisample glad_glTexImage2DMultisample |
| #define glTexImage3D glad_glTexImage3D |
| #define glTexImage3DMultisample glad_glTexImage3DMultisample |
| #define glTexParameterf glad_glTexParameterf |
| #define glTexParameterfv glad_glTexParameterfv |
| #define glTexParameteri glad_glTexParameteri |
| #define glTexParameterIiv glad_glTexParameterIiv |
| #define glTexParameterIuiv glad_glTexParameterIuiv |
| #define glTexParameteriv glad_glTexParameteriv |
| #define glTexParameterx glad_glTexParameterx |
| #define glTexParameterxv glad_glTexParameterxv |
| #define glTexStorage2D glad_glTexStorage2D |
| #define glTexStorage2DMultisample glad_glTexStorage2DMultisample |
| #define glTexStorage3D glad_glTexStorage3D |
| #define glTexStorage3DMultisample glad_glTexStorage3DMultisample |
| #define glTexSubImage1D glad_glTexSubImage1D |
| #define glTexSubImage2D glad_glTexSubImage2D |
| #define glTexSubImage3D glad_glTexSubImage3D |
| #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings |
| #define glTranslatef glad_glTranslatef |
| #define glTranslatex glad_glTranslatex |
| #define glUniform1d glad_glUniform1d |
| #define glUniform1dv glad_glUniform1dv |
| #define glUniform1f glad_glUniform1f |
| #define glUniform1fv glad_glUniform1fv |
| #define glUniform1i glad_glUniform1i |
| #define glUniform1iv glad_glUniform1iv |
| #define glUniform1ui glad_glUniform1ui |
| #define glUniform1uiv glad_glUniform1uiv |
| #define glUniform2d glad_glUniform2d |
| #define glUniform2dv glad_glUniform2dv |
| #define glUniform2f glad_glUniform2f |
| #define glUniform2fv glad_glUniform2fv |
| #define glUniform2i glad_glUniform2i |
| #define glUniform2iv glad_glUniform2iv |
| #define glUniform2ui glad_glUniform2ui |
| #define glUniform2uiv glad_glUniform2uiv |
| #define glUniform3d glad_glUniform3d |
| #define glUniform3dv glad_glUniform3dv |
| #define glUniform3f glad_glUniform3f |
| #define glUniform3fv glad_glUniform3fv |
| #define glUniform3i glad_glUniform3i |
| #define glUniform3iv glad_glUniform3iv |
| #define glUniform3ui glad_glUniform3ui |
| #define glUniform3uiv glad_glUniform3uiv |
| #define glUniform4d glad_glUniform4d |
| #define glUniform4dv glad_glUniform4dv |
| #define glUniform4f glad_glUniform4f |
| #define glUniform4fv glad_glUniform4fv |
| #define glUniform4i glad_glUniform4i |
| #define glUniform4iv glad_glUniform4iv |
| #define glUniform4ui glad_glUniform4ui |
| #define glUniform4uiv glad_glUniform4uiv |
| #define glUniformBlockBinding glad_glUniformBlockBinding |
| #define glUniformMatrix2dv glad_glUniformMatrix2dv |
| #define glUniformMatrix2fv glad_glUniformMatrix2fv |
| #define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv |
| #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv |
| #define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv |
| #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv |
| #define glUniformMatrix3dv glad_glUniformMatrix3dv |
| #define glUniformMatrix3fv glad_glUniformMatrix3fv |
| #define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv |
| #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv |
| #define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv |
| #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv |
| #define glUniformMatrix4dv glad_glUniformMatrix4dv |
| #define glUniformMatrix4fv glad_glUniformMatrix4fv |
| #define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv |
| #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv |
| #define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv |
| #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv |
| #define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv |
| #define glUnmapBuffer glad_glUnmapBuffer |
| #define glUseProgram glad_glUseProgram |
| #define glUseProgramStages glad_glUseProgramStages |
| #define glValidateProgram glad_glValidateProgram |
| #define glValidateProgramPipeline glad_glValidateProgramPipeline |
| #define glVertexAttrib1d glad_glVertexAttrib1d |
| #define glVertexAttrib1dv glad_glVertexAttrib1dv |
| #define glVertexAttrib1f glad_glVertexAttrib1f |
| #define glVertexAttrib1fv glad_glVertexAttrib1fv |
| #define glVertexAttrib1s glad_glVertexAttrib1s |
| #define glVertexAttrib1sv glad_glVertexAttrib1sv |
| #define glVertexAttrib2d glad_glVertexAttrib2d |
| #define glVertexAttrib2dv glad_glVertexAttrib2dv |
| #define glVertexAttrib2f glad_glVertexAttrib2f |
| #define glVertexAttrib2fv glad_glVertexAttrib2fv |
| #define glVertexAttrib2s glad_glVertexAttrib2s |
| #define glVertexAttrib2sv glad_glVertexAttrib2sv |
| #define glVertexAttrib3d glad_glVertexAttrib3d |
| #define glVertexAttrib3dv glad_glVertexAttrib3dv |
| #define glVertexAttrib3f glad_glVertexAttrib3f |
| #define glVertexAttrib3fv glad_glVertexAttrib3fv |
| #define glVertexAttrib3s glad_glVertexAttrib3s |
| #define glVertexAttrib3sv glad_glVertexAttrib3sv |
| #define glVertexAttrib4bv glad_glVertexAttrib4bv |
| #define glVertexAttrib4d glad_glVertexAttrib4d |
| #define glVertexAttrib4dv glad_glVertexAttrib4dv |
| #define glVertexAttrib4f glad_glVertexAttrib4f |
| #define glVertexAttrib4fv glad_glVertexAttrib4fv |
| #define glVertexAttrib4iv glad_glVertexAttrib4iv |
| #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv |
| #define glVertexAttrib4Niv glad_glVertexAttrib4Niv |
| #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv |
| #define glVertexAttrib4Nub glad_glVertexAttrib4Nub |
| #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv |
| #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv |
| #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv |
| #define glVertexAttrib4s glad_glVertexAttrib4s |
| #define glVertexAttrib4sv glad_glVertexAttrib4sv |
| #define glVertexAttrib4ubv glad_glVertexAttrib4ubv |
| #define glVertexAttrib4uiv glad_glVertexAttrib4uiv |
| #define glVertexAttrib4usv glad_glVertexAttrib4usv |
| #define glVertexAttribBinding glad_glVertexAttribBinding |
| #define glVertexAttribDivisor glad_glVertexAttribDivisor |
| #define glVertexAttribFormat glad_glVertexAttribFormat |
| #define glVertexAttribI1i glad_glVertexAttribI1i |
| #define glVertexAttribI1iv glad_glVertexAttribI1iv |
| #define glVertexAttribI1ui glad_glVertexAttribI1ui |
| #define glVertexAttribI1uiv glad_glVertexAttribI1uiv |
| #define glVertexAttribI2i glad_glVertexAttribI2i |
| #define glVertexAttribI2iv glad_glVertexAttribI2iv |
| #define glVertexAttribI2ui glad_glVertexAttribI2ui |
| #define glVertexAttribI2uiv glad_glVertexAttribI2uiv |
| #define glVertexAttribI3i glad_glVertexAttribI3i |
| #define glVertexAttribI3iv glad_glVertexAttribI3iv |
| #define glVertexAttribI3ui glad_glVertexAttribI3ui |
| #define glVertexAttribI3uiv glad_glVertexAttribI3uiv |
| #define glVertexAttribI4bv glad_glVertexAttribI4bv |
| #define glVertexAttribI4i glad_glVertexAttribI4i |
| #define glVertexAttribI4iv glad_glVertexAttribI4iv |
| #define glVertexAttribI4sv glad_glVertexAttribI4sv |
| #define glVertexAttribI4ubv glad_glVertexAttribI4ubv |
| #define glVertexAttribI4ui glad_glVertexAttribI4ui |
| #define glVertexAttribI4uiv glad_glVertexAttribI4uiv |
