Arcana
Made by Torchlight Games for CSE 125 SP24
Loading...
Searching...
No Matches
Data Structures | Macros | Typedefs | Functions | Variables
glad.h File Reference
#include <KHR/khrplatform.h>

Go to the source code of this file.

Data Structures

struct  gladGLversionStruct
 

Macros

#define __gl_h_
 
#define __gl2_h_
 
#define __gl3_h_
 
#define APIENTRY
 
#define APIENTRYP   APIENTRY *
 
#define GLAPIENTRY   APIENTRY
 
#define GLAPI   extern
 
#define GL_DEPTH_BUFFER_BIT   0x00000100
 
#define GL_STENCIL_BUFFER_BIT   0x00000400
 
#define GL_COLOR_BUFFER_BIT   0x00004000
 
#define GL_FALSE   0
 
#define GL_TRUE   1
 
#define GL_POINTS   0x0000
 
#define GL_LINES   0x0001
 
#define GL_LINE_LOOP   0x0002
 
#define GL_LINE_STRIP   0x0003
 
#define GL_TRIANGLES   0x0004
 
#define GL_TRIANGLE_STRIP   0x0005
 
#define GL_TRIANGLE_FAN   0x0006
 
#define GL_NEVER   0x0200
 
#define GL_LESS   0x0201
 
#define GL_EQUAL   0x0202
 
#define GL_LEQUAL   0x0203
 
#define GL_GREATER   0x0204
 
#define GL_NOTEQUAL   0x0205
 
#define GL_GEQUAL   0x0206
 
#define GL_ALWAYS   0x0207
 
#define GL_ZERO   0
 
#define GL_ONE   1
 
#define GL_SRC_COLOR   0x0300
 
#define GL_ONE_MINUS_SRC_COLOR   0x0301
 
#define GL_SRC_ALPHA   0x0302
 
#define GL_ONE_MINUS_SRC_ALPHA   0x0303
 
#define GL_DST_ALPHA   0x0304
 
#define GL_ONE_MINUS_DST_ALPHA   0x0305
 
#define GL_DST_COLOR   0x0306
 
#define GL_ONE_MINUS_DST_COLOR   0x0307
 
#define GL_SRC_ALPHA_SATURATE   0x0308
 
#define GL_NONE   0
 
#define GL_FRONT_LEFT   0x0400
 
#define GL_FRONT_RIGHT   0x0401
 
#define GL_BACK_LEFT   0x0402
 
#define GL_BACK_RIGHT   0x0403
 
#define GL_FRONT   0x0404
 
#define GL_BACK   0x0405
 
#define GL_LEFT   0x0406
 
#define GL_RIGHT   0x0407
 
#define GL_FRONT_AND_BACK   0x0408
 
#define GL_NO_ERROR   0
 
#define GL_INVALID_ENUM   0x0500
 
#define GL_INVALID_VALUE   0x0501
 
#define GL_INVALID_OPERATION   0x0502
 
#define GL_OUT_OF_MEMORY   0x0505
 
#define GL_CW   0x0900
 
#define GL_CCW   0x0901
 
#define GL_POINT_SIZE   0x0B11
 
#define GL_POINT_SIZE_RANGE   0x0B12
 
#define GL_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_LINE_SMOOTH   0x0B20
 
#define GL_LINE_WIDTH   0x0B21
 
#define GL_LINE_WIDTH_RANGE   0x0B22
 
#define GL_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_POLYGON_MODE   0x0B40
 
#define GL_POLYGON_SMOOTH   0x0B41
 
#define GL_CULL_FACE   0x0B44
 
#define GL_CULL_FACE_MODE   0x0B45
 
#define GL_FRONT_FACE   0x0B46
 
#define GL_DEPTH_RANGE   0x0B70
 
#define GL_DEPTH_TEST   0x0B71
 
#define GL_DEPTH_WRITEMASK   0x0B72
 
#define GL_DEPTH_CLEAR_VALUE   0x0B73
 
#define GL_DEPTH_FUNC   0x0B74
 
#define GL_STENCIL_TEST   0x0B90
 
#define GL_STENCIL_CLEAR_VALUE   0x0B91
 
#define GL_STENCIL_FUNC   0x0B92
 
#define GL_STENCIL_VALUE_MASK   0x0B93
 
#define GL_STENCIL_FAIL   0x0B94
 
#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95
 
#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96
 
#define GL_STENCIL_REF   0x0B97
 
#define GL_STENCIL_WRITEMASK   0x0B98
 
#define GL_VIEWPORT   0x0BA2
 
#define GL_DITHER   0x0BD0
 
#define GL_BLEND_DST   0x0BE0
 
#define GL_BLEND_SRC   0x0BE1
 
#define GL_BLEND   0x0BE2
 
#define GL_LOGIC_OP_MODE   0x0BF0
 
#define GL_DRAW_BUFFER   0x0C01
 
#define GL_READ_BUFFER   0x0C02
 
#define GL_SCISSOR_BOX   0x0C10
 
#define GL_SCISSOR_TEST   0x0C11
 
#define GL_COLOR_CLEAR_VALUE   0x0C22
 
#define GL_COLOR_WRITEMASK   0x0C23
 
#define GL_DOUBLEBUFFER   0x0C32
 
#define GL_STEREO   0x0C33
 
#define GL_LINE_SMOOTH_HINT   0x0C52
 
#define GL_POLYGON_SMOOTH_HINT   0x0C53
 
#define GL_UNPACK_SWAP_BYTES   0x0CF0
 
#define GL_UNPACK_LSB_FIRST   0x0CF1
 
#define GL_UNPACK_ROW_LENGTH   0x0CF2
 
#define GL_UNPACK_SKIP_ROWS   0x0CF3
 
#define GL_UNPACK_SKIP_PIXELS   0x0CF4
 
#define GL_UNPACK_ALIGNMENT   0x0CF5
 
#define GL_PACK_SWAP_BYTES   0x0D00
 
#define GL_PACK_LSB_FIRST   0x0D01
 
#define GL_PACK_ROW_LENGTH   0x0D02
 
#define GL_PACK_SKIP_ROWS   0x0D03
 
#define GL_PACK_SKIP_PIXELS   0x0D04
 
#define GL_PACK_ALIGNMENT   0x0D05
 
#define GL_MAX_TEXTURE_SIZE   0x0D33
 
#define GL_MAX_VIEWPORT_DIMS   0x0D3A
 
#define GL_SUBPIXEL_BITS   0x0D50
 
#define GL_TEXTURE_1D   0x0DE0
 
#define GL_TEXTURE_2D   0x0DE1
 
#define GL_TEXTURE_WIDTH   0x1000
 
#define GL_TEXTURE_HEIGHT   0x1001
 
#define GL_TEXTURE_BORDER_COLOR   0x1004
 
#define GL_DONT_CARE   0x1100
 
#define GL_FASTEST   0x1101
 
#define GL_NICEST   0x1102
 
#define GL_BYTE   0x1400
 
#define GL_UNSIGNED_BYTE   0x1401
 
#define GL_SHORT   0x1402
 
#define GL_UNSIGNED_SHORT   0x1403
 
#define GL_INT   0x1404
 
#define GL_UNSIGNED_INT   0x1405
 
#define GL_FLOAT   0x1406
 
#define GL_CLEAR   0x1500
 
#define GL_AND   0x1501
 
#define GL_AND_REVERSE   0x1502
 
#define GL_COPY   0x1503
 
#define GL_AND_INVERTED   0x1504
 
#define GL_NOOP   0x1505
 
#define GL_XOR   0x1506
 
#define GL_OR   0x1507
 
#define GL_NOR   0x1508
 
#define GL_EQUIV   0x1509
 
#define GL_INVERT   0x150A
 
#define GL_OR_REVERSE   0x150B
 
#define GL_COPY_INVERTED   0x150C
 
#define GL_OR_INVERTED   0x150D
 
#define GL_NAND   0x150E
 
#define GL_SET   0x150F
 
#define GL_TEXTURE   0x1702
 
#define GL_COLOR   0x1800
 
#define GL_DEPTH   0x1801
 
#define GL_STENCIL   0x1802
 
#define GL_STENCIL_INDEX   0x1901
 
#define GL_DEPTH_COMPONENT   0x1902
 
#define GL_RED   0x1903
 
#define GL_GREEN   0x1904
 
#define GL_BLUE   0x1905
 
#define GL_ALPHA   0x1906
 
#define GL_RGB   0x1907
 
#define GL_RGBA   0x1908
 
#define GL_POINT   0x1B00
 
#define GL_LINE   0x1B01
 
#define GL_FILL   0x1B02
 
#define GL_KEEP   0x1E00
 
#define GL_REPLACE   0x1E01
 
#define GL_INCR   0x1E02
 
#define GL_DECR   0x1E03
 
#define GL_VENDOR   0x1F00
 
#define GL_RENDERER   0x1F01
 
#define GL_VERSION   0x1F02
 
#define GL_EXTENSIONS   0x1F03
 
#define GL_NEAREST   0x2600
 
#define GL_LINEAR   0x2601
 
#define GL_NEAREST_MIPMAP_NEAREST   0x2700
 
#define GL_LINEAR_MIPMAP_NEAREST   0x2701
 
#define GL_NEAREST_MIPMAP_LINEAR   0x2702
 
#define GL_LINEAR_MIPMAP_LINEAR   0x2703
 
#define GL_TEXTURE_MAG_FILTER   0x2800
 
#define GL_TEXTURE_MIN_FILTER   0x2801
 
#define GL_TEXTURE_WRAP_S   0x2802
 
#define GL_TEXTURE_WRAP_T   0x2803
 
#define GL_REPEAT   0x2901
 
#define GL_COLOR_LOGIC_OP   0x0BF2
 
#define GL_POLYGON_OFFSET_UNITS   0x2A00
 
#define GL_POLYGON_OFFSET_POINT   0x2A01
 
#define GL_POLYGON_OFFSET_LINE   0x2A02
 
#define GL_POLYGON_OFFSET_FILL   0x8037
 
#define GL_POLYGON_OFFSET_FACTOR   0x8038
 
#define GL_TEXTURE_BINDING_1D   0x8068
 
#define GL_TEXTURE_BINDING_2D   0x8069
 
#define GL_TEXTURE_INTERNAL_FORMAT   0x1003
 
#define GL_TEXTURE_RED_SIZE   0x805C
 
#define GL_TEXTURE_GREEN_SIZE   0x805D
 
#define GL_TEXTURE_BLUE_SIZE   0x805E
 
#define GL_TEXTURE_ALPHA_SIZE   0x805F
 
#define GL_DOUBLE   0x140A
 
#define GL_PROXY_TEXTURE_1D   0x8063
 
#define GL_PROXY_TEXTURE_2D   0x8064
 
#define GL_R3_G3_B2   0x2A10
 
#define GL_RGB4   0x804F
 
#define GL_RGB5   0x8050
 
#define GL_RGB8   0x8051
 
#define GL_RGB10   0x8052
 
#define GL_RGB12   0x8053
 
#define GL_RGB16   0x8054
 
#define GL_RGBA2   0x8055
 
#define GL_RGBA4   0x8056
 
#define GL_RGB5_A1   0x8057
 
#define GL_RGBA8   0x8058
 
#define GL_RGB10_A2   0x8059
 
#define GL_RGBA12   0x805A
 
#define GL_RGBA16   0x805B
 
#define GL_UNSIGNED_BYTE_3_3_2   0x8032
 
#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033
 
#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034
 
#define GL_UNSIGNED_INT_8_8_8_8   0x8035
 
#define GL_UNSIGNED_INT_10_10_10_2   0x8036
 
#define GL_TEXTURE_BINDING_3D   0x806A
 
#define GL_PACK_SKIP_IMAGES   0x806B
 
#define GL_PACK_IMAGE_HEIGHT   0x806C
 
#define GL_UNPACK_SKIP_IMAGES   0x806D
 
#define GL_UNPACK_IMAGE_HEIGHT   0x806E
 
#define GL_TEXTURE_3D   0x806F
 
#define GL_PROXY_TEXTURE_3D   0x8070
 
#define GL_TEXTURE_DEPTH   0x8071
 
#define GL_TEXTURE_WRAP_R   0x8072
 
#define GL_MAX_3D_TEXTURE_SIZE   0x8073
 
#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362
 
#define GL_UNSIGNED_SHORT_5_6_5   0x8363
 
#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364
 
#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365
 
#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366
 
#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367
 
#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368
 
#define GL_BGR   0x80E0
 
#define GL_BGRA   0x80E1
 
#define GL_MAX_ELEMENTS_VERTICES   0x80E8
 
#define GL_MAX_ELEMENTS_INDICES   0x80E9
 
#define GL_CLAMP_TO_EDGE   0x812F
 
#define GL_TEXTURE_MIN_LOD   0x813A
 
#define GL_TEXTURE_MAX_LOD   0x813B
 
#define GL_TEXTURE_BASE_LEVEL   0x813C
 
#define GL_TEXTURE_MAX_LEVEL   0x813D
 
#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12
 
#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13
 
#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22
 
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23
 
#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E
 
#define GL_TEXTURE0   0x84C0
 
#define GL_TEXTURE1   0x84C1
 
#define GL_TEXTURE2   0x84C2
 
#define GL_TEXTURE3   0x84C3
 
#define GL_TEXTURE4   0x84C4
 
#define GL_TEXTURE5   0x84C5
 
#define GL_TEXTURE6   0x84C6
 
#define GL_TEXTURE7   0x84C7
 
#define GL_TEXTURE8   0x84C8
 
#define GL_TEXTURE9   0x84C9
 
#define GL_TEXTURE10   0x84CA
 
#define GL_TEXTURE11   0x84CB
 
#define GL_TEXTURE12   0x84CC
 
#define GL_TEXTURE13   0x84CD
 
#define GL_TEXTURE14   0x84CE
 
#define GL_TEXTURE15   0x84CF
 
#define GL_TEXTURE16   0x84D0
 
#define GL_TEXTURE17   0x84D1
 
#define GL_TEXTURE18   0x84D2
 
#define GL_TEXTURE19   0x84D3
 
#define GL_TEXTURE20   0x84D4
 
#define GL_TEXTURE21   0x84D5
 
#define GL_TEXTURE22   0x84D6
 
#define GL_TEXTURE23   0x84D7
 
#define GL_TEXTURE24   0x84D8
 
#define GL_TEXTURE25   0x84D9
 
#define GL_TEXTURE26   0x84DA
 
#define GL_TEXTURE27   0x84DB
 
#define GL_TEXTURE28   0x84DC
 
#define GL_TEXTURE29   0x84DD
 
#define GL_TEXTURE30   0x84DE
 
#define GL_TEXTURE31   0x84DF
 
#define GL_ACTIVE_TEXTURE   0x84E0
 
#define GL_MULTISAMPLE   0x809D
 
#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E
 
#define GL_SAMPLE_ALPHA_TO_ONE   0x809F
 
#define GL_SAMPLE_COVERAGE   0x80A0
 
#define GL_SAMPLE_BUFFERS   0x80A8
 
#define GL_SAMPLES   0x80A9
 
#define GL_SAMPLE_COVERAGE_VALUE   0x80AA
 
#define GL_SAMPLE_COVERAGE_INVERT   0x80AB
 
#define GL_TEXTURE_CUBE_MAP   0x8513
 
#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518
 
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519
 
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A
 
#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B
 
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C
 
#define GL_COMPRESSED_RGB   0x84ED
 
#define GL_COMPRESSED_RGBA   0x84EE
 
#define GL_TEXTURE_COMPRESSION_HINT   0x84EF
 
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0
 
#define GL_TEXTURE_COMPRESSED   0x86A1
 
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2
 
#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3
 
#define GL_CLAMP_TO_BORDER   0x812D
 
#define GL_BLEND_DST_RGB   0x80C8
 
#define GL_BLEND_SRC_RGB   0x80C9
 
#define GL_BLEND_DST_ALPHA   0x80CA
 
#define GL_BLEND_SRC_ALPHA   0x80CB
 
#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128
 
#define GL_DEPTH_COMPONENT16   0x81A5
 
#define GL_DEPTH_COMPONENT24   0x81A6
 
#define GL_DEPTH_COMPONENT32   0x81A7
 
#define GL_MIRRORED_REPEAT   0x8370
 
#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD
 
#define GL_TEXTURE_LOD_BIAS   0x8501
 
#define GL_INCR_WRAP   0x8507
 
#define GL_DECR_WRAP   0x8508
 
#define GL_TEXTURE_DEPTH_SIZE   0x884A
 
#define GL_TEXTURE_COMPARE_MODE   0x884C
 
#define GL_TEXTURE_COMPARE_FUNC   0x884D
 
#define GL_BLEND_COLOR   0x8005
 
#define GL_BLEND_EQUATION   0x8009
 
#define GL_CONSTANT_COLOR   0x8001
 
#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002
 
#define GL_CONSTANT_ALPHA   0x8003
 
#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004
 
#define GL_FUNC_ADD   0x8006
 
#define GL_FUNC_REVERSE_SUBTRACT   0x800B
 
#define GL_FUNC_SUBTRACT   0x800A
 
#define GL_MIN   0x8007
 
#define GL_MAX   0x8008
 
#define GL_BUFFER_SIZE   0x8764
 
#define GL_BUFFER_USAGE   0x8765
 
#define GL_QUERY_COUNTER_BITS   0x8864
 
#define GL_CURRENT_QUERY   0x8865
 
#define GL_QUERY_RESULT   0x8866
 
#define GL_QUERY_RESULT_AVAILABLE   0x8867
 
#define GL_ARRAY_BUFFER   0x8892
 
#define GL_ELEMENT_ARRAY_BUFFER   0x8893
 
#define GL_ARRAY_BUFFER_BINDING   0x8894
 
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
 
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F
 
#define GL_READ_ONLY   0x88B8
 
#define GL_WRITE_ONLY   0x88B9
 
#define GL_READ_WRITE   0x88BA
 
#define GL_BUFFER_ACCESS   0x88BB
 
#define GL_BUFFER_MAPPED   0x88BC
 
#define GL_BUFFER_MAP_POINTER   0x88BD
 
#define GL_STREAM_DRAW   0x88E0
 
#define GL_STREAM_READ   0x88E1
 
#define GL_STREAM_COPY   0x88E2
 
#define GL_STATIC_DRAW   0x88E4
 
#define GL_STATIC_READ   0x88E5
 
#define GL_STATIC_COPY   0x88E6
 
#define GL_DYNAMIC_DRAW   0x88E8
 
#define GL_DYNAMIC_READ   0x88E9
 
#define GL_DYNAMIC_COPY   0x88EA
 
#define GL_SAMPLES_PASSED   0x8914
 
#define GL_SRC1_ALPHA   0x8589
 
#define GL_BLEND_EQUATION_RGB   0x8009
 
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622
 
#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623
 
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624
 
#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625
 
#define GL_CURRENT_VERTEX_ATTRIB   0x8626
 
#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642
 
#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645
 
#define GL_STENCIL_BACK_FUNC   0x8800
 
#define GL_STENCIL_BACK_FAIL   0x8801
 
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
 
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 
#define GL_MAX_DRAW_BUFFERS   0x8824
 
#define GL_DRAW_BUFFER0   0x8825
 
#define GL_DRAW_BUFFER1   0x8826
 
#define GL_DRAW_BUFFER2   0x8827
 
#define GL_DRAW_BUFFER3   0x8828
 
#define GL_DRAW_BUFFER4   0x8829
 
#define GL_DRAW_BUFFER5   0x882A
 
#define GL_DRAW_BUFFER6   0x882B
 
#define GL_DRAW_BUFFER7   0x882C
 
#define GL_DRAW_BUFFER8   0x882D
 
#define GL_DRAW_BUFFER9   0x882E
 
#define GL_DRAW_BUFFER10   0x882F
 
#define GL_DRAW_BUFFER11   0x8830
 
#define GL_DRAW_BUFFER12   0x8831
 
#define GL_DRAW_BUFFER13   0x8832
 
#define GL_DRAW_BUFFER14   0x8833
 
#define GL_DRAW_BUFFER15   0x8834
 
#define GL_BLEND_EQUATION_ALPHA   0x883D
 
#define GL_MAX_VERTEX_ATTRIBS   0x8869
 
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A
 
#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872
 
#define GL_FRAGMENT_SHADER   0x8B30
 
#define GL_VERTEX_SHADER   0x8B31
 
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49
 
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A
 
#define GL_MAX_VARYING_FLOATS   0x8B4B
 
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
 
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D
 
#define GL_SHADER_TYPE   0x8B4F
 
#define GL_FLOAT_VEC2   0x8B50
 
#define GL_FLOAT_VEC3   0x8B51
 
#define GL_FLOAT_VEC4   0x8B52
 
#define GL_INT_VEC2   0x8B53
 
#define GL_INT_VEC3   0x8B54
 
#define GL_INT_VEC4   0x8B55
 
#define GL_BOOL   0x8B56
 
#define GL_BOOL_VEC2   0x8B57
 
#define GL_BOOL_VEC3   0x8B58
 
#define GL_BOOL_VEC4   0x8B59
 
#define GL_FLOAT_MAT2   0x8B5A
 
#define GL_FLOAT_MAT3   0x8B5B
 
#define GL_FLOAT_MAT4   0x8B5C
 
#define GL_SAMPLER_1D   0x8B5D
 
#define GL_SAMPLER_2D   0x8B5E
 
#define GL_SAMPLER_3D   0x8B5F
 
#define GL_SAMPLER_CUBE   0x8B60
 
#define GL_SAMPLER_1D_SHADOW   0x8B61
 
#define GL_SAMPLER_2D_SHADOW   0x8B62
 
#define GL_DELETE_STATUS   0x8B80
 
#define GL_COMPILE_STATUS   0x8B81
 
#define GL_LINK_STATUS   0x8B82
 
#define GL_VALIDATE_STATUS   0x8B83
 
#define GL_INFO_LOG_LENGTH   0x8B84
 
#define GL_ATTACHED_SHADERS   0x8B85
 
#define GL_ACTIVE_UNIFORMS   0x8B86
 
#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87
 
#define GL_SHADER_SOURCE_LENGTH   0x8B88
 
#define GL_ACTIVE_ATTRIBUTES   0x8B89
 
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A
 
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B
 
#define GL_SHADING_LANGUAGE_VERSION   0x8B8C
 
#define GL_CURRENT_PROGRAM   0x8B8D
 
#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0
 
#define GL_LOWER_LEFT   0x8CA1
 
#define GL_UPPER_LEFT   0x8CA2
 
#define GL_STENCIL_BACK_REF   0x8CA3
 
#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4
 
#define GL_STENCIL_BACK_WRITEMASK   0x8CA5
 
#define GL_PIXEL_PACK_BUFFER   0x88EB
 
#define GL_PIXEL_UNPACK_BUFFER   0x88EC
 
#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED
 
#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF
 
#define GL_FLOAT_MAT2x3   0x8B65
 
#define GL_FLOAT_MAT2x4   0x8B66
 
#define GL_FLOAT_MAT3x2   0x8B67
 
#define GL_FLOAT_MAT3x4   0x8B68
 
#define GL_FLOAT_MAT4x2   0x8B69
 
#define GL_FLOAT_MAT4x3   0x8B6A
 
#define GL_SRGB   0x8C40
 
#define GL_SRGB8   0x8C41
 
#define GL_SRGB_ALPHA   0x8C42
 
#define GL_SRGB8_ALPHA8   0x8C43
 
#define GL_COMPRESSED_SRGB   0x8C48
 
#define GL_COMPRESSED_SRGB_ALPHA   0x8C49
 
#define GL_COMPARE_REF_TO_TEXTURE   0x884E
 
#define GL_CLIP_DISTANCE0   0x3000
 
#define GL_CLIP_DISTANCE1   0x3001
 
#define GL_CLIP_DISTANCE2   0x3002
 
#define GL_CLIP_DISTANCE3   0x3003
 
#define GL_CLIP_DISTANCE4   0x3004
 
#define GL_CLIP_DISTANCE5   0x3005
 
#define GL_CLIP_DISTANCE6   0x3006
 
#define GL_CLIP_DISTANCE7   0x3007
 
#define GL_MAX_CLIP_DISTANCES   0x0D32
 
#define GL_MAJOR_VERSION   0x821B
 
#define GL_MINOR_VERSION   0x821C
 
#define GL_NUM_EXTENSIONS   0x821D
 
#define GL_CONTEXT_FLAGS   0x821E
 
#define GL_COMPRESSED_RED   0x8225
 
#define GL_COMPRESSED_RG   0x8226
 
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001
 
#define GL_RGBA32F   0x8814
 
#define GL_RGB32F   0x8815
 
#define GL_RGBA16F   0x881A
 
#define GL_RGB16F   0x881B
 
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD
 
#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF
 
#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904
 
#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905
 
#define GL_CLAMP_READ_COLOR   0x891C
 
#define GL_FIXED_ONLY   0x891D
 
#define GL_MAX_VARYING_COMPONENTS   0x8B4B
 
#define GL_TEXTURE_1D_ARRAY   0x8C18
 
#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19
 
#define GL_TEXTURE_2D_ARRAY   0x8C1A
 
#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B
 
#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C
 
#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D
 
#define GL_R11F_G11F_B10F   0x8C3A
 
#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
 
#define GL_RGB9_E5   0x8C3D
 
#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E
 
#define GL_TEXTURE_SHARED_SIZE   0x8C3F
 
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80
 
#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85
 
#define GL_PRIMITIVES_GENERATED   0x8C87
 
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88
 
#define GL_RASTERIZER_DISCARD   0x8C89
 
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
 
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B
 
#define GL_INTERLEAVED_ATTRIBS   0x8C8C
 
#define GL_SEPARATE_ATTRIBS   0x8C8D
 
#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
 
#define GL_RGBA32UI   0x8D70
 
#define GL_RGB32UI   0x8D71
 
#define GL_RGBA16UI   0x8D76
 
#define GL_RGB16UI   0x8D77
 
#define GL_RGBA8UI   0x8D7C
 
#define GL_RGB8UI   0x8D7D
 
#define GL_RGBA32I   0x8D82
 
#define GL_RGB32I   0x8D83
 
#define GL_RGBA16I   0x8D88
 
#define GL_RGB16I   0x8D89
 
#define GL_RGBA8I   0x8D8E
 
#define GL_RGB8I   0x8D8F
 
#define GL_RED_INTEGER   0x8D94
 
#define GL_GREEN_INTEGER   0x8D95
 
#define GL_BLUE_INTEGER   0x8D96
 
#define GL_RGB_INTEGER   0x8D98
 
#define GL_RGBA_INTEGER   0x8D99
 
#define GL_BGR_INTEGER   0x8D9A
 
#define GL_BGRA_INTEGER   0x8D9B
 
#define GL_SAMPLER_1D_ARRAY   0x8DC0
 
#define GL_SAMPLER_2D_ARRAY   0x8DC1
 
#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3
 
#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4
 
#define GL_SAMPLER_CUBE_SHADOW   0x8DC5
 
#define GL_UNSIGNED_INT_VEC2   0x8DC6
 
#define GL_UNSIGNED_INT_VEC3   0x8DC7
 
#define GL_UNSIGNED_INT_VEC4   0x8DC8
 
#define GL_INT_SAMPLER_1D   0x8DC9
 
#define GL_INT_SAMPLER_2D   0x8DCA
 
#define GL_INT_SAMPLER_3D   0x8DCB
 
#define GL_INT_SAMPLER_CUBE   0x8DCC
 
#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE
 
#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF
 
#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1
 
#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2
 
#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4
 
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6
 
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7
 
#define GL_QUERY_WAIT   0x8E13
 
#define GL_QUERY_NO_WAIT   0x8E14
 
#define GL_QUERY_BY_REGION_WAIT   0x8E15
 
#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16
 
#define GL_BUFFER_ACCESS_FLAGS   0x911F
 
#define GL_BUFFER_MAP_LENGTH   0x9120
 
#define GL_BUFFER_MAP_OFFSET   0x9121
 
#define GL_DEPTH_COMPONENT32F   0x8CAC
 
#define GL_DEPTH32F_STENCIL8   0x8CAD
 
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD
 
#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
 
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210
 
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211
 
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212
 
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
 
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214
 
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
 
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
 
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217
 
#define GL_FRAMEBUFFER_DEFAULT   0x8218
 
#define GL_FRAMEBUFFER_UNDEFINED   0x8219
 
#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A
 
#define GL_MAX_RENDERBUFFER_SIZE   0x84E8
 
#define GL_DEPTH_STENCIL   0x84F9
 
#define GL_UNSIGNED_INT_24_8   0x84FA
 
#define GL_DEPTH24_STENCIL8   0x88F0
 
#define GL_TEXTURE_STENCIL_SIZE   0x88F1
 
#define GL_TEXTURE_RED_TYPE   0x8C10
 
#define GL_TEXTURE_GREEN_TYPE   0x8C11
 
#define GL_TEXTURE_BLUE_TYPE   0x8C12
 
#define GL_TEXTURE_ALPHA_TYPE   0x8C13
 
#define GL_TEXTURE_DEPTH_TYPE   0x8C16
 
#define GL_UNSIGNED_NORMALIZED   0x8C17
 
#define GL_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6
 
#define GL_RENDERBUFFER_BINDING   0x8CA7
 
#define GL_READ_FRAMEBUFFER   0x8CA8
 
#define GL_DRAW_FRAMEBUFFER   0x8CA9
 
#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA
 
#define GL_RENDERBUFFER_SAMPLES   0x8CAB
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0
 
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3
 
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4
 
#define GL_FRAMEBUFFER_COMPLETE   0x8CD5
 
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
 
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7
 
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB
 
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC
 
#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD
 
#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF
 
#define GL_COLOR_ATTACHMENT0   0x8CE0
 
#define GL_COLOR_ATTACHMENT1   0x8CE1
 
#define GL_COLOR_ATTACHMENT2   0x8CE2
 
#define GL_COLOR_ATTACHMENT3   0x8CE3
 
#define GL_COLOR_ATTACHMENT4   0x8CE4
 
#define GL_COLOR_ATTACHMENT5   0x8CE5
 
#define GL_COLOR_ATTACHMENT6   0x8CE6
 
#define GL_COLOR_ATTACHMENT7   0x8CE7
 
#define GL_COLOR_ATTACHMENT8   0x8CE8
 
#define GL_COLOR_ATTACHMENT9   0x8CE9
 
#define GL_COLOR_ATTACHMENT10   0x8CEA
 
#define GL_COLOR_ATTACHMENT11   0x8CEB
 
#define GL_COLOR_ATTACHMENT12   0x8CEC
 
#define GL_COLOR_ATTACHMENT13   0x8CED
 
#define GL_COLOR_ATTACHMENT14   0x8CEE
 
#define GL_COLOR_ATTACHMENT15   0x8CEF
 
#define GL_COLOR_ATTACHMENT16   0x8CF0
 
#define GL_COLOR_ATTACHMENT17   0x8CF1
 
#define GL_COLOR_ATTACHMENT18   0x8CF2
 
#define GL_COLOR_ATTACHMENT19   0x8CF3
 
#define GL_COLOR_ATTACHMENT20   0x8CF4
 
#define GL_COLOR_ATTACHMENT21   0x8CF5
 
#define GL_COLOR_ATTACHMENT22   0x8CF6
 
#define GL_COLOR_ATTACHMENT23   0x8CF7
 
#define GL_COLOR_ATTACHMENT24   0x8CF8
 
#define GL_COLOR_ATTACHMENT25   0x8CF9
 
#define GL_COLOR_ATTACHMENT26   0x8CFA
 
#define GL_COLOR_ATTACHMENT27   0x8CFB
 
#define GL_COLOR_ATTACHMENT28   0x8CFC
 
#define GL_COLOR_ATTACHMENT29   0x8CFD
 
#define GL_COLOR_ATTACHMENT30   0x8CFE
 
#define GL_COLOR_ATTACHMENT31   0x8CFF
 
#define GL_DEPTH_ATTACHMENT   0x8D00
 
#define GL_STENCIL_ATTACHMENT   0x8D20
 
#define GL_FRAMEBUFFER   0x8D40
 
#define GL_RENDERBUFFER   0x8D41
 
#define GL_RENDERBUFFER_WIDTH   0x8D42
 
#define GL_RENDERBUFFER_HEIGHT   0x8D43
 
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
 
#define GL_STENCIL_INDEX1   0x8D46
 
#define GL_STENCIL_INDEX4   0x8D47
 
#define GL_STENCIL_INDEX8   0x8D48
 
#define GL_STENCIL_INDEX16   0x8D49
 
#define GL_RENDERBUFFER_RED_SIZE   0x8D50
 
#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51
 
#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52
 
#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53
 
#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54
 
#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55
 
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56
 
#define GL_MAX_SAMPLES   0x8D57
 
#define GL_FRAMEBUFFER_SRGB   0x8DB9
 
#define GL_HALF_FLOAT   0x140B
 
#define GL_MAP_READ_BIT   0x0001
 
#define GL_MAP_WRITE_BIT   0x0002
 
#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004
 
#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008
 
#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010
 
#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020
 
#define GL_COMPRESSED_RED_RGTC1   0x8DBB
 
#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC
 
#define GL_COMPRESSED_RG_RGTC2   0x8DBD
 
#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE
 
#define GL_RG   0x8227
 
#define GL_RG_INTEGER   0x8228
 
#define GL_R8   0x8229
 
#define GL_R16   0x822A
 
#define GL_RG8   0x822B
 
#define GL_RG16   0x822C
 
#define GL_R16F   0x822D
 
#define GL_R32F   0x822E
 
#define GL_RG16F   0x822F
 
#define GL_RG32F   0x8230
 
#define GL_R8I   0x8231
 
#define GL_R8UI   0x8232
 
#define GL_R16I   0x8233
 
#define GL_R16UI   0x8234
 
#define GL_R32I   0x8235
 
#define GL_R32UI   0x8236
 
#define GL_RG8I   0x8237
 
#define GL_RG8UI   0x8238
 
#define GL_RG16I   0x8239
 
#define GL_RG16UI   0x823A
 
#define GL_RG32I   0x823B
 
#define GL_RG32UI   0x823C
 
#define GL_VERTEX_ARRAY_BINDING   0x85B5
 
#define GL_SAMPLER_2D_RECT   0x8B63
 
#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64
 
#define GL_SAMPLER_BUFFER   0x8DC2
 
#define GL_INT_SAMPLER_2D_RECT   0x8DCD
 
#define GL_INT_SAMPLER_BUFFER   0x8DD0
 
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
 
#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8
 
#define GL_TEXTURE_BUFFER   0x8C2A
 
#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B
 
#define GL_TEXTURE_BINDING_BUFFER   0x8C2C
 
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
 
#define GL_TEXTURE_RECTANGLE   0x84F5
 
#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6
 
#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7
 
#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
 
#define GL_R8_SNORM   0x8F94
 
#define GL_RG8_SNORM   0x8F95
 
#define GL_RGB8_SNORM   0x8F96
 
#define GL_RGBA8_SNORM   0x8F97
 
#define GL_R16_SNORM   0x8F98
 
#define GL_RG16_SNORM   0x8F99
 
#define GL_RGB16_SNORM   0x8F9A
 
#define GL_RGBA16_SNORM   0x8F9B
 
#define GL_SIGNED_NORMALIZED   0x8F9C
 
#define GL_PRIMITIVE_RESTART   0x8F9D
 
#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E
 
#define GL_COPY_READ_BUFFER   0x8F36
 
#define GL_COPY_WRITE_BUFFER   0x8F37
 
#define GL_UNIFORM_BUFFER   0x8A11
 
#define GL_UNIFORM_BUFFER_BINDING   0x8A28
 
#define GL_UNIFORM_BUFFER_START   0x8A29
 
#define GL_UNIFORM_BUFFER_SIZE   0x8A2A
 
#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B
 
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C
 
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D
 
#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E
 
#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F
 
#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30
 
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31
 
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32
 
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33
 
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34
 
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35
 
#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36
 
#define GL_UNIFORM_TYPE   0x8A37
 
#define GL_UNIFORM_SIZE   0x8A38
 
#define GL_UNIFORM_NAME_LENGTH   0x8A39
 
#define GL_UNIFORM_BLOCK_INDEX   0x8A3A
 
#define GL_UNIFORM_OFFSET   0x8A3B
 
#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C
 
#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D
 
#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E
 
#define GL_UNIFORM_BLOCK_BINDING   0x8A3F
 
#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40
 
#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42
 
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
 
#define GL_INVALID_INDEX   0xFFFFFFFF
 
#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001
 
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
 
#define GL_LINES_ADJACENCY   0x000A
 
#define GL_LINE_STRIP_ADJACENCY   0x000B
 
#define GL_TRIANGLES_ADJACENCY   0x000C
 
#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D
 
#define GL_PROGRAM_POINT_SIZE   0x8642
 
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29
 
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7
 
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8
 
#define GL_GEOMETRY_SHADER   0x8DD9
 
#define GL_GEOMETRY_VERTICES_OUT   0x8916
 
#define GL_GEOMETRY_INPUT_TYPE   0x8917
 
#define GL_GEOMETRY_OUTPUT_TYPE   0x8918
 
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF
 
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
 
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1
 
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
 
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123
 
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124
 
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125
 
#define GL_CONTEXT_PROFILE_MASK   0x9126
 
#define GL_DEPTH_CLAMP   0x864F
 
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C
 
#define GL_FIRST_VERTEX_CONVENTION   0x8E4D
 
#define GL_LAST_VERTEX_CONVENTION   0x8E4E
 
#define GL_PROVOKING_VERTEX   0x8E4F
 
#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F
 
#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111
 
#define GL_OBJECT_TYPE   0x9112
 
#define GL_SYNC_CONDITION   0x9113
 
#define GL_SYNC_STATUS   0x9114
 
#define GL_SYNC_FLAGS   0x9115
 
#define GL_SYNC_FENCE   0x9116
 
#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117
 
#define GL_UNSIGNALED   0x9118
 
#define GL_SIGNALED   0x9119
 
#define GL_ALREADY_SIGNALED   0x911A
 
#define GL_TIMEOUT_EXPIRED   0x911B
 
#define GL_CONDITION_SATISFIED   0x911C
 
#define GL_WAIT_FAILED   0x911D
 
#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFF
 
#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001
 
#define GL_SAMPLE_POSITION   0x8E50
 
#define GL_SAMPLE_MASK   0x8E51
 
#define GL_SAMPLE_MASK_VALUE   0x8E52
 
#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59
 
#define GL_TEXTURE_2D_MULTISAMPLE   0x9100
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
 
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
 
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104
 
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105
 
#define GL_TEXTURE_SAMPLES   0x9106
 
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107
 
#define GL_SAMPLER_2D_MULTISAMPLE   0x9108
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A
 
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
 
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C
 
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D
 
#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E
 
#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F
 
#define GL_MAX_INTEGER_SAMPLES   0x9110
 
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE
 
#define GL_SRC1_COLOR   0x88F9
 
#define GL_ONE_MINUS_SRC1_COLOR   0x88FA
 
#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB
 
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
 
#define GL_ANY_SAMPLES_PASSED   0x8C2F
 
#define GL_SAMPLER_BINDING   0x8919
 
#define GL_RGB10_A2UI   0x906F
 
#define GL_TEXTURE_SWIZZLE_R   0x8E42
 
#define GL_TEXTURE_SWIZZLE_G   0x8E43
 
#define GL_TEXTURE_SWIZZLE_B   0x8E44
 
#define GL_TEXTURE_SWIZZLE_A   0x8E45
 
#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46
 
#define GL_TIME_ELAPSED   0x88BF
 
#define GL_TIMESTAMP   0x8E28
 
#define GL_INT_2_10_10_10_REV   0x8D9F
 
#define GL_SAMPLE_SHADING   0x8C36
 
#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37
 
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E
 
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F
 
#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009
 
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A
 
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
 
#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C
 
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D
 
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E
 
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F
 
#define GL_DRAW_INDIRECT_BUFFER   0x8F3F
 
#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
 
#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F
 
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A
 
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B
 
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C
 
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D
 
#define GL_MAX_VERTEX_STREAMS   0x8E71
 
#define GL_DOUBLE_VEC2   0x8FFC
 
#define GL_DOUBLE_VEC3   0x8FFD
 
#define GL_DOUBLE_VEC4   0x8FFE
 
#define GL_DOUBLE_MAT2   0x8F46
 
#define GL_DOUBLE_MAT3   0x8F47
 
#define GL_DOUBLE_MAT4   0x8F48
 
#define GL_DOUBLE_MAT2x3   0x8F49
 
#define GL_DOUBLE_MAT2x4   0x8F4A
 
#define GL_DOUBLE_MAT3x2   0x8F4B
 
#define GL_DOUBLE_MAT3x4   0x8F4C
 
#define GL_DOUBLE_MAT4x2   0x8F4D
 
#define GL_DOUBLE_MAT4x3   0x8F4E
 
#define GL_ACTIVE_SUBROUTINES   0x8DE5
 
#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47
 
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
 
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49
 
#define GL_MAX_SUBROUTINES   0x8DE7
 
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8
 
#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A
 
#define GL_COMPATIBLE_SUBROUTINES   0x8E4B
 
#define GL_PATCHES   0x000E
 
#define GL_PATCH_VERTICES   0x8E72
 
#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73
 
#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74
 
#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
 
#define GL_TESS_GEN_MODE   0x8E76
 
#define GL_TESS_GEN_SPACING   0x8E77
 
#define GL_TESS_GEN_VERTEX_ORDER   0x8E78
 
#define GL_TESS_GEN_POINT_MODE   0x8E79
 
#define GL_ISOLINES   0x8E7A
 
#define GL_QUADS   0x0007
 
#define GL_FRACTIONAL_ODD   0x8E7B
 
#define GL_FRACTIONAL_EVEN   0x8E7C
 
#define GL_MAX_PATCH_VERTICES   0x8E7D
 
#define GL_MAX_TESS_GEN_LEVEL   0x8E7E
 
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80
 
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81
 
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82
 
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83
 
#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84
 
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85
 
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86
 
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89
 
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A
 
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
 
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D
 
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E
 
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0
 
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1
 
#define GL_TESS_EVALUATION_SHADER   0x8E87
 
#define GL_TESS_CONTROL_SHADER   0x8E88
 
#define GL_TRANSFORM_FEEDBACK   0x8E22
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23
 
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24
 
#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25
 
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70
 
#define GL_FIXED   0x140C
 
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
 
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B
 
#define GL_LOW_FLOAT   0x8DF0
 
#define GL_MEDIUM_FLOAT   0x8DF1
 
#define GL_HIGH_FLOAT   0x8DF2
 
#define GL_LOW_INT   0x8DF3
 
#define GL_MEDIUM_INT   0x8DF4
 
#define GL_HIGH_INT   0x8DF5
 
#define GL_SHADER_COMPILER   0x8DFA
 
#define GL_SHADER_BINARY_FORMATS   0x8DF8
 
#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9
 
#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB
 
#define GL_MAX_VARYING_VECTORS   0x8DFC
 
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
 
#define GL_RGB565   0x8D62
 
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257
 
#define GL_PROGRAM_BINARY_LENGTH   0x8741
 
#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE
 
#define GL_PROGRAM_BINARY_FORMATS   0x87FF
 
#define GL_VERTEX_SHADER_BIT   0x00000001
 
#define GL_FRAGMENT_SHADER_BIT   0x00000002
 
#define GL_GEOMETRY_SHADER_BIT   0x00000004
 
#define GL_TESS_CONTROL_SHADER_BIT   0x00000008
 
#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010
 
#define GL_ALL_SHADER_BITS   0xFFFFFFFF
 
#define GL_PROGRAM_SEPARABLE   0x8258
 
#define GL_ACTIVE_PROGRAM   0x8259
 
#define GL_PROGRAM_PIPELINE_BINDING   0x825A
 
#define GL_MAX_VIEWPORTS   0x825B
 
#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C
 
#define GL_VIEWPORT_BOUNDS_RANGE   0x825D
 
#define GL_LAYER_PROVOKING_VERTEX   0x825E
 
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F
 
#define GL_UNDEFINED_VERTEX   0x8260
 
#define GL_VERSION_ES_CL_1_0   1
 
#define GL_VERSION_ES_CM_1_1   1
 
#define GL_VERSION_ES_CL_1_1   1
 
#define GL_CLIP_PLANE0   0x3000
 
#define GL_CLIP_PLANE1   0x3001
 
#define GL_CLIP_PLANE2   0x3002
 
#define GL_CLIP_PLANE3   0x3003
 
#define GL_CLIP_PLANE4   0x3004
 
#define GL_CLIP_PLANE5   0x3005
 
#define GL_FOG   0x0B60
 
#define GL_LIGHTING   0x0B50
 
#define GL_ALPHA_TEST   0x0BC0
 
#define GL_POINT_SMOOTH   0x0B10
 
#define GL_COLOR_MATERIAL   0x0B57
 
#define GL_NORMALIZE   0x0BA1
 
#define GL_RESCALE_NORMAL   0x803A
 
#define GL_VERTEX_ARRAY   0x8074
 
#define GL_NORMAL_ARRAY   0x8075
 
#define GL_COLOR_ARRAY   0x8076
 
#define GL_TEXTURE_COORD_ARRAY   0x8078
 
#define GL_STACK_OVERFLOW   0x0503
 
#define GL_STACK_UNDERFLOW   0x0504
 
#define GL_EXP   0x0800
 
#define GL_EXP2   0x0801
 
#define GL_FOG_DENSITY   0x0B62
 
#define GL_FOG_START   0x0B63
 
#define GL_FOG_END   0x0B64
 
#define GL_FOG_MODE   0x0B65
 
#define GL_FOG_COLOR   0x0B66
 
#define GL_CURRENT_COLOR   0x0B00
 
#define GL_CURRENT_NORMAL   0x0B02
 
#define GL_CURRENT_TEXTURE_COORDS   0x0B03
 
#define GL_POINT_SIZE_MIN   0x8126
 
#define GL_POINT_SIZE_MAX   0x8127
 
#define GL_POINT_DISTANCE_ATTENUATION   0x8129
 
#define GL_ALIASED_POINT_SIZE_RANGE   0x846D
 
#define GL_SHADE_MODEL   0x0B54
 
#define GL_MATRIX_MODE   0x0BA0
 
#define GL_MODELVIEW_STACK_DEPTH   0x0BA3
 
#define GL_PROJECTION_STACK_DEPTH   0x0BA4
 
#define GL_TEXTURE_STACK_DEPTH   0x0BA5
 
#define GL_MODELVIEW_MATRIX   0x0BA6
 
#define GL_PROJECTION_MATRIX   0x0BA7
 
#define GL_TEXTURE_MATRIX   0x0BA8
 
#define GL_ALPHA_TEST_FUNC   0x0BC1
 
#define GL_ALPHA_TEST_REF   0x0BC2
 
#define GL_MAX_LIGHTS   0x0D31
 
#define GL_MAX_CLIP_PLANES   0x0D32
 
#define GL_MAX_MODELVIEW_STACK_DEPTH   0x0D36
 
#define GL_MAX_PROJECTION_STACK_DEPTH   0x0D38
 
#define GL_MAX_TEXTURE_STACK_DEPTH   0x0D39
 
#define GL_MAX_TEXTURE_UNITS   0x84E2
 
#define GL_RED_BITS   0x0D52
 
#define GL_GREEN_BITS   0x0D53
 
#define GL_BLUE_BITS   0x0D54
 
#define GL_ALPHA_BITS   0x0D55
 
#define GL_DEPTH_BITS   0x0D56
 
#define GL_STENCIL_BITS   0x0D57
 
#define GL_VERTEX_ARRAY_SIZE   0x807A
 
#define GL_VERTEX_ARRAY_TYPE   0x807B
 
#define GL_VERTEX_ARRAY_STRIDE   0x807C
 
#define GL_NORMAL_ARRAY_TYPE   0x807E
 
#define GL_NORMAL_ARRAY_STRIDE   0x807F
 
#define GL_COLOR_ARRAY_SIZE   0x8081
 
#define GL_COLOR_ARRAY_TYPE   0x8082
 
#define GL_COLOR_ARRAY_STRIDE   0x8083
 
#define GL_TEXTURE_COORD_ARRAY_SIZE   0x8088
 
#define GL_TEXTURE_COORD_ARRAY_TYPE   0x8089
 
#define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A
 
#define GL_VERTEX_ARRAY_POINTER   0x808E
 
#define GL_NORMAL_ARRAY_POINTER   0x808F
 
#define GL_COLOR_ARRAY_POINTER   0x8090
 
#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092
 
#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50
 
#define GL_POINT_SMOOTH_HINT   0x0C51
 
#define GL_FOG_HINT   0x0C54
 
#define GL_GENERATE_MIPMAP_HINT   0x8192
 
#define GL_LIGHT_MODEL_AMBIENT   0x0B53
 
#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52
 
#define GL_AMBIENT   0x1200
 
#define GL_DIFFUSE   0x1201
 
#define GL_SPECULAR   0x1202
 
#define GL_POSITION   0x1203
 
#define GL_SPOT_DIRECTION   0x1204
 
#define GL_SPOT_EXPONENT   0x1205
 
#define GL_SPOT_CUTOFF   0x1206
 
#define GL_CONSTANT_ATTENUATION   0x1207
 
#define GL_LINEAR_ATTENUATION   0x1208
 
#define GL_QUADRATIC_ATTENUATION   0x1209
 
#define GL_EMISSION   0x1600
 
#define GL_SHININESS   0x1601
 
#define GL_AMBIENT_AND_DIFFUSE   0x1602
 
#define GL_MODELVIEW   0x1700
 
#define GL_PROJECTION   0x1701
 
#define GL_LUMINANCE   0x1909
 
#define GL_LUMINANCE_ALPHA   0x190A
 
#define GL_FLAT   0x1D00
 
#define GL_SMOOTH   0x1D01
 
#define GL_MODULATE   0x2100
 
#define GL_DECAL   0x2101
 
#define GL_ADD   0x0104
 
#define GL_TEXTURE_ENV_MODE   0x2200
 
#define GL_TEXTURE_ENV_COLOR   0x2201
 
#define GL_TEXTURE_ENV   0x2300
 
#define GL_GENERATE_MIPMAP   0x8191
 
#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1
 
#define GL_LIGHT0   0x4000
 
#define GL_LIGHT1   0x4001
 
#define GL_LIGHT2   0x4002
 
#define GL_LIGHT3   0x4003
 
#define GL_LIGHT4   0x4004
 
#define GL_LIGHT5   0x4005
 
#define GL_LIGHT6   0x4006
 
#define GL_LIGHT7   0x4007
 
#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896
 
#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897
 
#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898
 
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A
 
#define GL_SUBTRACT   0x84E7
 
#define GL_COMBINE   0x8570
 
#define GL_COMBINE_RGB   0x8571
 
#define GL_COMBINE_ALPHA   0x8572
 
#define GL_RGB_SCALE   0x8573
 
#define GL_ADD_SIGNED   0x8574
 
#define GL_INTERPOLATE   0x8575
 
#define GL_CONSTANT   0x8576
 
#define GL_PRIMARY_COLOR   0x8577
 
#define GL_PREVIOUS   0x8578
 
#define GL_OPERAND0_RGB   0x8590
 
#define GL_OPERAND1_RGB   0x8591
 
#define GL_OPERAND2_RGB   0x8592
 
#define GL_OPERAND0_ALPHA   0x8598
 
#define GL_OPERAND1_ALPHA   0x8599
 
#define GL_OPERAND2_ALPHA   0x859A
 
#define GL_ALPHA_SCALE   0x0D1C
 
#define GL_SRC0_RGB   0x8580
 
#define GL_SRC1_RGB   0x8581
 
#define GL_SRC2_RGB   0x8582
 
#define GL_SRC0_ALPHA   0x8588
 
#define GL_SRC2_ALPHA   0x858A
 
#define GL_DOT3_RGB   0x86AE
 
#define GL_DOT3_RGBA   0x86AF
 
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS   0x8CD9
 
#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69
 
#define GL_COPY_READ_BUFFER_BINDING   0x8F36
 
#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37
 
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A
 
#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23
 
#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24
 
#define GL_COMPRESSED_R11_EAC   0x9270
 
#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271
 
#define GL_COMPRESSED_RG11_EAC   0x9272
 
#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273
 
#define GL_COMPRESSED_RGB8_ETC2   0x9274
 
#define GL_COMPRESSED_SRGB8_ETC2   0x9275
 
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276
 
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277
 
#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279
 
#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F
 
#define GL_MAX_ELEMENT_INDEX   0x8D6B
 
#define GL_NUM_SAMPLE_COUNTS   0x9380
 
#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF
 
#define GL_COMPUTE_SHADER   0x91B9
 
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB
 
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC
 
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD
 
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262
 
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264
 
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265
 
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266
 
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS   0x90EB
 
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
 
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF
 
#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267
 
#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE
 
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF
 
#define GL_COMPUTE_SHADER_BIT   0x00000020
 
#define GL_MAX_UNIFORM_LOCATIONS   0x826E
 
#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310
 
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311
 
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313
 
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314
 
#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315
 
#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316
 
#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318
 
#define GL_UNIFORM   0x92E1
 
#define GL_UNIFORM_BLOCK   0x92E2
 
#define GL_PROGRAM_INPUT   0x92E3
 
#define GL_PROGRAM_OUTPUT   0x92E4
 
#define GL_BUFFER_VARIABLE   0x92E5
 
#define GL_SHADER_STORAGE_BLOCK   0x92E6
 
#define GL_ATOMIC_COUNTER_BUFFER   0x92C0
 
#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4
 
#define GL_ACTIVE_RESOURCES   0x92F5
 
#define GL_MAX_NAME_LENGTH   0x92F6
 
#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7
 
#define GL_NAME_LENGTH   0x92F9
 
#define GL_TYPE   0x92FA
 
#define GL_ARRAY_SIZE   0x92FB
 
#define GL_OFFSET   0x92FC
 
#define GL_BLOCK_INDEX   0x92FD
 
#define GL_ARRAY_STRIDE   0x92FE
 
#define GL_MATRIX_STRIDE   0x92FF
 
#define GL_IS_ROW_MAJOR   0x9300
 
#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301
 
#define GL_BUFFER_BINDING   0x9302
 
#define GL_BUFFER_DATA_SIZE   0x9303
 
#define GL_NUM_ACTIVE_VARIABLES   0x9304
 
#define GL_ACTIVE_VARIABLES   0x9305
 
#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306
 
#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A
 
#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
 
#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C
 
#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D
 
#define GL_LOCATION   0x930E
 
#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1
 
#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2
 
#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3
 
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0
 
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1
 
#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2
 
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
 
#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8
 
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC
 
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9
 
#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB
 
#define GL_MAX_IMAGE_UNITS   0x8F38
 
#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA
 
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE
 
#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF
 
#define GL_IMAGE_BINDING_NAME   0x8F3A
 
#define GL_IMAGE_BINDING_LEVEL   0x8F3B
 
#define GL_IMAGE_BINDING_LAYERED   0x8F3C
 
#define GL_IMAGE_BINDING_LAYER   0x8F3D
 
#define GL_IMAGE_BINDING_ACCESS   0x8F3E
 
#define GL_IMAGE_BINDING_FORMAT   0x906E
 
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001
 
#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002
 
#define GL_UNIFORM_BARRIER_BIT   0x00000004
 
#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008
 
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020
 
#define GL_COMMAND_BARRIER_BIT   0x00000040
 
#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080
 
#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100
 
#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200
 
#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400
 
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800
 
#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000
 
#define GL_ALL_BARRIER_BITS   0xFFFFFFFF
 
#define GL_IMAGE_2D   0x904D
 
#define GL_IMAGE_3D   0x904E
 
#define GL_IMAGE_CUBE   0x9050
 
#define GL_IMAGE_2D_ARRAY   0x9053
 
#define GL_INT_IMAGE_2D   0x9058
 
#define GL_INT_IMAGE_3D   0x9059
 
#define GL_INT_IMAGE_CUBE   0x905B
 
#define GL_INT_IMAGE_2D_ARRAY   0x905E
 
#define GL_UNSIGNED_INT_IMAGE_2D   0x9063
 
#define GL_UNSIGNED_INT_IMAGE_3D   0x9064
 
#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066
 
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8
 
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9
 
#define GL_SHADER_STORAGE_BUFFER   0x90D2
 
#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3
 
#define GL_SHADER_STORAGE_BUFFER_START   0x90D4
 
#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5
 
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6
 
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA
 
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
 
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC
 
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD
 
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE
 
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF
 
#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000
 
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39
 
#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA
 
#define GL_VERTEX_ATTRIB_BINDING   0x82D4
 
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5
 
#define GL_VERTEX_BINDING_DIVISOR   0x82D6
 
#define GL_VERTEX_BINDING_OFFSET   0x82D7
 
#define GL_VERTEX_BINDING_STRIDE   0x82D8
 
#define GL_VERTEX_BINDING_BUFFER   0x8F4F
 
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9
 
#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA
 
#define GL_MAX_VERTEX_ATTRIB_STRIDE   0x82E5
 
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE   0x9381
 
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY   0x9382
 
#define GL_MULTIPLY   0x9294
 
#define GL_SCREEN   0x9295
 
#define GL_OVERLAY   0x9296
 
#define GL_DARKEN   0x9297
 
#define GL_LIGHTEN   0x9298
 
#define GL_COLORDODGE   0x9299
 
#define GL_COLORBURN   0x929A
 
#define GL_HARDLIGHT   0x929B
 
#define GL_SOFTLIGHT   0x929C
 
#define GL_DIFFERENCE   0x929E
 
#define GL_EXCLUSION   0x92A0
 
#define GL_HSL_HUE   0x92AD
 
#define GL_HSL_SATURATION   0x92AE
 
#define GL_HSL_COLOR   0x92AF
 
#define GL_HSL_LUMINOSITY   0x92B0
 
#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242
 
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243
 
#define GL_DEBUG_CALLBACK_FUNCTION   0x8244
 
#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245
 
#define GL_DEBUG_SOURCE_API   0x8246
 
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247
 
#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
 
#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249
 
#define GL_DEBUG_SOURCE_APPLICATION   0x824A
 
#define GL_DEBUG_SOURCE_OTHER   0x824B
 
#define GL_DEBUG_TYPE_ERROR   0x824C
 
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D
 
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E
 
#define GL_DEBUG_TYPE_PORTABILITY   0x824F
 
#define GL_DEBUG_TYPE_PERFORMANCE   0x8250
 
#define GL_DEBUG_TYPE_OTHER   0x8251
 
#define GL_DEBUG_TYPE_MARKER   0x8268
 
#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269
 
#define GL_DEBUG_TYPE_POP_GROUP   0x826A
 
#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B
 
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C
 
#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D
 
#define GL_BUFFER   0x82E0
 
#define GL_SHADER   0x82E1
 
#define GL_PROGRAM   0x82E2
 
#define GL_QUERY   0x82E3
 
#define GL_PROGRAM_PIPELINE   0x82E4
 
#define GL_SAMPLER   0x82E6
 
#define GL_MAX_LABEL_LENGTH   0x82E8
 
#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143
 
#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144
 
#define GL_DEBUG_LOGGED_MESSAGES   0x9145
 
#define GL_DEBUG_SEVERITY_HIGH   0x9146
 
#define GL_DEBUG_SEVERITY_MEDIUM   0x9147
 
#define GL_DEBUG_SEVERITY_LOW   0x9148
 
#define GL_DEBUG_OUTPUT   0x92E0
 
#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF
 
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
 
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD
 
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7
 
#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312
 
#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317
 
#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309
 
#define GL_PRIMITIVE_BOUNDING_BOX   0x92BE
 
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004
 
#define GL_LOSE_CONTEXT_ON_RESET   0x8252
 
#define GL_GUILTY_CONTEXT_RESET   0x8253
 
#define GL_INNOCENT_CONTEXT_RESET   0x8254
 
#define GL_UNKNOWN_CONTEXT_RESET   0x8255
 
#define GL_RESET_NOTIFICATION_STRATEGY   0x8256
 
#define GL_NO_RESET_NOTIFICATION   0x8261
 
#define GL_CONTEXT_LOST   0x0507
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE
 