| #define glVertexAttribI4usv glad_glVertexAttribI4usv |
| #define glVertexAttribIFormat glad_glVertexAttribIFormat |
| #define glVertexAttribIPointer glad_glVertexAttribIPointer |
| #define glVertexAttribL1d glad_glVertexAttribL1d |
| #define glVertexAttribL1dv glad_glVertexAttribL1dv |
| #define glVertexAttribL2d glad_glVertexAttribL2d |
| #define glVertexAttribL2dv glad_glVertexAttribL2dv |
| #define glVertexAttribL3d glad_glVertexAttribL3d |
| #define glVertexAttribL3dv glad_glVertexAttribL3dv |
| #define glVertexAttribL4d glad_glVertexAttribL4d |
| #define glVertexAttribL4dv glad_glVertexAttribL4dv |
| #define glVertexAttribLPointer glad_glVertexAttribLPointer |
| #define glVertexAttribP1ui glad_glVertexAttribP1ui |
| #define glVertexAttribP1uiv glad_glVertexAttribP1uiv |
| #define glVertexAttribP2ui glad_glVertexAttribP2ui |
| #define glVertexAttribP2uiv glad_glVertexAttribP2uiv |
| #define glVertexAttribP3ui glad_glVertexAttribP3ui |
| #define glVertexAttribP3uiv glad_glVertexAttribP3uiv |
| #define glVertexAttribP4ui glad_glVertexAttribP4ui |
| #define glVertexAttribP4uiv glad_glVertexAttribP4uiv |
| #define glVertexAttribPointer glad_glVertexAttribPointer |
| #define glVertexBindingDivisor glad_glVertexBindingDivisor |
| #define glVertexP2ui glad_glVertexP2ui |
| #define glVertexP2uiv glad_glVertexP2uiv |
| #define glVertexP3ui glad_glVertexP3ui |
| #define glVertexP3uiv glad_glVertexP3uiv |
| #define glVertexP4ui glad_glVertexP4ui |
| #define glVertexP4uiv glad_glVertexP4uiv |
| #define glVertexPointer glad_glVertexPointer |
| #define glViewport glad_glViewport |
| #define glViewportArrayv glad_glViewportArrayv |
| #define glViewportIndexedf glad_glViewportIndexedf |
| #define glViewportIndexedfv glad_glViewportIndexedfv |
| #define glWaitSync glad_glWaitSync |
| typedef GLenum attachment |
| typedef GLsizei const GLenum * attachments |
| typedef GLenum binaryFormat |
| typedef GLuint bindingindex |
| typedef GLsizei const GLchar* const GLenum bufferMode |
| typedef GLuint colorNumber |
| typedef GLenum GLenum GLenum dfactorAlpha |
| typedef GLenum dfactorRGB |
| typedef GLint drawbuffer |
| typedef GLbitfield flags |
| typedef GLuint framebuffer |
| typedef GLuint * framebuffers |
| typedef unsigned int GLbitfield |
| typedef GLboolean |
| typedef khronos_int8_t GLbyte |
| typedef char GLchar |
| typedef char GLcharARB |
| typedef double GLclampd |
| typedef khronos_float_t GLclampf |
| typedef khronos_int32_t GLclampx |
| typedef void(APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| typedef void(APIENTRY * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam) |
| typedef void(APIENTRY * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| typedef void(APIENTRY * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) |
| typedef double GLdouble |
| typedef void* GLeglClientBufferEXT |
| typedef void* GLeglImageOES |
| typedef GLenum |
| typedef khronos_int32_t GLfixed |
| typedef khronos_float_t GLfloat |
| typedef khronos_uint16_t GLhalf |
| typedef khronos_uint16_t GLhalfARB |
| typedef unsigned short GLhalfNV |
| typedef unsigned int GLhandleARB |
| typedef GLint |
| typedef khronos_int64_t GLint64 |
| typedef khronos_int64_t GLint64EXT |
| typedef khronos_intptr_t GLintptr |
| typedef khronos_intptr_t GLintptrARB |
| typedef khronos_int16_t GLshort |
| typedef int GLsizei |
| typedef khronos_ssize_t GLsizeiptr |
| typedef khronos_ssize_t GLsizeiptrARB |
| typedef struct __GLsync* GLsync |
| typedef khronos_uint8_t GLubyte |
| typedef GLuint |
| typedef khronos_uint64_t GLuint64 |
| typedef khronos_uint64_t GLuint64EXT |
| typedef khronos_uint16_t GLushort |
| typedef GLintptr GLvdpauSurfaceNV |
| typedef GLsizei GLenum const void GLsizei instancecount |
| typedef GLsizei GLenum internalformat |
| typedef GLbitfield mask |
| typedef GLint GLenum GLboolean normalized |
| typedef GLuint num_groups_y |
| typedef GLuint GLuint num_groups_z |
| typedef GLsizei numAttachments |
| typedef void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| typedef GLenum precisiontype |
| typedef GLenum programInterface |
| typedef GLenum GLintptr readOffset |
| typedef GLint GLenum GLuint relativeoffset |
| typedef GLenum GLenum GLuint renderbuffer |
| typedef GLuint * renderbuffers |
| typedef GLenum GLenum renderbuffertarget |
| typedef GLenum GLenum sfactorAlpha |
| typedef GLenum shadertype |
| typedef GLenum GLuint GLintptr GLsizeiptr size |
| typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth |
| typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight |
| typedef GLbitfield stages |
| typedef GLbitfield GLuint64 timeout |
| typedef GLuint GLuint uniformBlockBinding |
| typedef GLuint uniformBlockIndex |
| typedef GLuint GLsizei GLsizei GLchar * uniformBlockName |
| typedef GLsizei uniformCount |
| typedef GLuint uniformIndex |
| typedef GLsizei const GLuint * uniformIndices |
| typedef GLuint GLsizei GLsizei GLchar* uniformName |
| typedef GLsizei const GLchar* const* uniformNames |
| typedef GLsizeiptr const void GLenum usage |
| typedef GLenum GLintptr GLintptr writeOffset |
| typedef GLenum writeTarget |
| GLAPI int gladLoadGLES1Loader | ( | GLADloadproc | load | ) |
| GLAPI int gladLoadGLES2Loader | ( | GLADloadproc | load | ) |
| GLAPI int gladLoadGLLoader | ( | GLADloadproc | load | ) |
| GLAPI int gladLoadGLSC2Loader | ( | GLADloadproc | load | ) |
| typedef void | ( | APIENTRYP | PFNGLCULLFACEPROC | ) |
| GLAPI int GLAD_GL_ES_VERSION_2_0 |
| GLAPI int GLAD_GL_ES_VERSION_3_0 |
| GLAPI int GLAD_GL_ES_VERSION_3_1 |
| GLAPI int GLAD_GL_ES_VERSION_3_2 |
| GLAPI int GLAD_GL_SC_VERSION_2_0 |
| GLAPI int GLAD_GL_VERSION_1_0 |
| GLAPI int GLAD_GL_VERSION_1_1 |
| GLAPI int GLAD_GL_VERSION_1_2 |
| GLAPI int GLAD_GL_VERSION_1_3 |
| GLAPI int GLAD_GL_VERSION_1_4 |
| GLAPI int GLAD_GL_VERSION_1_5 |
| GLAPI int GLAD_GL_VERSION_2_0 |
| GLAPI int GLAD_GL_VERSION_2_1 |
| GLAPI int GLAD_GL_VERSION_3_0 |
| GLAPI int GLAD_GL_VERSION_3_1 |
| GLAPI int GLAD_GL_VERSION_3_2 |
| GLAPI int GLAD_GL_VERSION_3_3 |
| GLAPI int GLAD_GL_VERSION_4_0 |
| GLAPI int GLAD_GL_VERSION_4_1 |
| GLAPI int GLAD_GL_VERSION_ES_CM_1_0 |
| GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram |
| GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture |
| GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc |
| GLAPI PFNGLALPHAFUNCXPROC glad_glAlphaFuncx |
| GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader |
| GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender |
| GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery |
| GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed |
| GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback |
| GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation |
| GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer |
| GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase |
| GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange |
| GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation |
| GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed |
| GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer |
| GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture |
| GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline |
| GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer |
| GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler |
| GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture |
| GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback |
| GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray |
| GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer |
| GLAPI PFNGLBLENDBARRIERPROC glad_glBlendBarrier |
| GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor |
| GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation |
| GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi |
| GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate |
| GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei |
| GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc |
| GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci |
| GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate |
| GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei |
| GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer |
| GLAPI PFNGLBUFFERDATAPROC glad_glBufferData |
| GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData |
| GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus |
| GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor |
| GLAPI PFNGLCLEARPROC glad_glClear |
| GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi |
| GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv |
| GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv |
| GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv |
| GLAPI PFNGLCLEARCOLORPROC glad_glClearColor |
| GLAPI PFNGLCLEARCOLORXPROC glad_glClearColorx |
| GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth |
| GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf |
| GLAPI PFNGLCLEARDEPTHXPROC glad_glClearDepthx |
| GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil |
| GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture |
| GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync |
| GLAPI PFNGLCLIPPLANEFPROC glad_glClipPlanef |
| GLAPI PFNGLCLIPPLANEXPROC glad_glClipPlanex |
| GLAPI PFNGLCOLOR4FPROC glad_glColor4f |
| GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub |
| GLAPI PFNGLCOLOR4XPROC glad_glColor4x |
| GLAPI PFNGLCOLORMASKPROC glad_glColorMask |
| GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski |
| GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui |
| GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv |
| GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui |
| GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv |
| GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer |
| GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader |
| GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D |
| GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D |
| GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D |
| GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D |
| GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D |
| GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D |
| GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData |
| GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData |
| GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D |
| GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D |
| GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D |
| GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D |
| GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D |
| GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram |
| GLAPI PFNGLCREATESHADERPROC glad_glCreateShader |
| GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv |
| GLAPI PFNGLCULLFACEPROC glad_glCullFace |
| GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback |
| GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl |
| GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert |
| GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers |
| GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers |
| GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram |
| GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines |
| GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries |
| GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers |
| GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers |
| GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader |
| GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync |
| GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures |
| GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks |
| GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays |
| GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc |
| GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask |
| GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange |
| GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv |
| GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef |
| GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed |
| GLAPI PFNGLDEPTHRANGEXPROC glad_glDepthRangex |
| GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader |
| GLAPI PFNGLDISABLEPROC glad_glDisable |
| GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState |
| GLAPI PFNGLDISABLEIPROC glad_glDisablei |
| GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray |
| GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute |
| GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect |
| GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays |
| GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect |
| GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced |
| GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer |
| GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers |
| GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements |
| GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex |
| GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect |
| GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced |
| GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex |
| GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements |
| GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex |
| GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback |
| GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream |
| GLAPI PFNGLENABLEPROC glad_glEnable |
| GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState |
| GLAPI PFNGLENABLEIPROC glad_glEnablei |
| GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray |
| GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender |
| GLAPI PFNGLENDQUERYPROC glad_glEndQuery |
| GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed |
| GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback |
| GLAPI PFNGLFENCESYNCPROC glad_glFenceSync |
| GLAPI PFNGLFINISHPROC glad_glFinish |
| GLAPI PFNGLFLUSHPROC glad_glFlush |
| GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange |
| GLAPI PFNGLFOGFPROC glad_glFogf |
| GLAPI PFNGLFOGFVPROC glad_glFogfv |
| GLAPI PFNGLFOGXPROC glad_glFogx |
| GLAPI PFNGLFOGXVPROC glad_glFogxv |
| GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri |
| GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer |
| GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture |
| GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D |
| GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D |
| GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D |
| GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer |
| GLAPI PFNGLFRONTFACEPROC glad_glFrontFace |
| GLAPI PFNGLFRUSTUMFPROC glad_glFrustumf |
| GLAPI PFNGLFRUSTUMXPROC glad_glFrustumx |
| GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers |
| GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap |
| GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers |
| GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines |
| GLAPI PFNGLGENQUERIESPROC glad_glGenQueries |
| GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers |
| GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers |
| GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures |
| GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks |
| GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays |
| GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib |
| GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName |
| GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv |
| GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName |
| GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform |
| GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv |
| GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName |
| GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName |
| GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv |
| GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders |
| GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation |
| GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v |
| GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv |
| GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v |
| GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv |
| GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv |
| GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData |
| GLAPI PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef |
| GLAPI PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex |
| GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage |
| GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog |
| GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v |
| GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev |
| GLAPI PFNGLGETERRORPROC glad_glGetError |
| GLAPI PFNGLGETFIXEDVPROC glad_glGetFixedv |
| GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v |
| GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv |
| GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex |
| GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation |
| GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv |
| GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv |
| GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus |
| GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v |
| GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v |
| GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v |
| GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv |
| GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ |
| GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv |
| GLAPI PFNGLGETLIGHTXVPROC glad_glGetLightxv |
| GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv |
| GLAPI PFNGLGETMATERIALXVPROC glad_glGetMaterialxv |
| GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv |
| GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv |
| GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv |
| GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv |
| GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel |
| GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel |
| GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv |
| GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary |
| GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog |
| GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv |
| GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv |
| GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog |
| GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv |
| GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex |
| GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv |
| GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation |
| GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName |
| GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv |
| GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv |
| GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv |
| GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v |
| GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv |
| GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v |
| GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv |
| GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv |
| GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv |
| GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv |
| GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv |
| GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv |
| GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog |
| GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv |
| GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat |
| GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource |
| GLAPI PFNGLGETSTRINGPROC glad_glGetString |
| GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi |
| GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex |
| GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation |
| GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv |
| GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv |
| GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv |
| GLAPI PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv |
| GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage |
| GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv |
| GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv |
| GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv |
| GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv |
| GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv |
| GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv |
| GLAPI PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv |
| GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying |
| GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex |
| GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv |
| GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv |
| GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices |
| GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv |
| GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation |
| GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv |
| GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv |
| GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv |
| GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv |
| GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv |
| GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv |
| GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv |
| GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv |
| GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv |
| GLAPI PFNGLHINTPROC glad_glHint |
| GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer |
| GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer |
| GLAPI PFNGLISBUFFERPROC glad_glIsBuffer |
| GLAPI PFNGLISENABLEDPROC glad_glIsEnabled |
| GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi |
| GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer |
| GLAPI PFNGLISPROGRAMPROC glad_glIsProgram |
| GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline |
| GLAPI PFNGLISQUERYPROC glad_glIsQuery |
| GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer |
| GLAPI PFNGLISSAMPLERPROC glad_glIsSampler |
| GLAPI PFNGLISSHADERPROC glad_glIsShader |
| GLAPI PFNGLISSYNCPROC glad_glIsSync |
| GLAPI PFNGLISTEXTUREPROC glad_glIsTexture |
| GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback |
| GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray |
| GLAPI PFNGLLIGHTFPROC glad_glLightf |
| GLAPI PFNGLLIGHTFVPROC glad_glLightfv |
| GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf |
| GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv |
| GLAPI PFNGLLIGHTMODELXPROC glad_glLightModelx |
| GLAPI PFNGLLIGHTMODELXVPROC glad_glLightModelxv |
| GLAPI PFNGLLIGHTXPROC glad_glLightx |
| GLAPI PFNGLLIGHTXVPROC glad_glLightxv |
| GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth |
| GLAPI PFNGLLINEWIDTHXPROC glad_glLineWidthx |
| GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram |
| GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity |
| GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf |
| GLAPI PFNGLLOADMATRIXXPROC glad_glLoadMatrixx |
| GLAPI PFNGLLOGICOPPROC glad_glLogicOp |
| GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer |
| GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange |
| GLAPI PFNGLMATERIALFPROC glad_glMaterialf |
| GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv |
| GLAPI PFNGLMATERIALXPROC glad_glMaterialx |
| GLAPI PFNGLMATERIALXVPROC glad_glMaterialxv |
| GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode |
| GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier |
| GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion |
| GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading |
| GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays |
| GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements |
| GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex |
| GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f |
| GLAPI PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x |
| GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui |
| GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv |
| GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui |
| GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv |
| GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui |
| GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv |
| GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui |
| GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv |
| GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf |
| GLAPI PFNGLMULTMATRIXXPROC glad_glMultMatrixx |
| GLAPI PFNGLNORMAL3FPROC glad_glNormal3f |
| GLAPI PFNGLNORMAL3XPROC glad_glNormal3x |
| GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui |
| GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv |
| GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer |
| GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel |
| GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel |
| GLAPI PFNGLORTHOFPROC glad_glOrthof |
| GLAPI PFNGLORTHOXPROC glad_glOrthox |
| GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv |
| GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri |
| GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback |
| GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref |
| GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei |
| GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf |
| GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv |
| GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri |
| GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv |
| GLAPI PFNGLPOINTPARAMETERXPROC glad_glPointParameterx |
| GLAPI PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv |
| GLAPI PFNGLPOINTSIZEPROC glad_glPointSize |
| GLAPI PFNGLPOINTSIZEXPROC glad_glPointSizex |
| GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode |
| GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset |
| GLAPI PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx |
| GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup |
| GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix |
| GLAPI PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox |
| GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex |
| GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary |
| GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri |
| GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d |
| GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv |
| GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f |
| GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv |
| GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i |
| GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv |
| GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui |
| GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv |
| GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d |
| GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv |
| GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f |
| GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv |
| GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i |
| GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv |
| GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui |
| GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv |
| GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d |
| GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv |
| GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f |
| GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv |
| GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i |
| GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv |
| GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui |
| GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv |
| GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d |
| GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv |
| GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f |
| GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv |
| GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i |
| GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv |
| GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui |
| GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv |
| GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv |
| GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex |
| GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup |
| GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix |
| GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter |
| GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer |
| GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels |
| GLAPI PFNGLREADPIXELSPROC glad_glReadPixels |
| GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler |
| GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage |
| GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample |
| GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback |
| GLAPI PFNGLROTATEFPROC glad_glRotatef |
| GLAPI PFNGLROTATEXPROC glad_glRotatex |
| GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage |
| GLAPI PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex |
| GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski |
| GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf |
| GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv |
| GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri |
| GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv |
| GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv |
| GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv |
| GLAPI PFNGLSCALEFPROC glad_glScalef |
| GLAPI PFNGLSCALEXPROC glad_glScalex |
| GLAPI PFNGLSCISSORPROC glad_glScissor |
| GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv |
| GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed |
| GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv |
| GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui |
| GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv |
| GLAPI PFNGLSHADEMODELPROC glad_glShadeModel |
| GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary |
| GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource |
| GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc |
| GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate |
| GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask |
| GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate |
| GLAPI PFNGLSTENCILOPPROC glad_glStencilOp |
| GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate |
| GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer |
| GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange |
| GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui |
| GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv |
| GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui |
| GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv |
| GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui |
| GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv |
| GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui |
| GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv |
| GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer |
| GLAPI PFNGLTEXENVFPROC glad_glTexEnvf |
| GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv |
| GLAPI PFNGLTEXENVIPROC glad_glTexEnvi |
| GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv |
| GLAPI PFNGLTEXENVXPROC glad_glTexEnvx |
| GLAPI PFNGLTEXENVXVPROC glad_glTexEnvxv |
| GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D |
| GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D |
| GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample |
| GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D |
| GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample |
| GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf |
| GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv |
| GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri |
| GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv |
| GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv |
| GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv |
| GLAPI PFNGLTEXPARAMETERXPROC glad_glTexParameterx |
| GLAPI PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv |
| GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D |
| GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample |
| GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D |
| GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample |
| GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D |
| GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D |
| GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D |
| GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings |
| GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef |
| GLAPI PFNGLTRANSLATEXPROC glad_glTranslatex |
| GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d |
| GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv |
| GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f |
| GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv |
| GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i |
| GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv |
| GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui |
| GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv |
| GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d |
| GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv |
| GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f |
| GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv |
| GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i |
| GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv |
| GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui |
| GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv |
| GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d |
| GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv |
| GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f |
| GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv |
| GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i |
| GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv |
| GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui |
| GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv |
| GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d |
| GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv |
| GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f |
| GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv |
| GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i |
| GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv |
| GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui |
| GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv |
| GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding |
| GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv |
| GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv |
| GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv |
| GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv |
| GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv |
| GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv |
| GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv |
| GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv |
| GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv |
| GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv |
| GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv |
| GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv |
| GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv |
| GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv |
| GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv |
| GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv |
| GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv |
| GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv |
| GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv |
| GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer |
| GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram |
| GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages |
| GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram |
| GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline |
| GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d |
| GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv |
| GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f |
| GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv |
| GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s |
| GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv |
| GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d |
| GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv |
| GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f |
| GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv |
| GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s |
| GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv |
| GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d |
| GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv |
| GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f |
| GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv |
| GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s |
| GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv |
| GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv |
| GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d |
| GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv |
| GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f |
| GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv |
| GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv |
| GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv |
| GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv |
| GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv |
| GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub |
| GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv |
| GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv |
| GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv |
| GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s |
| GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv |
| GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv |
| GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv |
| GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv |
| GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding |
| GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor |
| GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat |
| GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i |
| GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv |
| GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui |
| GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv |
| GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i |
| GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv |
| GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui |
| GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv |
| GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i |
| GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv |
| GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui |
| GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv |
| GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv |
| GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i |
| GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv |
| GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv |
| GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv |
| GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui |
| GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv |
| GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv |
| GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat |
| GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer |
| GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d |
| GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv |
| GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d |
| GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv |
| GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d |
| GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv |
| GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d |
| GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv |
| GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer |
| GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui |
| GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv |
| GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui |
| GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv |
| GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui |
| GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv |
| GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui |
| GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv |
| GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer |
| GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor |
| GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui |
| GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv |
| GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui |
| GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv |
| GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui |
| GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv |
| GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer |
| GLAPI PFNGLVIEWPORTPROC glad_glViewport |
| GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv |
| GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf |
| GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv |
| GLAPI PFNGLWAITSYNCPROC glad_glWaitSync |
| GLAPI struct gladGLversionStruct GLVersion |