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3
 
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4
 
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB
 
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC
 
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8
 
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9
 
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED   0x8221
 
#define GL_IS_PER_PATCH   0x92E7
 
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307
 
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308
 
#define GL_TEXTURE_BUFFER_BINDING   0x8C2A
 
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F
 
#define GL_IMAGE_BUFFER   0x9051
 
#define GL_INT_IMAGE_BUFFER   0x905C
 
#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067
 
#define GL_TEXTURE_BUFFER_OFFSET   0x919D
 
#define GL_TEXTURE_BUFFER_SIZE   0x919E
 
#define GL_COMPRESSED_RGBA_ASTC_4x4   0x93B0
 
#define GL_COMPRESSED_RGBA_ASTC_5x4   0x93B1
 
#define GL_COMPRESSED_RGBA_ASTC_5x5   0x93B2
 
#define GL_COMPRESSED_RGBA_ASTC_6x5   0x93B3
 
#define GL_COMPRESSED_RGBA_ASTC_6x6   0x93B4
 
#define GL_COMPRESSED_RGBA_ASTC_8x5   0x93B5
 
#define GL_COMPRESSED_RGBA_ASTC_8x6   0x93B6
 
#define GL_COMPRESSED_RGBA_ASTC_8x8   0x93B7
 
#define GL_COMPRESSED_RGBA_ASTC_10x5   0x93B8
 
#define GL_COMPRESSED_RGBA_ASTC_10x6   0x93B9
 
#define GL_COMPRESSED_RGBA_ASTC_10x8   0x93BA
 
#define GL_COMPRESSED_RGBA_ASTC_10x10   0x93BB
 
#define GL_COMPRESSED_RGBA_ASTC_12x10   0x93BC
 
#define GL_COMPRESSED_RGBA_ASTC_12x12   0x93BD
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4   0x93D0
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4   0x93D1
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5   0x93D2
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5   0x93D3
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6   0x93D4
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5   0x93D5
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6   0x93D6
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8   0x93D7
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5   0x93D8
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6   0x93D9
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8   0x93DA
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10   0x93DB
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10   0x93DC
 
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12   0x93DD
 
#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054
 
#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F
 
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
 
#define GL_CONTEXT_ROBUST_ACCESS   0x90F3
 
#define GL_VERSION_1_0   1
 
#define glCullFace   glad_glCullFace
 
#define glFrontFace   glad_glFrontFace
 
#define glHint   glad_glHint
 
#define glLineWidth   glad_glLineWidth
 
#define glPointSize   glad_glPointSize
 
#define glPolygonMode   glad_glPolygonMode
 
#define glScissor   glad_glScissor
 
#define glTexParameterf   glad_glTexParameterf
 
#define glTexParameterfv   glad_glTexParameterfv
 
#define glTexParameteri   glad_glTexParameteri
 
#define glTexParameteriv   glad_glTexParameteriv
 
#define glTexImage1D   glad_glTexImage1D
 
#define glTexImage2D   glad_glTexImage2D
 
#define glDrawBuffer   glad_glDrawBuffer
 
#define glClear   glad_glClear
 
#define glClearColor   glad_glClearColor
 
#define glClearStencil   glad_glClearStencil
 
#define glClearDepth   glad_glClearDepth
 
#define glStencilMask   glad_glStencilMask
 
#define glColorMask   glad_glColorMask
 
#define glDepthMask   glad_glDepthMask
 
#define glDisable   glad_glDisable
 
#define glEnable   glad_glEnable
 
#define glFinish   glad_glFinish
 
#define glFlush   glad_glFlush
 
#define glBlendFunc   glad_glBlendFunc
 
#define glLogicOp   glad_glLogicOp
 
#define glStencilFunc   glad_glStencilFunc
 
#define glStencilOp   glad_glStencilOp
 
#define glDepthFunc   glad_glDepthFunc
 
#define glPixelStoref   glad_glPixelStoref
 
#define glPixelStorei   glad_glPixelStorei
 
#define glReadBuffer   glad_glReadBuffer
 
#define glReadPixels   glad_glReadPixels
 
#define glGetBooleanv   glad_glGetBooleanv
 
#define glGetDoublev   glad_glGetDoublev
 
#define glGetError   glad_glGetError
 
#define glGetFloatv   glad_glGetFloatv
 
#define glGetIntegerv   glad_glGetIntegerv
 
#define glGetString   glad_glGetString
 
#define glGetTexImage   glad_glGetTexImage
 
#define glGetTexParameterfv   glad_glGetTexParameterfv
 
#define glGetTexParameteriv   glad_glGetTexParameteriv
 
#define glGetTexLevelParameterfv   glad_glGetTexLevelParameterfv
 
#define glGetTexLevelParameteriv   glad_glGetTexLevelParameteriv
 
#define glIsEnabled   glad_glIsEnabled
 
#define glDepthRange   glad_glDepthRange
 
#define glViewport   glad_glViewport
 
#define GL_VERSION_1_1   1
 
#define glDrawArrays   glad_glDrawArrays
 
#define glDrawElements   glad_glDrawElements
 
#define glPolygonOffset   glad_glPolygonOffset
 
#define glCopyTexImage1D   glad_glCopyTexImage1D
 
#define glCopyTexImage2D   glad_glCopyTexImage2D
 
#define glCopyTexSubImage1D   glad_glCopyTexSubImage1D
 
#define glCopyTexSubImage2D   glad_glCopyTexSubImage2D
 
#define glTexSubImage1D   glad_glTexSubImage1D
 
#define glTexSubImage2D   glad_glTexSubImage2D
 
#define glBindTexture   glad_glBindTexture
 
#define glDeleteTextures   glad_glDeleteTextures
 
#define glGenTextures   glad_glGenTextures
 
#define glIsTexture   glad_glIsTexture
 
#define GL_VERSION_1_2   1
 
#define glDrawRangeElements   glad_glDrawRangeElements
 
#define glTexImage3D   glad_glTexImage3D
 
#define glTexSubImage3D   glad_glTexSubImage3D
 
#define glCopyTexSubImage3D   glad_glCopyTexSubImage3D
 
#define GL_VERSION_1_3   1
 
#define glActiveTexture   glad_glActiveTexture
 
#define glSampleCoverage   glad_glSampleCoverage
 
#define glCompressedTexImage3D   glad_glCompressedTexImage3D
 
#define glCompressedTexImage2D   glad_glCompressedTexImage2D
 
#define glCompressedTexImage1D   glad_glCompressedTexImage1D
 
#define glCompressedTexSubImage3D   glad_glCompressedTexSubImage3D
 
#define glCompressedTexSubImage2D   glad_glCompressedTexSubImage2D
 
#define glCompressedTexSubImage1D   glad_glCompressedTexSubImage1D
 
#define glGetCompressedTexImage   glad_glGetCompressedTexImage
 
#define GL_VERSION_1_4   1
 
#define glBlendFuncSeparate   glad_glBlendFuncSeparate
 
#define glMultiDrawArrays   glad_glMultiDrawArrays
 
#define glMultiDrawElements   glad_glMultiDrawElements
 
#define glPointParameterf   glad_glPointParameterf
 
#define glPointParameterfv   glad_glPointParameterfv
 
#define glPointParameteri   glad_glPointParameteri
 
#define glPointParameteriv   glad_glPointParameteriv
 
#define glBlendColor   glad_glBlendColor
 
#define glBlendEquation   glad_glBlendEquation
 
#define GL_VERSION_1_5   1
 
#define glGenQueries   glad_glGenQueries
 
#define glDeleteQueries   glad_glDeleteQueries
 
#define glIsQuery   glad_glIsQuery
 
#define glBeginQuery   glad_glBeginQuery
 
#define glEndQuery   glad_glEndQuery
 
#define glGetQueryiv   glad_glGetQueryiv
 
#define glGetQueryObjectiv   glad_glGetQueryObjectiv
 
#define glGetQueryObjectuiv   glad_glGetQueryObjectuiv
 
#define glBindBuffer   glad_glBindBuffer
 
#define glDeleteBuffers   glad_glDeleteBuffers
 
#define glGenBuffers   glad_glGenBuffers
 
#define glIsBuffer   glad_glIsBuffer
 
#define glBufferData   glad_glBufferData
 
#define glBufferSubData   glad_glBufferSubData
 
#define glGetBufferSubData   glad_glGetBufferSubData
 
#define glMapBuffer   glad_glMapBuffer
 
#define glUnmapBuffer   glad_glUnmapBuffer
 
#define glGetBufferParameteriv   glad_glGetBufferParameteriv
 
#define glGetBufferPointerv   glad_glGetBufferPointerv
 
#define GL_VERSION_2_0   1
 
#define glBlendEquationSeparate   glad_glBlendEquationSeparate
 
#define glDrawBuffers   glad_glDrawBuffers
 
#define glStencilOpSeparate   glad_glStencilOpSeparate
 
#define glStencilFuncSeparate   glad_glStencilFuncSeparate
 
#define glStencilMaskSeparate   glad_glStencilMaskSeparate
 
#define glAttachShader   glad_glAttachShader
 
#define glBindAttribLocation   glad_glBindAttribLocation
 
#define glCompileShader   glad_glCompileShader
 
#define glCreateProgram   glad_glCreateProgram
 
#define glCreateShader   glad_glCreateShader
 
#define glDeleteProgram   glad_glDeleteProgram
 
#define glDeleteShader   glad_glDeleteShader
 
#define glDetachShader   glad_glDetachShader
 
#define glDisableVertexAttribArray   glad_glDisableVertexAttribArray
 
#define glEnableVertexAttribArray   glad_glEnableVertexAttribArray
 
#define glGetActiveAttrib   glad_glGetActiveAttrib
 
#define glGetActiveUniform   glad_glGetActiveUniform
 
#define glGetAttachedShaders   glad_glGetAttachedShaders
 
#define glGetAttribLocation   glad_glGetAttribLocation
 
#define glGetProgramiv   glad_glGetProgramiv
 
#define glGetProgramInfoLog   glad_glGetProgramInfoLog
 
#define glGetShaderiv   glad_glGetShaderiv
 
#define glGetShaderInfoLog   glad_glGetShaderInfoLog
 
#define glGetShaderSource   glad_glGetShaderSource
 
#define glGetUniformLocation   glad_glGetUniformLocation
 
#define glGetUniformfv   glad_glGetUniformfv
 
#define glGetUniformiv   glad_glGetUniformiv
 
#define glGetVertexAttribdv   glad_glGetVertexAttribdv
 
#define glGetVertexAttribfv   glad_glGetVertexAttribfv
 
#define glGetVertexAttribiv   glad_glGetVertexAttribiv
 
#define glGetVertexAttribPointerv   glad_glGetVertexAttribPointerv
 
#define glIsProgram   glad_glIsProgram
 
#define glIsShader   glad_glIsShader
 
#define glLinkProgram   glad_glLinkProgram
 
#define glShaderSource   glad_glShaderSource
 
#define glUseProgram   glad_glUseProgram
 
#define glUniform1f   glad_glUniform1f
 
#define glUniform2f   glad_glUniform2f
 
#define glUniform3f   glad_glUniform3f
 
#define glUniform4f   glad_glUniform4f
 
#define glUniform1i   glad_glUniform1i
 
#define glUniform2i   glad_glUniform2i
 
#define glUniform3i   glad_glUniform3i
 
#define glUniform4i   glad_glUniform4i
 
#define glUniform1fv   glad_glUniform1fv
 
#define glUniform2fv   glad_glUniform2fv
 
#define glUniform3fv   glad_glUniform3fv
 
#define glUniform4fv   glad_glUniform4fv
 
#define glUniform1iv   glad_glUniform1iv
 
#define glUniform2iv   glad_glUniform2iv
 
#define glUniform3iv   glad_glUniform3iv
 
#define glUniform4iv   glad_glUniform4iv
 
#define glUniformMatrix2fv   glad_glUniformMatrix2fv
 
#define glUniformMatrix3fv   glad_glUniformMatrix3fv
 
#define glUniformMatrix4fv   glad_glUniformMatrix4fv
 
#define glValidateProgram   glad_glValidateProgram
 
#define glVertexAttrib1d   glad_glVertexAttrib1d
 
#define glVertexAttrib1dv   glad_glVertexAttrib1dv
 
#define glVertexAttrib1f   glad_glVertexAttrib1f
 
#define glVertexAttrib1fv   glad_glVertexAttrib1fv
 
#define glVertexAttrib1s   glad_glVertexAttrib1s
 
#define glVertexAttrib1sv   glad_glVertexAttrib1sv
 
#define glVertexAttrib2d   glad_glVertexAttrib2d
 
#define glVertexAttrib2dv   glad_glVertexAttrib2dv
 
#define glVertexAttrib2f   glad_glVertexAttrib2f
 
#define glVertexAttrib2fv   glad_glVertexAttrib2fv
 
#define glVertexAttrib2s   glad_glVertexAttrib2s
 
#define glVertexAttrib2sv   glad_glVertexAttrib2sv
 
#define glVertexAttrib3d   glad_glVertexAttrib3d
 
#define glVertexAttrib3dv   glad_glVertexAttrib3dv
 
#define glVertexAttrib3f   glad_glVertexAttrib3f
 
#define glVertexAttrib3fv   glad_glVertexAttrib3fv
 
#define glVertexAttrib3s   glad_glVertexAttrib3s
 
#define glVertexAttrib3sv   glad_glVertexAttrib3sv
 
#define glVertexAttrib4Nbv   glad_glVertexAttrib4Nbv
 
#define glVertexAttrib4Niv   glad_glVertexAttrib4Niv
 
#define glVertexAttrib4Nsv   glad_glVertexAttrib4Nsv
 
#define glVertexAttrib4Nub   glad_glVertexAttrib4Nub
 
#define glVertexAttrib4Nubv   glad_glVertexAttrib4Nubv
 
#define glVertexAttrib4Nuiv   glad_glVertexAttrib4Nuiv
 
#define glVertexAttrib4Nusv   glad_glVertexAttrib4Nusv
 
#define glVertexAttrib4bv   glad_glVertexAttrib4bv
 
#define glVertexAttrib4d   glad_glVertexAttrib4d
 
#define glVertexAttrib4dv   glad_glVertexAttrib4dv
 
#define glVertexAttrib4f   glad_glVertexAttrib4f
 
#define glVertexAttrib4fv   glad_glVertexAttrib4fv
 
#define glVertexAttrib4iv   glad_glVertexAttrib4iv
 
#define glVertexAttrib4s   glad_glVertexAttrib4s
 
#define glVertexAttrib4sv   glad_glVertexAttrib4sv
 
#define glVertexAttrib4ubv   glad_glVertexAttrib4ubv
 
#define glVertexAttrib4uiv   glad_glVertexAttrib4uiv
 
#define glVertexAttrib4usv   glad_glVertexAttrib4usv
 
#define glVertexAttribPointer   glad_glVertexAttribPointer
 
#define GL_VERSION_2_1   1
 
#define glUniformMatrix2x3fv   glad_glUniformMatrix2x3fv
 
#define glUniformMatrix3x2fv   glad_glUniformMatrix3x2fv
 
#define glUniformMatrix2x4fv   glad_glUniformMatrix2x4fv
 
#define glUniformMatrix4x2fv   glad_glUniformMatrix4x2fv
 
#define glUniformMatrix3x4fv   glad_glUniformMatrix3x4fv
 
#define glUniformMatrix4x3fv   glad_glUniformMatrix4x3fv
 
#define GL_VERSION_3_0   1
 
#define glColorMaski   glad_glColorMaski
 
#define glGetBooleani_v   glad_glGetBooleani_v
 
#define glGetIntegeri_v   glad_glGetIntegeri_v
 
#define glEnablei   glad_glEnablei
 
#define glDisablei   glad_glDisablei
 
#define glIsEnabledi   glad_glIsEnabledi
 
#define glBeginTransformFeedback   glad_glBeginTransformFeedback
 
#define glEndTransformFeedback   glad_glEndTransformFeedback
 
#define glBindBufferRange   glad_glBindBufferRange
 
#define glBindBufferBase   glad_glBindBufferBase
 
#define glTransformFeedbackVaryings   glad_glTransformFeedbackVaryings
 
#define glGetTransformFeedbackVarying   glad_glGetTransformFeedbackVarying
 
#define glClampColor   glad_glClampColor
 
#define glBeginConditionalRender   glad_glBeginConditionalRender
 
#define glEndConditionalRender   glad_glEndConditionalRender
 
#define glVertexAttribIPointer   glad_glVertexAttribIPointer
 
#define glGetVertexAttribIiv   glad_glGetVertexAttribIiv
 
#define glGetVertexAttribIuiv   glad_glGetVertexAttribIuiv
 
#define glVertexAttribI1i   glad_glVertexAttribI1i
 
#define glVertexAttribI2i   glad_glVertexAttribI2i
 
#define glVertexAttribI3i   glad_glVertexAttribI3i
 
#define glVertexAttribI4i   glad_glVertexAttribI4i
 
#define glVertexAttribI1ui   glad_glVertexAttribI1ui
 
#define glVertexAttribI2ui   glad_glVertexAttribI2ui
 
#define glVertexAttribI3ui   glad_glVertexAttribI3ui
 
#define glVertexAttribI4ui   glad_glVertexAttribI4ui
 
#define glVertexAttribI1iv   glad_glVertexAttribI1iv
 
#define glVertexAttribI2iv   glad_glVertexAttribI2iv
 
#define glVertexAttribI3iv   glad_glVertexAttribI3iv
 
#define glVertexAttribI4iv   glad_glVertexAttribI4iv
 
#define glVertexAttribI1uiv   glad_glVertexAttribI1uiv
 
#define glVertexAttribI2uiv   glad_glVertexAttribI2uiv
 
#define glVertexAttribI3uiv   glad_glVertexAttribI3uiv
 
#define glVertexAttribI4uiv   glad_glVertexAttribI4uiv
 
#define glVertexAttribI4bv   glad_glVertexAttribI4bv
 
#define glVertexAttribI4sv   glad_glVertexAttribI4sv
 
#define glVertexAttribI4ubv   glad_glVertexAttribI4ubv
 
#define glVertexAttribI4usv   glad_glVertexAttribI4usv
 
#define glGetUniformuiv   glad_glGetUniformuiv
 
#define glBindFragDataLocation   glad_glBindFragDataLocation
 
#define glGetFragDataLocation   glad_glGetFragDataLocation
 
#define glUniform1ui   glad_glUniform1ui
 
#define glUniform2ui   glad_glUniform2ui
 
#define glUniform3ui   glad_glUniform3ui
 
#define glUniform4ui   glad_glUniform4ui
 
#define glUniform1uiv   glad_glUniform1uiv
 
#define glUniform2uiv   glad_glUniform2uiv
 
#define glUniform3uiv   glad_glUniform3uiv
 
#define glUniform4uiv   glad_glUniform4uiv
 
#define glTexParameterIiv   glad_glTexParameterIiv
 
#define glTexParameterIuiv   glad_glTexParameterIuiv
 
#define glGetTexParameterIiv   glad_glGetTexParameterIiv
 
#define glGetTexParameterIuiv   glad_glGetTexParameterIuiv
 
#define glClearBufferiv   glad_glClearBufferiv
 
#define glClearBufferuiv   glad_glClearBufferuiv
 
#define glClearBufferfv   glad_glClearBufferfv
 
#define glClearBufferfi   glad_glClearBufferfi
 
#define glGetStringi   glad_glGetStringi
 
#define glIsRenderbuffer   glad_glIsRenderbuffer
 
#define glBindRenderbuffer   glad_glBindRenderbuffer
 
#define glDeleteRenderbuffers   glad_glDeleteRenderbuffers
 
#define glGenRenderbuffers   glad_glGenRenderbuffers
 
#define glRenderbufferStorage   glad_glRenderbufferStorage
 
#define glGetRenderbufferParameteriv   glad_glGetRenderbufferParameteriv
 
#define glIsFramebuffer   glad_glIsFramebuffer
 
#define glBindFramebuffer   glad_glBindFramebuffer
 
#define glDeleteFramebuffers   glad_glDeleteFramebuffers
 
#define glGenFramebuffers   glad_glGenFramebuffers
 
#define glCheckFramebufferStatus   glad_glCheckFramebufferStatus
 
#define glFramebufferTexture1D   glad_glFramebufferTexture1D
 
#define glFramebufferTexture2D   glad_glFramebufferTexture2D
 
#define glFramebufferTexture3D   glad_glFramebufferTexture3D
 
#define glFramebufferRenderbuffer   glad_glFramebufferRenderbuffer
 
#define glGetFramebufferAttachmentParameteriv   glad_glGetFramebufferAttachmentParameteriv
 
#define glGenerateMipmap   glad_glGenerateMipmap
 
#define glBlitFramebuffer   glad_glBlitFramebuffer
 
#define glRenderbufferStorageMultisample   glad_glRenderbufferStorageMultisample
 
#define glFramebufferTextureLayer   glad_glFramebufferTextureLayer
 
#define glMapBufferRange   glad_glMapBufferRange
 
#define glFlushMappedBufferRange   glad_glFlushMappedBufferRange
 
#define glBindVertexArray   glad_glBindVertexArray
 
#define glDeleteVertexArrays   glad_glDeleteVertexArrays
 
#define glGenVertexArrays   glad_glGenVertexArrays
 
#define glIsVertexArray   glad_glIsVertexArray
 
#define GL_VERSION_3_1   1
 
#define glDrawArraysInstanced   glad_glDrawArraysInstanced
 
#define glDrawElementsInstanced   glad_glDrawElementsInstanced
 
#define glTexBuffer   glad_glTexBuffer
 
#define glPrimitiveRestartIndex   glad_glPrimitiveRestartIndex
 
#define glCopyBufferSubData   glad_glCopyBufferSubData
 
#define glGetUniformIndices   glad_glGetUniformIndices
 
#define glGetActiveUniformsiv   glad_glGetActiveUniformsiv
 
#define glGetActiveUniformName   glad_glGetActiveUniformName
 
#define glGetUniformBlockIndex   glad_glGetUniformBlockIndex
 
#define glGetActiveUniformBlockiv   glad_glGetActiveUniformBlockiv
 
#define glGetActiveUniformBlockName   glad_glGetActiveUniformBlockName
 
#define glUniformBlockBinding   glad_glUniformBlockBinding
 
#define GL_VERSION_3_2   1
 
#define glDrawElementsBaseVertex   glad_glDrawElementsBaseVertex
 
#define glDrawRangeElementsBaseVertex   glad_glDrawRangeElementsBaseVertex
 
#define glDrawElementsInstancedBaseVertex   glad_glDrawElementsInstancedBaseVertex
 
#define glMultiDrawElementsBaseVertex   glad_glMultiDrawElementsBaseVertex
 
#define glProvokingVertex   glad_glProvokingVertex
 
#define glFenceSync   glad_glFenceSync
 
#define glIsSync   glad_glIsSync
 
#define glDeleteSync   glad_glDeleteSync
 
#define glClientWaitSync   glad_glClientWaitSync
 
#define glWaitSync   glad_glWaitSync
 
#define glGetInteger64v   glad_glGetInteger64v
 
#define glGetSynciv   glad_glGetSynciv
 
#define glGetInteger64i_v   glad_glGetInteger64i_v
 
#define glGetBufferParameteri64v   glad_glGetBufferParameteri64v
 
#define glFramebufferTexture   glad_glFramebufferTexture
 
#define glTexImage2DMultisample   glad_glTexImage2DMultisample
 
#define glTexImage3DMultisample   glad_glTexImage3DMultisample
 
#define glGetMultisamplefv   glad_glGetMultisamplefv
 
#define glSampleMaski   glad_glSampleMaski
 
#define GL_VERSION_3_3   1
 
#define glBindFragDataLocationIndexed   glad_glBindFragDataLocationIndexed
 
#define glGetFragDataIndex   glad_glGetFragDataIndex
 
#define glGenSamplers   glad_glGenSamplers
 
#define glDeleteSamplers   glad_glDeleteSamplers
 
#define glIsSampler   glad_glIsSampler
 
#define glBindSampler   glad_glBindSampler
 
#define glSamplerParameteri   glad_glSamplerParameteri
 
#define glSamplerParameteriv   glad_glSamplerParameteriv
 
#define glSamplerParameterf   glad_glSamplerParameterf
 
#define glSamplerParameterfv   glad_glSamplerParameterfv
 
#define glSamplerParameterIiv   glad_glSamplerParameterIiv
 
#define glSamplerParameterIuiv   glad_glSamplerParameterIuiv
 
#define glGetSamplerParameteriv   glad_glGetSamplerParameteriv
 
#define glGetSamplerParameterIiv   glad_glGetSamplerParameterIiv
 
#define glGetSamplerParameterfv   glad_glGetSamplerParameterfv
 
#define glGetSamplerParameterIuiv   glad_glGetSamplerParameterIuiv
 
#define glQueryCounter   glad_glQueryCounter
 
#define glGetQueryObjecti64v   glad_glGetQueryObjecti64v
 
#define glGetQueryObjectui64v   glad_glGetQueryObjectui64v
 
#define glVertexAttribDivisor   glad_glVertexAttribDivisor
 
#define glVertexAttribP1ui   glad_glVertexAttribP1ui
 
#define glVertexAttribP1uiv   glad_glVertexAttribP1uiv
 
#define glVertexAttribP2ui   glad_glVertexAttribP2ui
 
#define glVertexAttribP2uiv   glad_glVertexAttribP2uiv
 
#define glVertexAttribP3ui   glad_glVertexAttribP3ui
 
#define glVertexAttribP3uiv   glad_glVertexAttribP3uiv
 
#define glVertexAttribP4ui   glad_glVertexAttribP4ui
 
#define glVertexAttribP4uiv   glad_glVertexAttribP4uiv
 
#define glVertexP2ui   glad_glVertexP2ui
 
#define glVertexP2uiv   glad_glVertexP2uiv
 
#define glVertexP3ui   glad_glVertexP3ui
 
#define glVertexP3uiv   glad_glVertexP3uiv
 
#define glVertexP4ui   glad_glVertexP4ui
 
#define glVertexP4uiv   glad_glVertexP4uiv
 
#define glTexCoordP1ui   glad_glTexCoordP1ui
 
#define glTexCoordP1uiv   glad_glTexCoordP1uiv
 
#define glTexCoordP2ui   glad_glTexCoordP2ui
 
#define glTexCoordP2uiv   glad_glTexCoordP2uiv
 
#define glTexCoordP3ui   glad_glTexCoordP3ui
 
#define glTexCoordP3uiv   glad_glTexCoordP3uiv
 
#define glTexCoordP4ui   glad_glTexCoordP4ui
 
#define glTexCoordP4uiv   glad_glTexCoordP4uiv
 
#define glMultiTexCoordP1ui   glad_glMultiTexCoordP1ui
 
#define glMultiTexCoordP1uiv   glad_glMultiTexCoordP1uiv
 
#define glMultiTexCoordP2ui   glad_glMultiTexCoordP2ui
 
#define glMultiTexCoordP2uiv   glad_glMultiTexCoordP2uiv
 
#define glMultiTexCoordP3ui   glad_glMultiTexCoordP3ui
 
#define glMultiTexCoordP3uiv   glad_glMultiTexCoordP3uiv
 
#define glMultiTexCoordP4ui   glad_glMultiTexCoordP4ui
 
#define glMultiTexCoordP4uiv   glad_glMultiTexCoordP4uiv
 
#define glNormalP3ui   glad_glNormalP3ui
 
#define glNormalP3uiv   glad_glNormalP3uiv
 
#define glColorP3ui   glad_glColorP3ui
 
#define glColorP3uiv   glad_glColorP3uiv
 
#define glColorP4ui   glad_glColorP4ui
 
#define glColorP4uiv   glad_glColorP4uiv
 
#define glSecondaryColorP3ui   glad_glSecondaryColorP3ui
 
#define glSecondaryColorP3uiv   glad_glSecondaryColorP3uiv
 
#define GL_VERSION_4_0   1
 
#define glMinSampleShading   glad_glMinSampleShading
 
#define glBlendEquationi   glad_glBlendEquationi
 
#define glBlendEquationSeparatei   glad_glBlendEquationSeparatei
 
#define glBlendFunci   glad_glBlendFunci
 
#define glBlendFuncSeparatei   glad_glBlendFuncSeparatei
 
#define glDrawArraysIndirect   glad_glDrawArraysIndirect
 
#define glDrawElementsIndirect   glad_glDrawElementsIndirect
 
#define glUniform1d   glad_glUniform1d
 
#define glUniform2d   glad_glUniform2d
 
#define glUniform3d   glad_glUniform3d
 
#define glUniform4d   glad_glUniform4d
 
#define glUniform1dv   glad_glUniform1dv
 
#define glUniform2dv   glad_glUniform2dv
 
#define glUniform3dv   glad_glUniform3dv
 
#define glUniform4dv   glad_glUniform4dv
 
#define glUniformMatrix2dv   glad_glUniformMatrix2dv
 
#define glUniformMatrix3dv   glad_glUniformMatrix3dv
 
#define glUniformMatrix4dv   glad_glUniformMatrix4dv
 
#define glUniformMatrix2x3dv   glad_glUniformMatrix2x3dv
 
#define glUniformMatrix2x4dv   glad_glUniformMatrix2x4dv
 
#define glUniformMatrix3x2dv   glad_glUniformMatrix3x2dv
 
#define glUniformMatrix3x4dv   glad_glUniformMatrix3x4dv
 
#define glUniformMatrix4x2dv   glad_glUniformMatrix4x2dv
 
#define glUniformMatrix4x3dv   glad_glUniformMatrix4x3dv
 
#define glGetUniformdv   glad_glGetUniformdv
 
#define glGetSubroutineUniformLocation   glad_glGetSubroutineUniformLocation
 
#define glGetSubroutineIndex   glad_glGetSubroutineIndex
 
#define glGetActiveSubroutineUniformiv   glad_glGetActiveSubroutineUniformiv
 
#define glGetActiveSubroutineUniformName   glad_glGetActiveSubroutineUniformName
 
#define glGetActiveSubroutineName   glad_glGetActiveSubroutineName
 
#define glUniformSubroutinesuiv   glad_glUniformSubroutinesuiv
 
#define glGetUniformSubroutineuiv   glad_glGetUniformSubroutineuiv
 
#define glGetProgramStageiv   glad_glGetProgramStageiv
 
#define glPatchParameteri   glad_glPatchParameteri
 
#define glPatchParameterfv   glad_glPatchParameterfv
 
#define glBindTransformFeedback   glad_glBindTransformFeedback
 
#define glDeleteTransformFeedbacks   glad_glDeleteTransformFeedbacks
 
#define glGenTransformFeedbacks   glad_glGenTransformFeedbacks
 
#define glIsTransformFeedback   glad_glIsTransformFeedback
 
#define glPauseTransformFeedback   glad_glPauseTransformFeedback
 
#define glResumeTransformFeedback   glad_glResumeTransformFeedback
 
#define glDrawTransformFeedback   glad_glDrawTransformFeedback
 
#define glDrawTransformFeedbackStream   glad_glDrawTransformFeedbackStream
 
#define glBeginQueryIndexed   glad_glBeginQueryIndexed
 
#define glEndQueryIndexed   glad_glEndQueryIndexed
 
#define glGetQueryIndexediv   glad_glGetQueryIndexediv
 
#define GL_VERSION_4_1   1
 
#define glReleaseShaderCompiler   glad_glReleaseShaderCompiler
 
#define glShaderBinary   glad_glShaderBinary
 
#define glGetShaderPrecisionFormat   glad_glGetShaderPrecisionFormat
 
#define glDepthRangef   glad_glDepthRangef
 
#define glClearDepthf   glad_glClearDepthf
 
#define glGetProgramBinary   glad_glGetProgramBinary
 
#define glProgramBinary   glad_glProgramBinary
 
#define glProgramParameteri   glad_glProgramParameteri
 
#define glUseProgramStages   glad_glUseProgramStages
 
#define glActiveShaderProgram   glad_glActiveShaderProgram
 
#define glCreateShaderProgramv   glad_glCreateShaderProgramv
 
#define glBindProgramPipeline   glad_glBindProgramPipeline
 
#define glDeleteProgramPipelines   glad_glDeleteProgramPipelines
 
#define glGenProgramPipelines   glad_glGenProgramPipelines
 
#define glIsProgramPipeline   glad_glIsProgramPipeline
 
#define glGetProgramPipelineiv   glad_glGetProgramPipelineiv
 
#define glProgramUniform1i   glad_glProgramUniform1i
 
#define glProgramUniform1iv   glad_glProgramUniform1iv
 
#define glProgramUniform1f   glad_glProgramUniform1f
 
#define glProgramUniform1fv   glad_glProgramUniform1fv
 
#define glProgramUniform1d   glad_glProgramUniform1d
 
#define glProgramUniform1dv   glad_glProgramUniform1dv
 
#define glProgramUniform1ui   glad_glProgramUniform1ui
 
#define glProgramUniform1uiv   glad_glProgramUniform1uiv
 
#define glProgramUniform2i   glad_glProgramUniform2i
 
#define glProgramUniform2iv   glad_glProgramUniform2iv
 
#define glProgramUniform2f   glad_glProgramUniform2f
 
#define glProgramUniform2fv   glad_glProgramUniform2fv
 
#define glProgramUniform2d   glad_glProgramUniform2d
 
#define glProgramUniform2dv   glad_glProgramUniform2dv
 
#define glProgramUniform2ui   glad_glProgramUniform2ui
 
#define glProgramUniform2uiv   glad_glProgramUniform2uiv
 
#define glProgramUniform3i   glad_glProgramUniform3i
 
#define glProgramUniform3iv   glad_glProgramUniform3iv
 
#define glProgramUniform3f   glad_glProgramUniform3f
 
#define glProgramUniform3fv   glad_glProgramUniform3fv
 
#define glProgramUniform3d   glad_glProgramUniform3d
 
#define glProgramUniform3dv   glad_glProgramUniform3dv
 
#define glProgramUniform3ui   glad_glProgramUniform3ui
 
#define glProgramUniform3uiv   glad_glProgramUniform3uiv
 
#define glProgramUniform4i   glad_glProgramUniform4i
 
#define glProgramUniform4iv   glad_glProgramUniform4iv
 
#define glProgramUniform4f   glad_glProgramUniform4f
 
#define glProgramUniform4fv   glad_glProgramUniform4fv
 
#define glProgramUniform4d   glad_glProgramUniform4d
 
#define glProgramUniform4dv   glad_glProgramUniform4dv
 
#define glProgramUniform4ui   glad_glProgramUniform4ui
 
#define glProgramUniform4uiv   glad_glProgramUniform4uiv
 
#define glProgramUniformMatrix2fv   glad_glProgramUniformMatrix2fv
 
#define glProgramUniformMatrix3fv   glad_glProgramUniformMatrix3fv
 
#define glProgramUniformMatrix4fv   glad_glProgramUniformMatrix4fv
 
#define glProgramUniformMatrix2dv   glad_glProgramUniformMatrix2dv
 
#define glProgramUniformMatrix3dv   glad_glProgramUniformMatrix3dv
 
#define glProgramUniformMatrix4dv   glad_glProgramUniformMatrix4dv
 
#define glProgramUniformMatrix2x3fv   glad_glProgramUniformMatrix2x3fv
 
#define glProgramUniformMatrix3x2fv   glad_glProgramUniformMatrix3x2fv
 
#define glProgramUniformMatrix2x4fv   glad_glProgramUniformMatrix2x4fv
 
#define glProgramUniformMatrix4x2fv   glad_glProgramUniformMatrix4x2fv
 
#define glProgramUniformMatrix3x4fv   glad_glProgramUniformMatrix3x4fv
 
#define glProgramUniformMatrix4x3fv   glad_glProgramUniformMatrix4x3fv
 
#define glProgramUniformMatrix2x3dv   glad_glProgramUniformMatrix2x3dv
 
#define glProgramUniformMatrix3x2dv   glad_glProgramUniformMatrix3x2dv
 
#define glProgramUniformMatrix2x4dv   glad_glProgramUniformMatrix2x4dv
 
#define glProgramUniformMatrix4x2dv   glad_glProgramUniformMatrix4x2dv
 
#define glProgramUniformMatrix3x4dv   glad_glProgramUniformMatrix3x4dv
 
#define glProgramUniformMatrix4x3dv   glad_glProgramUniformMatrix4x3dv
 
#define glValidateProgramPipeline   glad_glValidateProgramPipeline
 
#define glGetProgramPipelineInfoLog   glad_glGetProgramPipelineInfoLog
 
#define glVertexAttribL1d   glad_glVertexAttribL1d
 
#define glVertexAttribL2d   glad_glVertexAttribL2d
 
#define glVertexAttribL3d   glad_glVertexAttribL3d
 
#define glVertexAttribL4d   glad_glVertexAttribL4d
 
#define glVertexAttribL1dv   glad_glVertexAttribL1dv
 
#define glVertexAttribL2dv   glad_glVertexAttribL2dv
 
#define glVertexAttribL3dv   glad_glVertexAttribL3dv
 
#define glVertexAttribL4dv   glad_glVertexAttribL4dv
 
#define glVertexAttribLPointer   glad_glVertexAttribLPointer
 
#define glGetVertexAttribLdv   glad_glGetVertexAttribLdv
 
#define glViewportArrayv   glad_glViewportArrayv
 
#define glViewportIndexedf   glad_glViewportIndexedf
 
#define glViewportIndexedfv   glad_glViewportIndexedfv
 
#define glScissorArrayv   glad_glScissorArrayv
 
#define glScissorIndexed   glad_glScissorIndexed
 
#define glScissorIndexedv   glad_glScissorIndexedv
 
#define glDepthRangeArrayv   glad_glDepthRangeArrayv
 
#define glDepthRangeIndexed   glad_glDepthRangeIndexed
 
#define glGetFloati_v   glad_glGetFloati_v
 
#define glGetDoublei_v   glad_glGetDoublei_v
 
#define GL_VERSION_ES_CM_1_0   1
 
#define glAlphaFunc   glad_glAlphaFunc
 
#define glClipPlanef   glad_glClipPlanef
 
#define glColor4f   glad_glColor4f
 
#define glFogf   glad_glFogf
 
#define glFogfv   glad_glFogfv
 
#define glFrustumf   glad_glFrustumf
 
#define glGetClipPlanef   glad_glGetClipPlanef
 
#define glGetLightfv   glad_glGetLightfv
 
#define glGetMaterialfv   glad_glGetMaterialfv
 
#define glGetTexEnvfv   glad_glGetTexEnvfv
 
#define glLightModelf   glad_glLightModelf
 
#define glLightModelfv   glad_glLightModelfv
 
#define glLightf   glad_glLightf
 
#define glLightfv   glad_glLightfv
 
#define glLoadMatrixf   glad_glLoadMatrixf
 
#define glMaterialf   glad_glMaterialf
 
#define glMaterialfv   glad_glMaterialfv
 
#define glMultMatrixf   glad_glMultMatrixf
 
#define glMultiTexCoord4f   glad_glMultiTexCoord4f
 
#define glNormal3f   glad_glNormal3f
 
#define glOrthof   glad_glOrthof
 
#define glRotatef   glad_glRotatef
 
#define glScalef   glad_glScalef
 
#define glTexEnvf   glad_glTexEnvf
 
#define glTexEnvfv   glad_glTexEnvfv
 
#define glTranslatef   glad_glTranslatef
 
#define glAlphaFuncx   glad_glAlphaFuncx
 
#define glClearColorx   glad_glClearColorx
 
#define glClearDepthx   glad_glClearDepthx
 
#define glClientActiveTexture   glad_glClientActiveTexture
 
#define glClipPlanex   glad_glClipPlanex
 
#define glColor4ub   glad_glColor4ub
 
#define glColor4x   glad_glColor4x
 
#define glColorPointer   glad_glColorPointer
 
#define glDepthRangex   glad_glDepthRangex
 
#define glDisableClientState   glad_glDisableClientState
 
#define glEnableClientState   glad_glEnableClientState
 
#define glFogx   glad_glFogx
 
#define glFogxv   glad_glFogxv
 
#define glFrustumx   glad_glFrustumx
 
#define glGetClipPlanex   glad_glGetClipPlanex
 
#define glGetFixedv   glad_glGetFixedv
 
#define glGetLightxv   glad_glGetLightxv
 
#define glGetMaterialxv   glad_glGetMaterialxv
 
#define glGetPointerv   glad_glGetPointerv
 
#define glGetTexEnviv   glad_glGetTexEnviv
 
#define glGetTexEnvxv   glad_glGetTexEnvxv
 
#define glGetTexParameterxv   glad_glGetTexParameterxv
 
#define glLightModelx   glad_glLightModelx
 
#define glLightModelxv   glad_glLightModelxv
 
#define glLightx   glad_glLightx
 
#define glLightxv   glad_glLightxv
 
#define glLineWidthx   glad_glLineWidthx
 
#define glLoadIdentity   glad_glLoadIdentity
 
#define glLoadMatrixx   glad_glLoadMatrixx
 
#define glMaterialx   glad_glMaterialx
 
#define glMaterialxv   glad_glMaterialxv
 
#define glMatrixMode   glad_glMatrixMode
 
#define glMultMatrixx   glad_glMultMatrixx
 
#define glMultiTexCoord4x   glad_glMultiTexCoord4x
 
#define glNormal3x   glad_glNormal3x
 
#define glNormalPointer   glad_glNormalPointer
 
#define glOrthox   glad_glOrthox
 
#define glPointParameterx   glad_glPointParameterx
 
#define glPointParameterxv   glad_glPointParameterxv
 
#define glPointSizex   glad_glPointSizex
 
#define glPolygonOffsetx   glad_glPolygonOffsetx
 
#define glPopMatrix   glad_glPopMatrix
 
#define glPushMatrix   glad_glPushMatrix
 
#define glRotatex   glad_glRotatex
 
#define glSampleCoveragex   glad_glSampleCoveragex
 
#define glScalex   glad_glScalex
 
#define glShadeModel   glad_glShadeModel
 
#define glTexCoordPointer   glad_glTexCoordPointer
 
#define glTexEnvi   glad_glTexEnvi
 
#define glTexEnvx   glad_glTexEnvx
 
#define glTexEnviv   glad_glTexEnviv
 
#define glTexEnvxv   glad_glTexEnvxv
 
#define glTexParameterx   glad_glTexParameterx
 
#define glTexParameterxv   glad_glTexParameterxv
 
#define glTranslatex   glad_glTranslatex
 
#define glVertexPointer   glad_glVertexPointer
 
#define GL_ES_VERSION_2_0   1
 
#define GL_ES_VERSION_3_0   1
 
#define glInvalidateFramebuffer   glad_glInvalidateFramebuffer
 
#define glInvalidateSubFramebuffer   glad_glInvalidateSubFramebuffer
 
#define glTexStorage2D   glad_glTexStorage2D
 
#define glTexStorage3D   glad_glTexStorage3D
 
#define glGetInternalformativ   glad_glGetInternalformativ
 
#define GL_ES_VERSION_3_1   1
 
#define glDispatchCompute   glad_glDispatchCompute
 
#define glDispatchComputeIndirect   glad_glDispatchComputeIndirect
 
#define glFramebufferParameteri   glad_glFramebufferParameteri
 
#define glGetFramebufferParameteriv   glad_glGetFramebufferParameteriv
 
#define glGetProgramInterfaceiv   glad_glGetProgramInterfaceiv
 
#define glGetProgramResourceIndex   glad_glGetProgramResourceIndex
 
#define glGetProgramResourceName   glad_glGetProgramResourceName
 
#define glGetProgramResourceiv   glad_glGetProgramResourceiv
 
#define glGetProgramResourceLocation   glad_glGetProgramResourceLocation
 
#define glBindImageTexture   glad_glBindImageTexture
 
#define glMemoryBarrier   glad_glMemoryBarrier
 
#define glMemoryBarrierByRegion   glad_glMemoryBarrierByRegion
 
#define glTexStorage2DMultisample   glad_glTexStorage2DMultisample
 
#define glBindVertexBuffer   glad_glBindVertexBuffer
 
#define glVertexAttribFormat   glad_glVertexAttribFormat
 
#define glVertexAttribIFormat   glad_glVertexAttribIFormat
 
#define glVertexAttribBinding   glad_glVertexAttribBinding
 
#define glVertexBindingDivisor   glad_glVertexBindingDivisor
 
#define GL_ES_VERSION_3_2   1
 
#define glBlendBarrier   glad_glBlendBarrier
 
#define glCopyImageSubData   glad_glCopyImageSubData
 
#define glDebugMessageControl   glad_glDebugMessageControl
 
#define glDebugMessageInsert   glad_glDebugMessageInsert
 
#define glDebugMessageCallback   glad_glDebugMessageCallback
 
#define glGetDebugMessageLog   glad_glGetDebugMessageLog
 
#define glPushDebugGroup   glad_glPushDebugGroup
 
#define glPopDebugGroup   glad_glPopDebugGroup
 
#define glObjectLabel   glad_glObjectLabel
 
#define glGetObjectLabel   glad_glGetObjectLabel
 
#define glObjectPtrLabel   glad_glObjectPtrLabel
 
#define glGetObjectPtrLabel   glad_glGetObjectPtrLabel
 
#define glPrimitiveBoundingBox   glad_glPrimitiveBoundingBox
 
#define glGetGraphicsResetStatus   glad_glGetGraphicsResetStatus
 
#define glReadnPixels   glad_glReadnPixels
 
#define glGetnUniformfv   glad_glGetnUniformfv
 
#define glGetnUniformiv   glad_glGetnUniformiv
 
#define glGetnUniformuiv   glad_glGetnUniformuiv
 
#define glTexBufferRange   glad_glTexBufferRange
 
#define glTexStorage3DMultisample   glad_glTexStorage3DMultisample
 
#define GL_SC_VERSION_2_0   1
 

Typedefs

typedef void *(* GLADloadproc) (const char *name)
 
typedef unsigned int GLenum
 
typedef unsigned char GLboolean
 
typedef unsigned int GLbitfield
 
typedef void GLvoid
 
typedef khronos_int8_t GLbyte
 
typedef khronos_uint8_t GLubyte
 
typedef khronos_int16_t GLshort
 
typedef khronos_uint16_t GLushort
 
typedef int GLint
 
typedef unsigned int GLuint
 
typedef khronos_int32_t GLclampx
 
typedef int GLsizei
 
typedef khronos_float_t GLfloat
 
typedef khronos_float_t GLclampf
 
typedef double GLdouble
 
typedef double GLclampd
 
typedef voidGLeglClientBufferEXT
 
typedef voidGLeglImageOES
 
typedef char GLchar
 
typedef char GLcharARB
 
typedef unsigned int GLhandleARB
 
typedef khronos_uint16_t GLhalf
 
typedef khronos_uint16_t GLhalfARB
 
typedef khronos_int32_t GLfixed
 
typedef khronos_intptr_t GLintptr
 
typedef khronos_intptr_t GLintptrARB
 
typedef khronos_ssize_t GLsizeiptr
 
typedef khronos_ssize_t GLsizeiptrARB
 
typedef khronos_int64_t GLint64
 
typedef khronos_int64_t GLint64EXT
 
typedef khronos_uint64_t GLuint64
 
typedef khronos_uint64_t GLuint64EXT
 
typedef struct __GLsync * GLsync
 
typedef void(APIENTRYGLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(APIENTRYGLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(APIENTRYGLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(APIENTRYGLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
 
typedef unsigned short GLhalfNV
 
typedef GLintptr GLvdpauSurfaceNV
 
typedef void(APIENTRYGLVULKANPROCNV) (void)
 
typedef GLenum mode
 
typedef GLint y
 
typedef GLint GLsizei width
 
typedef GLint GLsizei GLsizei height
 
typedef GLenum pname
 
typedef GLenum GLfloat param
 
typedef GLenum const GLfloatparams
 
typedef GLint level
 
typedef GLint GLint internalformat
 
typedef GLint GLint GLsizei GLint border
 
typedef GLint GLint GLsizei GLint GLenum format
 
typedef GLint GLint GLsizei GLint GLenum GLenum type
 
typedef GLint GLint GLsizei GLint GLenum GLenum const voidpixels
 
typedef GLfloat green
 
typedef GLfloat GLfloat blue
 
typedef GLfloat GLfloat GLfloat alpha
 
typedef GLenum dfactor
 
typedef GLint ref
 
typedef GLint GLuint mask
 
typedef GLenum zfail
 
typedef GLenum GLenum zpass
 
typedef GLbooleandata
 
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGPROC(GLenum name)
 
typedef GLdouble f
 
typedef GLint first
 
typedef GLint GLsizei count
 
typedef GLsizei GLenum const voidindices
 
typedef GLfloat units
 
typedef GLint GLenum GLint x
 
typedef GLint GLint xoffset
 
typedef GLint GLint GLint yoffset
 
typedef GLuint texture
 
typedef const GLuinttextures
 
typedef GLuint start
 
typedef GLuint GLuint end
 
typedef GLint GLint GLsizei GLsizei GLsizei depth
 
typedef GLint GLint GLint GLint zoffset
 
typedef GLboolean invert
 
typedef GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
 
typedef GLint voidimg
 
typedef GLenum dfactorRGB
 
typedef GLenum GLenum sfactorAlpha
 
typedef GLenum GLenum GLenum dfactorAlpha
 
typedef const GLint const GLsizei GLsizei drawcount
 
typedef GLuintids
 
typedef GLuint id
 
typedef GLuint buffer
 
typedef const GLuintbuffers
 
typedef GLsizeiptr size
 
typedef GLsizeiptr const void GLenum usage
 
typedef GLintptr offset
 
typedef void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
 
typedef GLenum modeAlpha
 
typedef const GLenumbufs
 
typedef GLenum sfail
 
typedef GLenum GLenum dpfail
 
typedef GLenum GLenum GLenum dppass
 
typedef GLenum func
 
typedef GLuint shader
 
typedef GLuint index
 
typedef GLuint const GLcharname
 
typedef GLuint GLsizei bufSize
 
typedef GLuint GLsizei GLsizeilength
 
typedef GLsizei maxCount
 
typedef GLsizei GLsizei GLuintshaders
 
typedef GLsizei GLsizei GLcharinfoLog
 
typedef GLsizei GLsizei GLcharsource
 
typedef GLint location
 
typedef GLenum void ** pointer
 
typedef GLsizei const GLchar *const * string
 
typedef GLfloat v0
 
typedef GLfloat GLfloat v1
 
typedef GLfloat GLfloat GLfloat v2
 
typedef GLfloat GLfloat GLfloat GLfloat v3
 
typedef GLsizei const GLfloatvalue
 
typedef GLsizei GLboolean transpose
 
typedef const GLdoublev
 
typedef GLdouble GLdouble GLdouble z
 
typedef GLubyte GLubyte GLubyte GLubyte w
 
typedef GLint GLenum GLboolean normalized
 
typedef GLint GLenum GLboolean GLsizei stride
 
typedef GLboolean r
 
typedef GLboolean GLboolean g
 
typedef GLboolean GLboolean GLboolean b
 
typedef GLboolean GLboolean GLboolean GLboolean a
 
typedef GLsizei const GLchar *const * varyings
 
typedef GLsizei const GLchar *const GLenum bufferMode
 
typedef GLenum clamp
 
typedef GLuint color
 
typedef GLint drawbuffer
 
typedef GLint GLfloat GLint stencil
 
typedef const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
 
typedef GLuint renderbuffer
 
typedef const GLuintrenderbuffers
 
typedef GLuint framebuffer
 
typedef const GLuintframebuffers
 
typedef GLenum attachment
 
typedef GLenum GLenum textarget
 
typedef GLenum GLenum renderbuffertarget
 
typedef GLint srcY0
 
typedef GLint GLint srcX1
 
typedef GLint GLint GLint srcY1
 
typedef GLint GLint GLint GLint dstX0
 
typedef GLint GLint GLint GLint GLint dstY0
 
typedef GLint GLint GLint GLint GLint GLint dstX1
 
typedef GLint GLint GLint GLint GLint GLint GLint dstY1
 
typedef GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
 
typedef GLsizei samples
 
typedef GLenum GLuint GLint GLint layer
 
typedef void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
typedef const GLuintarrays
 
typedef GLint GLsizei GLsizei instancecount
 
typedef GLenum writeTarget
 
typedef GLenum GLintptr readOffset
 
typedef GLenum GLintptr GLintptr writeOffset
 
typedef GLsizei uniformCount
 
typedef GLsizei const GLchar *const * uniformNames
 
typedef GLsizei const GLchar *const GLuintuniformIndices
 
typedef GLuint uniformIndex
 
typedef GLuint GLsizei GLsizei GLcharuniformName
 
typedef const GLcharuniformBlockName
 
typedef GLuint uniformBlockIndex
 
typedef GLuint GLuint uniformBlockBinding
 
typedef GLsizei GLenum const void GLint basevertex
 
typedef GLbitfield flags
 
typedef GLbitfield GLuint64 timeout
 
typedef GLenum GLsizei GLsizei GLintvalues
 
typedef GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
 
typedef GLuint GLfloatval
 
typedef GLuint colorNumber
 
typedef GLuintsamplers
 
typedef GLuint sampler
 
typedef GLenum target
 
typedef GLuint divisor
 
typedef GLuint coords
 
typedef GLenum modeRGB
 
typedef GLenum src
 
typedef GLenum GLenum dst
 
typedef GLenum srcRGB
 
typedef GLenum GLenum dstRGB
 
typedef GLenum GLenum GLenum srcAlpha
 
typedef GLenum GLenum GLenum GLenum dstAlpha
 
typedef const voidindirect
 
typedef GLenum shadertype
 
typedef GLuint GLuint stream
 
typedef const GLuint GLenum binaryFormat
 
typedef const GLuint GLenum const voidbinary
 
typedef GLenum precisiontype
 
typedef GLenum GLintrange
 
typedef GLenum GLint GLintprecision
 
typedef GLbitfield stages
 
typedef GLbitfield GLuint program
 
typedef GLsizei const GLchar *const * strings
 
typedef const GLuintpipelines
 
typedef GLfloat GLfloat GLfloat GLfloat h
 
typedef GLint left
 
typedef GLint GLint bottom
 
typedef GLdouble n
 
typedef const GLfloateqn
 
typedef GLfloat GLfloat GLfloat t
 
typedef GLfloatequation
 
typedef GLfloat s
 
typedef GLfloat GLfloat GLfloat GLfloat q
 
typedef GLfloat ny
 
typedef GLfloat GLfloat nz
 
typedef GLsizei numAttachments
 
typedef GLsizei const GLenumattachments
 
typedef GLsizei levels
 
typedef GLuint num_groups_y
 
typedef GLuint GLuint num_groups_z
 
typedef GLenum programInterface
 
typedef GLenum GLuint GLsizei propCount
 
typedef GLenum GLuint GLsizei const GLenumprops
 
typedef GLuint GLint GLboolean layered
 
typedef GLuint GLint GLboolean GLint GLenum access
 
typedef GLint GLenum GLboolean GLuint relativeoffset
 
typedef GLuint bindingindex
 
typedef GLenum srcTarget
 
typedef GLenum GLint srcLevel
 
typedef GLenum GLint GLint srcX
 
typedef GLenum GLint GLint GLint srcY
 
typedef GLenum GLint GLint GLint GLint srcZ
 
typedef GLenum GLint GLint GLint GLint GLuint dstName
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
 
typedef GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
 
typedef GLenum GLenum severity
 
typedef GLenum GLenum GLsizei const GLuint GLboolean enabled
 
typedef GLenum GLuint GLenum GLsizei const GLcharbuf
 
typedef const voiduserParam
 
typedef GLsizei GLenumsources
 
typedef GLsizei GLenum GLenumtypes
 
typedef GLsizei GLenum GLenum GLuint GLenumseverities
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizeilengths
 
typedef GLsizei GLenum GLenum GLuint GLenum GLsizei GLcharmessageLog
 
typedef GLuint GLsizei const GLcharmessage
 
typedef GLuint GLsizei const GLcharlabel
 
typedef GLfloat minY
 
typedef GLfloat GLfloat minZ
 
typedef GLfloat GLfloat GLfloat minW
 
typedef GLfloat GLfloat GLfloat GLfloat maxX
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat maxY
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
 
typedef GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
 

Functions

GLAPI int gladLoadGL (void)
 
GLAPI int gladLoadGLLoader (GLADloadproc)
 
GLAPI int gladLoadGLES1Loader (GLADloadproc)
 
GLAPI int gladLoadGLES2Loader (GLADloadproc)
 
GLAPI int gladLoadGLSC2Loader (GLADloadproc)
 
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode)
 
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void)
 
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap)
 
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
 
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
 
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition
 

Variables

GLAPI struct gladGLversionStruct GLVersion
 
GLAPI int GLAD_GL_VERSION_1_0
 
GLAPI PFNGLCULLFACEPROC glad_glCullFace
 
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace
 
GLAPI PFNGLHINTPROC glad_glHint
 
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth
 
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize
 
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode
 
GLAPI PFNGLSCISSORPROC glad_glScissor
 
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf
 
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
 
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri
 
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
 
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D
 
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D
 
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer
 
GLAPI PFNGLCLEARPROC glad_glClear
 
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor
 
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil
 
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth
 
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask
 
GLAPI PFNGLCOLORMASKPROC glad_glColorMask
 
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask
 
GLAPI PFNGLDISABLEPROC glad_glDisable
 
GLAPI PFNGLENABLEPROC glad_glEnable
 
GLAPI PFNGLFINISHPROC glad_glFinish
 
GLAPI PFNGLFLUSHPROC glad_glFlush
 
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc
 
GLAPI PFNGLLOGICOPPROC glad_glLogicOp
 
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc
 
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp
 
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc
 
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref
 
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei
 
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer
 
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels
 
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv
 
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev
 
GLAPI PFNGLGETERRORPROC glad_glGetError
 
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv
 
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv
 
GLAPI PFNGLGETSTRINGPROC glad_glGetString
 
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage
 
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
 
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
 
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
 
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
 
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled
 
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange
 
GLAPI PFNGLVIEWPORTPROC glad_glViewport
 
GLAPI int GLAD_GL_VERSION_1_1
 
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays
 
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements
 
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
 
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
 
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
 
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
 
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
 
GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
 
GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
 
GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture
 
GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures
 
GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures
 
GLAPI PFNGLISTEXTUREPROC glad_glIsTexture
 
GLAPI int GLAD_GL_VERSION_1_2
 
GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
 
GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D
 
GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
 
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
 
GLAPI int GLAD_GL_VERSION_1_3
 
GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture
 
GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
 
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
 
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
 
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
 
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
 
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
 
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
 
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
 
GLAPI int GLAD_GL_VERSION_1_4
 
GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
 
GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
 
GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
 
GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
 
GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
 
GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
 
GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
 
GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor
 
GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation
 
GLAPI int GLAD_GL_VERSION_1_5
 
GLAPI PFNGLGENQUERIESPROC glad_glGenQueries
 
GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries
 
GLAPI PFNGLISQUERYPROC glad_glIsQuery
 
GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery
 
GLAPI PFNGLENDQUERYPROC glad_glEndQuery
 
GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv
 
GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
 
GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
 
GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer
 
GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
 
GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers
 
GLAPI PFNGLISBUFFERPROC glad_glIsBuffer
 
GLAPI PFNGLBUFFERDATAPROC glad_glBufferData
 
GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
 
GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
 
GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer
 
GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
 
GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
 
GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
 
GLAPI int GLAD_GL_VERSION_2_0
 
GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
 
GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
 
GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
 
GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
 
GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
 
GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader
 
GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
 
GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader
 
GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram
 
GLAPI PFNGLCREATESHADERPROC glad_glCreateShader
 
GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
 
GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader
 
GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader
 
GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
 
GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
 
GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
 
GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
 
GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
 
GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
 
GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
 
GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
 
GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv
 
GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
 
GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
 
GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
 
GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
 
GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
 
GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
 
GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
 
GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
 
GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
 
GLAPI PFNGLISPROGRAMPROC glad_glIsProgram
 
GLAPI PFNGLISSHADERPROC glad_glIsShader
 
GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram
 
GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource
 
GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram
 
GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f
 
GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f
 
GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f
 
GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f
 
GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i
 
GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i
 
GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i
 
GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i
 
GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv
 
GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv
 
GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv
 
GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv
 
GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv
 
GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv
 
GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv
 
GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv
 
GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
 
GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
 
GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
 
GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
 
GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
 
GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
 
GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
 
GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
 
GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
 
GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
 
GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
 
GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
 
GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
 
GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
 
GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
 
GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
 
GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
 
GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
 
GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
 
GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
 
GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
 
GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
 
GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
 
GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
 
GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
 
GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
 
GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
 
GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
 
GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
 
GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
 
GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
 
GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
 
GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
 
GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
 
GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
 
GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
 
GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
 
GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
 
GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
 
GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
 
GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
 
GLAPI int GLAD_GL_VERSION_2_1
 
GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
 
GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
 
GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
 
GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
 
GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
 
GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
 
GLAPI int GLAD_GL_VERSION_3_0
 
GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski
 
GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
 
GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
 
GLAPI PFNGLENABLEIPROC glad_glEnablei
 
GLAPI PFNGLDISABLEIPROC glad_glDisablei
 
GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi
 
GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
 
GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
 
GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
 
GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
 
GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
 
GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
 
GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor
 
GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
 
GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
 
GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
 
GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
 
GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
 
GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
 
GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
 
GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
 
GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
 
GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
 
GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
 
GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
 
GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
 
GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
 
GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
 
GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
 
GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
 
GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
 
GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
 
GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
 
GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
 
GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
 
GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
 
GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
 
GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
 
GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
 
GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
 
GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
 
GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui
 
GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui
 
GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui
 
GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui
 
GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
 
GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
 
GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
 
GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
 
GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
 
GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
 
GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
 
GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
 
GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
 
GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
 
GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
 
GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
 
GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi
 
GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
 
GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
 
GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
 
GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
 
GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
 
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
 
GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
 
GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
 
GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
 
GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
 
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
 
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
 
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
 
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
 
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
 
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
 
GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
 
GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
 
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
 
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
 
GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
 
GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
 
GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
 
GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
 
GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
 
GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
 
GLAPI int GLAD_GL_VERSION_3_1
 
GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
 
GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
 
GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer
 
GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
 
GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
 
GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
 
GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
 
GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
 
GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
 
GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
 
GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
 
GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
 
GLAPI int GLAD_GL_VERSION_3_2
 
GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
 
GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
 
GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
 
GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
 
GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
 
GLAPI PFNGLFENCESYNCPROC glad_glFenceSync
 
GLAPI PFNGLISSYNCPROC glad_glIsSync
 
GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync
 
GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
 
GLAPI PFNGLWAITSYNCPROC glad_glWaitSync
 
GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v
 
GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv
 
GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
 
GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
 
GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
 
GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
 
GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
 
GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
 
GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski
 
GLAPI int GLAD_GL_VERSION_3_3
 
GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
 
GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
 
GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers
 
GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
 
GLAPI PFNGLISSAMPLERPROC glad_glIsSampler
 
GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler
 
GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
 
GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
 
GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
 
GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
 
GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
 
GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
 
GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
 
GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
 
GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
 
GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
 
GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter
 
GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
 
GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
 
GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
 
GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
 
GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
 
GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
 
GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
 
GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
 
GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
 
GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
 
GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
 
GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui
 
GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv
 
GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui
 
GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv
 
GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui
 
GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv
 
GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui
 
GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv
 
GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui
 
GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv
 
GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui
 
GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv
 
GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui
 
GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv
 
GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui
 
GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv
 
GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui
 
GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv
 
GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui
 
GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv
 
GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui
 
GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv
 
GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui
 
GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv
 
GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui
 
GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv
 
GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui
 
GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv
 
GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui
 
GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv
 
GLAPI int GLAD_GL_VERSION_4_0
 
GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading
 
GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi
 
GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei
 
GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci
 
GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei
 
GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect
 
GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect
 
GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d
 
GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d
 
GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d
 
GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d
 
GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv
 
GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv
 
GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv
 
GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv
 
GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv
 
GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv
 
GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv
 
GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv
 
GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv
 
GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv
 
GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv
 
GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv
 
GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv
 
GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv
 
GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation
 
GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex
 
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv
 
GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName
 
GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName
 
GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv
 
GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv
 
GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv
 
GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri
 
GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv
 
GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback
 
GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks
 
GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks
 
GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback
 
GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback
 
GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback
 
GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback
 
GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream
 
GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed
 
GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed
 
GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv
 
GLAPI int GLAD_GL_VERSION_4_1
 
GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler
 
GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary
 
GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat
 
GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef
 
GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf
 
GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary
 
GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary
 
GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri
 
GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages
 
GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram
 
GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv
 
GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline
 
GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines
 
GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines
 
GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline
 
GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv
 
GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i
 
GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv
 
GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f
 
GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv
 
GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d
 
GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv
 
GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui
 
GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv
 
GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i
 
GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv
 
GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f
 
GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv
 
GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d
 
GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv
 
GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui
 
GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv
 
GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i
 
GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv
 
GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f
 
GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv
 
GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d
 
GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv
 
GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui
 
GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv
 
GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i
 
GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv
 
GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f
 
GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv
 
GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d
 
GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv
 
GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui
 
GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv
 
GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv
 
GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline
 
GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog
 
GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d
 
GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d
 
GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d
 
GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d
 
GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv
 
GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv
 
GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv
 
GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv
 
GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer
 
GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv
 
GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv
 
GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf
 
GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv
 
GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv
 
GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed
 
GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv
 
GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv
 
GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed
 
GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v
 
GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v
 
GLAPI int GLAD_GL_VERSION_ES_CM_1_0
 
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc
 
GLAPI PFNGLCLIPPLANEFPROC glad_glClipPlanef
 
GLAPI PFNGLCOLOR4FPROC glad_glColor4f
 
GLAPI PFNGLFOGFPROC glad_glFogf
 
GLAPI PFNGLFOGFVPROC glad_glFogfv
 
GLAPI PFNGLFRUSTUMFPROC glad_glFrustumf
 
GLAPI PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef
 
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv
 
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv
 
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv
 
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf
 
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv
 
GLAPI PFNGLLIGHTFPROC glad_glLightf
 
GLAPI PFNGLLIGHTFVPROC glad_glLightfv
 
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf
 
GLAPI PFNGLMATERIALFPROC glad_glMaterialf
 
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv
 
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf
 
GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f
 
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f
 
GLAPI PFNGLORTHOFPROC glad_glOrthof
 
GLAPI PFNGLROTATEFPROC glad_glRotatef
 
GLAPI PFNGLSCALEFPROC glad_glScalef
 
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf
 
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv
 
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef
 
GLAPI PFNGLALPHAFUNCXPROC glad_glAlphaFuncx
 
GLAPI PFNGLCLEARCOLORXPROC glad_glClearColorx
 
GLAPI PFNGLCLEARDEPTHXPROC glad_glClearDepthx
 
GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture
 
GLAPI PFNGLCLIPPLANEXPROC glad_glClipPlanex
 
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub
 
GLAPI PFNGLCOLOR4XPROC glad_glColor4x
 
GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer
 
GLAPI PFNGLDEPTHRANGEXPROC glad_glDepthRangex
 
GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState
 
GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState
 
GLAPI PFNGLFOGXPROC glad_glFogx
 
GLAPI PFNGLFOGXVPROC glad_glFogxv
 
GLAPI PFNGLFRUSTUMXPROC glad_glFrustumx
 
GLAPI PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex
 
GLAPI PFNGLGETFIXEDVPROC glad_glGetFixedv
 
GLAPI PFNGLGETLIGHTXVPROC glad_glGetLightxv
 
GLAPI PFNGLGETMATERIALXVPROC glad_glGetMaterialxv
 
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv
 
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv
 
GLAPI PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv
 
GLAPI PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv
 
GLAPI PFNGLLIGHTMODELXPROC glad_glLightModelx
 
GLAPI PFNGLLIGHTMODELXVPROC glad_glLightModelxv
 
GLAPI PFNGLLIGHTXPROC glad_glLightx
 
GLAPI PFNGLLIGHTXVPROC glad_glLightxv
 
GLAPI PFNGLLINEWIDTHXPROC glad_glLineWidthx
 
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity
 
GLAPI PFNGLLOADMATRIXXPROC glad_glLoadMatrixx
 
GLAPI PFNGLMATERIALXPROC glad_glMaterialx
 
GLAPI PFNGLMATERIALXVPROC glad_glMaterialxv
 
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode
 
GLAPI PFNGLMULTMATRIXXPROC glad_glMultMatrixx
 
GLAPI PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x
 
GLAPI PFNGLNORMAL3XPROC glad_glNormal3x
 
GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer
 
GLAPI PFNGLORTHOXPROC glad_glOrthox
 
GLAPI PFNGLPOINTPARAMETERXPROC glad_glPointParameterx
 
GLAPI PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv
 
GLAPI PFNGLPOINTSIZEXPROC glad_glPointSizex
 
GLAPI PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx
 
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix
 
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix
 
GLAPI PFNGLROTATEXPROC glad_glRotatex
 
GLAPI PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex
 
GLAPI PFNGLSCALEXPROC glad_glScalex
 
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel
 
GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer
 
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi
 
GLAPI PFNGLTEXENVXPROC glad_glTexEnvx
 
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv
 
GLAPI PFNGLTEXENVXVPROC glad_glTexEnvxv
 
GLAPI PFNGLTEXPARAMETERXPROC glad_glTexParameterx
 
GLAPI PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv
 
GLAPI PFNGLTRANSLATEXPROC glad_glTranslatex
 
GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer
 
GLAPI int GLAD_GL_ES_VERSION_2_0
 
GLAPI int GLAD_GL_ES_VERSION_3_0
 
GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer
 
GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer
 
GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D
 
GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D
 
GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ
 
GLAPI int GLAD_GL_ES_VERSION_3_1
 
GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute
 
GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect
 
GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri
 
GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv
 
GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv
 
GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex
 
GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName
 
GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv
 
GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation
 
GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture
 
GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier
 
GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion
 
GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample
 
GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer
 
GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat
 
GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat
 
GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding
 
GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor
 
GLAPI int GLAD_GL_ES_VERSION_3_2
 
GLAPI PFNGLBLENDBARRIERPROC glad_glBlendBarrier
 
GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData
 
GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl
 
GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert
 
GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback
 
GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog
 
GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup
 
GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup
 
GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel
 
GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel
 
GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel
 
GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel
 
GLAPI PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox
 
GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus
 
GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels
 
GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv
 
GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv
 
GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv
 
GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange
 
GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample
 
GLAPI int GLAD_GL_SC_VERSION_2_0
 

Macro Definition Documentation

◆ __gl2_h_

#define __gl2_h_

◆ __gl3_h_

#define __gl3_h_

◆ __gl_h_

#define __gl_h_

◆ APIENTRY

#define APIENTRY

◆ APIENTRYP

#define APIENTRYP   APIENTRY *

◆ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS   0x92D9

◆ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH   0x8B8A

◆ GL_ACTIVE_ATTRIBUTES

#define GL_ACTIVE_ATTRIBUTES   0x8B89

◆ GL_ACTIVE_PROGRAM

#define GL_ACTIVE_PROGRAM   0x8259

◆ GL_ACTIVE_RESOURCES

#define GL_ACTIVE_RESOURCES   0x92F5

◆ GL_ACTIVE_SUBROUTINE_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS   0x8E47

◆ GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH   0x8E49

◆ GL_ACTIVE_SUBROUTINE_UNIFORMS

#define GL_ACTIVE_SUBROUTINE_UNIFORMS   0x8DE6

◆ GL_ACTIVE_SUBROUTINES

#define GL_ACTIVE_SUBROUTINES   0x8DE5

◆ GL_ACTIVE_TEXTURE

#define GL_ACTIVE_TEXTURE   0x84E0

◆ GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH   0x8A35

◆ GL_ACTIVE_UNIFORM_BLOCKS

#define GL_ACTIVE_UNIFORM_BLOCKS   0x8A36

◆ GL_ACTIVE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_UNIFORM_MAX_LENGTH   0x8B87

◆ GL_ACTIVE_UNIFORMS

#define GL_ACTIVE_UNIFORMS   0x8B86

◆ GL_ACTIVE_VARIABLES

#define GL_ACTIVE_VARIABLES   0x9305

◆ GL_ADD

#define GL_ADD   0x0104

◆ GL_ADD_SIGNED

#define GL_ADD_SIGNED   0x8574

◆ GL_ALIASED_LINE_WIDTH_RANGE

#define GL_ALIASED_LINE_WIDTH_RANGE   0x846E

◆ GL_ALIASED_POINT_SIZE_RANGE

#define GL_ALIASED_POINT_SIZE_RANGE   0x846D

◆ GL_ALL_BARRIER_BITS

#define GL_ALL_BARRIER_BITS   0xFFFFFFFF

◆ GL_ALL_SHADER_BITS

#define GL_ALL_SHADER_BITS   0xFFFFFFFF

◆ GL_ALPHA

#define GL_ALPHA   0x1906

◆ GL_ALPHA_BITS

#define GL_ALPHA_BITS   0x0D55

◆ GL_ALPHA_SCALE

#define GL_ALPHA_SCALE   0x0D1C

◆ GL_ALPHA_TEST

#define GL_ALPHA_TEST   0x0BC0

◆ GL_ALPHA_TEST_FUNC

#define GL_ALPHA_TEST_FUNC   0x0BC1

◆ GL_ALPHA_TEST_REF

#define GL_ALPHA_TEST_REF   0x0BC2

◆ GL_ALREADY_SIGNALED

#define GL_ALREADY_SIGNALED   0x911A

◆ GL_ALWAYS

#define GL_ALWAYS   0x0207

◆ GL_AMBIENT

#define GL_AMBIENT   0x1200

◆ GL_AMBIENT_AND_DIFFUSE

#define GL_AMBIENT_AND_DIFFUSE   0x1602

◆ GL_AND

#define GL_AND   0x1501

◆ GL_AND_INVERTED

#define GL_AND_INVERTED   0x1504

◆ GL_AND_REVERSE

#define GL_AND_REVERSE   0x1502

◆ GL_ANY_SAMPLES_PASSED

#define GL_ANY_SAMPLES_PASSED   0x8C2F

◆ GL_ANY_SAMPLES_PASSED_CONSERVATIVE

#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE   0x8D6A

◆ GL_ARRAY_BUFFER

#define GL_ARRAY_BUFFER   0x8892

◆ GL_ARRAY_BUFFER_BINDING

#define GL_ARRAY_BUFFER_BINDING   0x8894

◆ GL_ARRAY_SIZE

#define GL_ARRAY_SIZE   0x92FB

◆ GL_ARRAY_STRIDE

#define GL_ARRAY_STRIDE   0x92FE

◆ GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT   0x00001000

◆ GL_ATOMIC_COUNTER_BUFFER

#define GL_ATOMIC_COUNTER_BUFFER   0x92C0

◆ GL_ATOMIC_COUNTER_BUFFER_BINDING

#define GL_ATOMIC_COUNTER_BUFFER_BINDING   0x92C1

◆ GL_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_ATOMIC_COUNTER_BUFFER_INDEX   0x9301

◆ GL_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_SIZE   0x92C3

◆ GL_ATOMIC_COUNTER_BUFFER_START

#define GL_ATOMIC_COUNTER_BUFFER_START   0x92C2

◆ GL_ATTACHED_SHADERS

#define GL_ATTACHED_SHADERS   0x8B85

◆ GL_BACK

#define GL_BACK   0x0405

◆ GL_BACK_LEFT

#define GL_BACK_LEFT   0x0402

◆ GL_BACK_RIGHT

#define GL_BACK_RIGHT   0x0403

◆ GL_BGR

#define GL_BGR   0x80E0

◆ GL_BGR_INTEGER

#define GL_BGR_INTEGER   0x8D9A

◆ GL_BGRA

#define GL_BGRA   0x80E1

◆ GL_BGRA_INTEGER

#define GL_BGRA_INTEGER   0x8D9B

◆ GL_BLEND

#define GL_BLEND   0x0BE2

◆ GL_BLEND_COLOR

#define GL_BLEND_COLOR   0x8005

◆ GL_BLEND_DST

#define GL_BLEND_DST   0x0BE0

◆ GL_BLEND_DST_ALPHA

#define GL_BLEND_DST_ALPHA   0x80CA

◆ GL_BLEND_DST_RGB

#define GL_BLEND_DST_RGB   0x80C8

◆ GL_BLEND_EQUATION

#define GL_BLEND_EQUATION   0x8009

◆ GL_BLEND_EQUATION_ALPHA

#define GL_BLEND_EQUATION_ALPHA   0x883D

◆ GL_BLEND_EQUATION_RGB

#define GL_BLEND_EQUATION_RGB   0x8009

◆ GL_BLEND_SRC

#define GL_BLEND_SRC   0x0BE1

◆ GL_BLEND_SRC_ALPHA

#define GL_BLEND_SRC_ALPHA   0x80CB

◆ GL_BLEND_SRC_RGB

#define GL_BLEND_SRC_RGB   0x80C9

◆ GL_BLOCK_INDEX

#define GL_BLOCK_INDEX   0x92FD

◆ GL_BLUE

#define GL_BLUE   0x1905

◆ GL_BLUE_BITS

#define GL_BLUE_BITS   0x0D54

◆ GL_BLUE_INTEGER

#define GL_BLUE_INTEGER   0x8D96

◆ GL_BOOL

#define GL_BOOL   0x8B56

◆ GL_BOOL_VEC2

#define GL_BOOL_VEC2   0x8B57

◆ GL_BOOL_VEC3

#define GL_BOOL_VEC3   0x8B58

◆ GL_BOOL_VEC4

#define GL_BOOL_VEC4   0x8B59

◆ GL_BUFFER

#define GL_BUFFER   0x82E0

◆ GL_BUFFER_ACCESS

#define GL_BUFFER_ACCESS   0x88BB

◆ GL_BUFFER_ACCESS_FLAGS

#define GL_BUFFER_ACCESS_FLAGS   0x911F

◆ GL_BUFFER_BINDING

#define GL_BUFFER_BINDING   0x9302

◆ GL_BUFFER_DATA_SIZE

#define GL_BUFFER_DATA_SIZE   0x9303

◆ GL_BUFFER_MAP_LENGTH

#define GL_BUFFER_MAP_LENGTH   0x9120

◆ GL_BUFFER_MAP_OFFSET

#define GL_BUFFER_MAP_OFFSET   0x9121

◆ GL_BUFFER_MAP_POINTER

#define GL_BUFFER_MAP_POINTER   0x88BD

◆ GL_BUFFER_MAPPED

#define GL_BUFFER_MAPPED   0x88BC

◆ GL_BUFFER_SIZE

#define GL_BUFFER_SIZE   0x8764

◆ GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT   0x00000200

◆ GL_BUFFER_USAGE

#define GL_BUFFER_USAGE   0x8765

◆ GL_BUFFER_VARIABLE

#define GL_BUFFER_VARIABLE   0x92E5

◆ GL_BYTE

#define GL_BYTE   0x1400

◆ GL_CCW

#define GL_CCW   0x0901

◆ GL_CLAMP_READ_COLOR

#define GL_CLAMP_READ_COLOR   0x891C

◆ GL_CLAMP_TO_BORDER

#define GL_CLAMP_TO_BORDER   0x812D

◆ GL_CLAMP_TO_EDGE

#define GL_CLAMP_TO_EDGE   0x812F

◆ GL_CLEAR

#define GL_CLEAR   0x1500

◆ GL_CLIENT_ACTIVE_TEXTURE

#define GL_CLIENT_ACTIVE_TEXTURE   0x84E1

◆ GL_CLIP_DISTANCE0

#define GL_CLIP_DISTANCE0   0x3000

◆ GL_CLIP_DISTANCE1

#define GL_CLIP_DISTANCE1   0x3001

◆ GL_CLIP_DISTANCE2

#define GL_CLIP_DISTANCE2   0x3002

◆ GL_CLIP_DISTANCE3

#define GL_CLIP_DISTANCE3   0x3003

◆ GL_CLIP_DISTANCE4

#define GL_CLIP_DISTANCE4   0x3004

◆ GL_CLIP_DISTANCE5

#define GL_CLIP_DISTANCE5   0x3005

◆ GL_CLIP_DISTANCE6

#define GL_CLIP_DISTANCE6   0x3006

◆ GL_CLIP_DISTANCE7

#define GL_CLIP_DISTANCE7   0x3007

◆ GL_CLIP_PLANE0

#define GL_CLIP_PLANE0   0x3000

◆ GL_CLIP_PLANE1

#define GL_CLIP_PLANE1   0x3001

◆ GL_CLIP_PLANE2

#define GL_CLIP_PLANE2   0x3002

◆ GL_CLIP_PLANE3

#define GL_CLIP_PLANE3   0x3003

◆ GL_CLIP_PLANE4

#define GL_CLIP_PLANE4   0x3004

◆ GL_CLIP_PLANE5

#define GL_CLIP_PLANE5   0x3005

◆ GL_COLOR

#define GL_COLOR   0x1800

◆ GL_COLOR_ARRAY

#define GL_COLOR_ARRAY   0x8076

◆ GL_COLOR_ARRAY_BUFFER_BINDING

#define GL_COLOR_ARRAY_BUFFER_BINDING   0x8898

◆ GL_COLOR_ARRAY_POINTER

#define GL_COLOR_ARRAY_POINTER   0x8090

◆ GL_COLOR_ARRAY_SIZE

#define GL_COLOR_ARRAY_SIZE   0x8081

◆ GL_COLOR_ARRAY_STRIDE

#define GL_COLOR_ARRAY_STRIDE   0x8083

◆ GL_COLOR_ARRAY_TYPE

#define GL_COLOR_ARRAY_TYPE   0x8082

◆ GL_COLOR_ATTACHMENT0

#define GL_COLOR_ATTACHMENT0   0x8CE0

◆ GL_COLOR_ATTACHMENT1

#define GL_COLOR_ATTACHMENT1   0x8CE1

◆ GL_COLOR_ATTACHMENT10

#define GL_COLOR_ATTACHMENT10   0x8CEA

◆ GL_COLOR_ATTACHMENT11

#define GL_COLOR_ATTACHMENT11   0x8CEB

◆ GL_COLOR_ATTACHMENT12

#define GL_COLOR_ATTACHMENT12   0x8CEC

◆ GL_COLOR_ATTACHMENT13

#define GL_COLOR_ATTACHMENT13   0x8CED

◆ GL_COLOR_ATTACHMENT14

#define GL_COLOR_ATTACHMENT14   0x8CEE

◆ GL_COLOR_ATTACHMENT15

#define GL_COLOR_ATTACHMENT15   0x8CEF

◆ GL_COLOR_ATTACHMENT16

#define GL_COLOR_ATTACHMENT16   0x8CF0

◆ GL_COLOR_ATTACHMENT17

#define GL_COLOR_ATTACHMENT17   0x8CF1

◆ GL_COLOR_ATTACHMENT18

#define GL_COLOR_ATTACHMENT18   0x8CF2

◆ GL_COLOR_ATTACHMENT19

#define GL_COLOR_ATTACHMENT19   0x8CF3

◆ GL_COLOR_ATTACHMENT2

#define GL_COLOR_ATTACHMENT2   0x8CE2

◆ GL_COLOR_ATTACHMENT20

#define GL_COLOR_ATTACHMENT20   0x8CF4

◆ GL_COLOR_ATTACHMENT21

#define GL_COLOR_ATTACHMENT21   0x8CF5

◆ GL_COLOR_ATTACHMENT22

#define GL_COLOR_ATTACHMENT22   0x8CF6

◆ GL_COLOR_ATTACHMENT23

#define GL_COLOR_ATTACHMENT23   0x8CF7

◆ GL_COLOR_ATTACHMENT24

#define GL_COLOR_ATTACHMENT24   0x8CF8

◆ GL_COLOR_ATTACHMENT25

#define GL_COLOR_ATTACHMENT25   0x8CF9

◆ GL_COLOR_ATTACHMENT26

#define GL_COLOR_ATTACHMENT26   0x8CFA

◆ GL_COLOR_ATTACHMENT27

#define GL_COLOR_ATTACHMENT27   0x8CFB

◆ GL_COLOR_ATTACHMENT28

#define GL_COLOR_ATTACHMENT28   0x8CFC

◆ GL_COLOR_ATTACHMENT29

#define GL_COLOR_ATTACHMENT29   0x8CFD

◆ GL_COLOR_ATTACHMENT3

#define GL_COLOR_ATTACHMENT3   0x8CE3

◆ GL_COLOR_ATTACHMENT30

#define GL_COLOR_ATTACHMENT30   0x8CFE

◆ GL_COLOR_ATTACHMENT31

#define GL_COLOR_ATTACHMENT31   0x8CFF

◆ GL_COLOR_ATTACHMENT4

#define GL_COLOR_ATTACHMENT4   0x8CE4

◆ GL_COLOR_ATTACHMENT5

#define GL_COLOR_ATTACHMENT5   0x8CE5

◆ GL_COLOR_ATTACHMENT6

#define GL_COLOR_ATTACHMENT6   0x8CE6

◆ GL_COLOR_ATTACHMENT7

#define GL_COLOR_ATTACHMENT7   0x8CE7

◆ GL_COLOR_ATTACHMENT8

#define GL_COLOR_ATTACHMENT8   0x8CE8

◆ GL_COLOR_ATTACHMENT9

#define GL_COLOR_ATTACHMENT9   0x8CE9

◆ GL_COLOR_BUFFER_BIT

#define GL_COLOR_BUFFER_BIT   0x00004000

◆ GL_COLOR_CLEAR_VALUE

#define GL_COLOR_CLEAR_VALUE   0x0C22

◆ GL_COLOR_LOGIC_OP

#define GL_COLOR_LOGIC_OP   0x0BF2

◆ GL_COLOR_MATERIAL

#define GL_COLOR_MATERIAL   0x0B57

◆ GL_COLOR_WRITEMASK

#define GL_COLOR_WRITEMASK   0x0C23

◆ GL_COLORBURN

#define GL_COLORBURN   0x929A

◆ GL_COLORDODGE

#define GL_COLORDODGE   0x9299

◆ GL_COMBINE

#define GL_COMBINE   0x8570

◆ GL_COMBINE_ALPHA

#define GL_COMBINE_ALPHA   0x8572

◆ GL_COMBINE_RGB

#define GL_COMBINE_RGB   0x8571

◆ GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT   0x00000040

◆ GL_COMPARE_REF_TO_TEXTURE

#define GL_COMPARE_REF_TO_TEXTURE   0x884E

◆ GL_COMPATIBLE_SUBROUTINES

#define GL_COMPATIBLE_SUBROUTINES   0x8E4B

◆ GL_COMPILE_STATUS

#define GL_COMPILE_STATUS   0x8B81

◆ GL_COMPRESSED_R11_EAC

#define GL_COMPRESSED_R11_EAC   0x9270

◆ GL_COMPRESSED_RED

#define GL_COMPRESSED_RED   0x8225

◆ GL_COMPRESSED_RED_RGTC1

#define GL_COMPRESSED_RED_RGTC1   0x8DBB

◆ GL_COMPRESSED_RG

#define GL_COMPRESSED_RG   0x8226

◆ GL_COMPRESSED_RG11_EAC

#define GL_COMPRESSED_RG11_EAC   0x9272

◆ GL_COMPRESSED_RG_RGTC2

#define GL_COMPRESSED_RG_RGTC2   0x8DBD

◆ GL_COMPRESSED_RGB

#define GL_COMPRESSED_RGB   0x84ED

◆ GL_COMPRESSED_RGB8_ETC2

#define GL_COMPRESSED_RGB8_ETC2   0x9274

◆ GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9276

◆ GL_COMPRESSED_RGBA

#define GL_COMPRESSED_RGBA   0x84EE

◆ GL_COMPRESSED_RGBA8_ETC2_EAC

#define GL_COMPRESSED_RGBA8_ETC2_EAC   0x9278

◆ GL_COMPRESSED_RGBA_ASTC_10x10

#define GL_COMPRESSED_RGBA_ASTC_10x10   0x93BB

◆ GL_COMPRESSED_RGBA_ASTC_10x5

#define GL_COMPRESSED_RGBA_ASTC_10x5   0x93B8

◆ GL_COMPRESSED_RGBA_ASTC_10x6

#define GL_COMPRESSED_RGBA_ASTC_10x6   0x93B9

◆ GL_COMPRESSED_RGBA_ASTC_10x8

#define GL_COMPRESSED_RGBA_ASTC_10x8   0x93BA

◆ GL_COMPRESSED_RGBA_ASTC_12x10

#define GL_COMPRESSED_RGBA_ASTC_12x10   0x93BC

◆ GL_COMPRESSED_RGBA_ASTC_12x12

#define GL_COMPRESSED_RGBA_ASTC_12x12   0x93BD

◆ GL_COMPRESSED_RGBA_ASTC_4x4

#define GL_COMPRESSED_RGBA_ASTC_4x4   0x93B0

◆ GL_COMPRESSED_RGBA_ASTC_5x4

#define GL_COMPRESSED_RGBA_ASTC_5x4   0x93B1

◆ GL_COMPRESSED_RGBA_ASTC_5x5

#define GL_COMPRESSED_RGBA_ASTC_5x5   0x93B2

◆ GL_COMPRESSED_RGBA_ASTC_6x5

#define GL_COMPRESSED_RGBA_ASTC_6x5   0x93B3

◆ GL_COMPRESSED_RGBA_ASTC_6x6

#define GL_COMPRESSED_RGBA_ASTC_6x6   0x93B4

◆ GL_COMPRESSED_RGBA_ASTC_8x5

#define GL_COMPRESSED_RGBA_ASTC_8x5   0x93B5

◆ GL_COMPRESSED_RGBA_ASTC_8x6

#define GL_COMPRESSED_RGBA_ASTC_8x6   0x93B6

◆ GL_COMPRESSED_RGBA_ASTC_8x8

#define GL_COMPRESSED_RGBA_ASTC_8x8   0x93B7

◆ GL_COMPRESSED_SIGNED_R11_EAC

#define GL_COMPRESSED_SIGNED_R11_EAC   0x9271

◆ GL_COMPRESSED_SIGNED_RED_RGTC1

#define GL_COMPRESSED_SIGNED_RED_RGTC1   0x8DBC

◆ GL_COMPRESSED_SIGNED_RG11_EAC

#define GL_COMPRESSED_SIGNED_RG11_EAC   0x9273

◆ GL_COMPRESSED_SIGNED_RG_RGTC2

#define GL_COMPRESSED_SIGNED_RG_RGTC2   0x8DBE

◆ GL_COMPRESSED_SRGB

#define GL_COMPRESSED_SRGB   0x8C48

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10   0x93DB

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5   0x93D8

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6   0x93D9

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8   0x93DA

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10   0x93DC

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12   0x93DD

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4   0x93D0

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4   0x93D1

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5   0x93D2

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5   0x93D3

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6   0x93D4

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5   0x93D5

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6   0x93D6

◆ GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8

#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8   0x93D7

◆ GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC

#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC   0x9279

◆ GL_COMPRESSED_SRGB8_ETC2

#define GL_COMPRESSED_SRGB8_ETC2   0x9275

◆ GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2

#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2   0x9277

◆ GL_COMPRESSED_SRGB_ALPHA

#define GL_COMPRESSED_SRGB_ALPHA   0x8C49

◆ GL_COMPRESSED_TEXTURE_FORMATS

#define GL_COMPRESSED_TEXTURE_FORMATS   0x86A3

◆ GL_COMPUTE_SHADER

#define GL_COMPUTE_SHADER   0x91B9

◆ GL_COMPUTE_SHADER_BIT

#define GL_COMPUTE_SHADER_BIT   0x00000020

◆ GL_COMPUTE_WORK_GROUP_SIZE

#define GL_COMPUTE_WORK_GROUP_SIZE   0x8267

◆ GL_CONDITION_SATISFIED

#define GL_CONDITION_SATISFIED   0x911C

◆ GL_CONSTANT

#define GL_CONSTANT   0x8576

◆ GL_CONSTANT_ALPHA

#define GL_CONSTANT_ALPHA   0x8003

◆ GL_CONSTANT_ATTENUATION

#define GL_CONSTANT_ATTENUATION   0x1207

◆ GL_CONSTANT_COLOR

#define GL_CONSTANT_COLOR   0x8001

◆ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT

#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002

◆ GL_CONTEXT_CORE_PROFILE_BIT

#define GL_CONTEXT_CORE_PROFILE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_DEBUG_BIT

#define GL_CONTEXT_FLAG_DEBUG_BIT   0x00000002

◆ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT   0x00000001

◆ GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT

#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT   0x00000004

◆ GL_CONTEXT_FLAGS

#define GL_CONTEXT_FLAGS   0x821E

◆ GL_CONTEXT_LOST

#define GL_CONTEXT_LOST   0x0507

◆ GL_CONTEXT_PROFILE_MASK

#define GL_CONTEXT_PROFILE_MASK   0x9126

◆ GL_CONTEXT_ROBUST_ACCESS

#define GL_CONTEXT_ROBUST_ACCESS   0x90F3

◆ GL_COPY

#define GL_COPY   0x1503

◆ GL_COPY_INVERTED

#define GL_COPY_INVERTED   0x150C

◆ GL_COPY_READ_BUFFER

#define GL_COPY_READ_BUFFER   0x8F36

◆ GL_COPY_READ_BUFFER_BINDING

#define GL_COPY_READ_BUFFER_BINDING   0x8F36

◆ GL_COPY_WRITE_BUFFER

#define GL_COPY_WRITE_BUFFER   0x8F37

◆ GL_COPY_WRITE_BUFFER_BINDING

#define GL_COPY_WRITE_BUFFER_BINDING   0x8F37

◆ GL_CULL_FACE

#define GL_CULL_FACE   0x0B44

◆ GL_CULL_FACE_MODE

#define GL_CULL_FACE_MODE   0x0B45

◆ GL_CURRENT_COLOR

#define GL_CURRENT_COLOR   0x0B00

◆ GL_CURRENT_NORMAL

#define GL_CURRENT_NORMAL   0x0B02

◆ GL_CURRENT_PROGRAM

#define GL_CURRENT_PROGRAM   0x8B8D

◆ GL_CURRENT_QUERY

#define GL_CURRENT_QUERY   0x8865

◆ GL_CURRENT_TEXTURE_COORDS

#define GL_CURRENT_TEXTURE_COORDS   0x0B03

◆ GL_CURRENT_VERTEX_ATTRIB

#define GL_CURRENT_VERTEX_ATTRIB   0x8626

◆ GL_CW

#define GL_CW   0x0900

◆ GL_DARKEN

#define GL_DARKEN   0x9297

◆ GL_DEBUG_CALLBACK_FUNCTION

#define GL_DEBUG_CALLBACK_FUNCTION   0x8244

◆ GL_DEBUG_CALLBACK_USER_PARAM

#define GL_DEBUG_CALLBACK_USER_PARAM   0x8245

◆ GL_DEBUG_GROUP_STACK_DEPTH

#define GL_DEBUG_GROUP_STACK_DEPTH   0x826D

◆ GL_DEBUG_LOGGED_MESSAGES

#define GL_DEBUG_LOGGED_MESSAGES   0x9145

◆ GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH   0x8243

◆ GL_DEBUG_OUTPUT

#define GL_DEBUG_OUTPUT   0x92E0

◆ GL_DEBUG_OUTPUT_SYNCHRONOUS

#define GL_DEBUG_OUTPUT_SYNCHRONOUS   0x8242

◆ GL_DEBUG_SEVERITY_HIGH

#define GL_DEBUG_SEVERITY_HIGH   0x9146

◆ GL_DEBUG_SEVERITY_LOW

#define GL_DEBUG_SEVERITY_LOW   0x9148

◆ GL_DEBUG_SEVERITY_MEDIUM

#define GL_DEBUG_SEVERITY_MEDIUM   0x9147

◆ GL_DEBUG_SEVERITY_NOTIFICATION

#define GL_DEBUG_SEVERITY_NOTIFICATION   0x826B

◆ GL_DEBUG_SOURCE_API

#define GL_DEBUG_SOURCE_API   0x8246

◆ GL_DEBUG_SOURCE_APPLICATION

#define GL_DEBUG_SOURCE_APPLICATION   0x824A

◆ GL_DEBUG_SOURCE_OTHER

#define GL_DEBUG_SOURCE_OTHER   0x824B

◆ GL_DEBUG_SOURCE_SHADER_COMPILER

#define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248

◆ GL_DEBUG_SOURCE_THIRD_PARTY

#define GL_DEBUG_SOURCE_THIRD_PARTY   0x8249

◆ GL_DEBUG_SOURCE_WINDOW_SYSTEM

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM   0x8247

◆ GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR   0x824D

◆ GL_DEBUG_TYPE_ERROR

#define GL_DEBUG_TYPE_ERROR   0x824C

◆ GL_DEBUG_TYPE_MARKER

#define GL_DEBUG_TYPE_MARKER   0x8268

◆ GL_DEBUG_TYPE_OTHER

#define GL_DEBUG_TYPE_OTHER   0x8251

◆ GL_DEBUG_TYPE_PERFORMANCE

#define GL_DEBUG_TYPE_PERFORMANCE   0x8250

◆ GL_DEBUG_TYPE_POP_GROUP

#define GL_DEBUG_TYPE_POP_GROUP   0x826A

◆ GL_DEBUG_TYPE_PORTABILITY

#define GL_DEBUG_TYPE_PORTABILITY   0x824F

◆ GL_DEBUG_TYPE_PUSH_GROUP

#define GL_DEBUG_TYPE_PUSH_GROUP   0x8269

◆ GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR   0x824E

◆ GL_DECAL

#define GL_DECAL   0x2101

◆ GL_DECR

#define GL_DECR   0x1E03

◆ GL_DECR_WRAP

#define GL_DECR_WRAP   0x8508

◆ GL_DELETE_STATUS

#define GL_DELETE_STATUS   0x8B80

◆ GL_DEPTH

#define GL_DEPTH   0x1801

◆ GL_DEPTH24_STENCIL8

#define GL_DEPTH24_STENCIL8   0x88F0

◆ GL_DEPTH32F_STENCIL8

#define GL_DEPTH32F_STENCIL8   0x8CAD

◆ GL_DEPTH_ATTACHMENT

#define GL_DEPTH_ATTACHMENT   0x8D00

◆ GL_DEPTH_BITS

#define GL_DEPTH_BITS   0x0D56

◆ GL_DEPTH_BUFFER_BIT

#define GL_DEPTH_BUFFER_BIT   0x00000100

◆ GL_DEPTH_CLAMP

#define GL_DEPTH_CLAMP   0x864F

◆ GL_DEPTH_CLEAR_VALUE

#define GL_DEPTH_CLEAR_VALUE   0x0B73

◆ GL_DEPTH_COMPONENT

#define GL_DEPTH_COMPONENT   0x1902

◆ GL_DEPTH_COMPONENT16

#define GL_DEPTH_COMPONENT16   0x81A5

◆ GL_DEPTH_COMPONENT24

#define GL_DEPTH_COMPONENT24   0x81A6

◆ GL_DEPTH_COMPONENT32

#define GL_DEPTH_COMPONENT32   0x81A7

◆ GL_DEPTH_COMPONENT32F

#define GL_DEPTH_COMPONENT32F   0x8CAC

◆ GL_DEPTH_FUNC

#define GL_DEPTH_FUNC   0x0B74

◆ GL_DEPTH_RANGE

#define GL_DEPTH_RANGE   0x0B70

◆ GL_DEPTH_STENCIL

#define GL_DEPTH_STENCIL   0x84F9

◆ GL_DEPTH_STENCIL_ATTACHMENT

#define GL_DEPTH_STENCIL_ATTACHMENT   0x821A

◆ GL_DEPTH_STENCIL_TEXTURE_MODE

#define GL_DEPTH_STENCIL_TEXTURE_MODE   0x90EA

◆ GL_DEPTH_TEST

#define GL_DEPTH_TEST   0x0B71

◆ GL_DEPTH_WRITEMASK

#define GL_DEPTH_WRITEMASK   0x0B72

◆ GL_DIFFERENCE

#define GL_DIFFERENCE   0x929E

◆ GL_DIFFUSE

#define GL_DIFFUSE   0x1201

◆ GL_DISPATCH_INDIRECT_BUFFER

#define GL_DISPATCH_INDIRECT_BUFFER   0x90EE

◆ GL_DISPATCH_INDIRECT_BUFFER_BINDING

#define GL_DISPATCH_INDIRECT_BUFFER_BINDING   0x90EF

◆ GL_DITHER

#define GL_DITHER   0x0BD0

◆ GL_DONT_CARE

#define GL_DONT_CARE   0x1100

◆ GL_DOT3_RGB

#define GL_DOT3_RGB   0x86AE

◆ GL_DOT3_RGBA

#define GL_DOT3_RGBA   0x86AF

◆ GL_DOUBLE

#define GL_DOUBLE   0x140A

◆ GL_DOUBLE_MAT2

#define GL_DOUBLE_MAT2   0x8F46

◆ GL_DOUBLE_MAT2x3

#define GL_DOUBLE_MAT2x3   0x8F49

◆ GL_DOUBLE_MAT2x4

#define GL_DOUBLE_MAT2x4   0x8F4A

◆ GL_DOUBLE_MAT3

#define GL_DOUBLE_MAT3   0x8F47

◆ GL_DOUBLE_MAT3x2

#define GL_DOUBLE_MAT3x2   0x8F4B

◆ GL_DOUBLE_MAT3x4

#define GL_DOUBLE_MAT3x4   0x8F4C

◆ GL_DOUBLE_MAT4

#define GL_DOUBLE_MAT4   0x8F48

◆ GL_DOUBLE_MAT4x2

#define GL_DOUBLE_MAT4x2   0x8F4D

◆ GL_DOUBLE_MAT4x3

#define GL_DOUBLE_MAT4x3   0x8F4E

◆ GL_DOUBLE_VEC2

#define GL_DOUBLE_VEC2   0x8FFC

◆ GL_DOUBLE_VEC3

#define GL_DOUBLE_VEC3   0x8FFD

◆ GL_DOUBLE_VEC4

#define GL_DOUBLE_VEC4   0x8FFE

◆ GL_DOUBLEBUFFER

#define GL_DOUBLEBUFFER   0x0C32

◆ GL_DRAW_BUFFER

#define GL_DRAW_BUFFER   0x0C01

◆ GL_DRAW_BUFFER0

#define GL_DRAW_BUFFER0   0x8825

◆ GL_DRAW_BUFFER1

#define GL_DRAW_BUFFER1   0x8826

◆ GL_DRAW_BUFFER10

#define GL_DRAW_BUFFER10   0x882F

◆ GL_DRAW_BUFFER11

#define GL_DRAW_BUFFER11   0x8830

◆ GL_DRAW_BUFFER12

#define GL_DRAW_BUFFER12   0x8831

◆ GL_DRAW_BUFFER13

#define GL_DRAW_BUFFER13   0x8832

◆ GL_DRAW_BUFFER14

#define GL_DRAW_BUFFER14   0x8833

◆ GL_DRAW_BUFFER15

#define GL_DRAW_BUFFER15   0x8834

◆ GL_DRAW_BUFFER2

#define GL_DRAW_BUFFER2   0x8827

◆ GL_DRAW_BUFFER3

#define GL_DRAW_BUFFER3   0x8828

◆ GL_DRAW_BUFFER4

#define GL_DRAW_BUFFER4   0x8829

◆ GL_DRAW_BUFFER5

#define GL_DRAW_BUFFER5   0x882A

◆ GL_DRAW_BUFFER6

#define GL_DRAW_BUFFER6   0x882B

◆ GL_DRAW_BUFFER7

#define GL_DRAW_BUFFER7   0x882C

◆ GL_DRAW_BUFFER8

#define GL_DRAW_BUFFER8   0x882D

◆ GL_DRAW_BUFFER9

#define GL_DRAW_BUFFER9   0x882E

◆ GL_DRAW_FRAMEBUFFER

#define GL_DRAW_FRAMEBUFFER   0x8CA9

◆ GL_DRAW_FRAMEBUFFER_BINDING

#define GL_DRAW_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_DRAW_INDIRECT_BUFFER

#define GL_DRAW_INDIRECT_BUFFER   0x8F3F

◆ GL_DRAW_INDIRECT_BUFFER_BINDING

#define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43

◆ GL_DST_ALPHA

#define GL_DST_ALPHA   0x0304

◆ GL_DST_COLOR

#define GL_DST_COLOR   0x0306

◆ GL_DYNAMIC_COPY

#define GL_DYNAMIC_COPY   0x88EA

◆ GL_DYNAMIC_DRAW

#define GL_DYNAMIC_DRAW   0x88E8

◆ GL_DYNAMIC_READ

#define GL_DYNAMIC_READ   0x88E9

◆ GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT   0x00000002

◆ GL_ELEMENT_ARRAY_BUFFER

#define GL_ELEMENT_ARRAY_BUFFER   0x8893

◆ GL_ELEMENT_ARRAY_BUFFER_BINDING

#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895

◆ GL_EMISSION

#define GL_EMISSION   0x1600

◆ GL_EQUAL

#define GL_EQUAL   0x0202

◆ GL_EQUIV

#define GL_EQUIV   0x1509

◆ GL_ES_VERSION_2_0

#define GL_ES_VERSION_2_0   1

◆ GL_ES_VERSION_3_0

#define GL_ES_VERSION_3_0   1

◆ GL_ES_VERSION_3_1

#define GL_ES_VERSION_3_1   1

◆ GL_ES_VERSION_3_2

#define GL_ES_VERSION_3_2   1

◆ GL_EXCLUSION

#define GL_EXCLUSION   0x92A0

◆ GL_EXP

#define GL_EXP   0x0800

◆ GL_EXP2

#define GL_EXP2   0x0801

◆ GL_EXTENSIONS

#define GL_EXTENSIONS   0x1F03

◆ GL_FALSE

#define GL_FALSE   0

◆ GL_FASTEST

#define GL_FASTEST   0x1101

◆ GL_FILL

#define GL_FILL   0x1B02

◆ GL_FIRST_VERTEX_CONVENTION

#define GL_FIRST_VERTEX_CONVENTION   0x8E4D

◆ GL_FIXED

#define GL_FIXED   0x140C

◆ GL_FIXED_ONLY

#define GL_FIXED_ONLY   0x891D

◆ GL_FLAT

#define GL_FLAT   0x1D00

◆ GL_FLOAT

#define GL_FLOAT   0x1406

◆ GL_FLOAT_32_UNSIGNED_INT_24_8_REV

#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV   0x8DAD

◆ GL_FLOAT_MAT2

#define GL_FLOAT_MAT2   0x8B5A

◆ GL_FLOAT_MAT2x3

#define GL_FLOAT_MAT2x3   0x8B65

◆ GL_FLOAT_MAT2x4

#define GL_FLOAT_MAT2x4   0x8B66

◆ GL_FLOAT_MAT3

#define GL_FLOAT_MAT3   0x8B5B

◆ GL_FLOAT_MAT3x2

#define GL_FLOAT_MAT3x2   0x8B67

◆ GL_FLOAT_MAT3x4

#define GL_FLOAT_MAT3x4   0x8B68

◆ GL_FLOAT_MAT4

#define GL_FLOAT_MAT4   0x8B5C

◆ GL_FLOAT_MAT4x2

#define GL_FLOAT_MAT4x2   0x8B69

◆ GL_FLOAT_MAT4x3

#define GL_FLOAT_MAT4x3   0x8B6A

◆ GL_FLOAT_VEC2

#define GL_FLOAT_VEC2   0x8B50

◆ GL_FLOAT_VEC3

#define GL_FLOAT_VEC3   0x8B51

◆ GL_FLOAT_VEC4

#define GL_FLOAT_VEC4   0x8B52

◆ GL_FOG

#define GL_FOG   0x0B60

◆ GL_FOG_COLOR

#define GL_FOG_COLOR   0x0B66

◆ GL_FOG_DENSITY

#define GL_FOG_DENSITY   0x0B62

◆ GL_FOG_END

#define GL_FOG_END   0x0B64

◆ GL_FOG_HINT

#define GL_FOG_HINT   0x0C54

◆ GL_FOG_MODE

#define GL_FOG_MODE   0x0B65

◆ GL_FOG_START

#define GL_FOG_START   0x0B63

◆ GL_FRACTIONAL_EVEN

#define GL_FRACTIONAL_EVEN   0x8E7C

◆ GL_FRACTIONAL_ODD

#define GL_FRACTIONAL_ODD   0x8E7B

◆ GL_FRAGMENT_INTERPOLATION_OFFSET_BITS

#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS   0x8E5D

◆ GL_FRAGMENT_SHADER

#define GL_FRAGMENT_SHADER   0x8B30

◆ GL_FRAGMENT_SHADER_BIT

#define GL_FRAGMENT_SHADER_BIT   0x00000002

◆ GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT   0x8B8B

◆ GL_FRAMEBUFFER

#define GL_FRAMEBUFFER   0x8D40

◆ GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215

◆ GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE   0x8214

◆ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   0x8210

◆ GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   0x8211

◆ GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216

◆ GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213

◆ GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED   0x8DA7

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME   0x8CD1

◆ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE   0x8CD0

◆ GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE   0x8212

◆ GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE   0x8217

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE   0x8CD3

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER   0x8CD4

◆ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL   0x8CD2

◆ GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT   0x00000400

◆ GL_FRAMEBUFFER_BINDING

#define GL_FRAMEBUFFER_BINDING   0x8CA6

◆ GL_FRAMEBUFFER_COMPLETE

#define GL_FRAMEBUFFER_COMPLETE   0x8CD5

◆ GL_FRAMEBUFFER_DEFAULT

#define GL_FRAMEBUFFER_DEFAULT   0x8218

◆ GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS

#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   0x9314

◆ GL_FRAMEBUFFER_DEFAULT_HEIGHT

#define GL_FRAMEBUFFER_DEFAULT_HEIGHT   0x9311

◆ GL_FRAMEBUFFER_DEFAULT_LAYERS

#define GL_FRAMEBUFFER_DEFAULT_LAYERS   0x9312

◆ GL_FRAMEBUFFER_DEFAULT_SAMPLES

#define GL_FRAMEBUFFER_DEFAULT_SAMPLES   0x9313

◆ GL_FRAMEBUFFER_DEFAULT_WIDTH

#define GL_FRAMEBUFFER_DEFAULT_WIDTH   0x9310

◆ GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6

◆ GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS

#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS   0x8CD9

◆ GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER   0x8CDB

◆ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS   0x8DA8

◆ GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT   0x8CD7

◆ GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE   0x8D56

◆ GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER   0x8CDC

◆ GL_FRAMEBUFFER_SRGB

#define GL_FRAMEBUFFER_SRGB   0x8DB9

◆ GL_FRAMEBUFFER_UNDEFINED

#define GL_FRAMEBUFFER_UNDEFINED   0x8219

◆ GL_FRAMEBUFFER_UNSUPPORTED

#define GL_FRAMEBUFFER_UNSUPPORTED   0x8CDD

◆ GL_FRONT

#define GL_FRONT   0x0404

◆ GL_FRONT_AND_BACK

#define GL_FRONT_AND_BACK   0x0408

◆ GL_FRONT_FACE

#define GL_FRONT_FACE   0x0B46

◆ GL_FRONT_LEFT

#define GL_FRONT_LEFT   0x0400

◆ GL_FRONT_RIGHT

#define GL_FRONT_RIGHT   0x0401

◆ GL_FUNC_ADD

#define GL_FUNC_ADD   0x8006

◆ GL_FUNC_REVERSE_SUBTRACT

#define GL_FUNC_REVERSE_SUBTRACT   0x800B

◆ GL_FUNC_SUBTRACT

#define GL_FUNC_SUBTRACT   0x800A

◆ GL_GENERATE_MIPMAP

#define GL_GENERATE_MIPMAP   0x8191

◆ GL_GENERATE_MIPMAP_HINT

#define GL_GENERATE_MIPMAP_HINT   0x8192

◆ GL_GEOMETRY_INPUT_TYPE

#define GL_GEOMETRY_INPUT_TYPE   0x8917

◆ GL_GEOMETRY_OUTPUT_TYPE

#define GL_GEOMETRY_OUTPUT_TYPE   0x8918

◆ GL_GEOMETRY_SHADER

#define GL_GEOMETRY_SHADER   0x8DD9

◆ GL_GEOMETRY_SHADER_BIT

#define GL_GEOMETRY_SHADER_BIT   0x00000004

◆ GL_GEOMETRY_SHADER_INVOCATIONS

#define GL_GEOMETRY_SHADER_INVOCATIONS   0x887F

◆ GL_GEOMETRY_VERTICES_OUT

#define GL_GEOMETRY_VERTICES_OUT   0x8916

◆ GL_GEQUAL

#define GL_GEQUAL   0x0206

◆ GL_GREATER

#define GL_GREATER   0x0204

◆ GL_GREEN

#define GL_GREEN   0x1904

◆ GL_GREEN_BITS

#define GL_GREEN_BITS   0x0D53

◆ GL_GREEN_INTEGER

#define GL_GREEN_INTEGER   0x8D95

◆ GL_GUILTY_CONTEXT_RESET

#define GL_GUILTY_CONTEXT_RESET   0x8253

◆ GL_HALF_FLOAT

#define GL_HALF_FLOAT   0x140B

◆ GL_HARDLIGHT

#define GL_HARDLIGHT   0x929B

◆ GL_HIGH_FLOAT

#define GL_HIGH_FLOAT   0x8DF2

◆ GL_HIGH_INT

#define GL_HIGH_INT   0x8DF5

◆ GL_HSL_COLOR

#define GL_HSL_COLOR   0x92AF

◆ GL_HSL_HUE

#define GL_HSL_HUE   0x92AD

◆ GL_HSL_LUMINOSITY

#define GL_HSL_LUMINOSITY   0x92B0

◆ GL_HSL_SATURATION

#define GL_HSL_SATURATION   0x92AE

◆ GL_IMAGE_2D

#define GL_IMAGE_2D   0x904D

◆ GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY   0x9053

◆ GL_IMAGE_3D

#define GL_IMAGE_3D   0x904E

◆ GL_IMAGE_BINDING_ACCESS

#define GL_IMAGE_BINDING_ACCESS   0x8F3E

◆ GL_IMAGE_BINDING_FORMAT

#define GL_IMAGE_BINDING_FORMAT   0x906E

◆ GL_IMAGE_BINDING_LAYER

#define GL_IMAGE_BINDING_LAYER   0x8F3D

◆ GL_IMAGE_BINDING_LAYERED

#define GL_IMAGE_BINDING_LAYERED   0x8F3C

◆ GL_IMAGE_BINDING_LEVEL

#define GL_IMAGE_BINDING_LEVEL   0x8F3B

◆ GL_IMAGE_BINDING_NAME

#define GL_IMAGE_BINDING_NAME   0x8F3A

◆ GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER   0x9051

◆ GL_IMAGE_CUBE

#define GL_IMAGE_CUBE   0x9050

◆ GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY   0x9054

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS   0x90C9

◆ GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE

#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE   0x90C8

◆ GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE   0x90C7

◆ GL_IMPLEMENTATION_COLOR_READ_FORMAT

#define GL_IMPLEMENTATION_COLOR_READ_FORMAT   0x8B9B

◆ GL_IMPLEMENTATION_COLOR_READ_TYPE

#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A

◆ GL_INCR

#define GL_INCR   0x1E02

◆ GL_INCR_WRAP

#define GL_INCR_WRAP   0x8507

◆ GL_INFO_LOG_LENGTH

#define GL_INFO_LOG_LENGTH   0x8B84

◆ GL_INNOCENT_CONTEXT_RESET

#define GL_INNOCENT_CONTEXT_RESET   0x8254

◆ GL_INT

#define GL_INT   0x1404

◆ GL_INT_2_10_10_10_REV

#define GL_INT_2_10_10_10_REV   0x8D9F

◆ GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D   0x9058

◆ GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY   0x905E

◆ GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D   0x9059

◆ GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER   0x905C

◆ GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE   0x905B

◆ GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY   0x905F

◆ GL_INT_SAMPLER_1D

#define GL_INT_SAMPLER_1D   0x8DC9

◆ GL_INT_SAMPLER_1D_ARRAY

#define GL_INT_SAMPLER_1D_ARRAY   0x8DCE

◆ GL_INT_SAMPLER_2D

#define GL_INT_SAMPLER_2D   0x8DCA

◆ GL_INT_SAMPLER_2D_ARRAY

#define GL_INT_SAMPLER_2D_ARRAY   0x8DCF

◆ GL_INT_SAMPLER_2D_MULTISAMPLE

#define GL_INT_SAMPLER_2D_MULTISAMPLE   0x9109

◆ GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910C

◆ GL_INT_SAMPLER_2D_RECT

#define GL_INT_SAMPLER_2D_RECT   0x8DCD

◆ GL_INT_SAMPLER_3D

#define GL_INT_SAMPLER_3D   0x8DCB

◆ GL_INT_SAMPLER_BUFFER

#define GL_INT_SAMPLER_BUFFER   0x8DD0

◆ GL_INT_SAMPLER_CUBE

#define GL_INT_SAMPLER_CUBE   0x8DCC

◆ GL_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY   0x900E

◆ GL_INT_VEC2

#define GL_INT_VEC2   0x8B53

◆ GL_INT_VEC3

#define GL_INT_VEC3   0x8B54

◆ GL_INT_VEC4

#define GL_INT_VEC4   0x8B55

◆ GL_INTERLEAVED_ATTRIBS

#define GL_INTERLEAVED_ATTRIBS   0x8C8C

◆ GL_INTERPOLATE

#define GL_INTERPOLATE   0x8575

◆ GL_INVALID_ENUM

#define GL_INVALID_ENUM   0x0500

◆ GL_INVALID_FRAMEBUFFER_OPERATION

#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506

◆ GL_INVALID_INDEX

#define GL_INVALID_INDEX   0xFFFFFFFF

◆ GL_INVALID_OPERATION

#define GL_INVALID_OPERATION   0x0502

◆ GL_INVALID_VALUE

#define GL_INVALID_VALUE   0x0501

◆ GL_INVERT

#define GL_INVERT   0x150A

◆ GL_IS_PER_PATCH

#define GL_IS_PER_PATCH   0x92E7

◆ GL_IS_ROW_MAJOR

#define GL_IS_ROW_MAJOR   0x9300

◆ GL_ISOLINES

#define GL_ISOLINES   0x8E7A

◆ GL_KEEP

#define GL_KEEP   0x1E00

◆ GL_LAST_VERTEX_CONVENTION

#define GL_LAST_VERTEX_CONVENTION   0x8E4E

◆ GL_LAYER_PROVOKING_VERTEX

#define GL_LAYER_PROVOKING_VERTEX   0x825E

◆ GL_LEFT

#define GL_LEFT   0x0406

◆ GL_LEQUAL

#define GL_LEQUAL   0x0203

◆ GL_LESS

#define GL_LESS   0x0201

◆ GL_LIGHT0

#define GL_LIGHT0   0x4000

◆ GL_LIGHT1

#define GL_LIGHT1   0x4001

◆ GL_LIGHT2

#define GL_LIGHT2   0x4002

◆ GL_LIGHT3

#define GL_LIGHT3   0x4003

◆ GL_LIGHT4

#define GL_LIGHT4   0x4004

◆ GL_LIGHT5

#define GL_LIGHT5   0x4005

◆ GL_LIGHT6

#define GL_LIGHT6   0x4006

◆ GL_LIGHT7

#define GL_LIGHT7   0x4007

◆ GL_LIGHT_MODEL_AMBIENT

#define GL_LIGHT_MODEL_AMBIENT   0x0B53

◆ GL_LIGHT_MODEL_TWO_SIDE

#define GL_LIGHT_MODEL_TWO_SIDE   0x0B52

◆ GL_LIGHTEN

#define GL_LIGHTEN   0x9298

◆ GL_LIGHTING

#define GL_LIGHTING   0x0B50

◆ GL_LINE

#define GL_LINE   0x1B01

◆ GL_LINE_LOOP

#define GL_LINE_LOOP   0x0002

◆ GL_LINE_SMOOTH

#define GL_LINE_SMOOTH   0x0B20

◆ GL_LINE_SMOOTH_HINT

#define GL_LINE_SMOOTH_HINT   0x0C52

◆ GL_LINE_STRIP

#define GL_LINE_STRIP   0x0003

◆ GL_LINE_STRIP_ADJACENCY

#define GL_LINE_STRIP_ADJACENCY   0x000B

◆ GL_LINE_WIDTH

#define GL_LINE_WIDTH   0x0B21

◆ GL_LINE_WIDTH_GRANULARITY

#define GL_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_LINE_WIDTH_RANGE

#define GL_LINE_WIDTH_RANGE   0x0B22

◆ GL_LINEAR

#define GL_LINEAR   0x2601

◆ GL_LINEAR_ATTENUATION

#define GL_LINEAR_ATTENUATION   0x1208

◆ GL_LINEAR_MIPMAP_LINEAR

#define GL_LINEAR_MIPMAP_LINEAR   0x2703

◆ GL_LINEAR_MIPMAP_NEAREST

#define GL_LINEAR_MIPMAP_NEAREST   0x2701

◆ GL_LINES

#define GL_LINES   0x0001

◆ GL_LINES_ADJACENCY

#define GL_LINES_ADJACENCY   0x000A

◆ GL_LINK_STATUS

#define GL_LINK_STATUS   0x8B82

◆ GL_LOCATION

#define GL_LOCATION   0x930E

◆ GL_LOGIC_OP_MODE

#define GL_LOGIC_OP_MODE   0x0BF0

◆ GL_LOSE_CONTEXT_ON_RESET

#define GL_LOSE_CONTEXT_ON_RESET   0x8252

◆ GL_LOW_FLOAT

#define GL_LOW_FLOAT   0x8DF0

◆ GL_LOW_INT

#define GL_LOW_INT   0x8DF3

◆ GL_LOWER_LEFT

#define GL_LOWER_LEFT   0x8CA1

◆ GL_LUMINANCE

#define GL_LUMINANCE   0x1909

◆ GL_LUMINANCE_ALPHA

#define GL_LUMINANCE_ALPHA   0x190A

◆ GL_MAJOR_VERSION

#define GL_MAJOR_VERSION   0x821B

◆ GL_MAP_FLUSH_EXPLICIT_BIT

#define GL_MAP_FLUSH_EXPLICIT_BIT   0x0010

◆ GL_MAP_INVALIDATE_BUFFER_BIT

#define GL_MAP_INVALIDATE_BUFFER_BIT   0x0008

◆ GL_MAP_INVALIDATE_RANGE_BIT

#define GL_MAP_INVALIDATE_RANGE_BIT   0x0004

◆ GL_MAP_READ_BIT

#define GL_MAP_READ_BIT   0x0001

◆ GL_MAP_UNSYNCHRONIZED_BIT

#define GL_MAP_UNSYNCHRONIZED_BIT   0x0020

◆ GL_MAP_WRITE_BIT

#define GL_MAP_WRITE_BIT   0x0002

◆ GL_MATRIX_MODE

#define GL_MATRIX_MODE   0x0BA0

◆ GL_MATRIX_STRIDE

#define GL_MATRIX_STRIDE   0x92FF

◆ GL_MAX

#define GL_MAX   0x8008

◆ GL_MAX_3D_TEXTURE_SIZE

#define GL_MAX_3D_TEXTURE_SIZE   0x8073

◆ GL_MAX_ARRAY_TEXTURE_LAYERS

#define GL_MAX_ARRAY_TEXTURE_LAYERS   0x88FF

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS   0x92DC

◆ GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE   0x92D8

◆ GL_MAX_CLIP_DISTANCES

#define GL_MAX_CLIP_DISTANCES   0x0D32

◆ GL_MAX_CLIP_PLANES

#define GL_MAX_CLIP_PLANES   0x0D32

◆ GL_MAX_COLOR_ATTACHMENTS

#define GL_MAX_COLOR_ATTACHMENTS   0x8CDF

◆ GL_MAX_COLOR_TEXTURE_SAMPLES

#define GL_MAX_COLOR_TEXTURE_SAMPLES   0x910E

◆ GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS   0x92D1

◆ GL_MAX_COMBINED_ATOMIC_COUNTERS

#define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7

◆ GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS   0x8266

◆ GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS   0x8A33

◆ GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS   0x8A32

◆ GL_MAX_COMBINED_IMAGE_UNIFORMS

#define GL_MAX_COMBINED_IMAGE_UNIFORMS   0x90CF

◆ GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES   0x8F39

◆ GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS   0x90DC

◆ GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E1E

◆ GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E1F

◆ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS   0x8B4D

◆ GL_MAX_COMBINED_UNIFORM_BLOCKS

#define GL_MAX_COMBINED_UNIFORM_BLOCKS   0x8A2E

◆ GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS   0x8A31

◆ GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS   0x8264

◆ GL_MAX_COMPUTE_ATOMIC_COUNTERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTERS   0x8265

◆ GL_MAX_COMPUTE_IMAGE_UNIFORMS

#define GL_MAX_COMPUTE_IMAGE_UNIFORMS   0x91BD

◆ GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB

◆ GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE   0x8262

◆ GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS   0x91BC

◆ GL_MAX_COMPUTE_UNIFORM_BLOCKS

#define GL_MAX_COMPUTE_UNIFORM_BLOCKS   0x91BB

◆ GL_MAX_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS   0x8263

◆ GL_MAX_COMPUTE_WORK_GROUP_COUNT

#define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE

◆ GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS

#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS   0x90EB

◆ GL_MAX_COMPUTE_WORK_GROUP_SIZE

#define GL_MAX_COMPUTE_WORK_GROUP_SIZE   0x91BF

◆ GL_MAX_CUBE_MAP_TEXTURE_SIZE

#define GL_MAX_CUBE_MAP_TEXTURE_SIZE   0x851C

◆ GL_MAX_DEBUG_GROUP_STACK_DEPTH

#define GL_MAX_DEBUG_GROUP_STACK_DEPTH   0x826C

◆ GL_MAX_DEBUG_LOGGED_MESSAGES

#define GL_MAX_DEBUG_LOGGED_MESSAGES   0x9144

◆ GL_MAX_DEBUG_MESSAGE_LENGTH

#define GL_MAX_DEBUG_MESSAGE_LENGTH   0x9143

◆ GL_MAX_DEPTH_TEXTURE_SAMPLES

#define GL_MAX_DEPTH_TEXTURE_SAMPLES   0x910F

◆ GL_MAX_DRAW_BUFFERS

#define GL_MAX_DRAW_BUFFERS   0x8824

◆ GL_MAX_DUAL_SOURCE_DRAW_BUFFERS

#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC

◆ GL_MAX_ELEMENT_INDEX

#define GL_MAX_ELEMENT_INDEX   0x8D6B

◆ GL_MAX_ELEMENTS_INDICES

#define GL_MAX_ELEMENTS_INDICES   0x80E9

◆ GL_MAX_ELEMENTS_VERTICES

#define GL_MAX_ELEMENTS_VERTICES   0x80E8

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS   0x92D0

◆ GL_MAX_FRAGMENT_ATOMIC_COUNTERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6

◆ GL_MAX_FRAGMENT_IMAGE_UNIFORMS

#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS   0x90CE

◆ GL_MAX_FRAGMENT_INPUT_COMPONENTS

#define GL_MAX_FRAGMENT_INPUT_COMPONENTS   0x9125

◆ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C

◆ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS   0x90DA

◆ GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS   0x8A2D

◆ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS   0x8B49

◆ GL_MAX_FRAGMENT_UNIFORM_VECTORS

#define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD

◆ GL_MAX_FRAMEBUFFER_HEIGHT

#define GL_MAX_FRAMEBUFFER_HEIGHT   0x9316

◆ GL_MAX_FRAMEBUFFER_LAYERS

#define GL_MAX_FRAMEBUFFER_LAYERS   0x9317

◆ GL_MAX_FRAMEBUFFER_SAMPLES

#define GL_MAX_FRAMEBUFFER_SAMPLES   0x9318

◆ GL_MAX_FRAMEBUFFER_WIDTH

#define GL_MAX_FRAMEBUFFER_WIDTH   0x9315

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS   0x92CF

◆ GL_MAX_GEOMETRY_ATOMIC_COUNTERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5

◆ GL_MAX_GEOMETRY_IMAGE_UNIFORMS

#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS   0x90CD

◆ GL_MAX_GEOMETRY_INPUT_COMPONENTS

#define GL_MAX_GEOMETRY_INPUT_COMPONENTS   0x9123

◆ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS   0x9124

◆ GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0

◆ GL_MAX_GEOMETRY_SHADER_INVOCATIONS

#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS   0x8E5A

◆ GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS   0x90D7

◆ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS   0x8C29

◆ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS   0x8DE1

◆ GL_MAX_GEOMETRY_UNIFORM_BLOCKS

#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS   0x8A2C

◆ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS   0x8DDF

◆ GL_MAX_IMAGE_UNITS

#define GL_MAX_IMAGE_UNITS   0x8F38

◆ GL_MAX_INTEGER_SAMPLES

#define GL_MAX_INTEGER_SAMPLES   0x9110

◆ GL_MAX_LABEL_LENGTH

#define GL_MAX_LABEL_LENGTH   0x82E8

◆ GL_MAX_LIGHTS

#define GL_MAX_LIGHTS   0x0D31

◆ GL_MAX_MODELVIEW_STACK_DEPTH

#define GL_MAX_MODELVIEW_STACK_DEPTH   0x0D36

◆ GL_MAX_NAME_LENGTH

#define GL_MAX_NAME_LENGTH   0x92F6

◆ GL_MAX_NUM_ACTIVE_VARIABLES

#define GL_MAX_NUM_ACTIVE_VARIABLES   0x92F7

◆ GL_MAX_PATCH_VERTICES

#define GL_MAX_PATCH_VERTICES   0x8E7D

◆ GL_MAX_PROGRAM_TEXEL_OFFSET

#define GL_MAX_PROGRAM_TEXEL_OFFSET   0x8905

◆ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F

◆ GL_MAX_PROJECTION_STACK_DEPTH

#define GL_MAX_PROJECTION_STACK_DEPTH   0x0D38

◆ GL_MAX_RECTANGLE_TEXTURE_SIZE

#define GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8

◆ GL_MAX_RENDERBUFFER_SIZE

#define GL_MAX_RENDERBUFFER_SIZE   0x84E8

◆ GL_MAX_SAMPLE_MASK_WORDS

#define GL_MAX_SAMPLE_MASK_WORDS   0x8E59

◆ GL_MAX_SAMPLES

#define GL_MAX_SAMPLES   0x8D57

◆ GL_MAX_SERVER_WAIT_TIMEOUT

#define GL_MAX_SERVER_WAIT_TIMEOUT   0x9111

◆ GL_MAX_SHADER_STORAGE_BLOCK_SIZE

#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE   0x90DE

◆ GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS   0x90DD

◆ GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS

#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS   0x8DE8

◆ GL_MAX_SUBROUTINES

#define GL_MAX_SUBROUTINES   0x8DE7

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS   0x92CD

◆ GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS   0x92D3

◆ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS

#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS   0x90CB

◆ GL_MAX_TESS_CONTROL_INPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C

◆ GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS   0x8E83

◆ GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS   0x90D8

◆ GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS   0x8E81

◆ GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS   0x8E85

◆ GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS

#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS   0x8E89

◆ GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS   0x8E7F

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS   0x92CE

◆ GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS   0x92D4

◆ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS

#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS   0x90CC

◆ GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS   0x886D

◆ GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS   0x8E86

◆ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS   0x90D9

◆ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS   0x8E82

◆ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS   0x8E8A

◆ GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS   0x8E80

◆ GL_MAX_TESS_GEN_LEVEL

#define GL_MAX_TESS_GEN_LEVEL   0x8E7E

◆ GL_MAX_TESS_PATCH_COMPONENTS

#define GL_MAX_TESS_PATCH_COMPONENTS   0x8E84

◆ GL_MAX_TEXTURE_BUFFER_SIZE

#define GL_MAX_TEXTURE_BUFFER_SIZE   0x8C2B

◆ GL_MAX_TEXTURE_IMAGE_UNITS

#define GL_MAX_TEXTURE_IMAGE_UNITS   0x8872

◆ GL_MAX_TEXTURE_LOD_BIAS

#define GL_MAX_TEXTURE_LOD_BIAS   0x84FD

◆ GL_MAX_TEXTURE_SIZE

#define GL_MAX_TEXTURE_SIZE   0x0D33

◆ GL_MAX_TEXTURE_STACK_DEPTH

#define GL_MAX_TEXTURE_STACK_DEPTH   0x0D39

◆ GL_MAX_TEXTURE_UNITS

#define GL_MAX_TEXTURE_UNITS   0x84E2

◆ GL_MAX_TRANSFORM_FEEDBACK_BUFFERS

#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS   0x8E70

◆ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS   0x8C8B

◆ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   0x8C80

◆ GL_MAX_UNIFORM_BLOCK_SIZE

#define GL_MAX_UNIFORM_BLOCK_SIZE   0x8A30

◆ GL_MAX_UNIFORM_BUFFER_BINDINGS

#define GL_MAX_UNIFORM_BUFFER_BINDINGS   0x8A2F

◆ GL_MAX_UNIFORM_LOCATIONS

#define GL_MAX_UNIFORM_LOCATIONS   0x826E

◆ GL_MAX_VARYING_COMPONENTS

#define GL_MAX_VARYING_COMPONENTS   0x8B4B

◆ GL_MAX_VARYING_FLOATS

#define GL_MAX_VARYING_FLOATS   0x8B4B

◆ GL_MAX_VARYING_VECTORS

#define GL_MAX_VARYING_VECTORS   0x8DFC

◆ GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC

◆ GL_MAX_VERTEX_ATOMIC_COUNTERS

#define GL_MAX_VERTEX_ATOMIC_COUNTERS   0x92D2

◆ GL_MAX_VERTEX_ATTRIB_BINDINGS

#define GL_MAX_VERTEX_ATTRIB_BINDINGS   0x82DA

◆ GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9

◆ GL_MAX_VERTEX_ATTRIB_STRIDE

#define GL_MAX_VERTEX_ATTRIB_STRIDE   0x82E5

◆ GL_MAX_VERTEX_ATTRIBS

#define GL_MAX_VERTEX_ATTRIBS   0x8869

◆ GL_MAX_VERTEX_IMAGE_UNIFORMS

#define GL_MAX_VERTEX_IMAGE_UNIFORMS   0x90CA

◆ GL_MAX_VERTEX_OUTPUT_COMPONENTS

#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122

◆ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS   0x90D6

◆ GL_MAX_VERTEX_STREAMS

#define GL_MAX_VERTEX_STREAMS   0x8E71

◆ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C

◆ GL_MAX_VERTEX_UNIFORM_BLOCKS

#define GL_MAX_VERTEX_UNIFORM_BLOCKS   0x8A2B

◆ GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS   0x8B4A

◆ GL_MAX_VERTEX_UNIFORM_VECTORS

#define GL_MAX_VERTEX_UNIFORM_VECTORS   0x8DFB

◆ GL_MAX_VIEWPORT_DIMS

#define GL_MAX_VIEWPORT_DIMS   0x0D3A

◆ GL_MAX_VIEWPORTS

#define GL_MAX_VIEWPORTS   0x825B

◆ GL_MEDIUM_FLOAT

#define GL_MEDIUM_FLOAT   0x8DF1

◆ GL_MEDIUM_INT

#define GL_MEDIUM_INT   0x8DF4

◆ GL_MIN

#define GL_MIN   0x8007

◆ GL_MIN_FRAGMENT_INTERPOLATION_OFFSET

#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B

◆ GL_MIN_PROGRAM_TEXEL_OFFSET

#define GL_MIN_PROGRAM_TEXEL_OFFSET   0x8904

◆ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET

#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E

◆ GL_MIN_SAMPLE_SHADING_VALUE

#define GL_MIN_SAMPLE_SHADING_VALUE   0x8C37

◆ GL_MINOR_VERSION

#define GL_MINOR_VERSION   0x821C

◆ GL_MIRRORED_REPEAT

#define GL_MIRRORED_REPEAT   0x8370

◆ GL_MODELVIEW

#define GL_MODELVIEW   0x1700

◆ GL_MODELVIEW_MATRIX

#define GL_MODELVIEW_MATRIX   0x0BA6

◆ GL_MODELVIEW_STACK_DEPTH

#define GL_MODELVIEW_STACK_DEPTH   0x0BA3

◆ GL_MODULATE

#define GL_MODULATE   0x2100

◆ GL_MULTIPLY

#define GL_MULTIPLY   0x9294

◆ GL_MULTISAMPLE

#define GL_MULTISAMPLE   0x809D

◆ GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY

#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY   0x9382

◆ GL_MULTISAMPLE_LINE_WIDTH_RANGE

#define GL_MULTISAMPLE_LINE_WIDTH_RANGE   0x9381

◆ GL_NAME_LENGTH

#define GL_NAME_LENGTH   0x92F9

◆ GL_NAND

#define GL_NAND   0x150E

◆ GL_NEAREST

#define GL_NEAREST   0x2600

◆ GL_NEAREST_MIPMAP_LINEAR

#define GL_NEAREST_MIPMAP_LINEAR   0x2702

◆ GL_NEAREST_MIPMAP_NEAREST

#define GL_NEAREST_MIPMAP_NEAREST   0x2700

◆ GL_NEVER

#define GL_NEVER   0x0200

◆ GL_NICEST

#define GL_NICEST   0x1102

◆ GL_NO_ERROR

#define GL_NO_ERROR   0

◆ GL_NO_RESET_NOTIFICATION

#define GL_NO_RESET_NOTIFICATION   0x8261

◆ GL_NONE

#define GL_NONE   0

◆ GL_NOOP

#define GL_NOOP   0x1505

◆ GL_NOR

#define GL_NOR   0x1508

◆ GL_NORMAL_ARRAY

#define GL_NORMAL_ARRAY   0x8075

◆ GL_NORMAL_ARRAY_BUFFER_BINDING

#define GL_NORMAL_ARRAY_BUFFER_BINDING   0x8897

◆ GL_NORMAL_ARRAY_POINTER

#define GL_NORMAL_ARRAY_POINTER   0x808F

◆ GL_NORMAL_ARRAY_STRIDE

#define GL_NORMAL_ARRAY_STRIDE   0x807F

◆ GL_NORMAL_ARRAY_TYPE

#define GL_NORMAL_ARRAY_TYPE   0x807E

◆ GL_NORMALIZE

#define GL_NORMALIZE   0x0BA1

◆ GL_NOTEQUAL

#define GL_NOTEQUAL   0x0205

◆ GL_NUM_ACTIVE_VARIABLES

#define GL_NUM_ACTIVE_VARIABLES   0x9304

◆ GL_NUM_COMPATIBLE_SUBROUTINES

#define GL_NUM_COMPATIBLE_SUBROUTINES   0x8E4A

◆ GL_NUM_COMPRESSED_TEXTURE_FORMATS

#define GL_NUM_COMPRESSED_TEXTURE_FORMATS   0x86A2

◆ GL_NUM_EXTENSIONS

#define GL_NUM_EXTENSIONS   0x821D

◆ GL_NUM_PROGRAM_BINARY_FORMATS

#define GL_NUM_PROGRAM_BINARY_FORMATS   0x87FE

◆ GL_NUM_SAMPLE_COUNTS

#define GL_NUM_SAMPLE_COUNTS   0x9380

◆ GL_NUM_SHADER_BINARY_FORMATS

#define GL_NUM_SHADER_BINARY_FORMATS   0x8DF9

◆ GL_OBJECT_TYPE

#define GL_OBJECT_TYPE   0x9112

◆ GL_OFFSET

#define GL_OFFSET   0x92FC

◆ GL_ONE

#define GL_ONE   1

◆ GL_ONE_MINUS_CONSTANT_ALPHA

#define GL_ONE_MINUS_CONSTANT_ALPHA   0x8004

◆ GL_ONE_MINUS_CONSTANT_COLOR

#define GL_ONE_MINUS_CONSTANT_COLOR   0x8002

◆ GL_ONE_MINUS_DST_ALPHA

#define GL_ONE_MINUS_DST_ALPHA   0x0305

◆ GL_ONE_MINUS_DST_COLOR

#define GL_ONE_MINUS_DST_COLOR   0x0307

◆ GL_ONE_MINUS_SRC1_ALPHA

#define GL_ONE_MINUS_SRC1_ALPHA   0x88FB

◆ GL_ONE_MINUS_SRC1_COLOR

#define GL_ONE_MINUS_SRC1_COLOR   0x88FA

◆ GL_ONE_MINUS_SRC_ALPHA

#define GL_ONE_MINUS_SRC_ALPHA   0x0303

◆ GL_ONE_MINUS_SRC_COLOR

#define GL_ONE_MINUS_SRC_COLOR   0x0301

◆ GL_OPERAND0_ALPHA

#define GL_OPERAND0_ALPHA   0x8598

◆ GL_OPERAND0_RGB

#define GL_OPERAND0_RGB   0x8590

◆ GL_OPERAND1_ALPHA

#define GL_OPERAND1_ALPHA   0x8599

◆ GL_OPERAND1_RGB

#define GL_OPERAND1_RGB   0x8591

◆ GL_OPERAND2_ALPHA

#define GL_OPERAND2_ALPHA   0x859A

◆ GL_OPERAND2_RGB

#define GL_OPERAND2_RGB   0x8592

◆ GL_OR

#define GL_OR   0x1507

◆ GL_OR_INVERTED

#define GL_OR_INVERTED   0x150D

◆ GL_OR_REVERSE

#define GL_OR_REVERSE   0x150B

◆ GL_OUT_OF_MEMORY

#define GL_OUT_OF_MEMORY   0x0505

◆ GL_OVERLAY

#define GL_OVERLAY   0x9296

◆ GL_PACK_ALIGNMENT

#define GL_PACK_ALIGNMENT   0x0D05

◆ GL_PACK_IMAGE_HEIGHT

#define GL_PACK_IMAGE_HEIGHT   0x806C

◆ GL_PACK_LSB_FIRST

#define GL_PACK_LSB_FIRST   0x0D01

◆ GL_PACK_ROW_LENGTH

#define GL_PACK_ROW_LENGTH   0x0D02

◆ GL_PACK_SKIP_IMAGES

#define GL_PACK_SKIP_IMAGES   0x806B

◆ GL_PACK_SKIP_PIXELS

#define GL_PACK_SKIP_PIXELS   0x0D04

◆ GL_PACK_SKIP_ROWS

#define GL_PACK_SKIP_ROWS   0x0D03

◆ GL_PACK_SWAP_BYTES

#define GL_PACK_SWAP_BYTES   0x0D00

◆ GL_PATCH_DEFAULT_INNER_LEVEL

#define GL_PATCH_DEFAULT_INNER_LEVEL   0x8E73

◆ GL_PATCH_DEFAULT_OUTER_LEVEL

#define GL_PATCH_DEFAULT_OUTER_LEVEL   0x8E74

◆ GL_PATCH_VERTICES

#define GL_PATCH_VERTICES   0x8E72

◆ GL_PATCHES

#define GL_PATCHES   0x000E

◆ GL_PERSPECTIVE_CORRECTION_HINT

#define GL_PERSPECTIVE_CORRECTION_HINT   0x0C50

◆ GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT   0x00000080

◆ GL_PIXEL_PACK_BUFFER

#define GL_PIXEL_PACK_BUFFER   0x88EB

◆ GL_PIXEL_PACK_BUFFER_BINDING

#define GL_PIXEL_PACK_BUFFER_BINDING   0x88ED

◆ GL_PIXEL_UNPACK_BUFFER

#define GL_PIXEL_UNPACK_BUFFER   0x88EC

◆ GL_PIXEL_UNPACK_BUFFER_BINDING

#define GL_PIXEL_UNPACK_BUFFER_BINDING   0x88EF

◆ GL_POINT

#define GL_POINT   0x1B00

◆ GL_POINT_DISTANCE_ATTENUATION

#define GL_POINT_DISTANCE_ATTENUATION   0x8129

◆ GL_POINT_FADE_THRESHOLD_SIZE

#define GL_POINT_FADE_THRESHOLD_SIZE   0x8128

◆ GL_POINT_SIZE

#define GL_POINT_SIZE   0x0B11

◆ GL_POINT_SIZE_GRANULARITY

#define GL_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_POINT_SIZE_MAX

#define GL_POINT_SIZE_MAX   0x8127

◆ GL_POINT_SIZE_MIN

#define GL_POINT_SIZE_MIN   0x8126

◆ GL_POINT_SIZE_RANGE

#define GL_POINT_SIZE_RANGE   0x0B12

◆ GL_POINT_SMOOTH

#define GL_POINT_SMOOTH   0x0B10

◆ GL_POINT_SMOOTH_HINT

#define GL_POINT_SMOOTH_HINT   0x0C51

◆ GL_POINT_SPRITE_COORD_ORIGIN

#define GL_POINT_SPRITE_COORD_ORIGIN   0x8CA0

◆ GL_POINTS

#define GL_POINTS   0x0000

◆ GL_POLYGON_MODE

#define GL_POLYGON_MODE   0x0B40

◆ GL_POLYGON_OFFSET_FACTOR

#define GL_POLYGON_OFFSET_FACTOR   0x8038

◆ GL_POLYGON_OFFSET_FILL

#define GL_POLYGON_OFFSET_FILL   0x8037

◆ GL_POLYGON_OFFSET_LINE

#define GL_POLYGON_OFFSET_LINE   0x2A02

◆ GL_POLYGON_OFFSET_POINT

#define GL_POLYGON_OFFSET_POINT   0x2A01

◆ GL_POLYGON_OFFSET_UNITS

#define GL_POLYGON_OFFSET_UNITS   0x2A00

◆ GL_POLYGON_SMOOTH

#define GL_POLYGON_SMOOTH   0x0B41

◆ GL_POLYGON_SMOOTH_HINT

#define GL_POLYGON_SMOOTH_HINT   0x0C53

◆ GL_POSITION

#define GL_POSITION   0x1203

◆ GL_PREVIOUS

#define GL_PREVIOUS   0x8578

◆ GL_PRIMARY_COLOR

#define GL_PRIMARY_COLOR   0x8577

◆ GL_PRIMITIVE_BOUNDING_BOX

#define GL_PRIMITIVE_BOUNDING_BOX   0x92BE

◆ GL_PRIMITIVE_RESTART

#define GL_PRIMITIVE_RESTART   0x8F9D

◆ GL_PRIMITIVE_RESTART_FIXED_INDEX

#define GL_PRIMITIVE_RESTART_FIXED_INDEX   0x8D69

◆ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED

#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED   0x8221

◆ GL_PRIMITIVE_RESTART_INDEX

#define GL_PRIMITIVE_RESTART_INDEX   0x8F9E

◆ GL_PRIMITIVES_GENERATED

#define GL_PRIMITIVES_GENERATED   0x8C87

◆ GL_PROGRAM

#define GL_PROGRAM   0x82E2

◆ GL_PROGRAM_BINARY_FORMATS

#define GL_PROGRAM_BINARY_FORMATS   0x87FF

◆ GL_PROGRAM_BINARY_LENGTH

#define GL_PROGRAM_BINARY_LENGTH   0x8741

◆ GL_PROGRAM_BINARY_RETRIEVABLE_HINT

#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT   0x8257

◆ GL_PROGRAM_INPUT

#define GL_PROGRAM_INPUT   0x92E3

◆ GL_PROGRAM_OUTPUT

#define GL_PROGRAM_OUTPUT   0x92E4

◆ GL_PROGRAM_PIPELINE

#define GL_PROGRAM_PIPELINE   0x82E4

◆ GL_PROGRAM_PIPELINE_BINDING

#define GL_PROGRAM_PIPELINE_BINDING   0x825A

◆ GL_PROGRAM_POINT_SIZE

#define GL_PROGRAM_POINT_SIZE   0x8642

◆ GL_PROGRAM_SEPARABLE

#define GL_PROGRAM_SEPARABLE   0x8258

◆ GL_PROJECTION

#define GL_PROJECTION   0x1701

◆ GL_PROJECTION_MATRIX

#define GL_PROJECTION_MATRIX   0x0BA7

◆ GL_PROJECTION_STACK_DEPTH

#define GL_PROJECTION_STACK_DEPTH   0x0BA4

◆ GL_PROVOKING_VERTEX

#define GL_PROVOKING_VERTEX   0x8E4F

◆ GL_PROXY_TEXTURE_1D

#define GL_PROXY_TEXTURE_1D   0x8063

◆ GL_PROXY_TEXTURE_1D_ARRAY

#define GL_PROXY_TEXTURE_1D_ARRAY   0x8C19

◆ GL_PROXY_TEXTURE_2D

#define GL_PROXY_TEXTURE_2D   0x8064

◆ GL_PROXY_TEXTURE_2D_ARRAY

#define GL_PROXY_TEXTURE_2D_ARRAY   0x8C1B

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101

◆ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9103

◆ GL_PROXY_TEXTURE_3D

#define GL_PROXY_TEXTURE_3D   0x8070

◆ GL_PROXY_TEXTURE_CUBE_MAP

#define GL_PROXY_TEXTURE_CUBE_MAP   0x851B

◆ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY

#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B

◆ GL_PROXY_TEXTURE_RECTANGLE

#define GL_PROXY_TEXTURE_RECTANGLE   0x84F7

◆ GL_QUADRATIC_ATTENUATION

#define GL_QUADRATIC_ATTENUATION   0x1209

◆ GL_QUADS

#define GL_QUADS   0x0007

◆ GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION   0x8E4C

◆ GL_QUERY

#define GL_QUERY   0x82E3

◆ GL_QUERY_BY_REGION_NO_WAIT

#define GL_QUERY_BY_REGION_NO_WAIT   0x8E16

◆ GL_QUERY_BY_REGION_WAIT

#define GL_QUERY_BY_REGION_WAIT   0x8E15

◆ GL_QUERY_COUNTER_BITS

#define GL_QUERY_COUNTER_BITS   0x8864

◆ GL_QUERY_NO_WAIT

#define GL_QUERY_NO_WAIT   0x8E14

◆ GL_QUERY_RESULT

#define GL_QUERY_RESULT   0x8866

◆ GL_QUERY_RESULT_AVAILABLE

#define GL_QUERY_RESULT_AVAILABLE   0x8867

◆ GL_QUERY_WAIT

#define GL_QUERY_WAIT   0x8E13

◆ GL_R11F_G11F_B10F

#define GL_R11F_G11F_B10F   0x8C3A

◆ GL_R16

#define GL_R16   0x822A

◆ GL_R16_SNORM

#define GL_R16_SNORM   0x8F98

◆ GL_R16F

#define GL_R16F   0x822D

◆ GL_R16I

#define GL_R16I   0x8233

◆ GL_R16UI

#define GL_R16UI   0x8234

◆ GL_R32F

#define GL_R32F   0x822E

◆ GL_R32I

#define GL_R32I   0x8235

◆ GL_R32UI

#define GL_R32UI   0x8236

◆ GL_R3_G3_B2

#define GL_R3_G3_B2   0x2A10

◆ GL_R8

#define GL_R8   0x8229

◆ GL_R8_SNORM

#define GL_R8_SNORM   0x8F94

◆ GL_R8I

#define GL_R8I   0x8231

◆ GL_R8UI

#define GL_R8UI   0x8232

◆ GL_RASTERIZER_DISCARD

#define GL_RASTERIZER_DISCARD   0x8C89

◆ GL_READ_BUFFER

#define GL_READ_BUFFER   0x0C02

◆ GL_READ_FRAMEBUFFER

#define GL_READ_FRAMEBUFFER   0x8CA8

◆ GL_READ_FRAMEBUFFER_BINDING

#define GL_READ_FRAMEBUFFER_BINDING   0x8CAA

◆ GL_READ_ONLY

#define GL_READ_ONLY   0x88B8

◆ GL_READ_WRITE

#define GL_READ_WRITE   0x88BA

◆ GL_RED

#define GL_RED   0x1903

◆ GL_RED_BITS

#define GL_RED_BITS   0x0D52

◆ GL_RED_INTEGER

#define GL_RED_INTEGER   0x8D94

◆ GL_REFERENCED_BY_COMPUTE_SHADER

#define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B

◆ GL_REFERENCED_BY_FRAGMENT_SHADER

#define GL_REFERENCED_BY_FRAGMENT_SHADER   0x930A

◆ GL_REFERENCED_BY_GEOMETRY_SHADER

#define GL_REFERENCED_BY_GEOMETRY_SHADER   0x9309

◆ GL_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307

◆ GL_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER   0x9308

◆ GL_REFERENCED_BY_VERTEX_SHADER

#define GL_REFERENCED_BY_VERTEX_SHADER   0x9306

◆ GL_RENDERBUFFER

#define GL_RENDERBUFFER   0x8D41

◆ GL_RENDERBUFFER_ALPHA_SIZE

#define GL_RENDERBUFFER_ALPHA_SIZE   0x8D53

◆ GL_RENDERBUFFER_BINDING

#define GL_RENDERBUFFER_BINDING   0x8CA7

◆ GL_RENDERBUFFER_BLUE_SIZE

#define GL_RENDERBUFFER_BLUE_SIZE   0x8D52

◆ GL_RENDERBUFFER_DEPTH_SIZE

#define GL_RENDERBUFFER_DEPTH_SIZE   0x8D54

◆ GL_RENDERBUFFER_GREEN_SIZE

#define GL_RENDERBUFFER_GREEN_SIZE   0x8D51

◆ GL_RENDERBUFFER_HEIGHT

#define GL_RENDERBUFFER_HEIGHT   0x8D43

◆ GL_RENDERBUFFER_INTERNAL_FORMAT

#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44

◆ GL_RENDERBUFFER_RED_SIZE

#define GL_RENDERBUFFER_RED_SIZE   0x8D50

◆ GL_RENDERBUFFER_SAMPLES

#define GL_RENDERBUFFER_SAMPLES   0x8CAB

◆ GL_RENDERBUFFER_STENCIL_SIZE

#define GL_RENDERBUFFER_STENCIL_SIZE   0x8D55

◆ GL_RENDERBUFFER_WIDTH

#define GL_RENDERBUFFER_WIDTH   0x8D42

◆ GL_RENDERER

#define GL_RENDERER   0x1F01

◆ GL_REPEAT

#define GL_REPEAT   0x2901

◆ GL_REPLACE

#define GL_REPLACE   0x1E01

◆ GL_RESCALE_NORMAL

#define GL_RESCALE_NORMAL   0x803A

◆ GL_RESET_NOTIFICATION_STRATEGY

#define GL_RESET_NOTIFICATION_STRATEGY   0x8256

◆ GL_RG

#define GL_RG   0x8227

◆ GL_RG16

#define GL_RG16   0x822C

◆ GL_RG16_SNORM

#define GL_RG16_SNORM   0x8F99

◆ GL_RG16F

#define GL_RG16F   0x822F

◆ GL_RG16I

#define GL_RG16I   0x8239

◆ GL_RG16UI

#define GL_RG16UI   0x823A

◆ GL_RG32F

#define GL_RG32F   0x8230

◆ GL_RG32I

#define GL_RG32I   0x823B

◆ GL_RG32UI

#define GL_RG32UI   0x823C

◆ GL_RG8

#define GL_RG8   0x822B

◆ GL_RG8_SNORM

#define GL_RG8_SNORM   0x8F95

◆ GL_RG8I

#define GL_RG8I   0x8237

◆ GL_RG8UI

#define GL_RG8UI   0x8238

◆ GL_RG_INTEGER

#define GL_RG_INTEGER   0x8228

◆ GL_RGB

#define GL_RGB   0x1907

◆ GL_RGB10

#define GL_RGB10   0x8052

◆ GL_RGB10_A2

#define GL_RGB10_A2   0x8059

◆ GL_RGB10_A2UI

#define GL_RGB10_A2UI   0x906F

◆ GL_RGB12

#define GL_RGB12   0x8053

◆ GL_RGB16

#define GL_RGB16   0x8054

◆ GL_RGB16_SNORM

#define GL_RGB16_SNORM   0x8F9A

◆ GL_RGB16F

#define GL_RGB16F   0x881B

◆ GL_RGB16I

#define GL_RGB16I   0x8D89

◆ GL_RGB16UI

#define GL_RGB16UI   0x8D77

◆ GL_RGB32F

#define GL_RGB32F   0x8815

◆ GL_RGB32I

#define GL_RGB32I   0x8D83

◆ GL_RGB32UI

#define GL_RGB32UI   0x8D71

◆ GL_RGB4

#define GL_RGB4   0x804F

◆ GL_RGB5

#define GL_RGB5   0x8050

◆ GL_RGB565

#define GL_RGB565   0x8D62

◆ GL_RGB5_A1

#define GL_RGB5_A1   0x8057

◆ GL_RGB8

#define GL_RGB8   0x8051

◆ GL_RGB8_SNORM

#define GL_RGB8_SNORM   0x8F96

◆ GL_RGB8I

#define GL_RGB8I   0x8D8F

◆ GL_RGB8UI

#define GL_RGB8UI   0x8D7D

◆ GL_RGB9_E5

#define GL_RGB9_E5   0x8C3D

◆ GL_RGB_INTEGER

#define GL_RGB_INTEGER   0x8D98

◆ GL_RGB_SCALE

#define GL_RGB_SCALE   0x8573

◆ GL_RGBA

#define GL_RGBA   0x1908

◆ GL_RGBA12

#define GL_RGBA12   0x805A

◆ GL_RGBA16

#define GL_RGBA16   0x805B

◆ GL_RGBA16_SNORM

#define GL_RGBA16_SNORM   0x8F9B

◆ GL_RGBA16F

#define GL_RGBA16F   0x881A

◆ GL_RGBA16I

#define GL_RGBA16I   0x8D88

◆ GL_RGBA16UI

#define GL_RGBA16UI   0x8D76

◆ GL_RGBA2

#define GL_RGBA2   0x8055

◆ GL_RGBA32F

#define GL_RGBA32F   0x8814

◆ GL_RGBA32I

#define GL_RGBA32I   0x8D82

◆ GL_RGBA32UI

#define GL_RGBA32UI   0x8D70

◆ GL_RGBA4

#define GL_RGBA4   0x8056

◆ GL_RGBA8

#define GL_RGBA8   0x8058

◆ GL_RGBA8_SNORM

#define GL_RGBA8_SNORM   0x8F97

◆ GL_RGBA8I

#define GL_RGBA8I   0x8D8E

◆ GL_RGBA8UI

#define GL_RGBA8UI   0x8D7C

◆ GL_RGBA_INTEGER

#define GL_RGBA_INTEGER   0x8D99

◆ GL_RIGHT

#define GL_RIGHT   0x0407

◆ GL_SAMPLE_ALPHA_TO_COVERAGE

#define GL_SAMPLE_ALPHA_TO_COVERAGE   0x809E

◆ GL_SAMPLE_ALPHA_TO_ONE

#define GL_SAMPLE_ALPHA_TO_ONE   0x809F

◆ GL_SAMPLE_BUFFERS

#define GL_SAMPLE_BUFFERS   0x80A8

◆ GL_SAMPLE_COVERAGE

#define GL_SAMPLE_COVERAGE   0x80A0

◆ GL_SAMPLE_COVERAGE_INVERT

#define GL_SAMPLE_COVERAGE_INVERT   0x80AB

◆ GL_SAMPLE_COVERAGE_VALUE

#define GL_SAMPLE_COVERAGE_VALUE   0x80AA

◆ GL_SAMPLE_MASK

#define GL_SAMPLE_MASK   0x8E51

◆ GL_SAMPLE_MASK_VALUE

#define GL_SAMPLE_MASK_VALUE   0x8E52

◆ GL_SAMPLE_POSITION

#define GL_SAMPLE_POSITION   0x8E50

◆ GL_SAMPLE_SHADING

#define GL_SAMPLE_SHADING   0x8C36

◆ GL_SAMPLER

#define GL_SAMPLER   0x82E6

◆ GL_SAMPLER_1D

#define GL_SAMPLER_1D   0x8B5D

◆ GL_SAMPLER_1D_ARRAY

#define GL_SAMPLER_1D_ARRAY   0x8DC0

◆ GL_SAMPLER_1D_ARRAY_SHADOW

#define GL_SAMPLER_1D_ARRAY_SHADOW   0x8DC3

◆ GL_SAMPLER_1D_SHADOW

#define GL_SAMPLER_1D_SHADOW   0x8B61

◆ GL_SAMPLER_2D

#define GL_SAMPLER_2D   0x8B5E

◆ GL_SAMPLER_2D_ARRAY

#define GL_SAMPLER_2D_ARRAY   0x8DC1

◆ GL_SAMPLER_2D_ARRAY_SHADOW

#define GL_SAMPLER_2D_ARRAY_SHADOW   0x8DC4

◆ GL_SAMPLER_2D_MULTISAMPLE

#define GL_SAMPLER_2D_MULTISAMPLE   0x9108

◆ GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B

◆ GL_SAMPLER_2D_RECT

#define GL_SAMPLER_2D_RECT   0x8B63

◆ GL_SAMPLER_2D_RECT_SHADOW

#define GL_SAMPLER_2D_RECT_SHADOW   0x8B64

◆ GL_SAMPLER_2D_SHADOW

#define GL_SAMPLER_2D_SHADOW   0x8B62

◆ GL_SAMPLER_3D

#define GL_SAMPLER_3D   0x8B5F

◆ GL_SAMPLER_BINDING

#define GL_SAMPLER_BINDING   0x8919

◆ GL_SAMPLER_BUFFER

#define GL_SAMPLER_BUFFER   0x8DC2

◆ GL_SAMPLER_CUBE

#define GL_SAMPLER_CUBE   0x8B60

◆ GL_SAMPLER_CUBE_MAP_ARRAY

#define GL_SAMPLER_CUBE_MAP_ARRAY   0x900C

◆ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW   0x900D

◆ GL_SAMPLER_CUBE_SHADOW

#define GL_SAMPLER_CUBE_SHADOW   0x8DC5

◆ GL_SAMPLES

#define GL_SAMPLES   0x80A9

◆ GL_SAMPLES_PASSED

#define GL_SAMPLES_PASSED   0x8914

◆ GL_SC_VERSION_2_0

#define GL_SC_VERSION_2_0   1

◆ GL_SCISSOR_BOX

#define GL_SCISSOR_BOX   0x0C10

◆ GL_SCISSOR_TEST

#define GL_SCISSOR_TEST   0x0C11

◆ GL_SCREEN

#define GL_SCREEN   0x9295

◆ GL_SEPARATE_ATTRIBS

#define GL_SEPARATE_ATTRIBS   0x8C8D

◆ GL_SET

#define GL_SET   0x150F

◆ GL_SHADE_MODEL

#define GL_SHADE_MODEL   0x0B54

◆ GL_SHADER

#define GL_SHADER   0x82E1

◆ GL_SHADER_BINARY_FORMATS

#define GL_SHADER_BINARY_FORMATS   0x8DF8

◆ GL_SHADER_COMPILER

#define GL_SHADER_COMPILER   0x8DFA

◆ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT   0x00000020

◆ GL_SHADER_SOURCE_LENGTH

#define GL_SHADER_SOURCE_LENGTH   0x8B88

◆ GL_SHADER_STORAGE_BARRIER_BIT

#define GL_SHADER_STORAGE_BARRIER_BIT   0x00002000

◆ GL_SHADER_STORAGE_BLOCK

#define GL_SHADER_STORAGE_BLOCK   0x92E6

◆ GL_SHADER_STORAGE_BUFFER

#define GL_SHADER_STORAGE_BUFFER   0x90D2

◆ GL_SHADER_STORAGE_BUFFER_BINDING

#define GL_SHADER_STORAGE_BUFFER_BINDING   0x90D3

◆ GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT   0x90DF

◆ GL_SHADER_STORAGE_BUFFER_SIZE

#define GL_SHADER_STORAGE_BUFFER_SIZE   0x90D5

◆ GL_SHADER_STORAGE_BUFFER_START

#define GL_SHADER_STORAGE_BUFFER_START   0x90D4

◆ GL_SHADER_TYPE

#define GL_SHADER_TYPE   0x8B4F

◆ GL_SHADING_LANGUAGE_VERSION

#define GL_SHADING_LANGUAGE_VERSION   0x8B8C

◆ GL_SHININESS

#define GL_SHININESS   0x1601

◆ GL_SHORT

#define GL_SHORT   0x1402

◆ GL_SIGNALED

#define GL_SIGNALED   0x9119

◆ GL_SIGNED_NORMALIZED

#define GL_SIGNED_NORMALIZED   0x8F9C

◆ GL_SMOOTH

#define GL_SMOOTH   0x1D01

◆ GL_SMOOTH_LINE_WIDTH_GRANULARITY

#define GL_SMOOTH_LINE_WIDTH_GRANULARITY   0x0B23

◆ GL_SMOOTH_LINE_WIDTH_RANGE

#define GL_SMOOTH_LINE_WIDTH_RANGE   0x0B22

◆ GL_SMOOTH_POINT_SIZE_GRANULARITY

#define GL_SMOOTH_POINT_SIZE_GRANULARITY   0x0B13

◆ GL_SMOOTH_POINT_SIZE_RANGE

#define GL_SMOOTH_POINT_SIZE_RANGE   0x0B12

◆ GL_SOFTLIGHT

#define GL_SOFTLIGHT   0x929C

◆ GL_SPECULAR

#define GL_SPECULAR   0x1202

◆ GL_SPOT_CUTOFF

#define GL_SPOT_CUTOFF   0x1206

◆ GL_SPOT_DIRECTION

#define GL_SPOT_DIRECTION   0x1204

◆ GL_SPOT_EXPONENT

#define GL_SPOT_EXPONENT   0x1205

◆ GL_SRC0_ALPHA

#define GL_SRC0_ALPHA   0x8588

◆ GL_SRC0_RGB

#define GL_SRC0_RGB   0x8580

◆ GL_SRC1_ALPHA

#define GL_SRC1_ALPHA   0x8589

◆ GL_SRC1_COLOR

#define GL_SRC1_COLOR   0x88F9

◆ GL_SRC1_RGB

#define GL_SRC1_RGB   0x8581

◆ GL_SRC2_ALPHA

#define GL_SRC2_ALPHA   0x858A

◆ GL_SRC2_RGB

#define GL_SRC2_RGB   0x8582

◆ GL_SRC_ALPHA

#define GL_SRC_ALPHA   0x0302

◆ GL_SRC_ALPHA_SATURATE

#define GL_SRC_ALPHA_SATURATE   0x0308

◆ GL_SRC_COLOR

#define GL_SRC_COLOR   0x0300

◆ GL_SRGB

#define GL_SRGB   0x8C40

◆ GL_SRGB8

#define GL_SRGB8   0x8C41

◆ GL_SRGB8_ALPHA8

#define GL_SRGB8_ALPHA8   0x8C43

◆ GL_SRGB_ALPHA

#define GL_SRGB_ALPHA   0x8C42

◆ GL_STACK_OVERFLOW

#define GL_STACK_OVERFLOW   0x0503

◆ GL_STACK_UNDERFLOW

#define GL_STACK_UNDERFLOW   0x0504

◆ GL_STATIC_COPY

#define GL_STATIC_COPY   0x88E6

◆ GL_STATIC_DRAW

#define GL_STATIC_DRAW   0x88E4

◆ GL_STATIC_READ

#define GL_STATIC_READ   0x88E5

◆ GL_STENCIL

#define GL_STENCIL   0x1802

◆ GL_STENCIL_ATTACHMENT

#define GL_STENCIL_ATTACHMENT   0x8D20

◆ GL_STENCIL_BACK_FAIL

#define GL_STENCIL_BACK_FAIL   0x8801

◆ GL_STENCIL_BACK_FUNC

#define GL_STENCIL_BACK_FUNC   0x8800

◆ GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802

◆ GL_STENCIL_BACK_PASS_DEPTH_PASS

#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803

◆ GL_STENCIL_BACK_REF

#define GL_STENCIL_BACK_REF   0x8CA3

◆ GL_STENCIL_BACK_VALUE_MASK

#define GL_STENCIL_BACK_VALUE_MASK   0x8CA4

◆ GL_STENCIL_BACK_WRITEMASK

#define GL_STENCIL_BACK_WRITEMASK   0x8CA5

◆ GL_STENCIL_BITS

#define GL_STENCIL_BITS   0x0D57

◆ GL_STENCIL_BUFFER_BIT

#define GL_STENCIL_BUFFER_BIT   0x00000400

◆ GL_STENCIL_CLEAR_VALUE

#define GL_STENCIL_CLEAR_VALUE   0x0B91

◆ GL_STENCIL_FAIL

#define GL_STENCIL_FAIL   0x0B94

◆ GL_STENCIL_FUNC

#define GL_STENCIL_FUNC   0x0B92

◆ GL_STENCIL_INDEX

#define GL_STENCIL_INDEX   0x1901

◆ GL_STENCIL_INDEX1

#define GL_STENCIL_INDEX1   0x8D46

◆ GL_STENCIL_INDEX16

#define GL_STENCIL_INDEX16   0x8D49

◆ GL_STENCIL_INDEX4

#define GL_STENCIL_INDEX4   0x8D47

◆ GL_STENCIL_INDEX8

#define GL_STENCIL_INDEX8   0x8D48

◆ GL_STENCIL_PASS_DEPTH_FAIL

#define GL_STENCIL_PASS_DEPTH_FAIL   0x0B95

◆ GL_STENCIL_PASS_DEPTH_PASS

#define GL_STENCIL_PASS_DEPTH_PASS   0x0B96

◆ GL_STENCIL_REF

#define GL_STENCIL_REF   0x0B97

◆ GL_STENCIL_TEST

#define GL_STENCIL_TEST   0x0B90

◆ GL_STENCIL_VALUE_MASK

#define GL_STENCIL_VALUE_MASK   0x0B93

◆ GL_STENCIL_WRITEMASK

#define GL_STENCIL_WRITEMASK   0x0B98

◆ GL_STEREO

#define GL_STEREO   0x0C33

◆ GL_STREAM_COPY

#define GL_STREAM_COPY   0x88E2

◆ GL_STREAM_DRAW

#define GL_STREAM_DRAW   0x88E0

◆ GL_STREAM_READ

#define GL_STREAM_READ   0x88E1

◆ GL_SUBPIXEL_BITS

#define GL_SUBPIXEL_BITS   0x0D50

◆ GL_SUBTRACT

#define GL_SUBTRACT   0x84E7

◆ GL_SYNC_CONDITION

#define GL_SYNC_CONDITION   0x9113

◆ GL_SYNC_FENCE

#define GL_SYNC_FENCE   0x9116

◆ GL_SYNC_FLAGS

#define GL_SYNC_FLAGS   0x9115

◆ GL_SYNC_FLUSH_COMMANDS_BIT

#define GL_SYNC_FLUSH_COMMANDS_BIT   0x00000001

◆ GL_SYNC_GPU_COMMANDS_COMPLETE

#define GL_SYNC_GPU_COMMANDS_COMPLETE   0x9117

◆ GL_SYNC_STATUS

#define GL_SYNC_STATUS   0x9114

◆ GL_TESS_CONTROL_OUTPUT_VERTICES

#define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75

◆ GL_TESS_CONTROL_SHADER

#define GL_TESS_CONTROL_SHADER   0x8E88

◆ GL_TESS_CONTROL_SHADER_BIT

#define GL_TESS_CONTROL_SHADER_BIT   0x00000008

◆ GL_TESS_EVALUATION_SHADER

#define GL_TESS_EVALUATION_SHADER   0x8E87

◆ GL_TESS_EVALUATION_SHADER_BIT

#define GL_TESS_EVALUATION_SHADER_BIT   0x00000010

◆ GL_TESS_GEN_MODE

#define GL_TESS_GEN_MODE   0x8E76

◆ GL_TESS_GEN_POINT_MODE

#define GL_TESS_GEN_POINT_MODE   0x8E79

◆ GL_TESS_GEN_SPACING

#define GL_TESS_GEN_SPACING   0x8E77

◆ GL_TESS_GEN_VERTEX_ORDER

#define GL_TESS_GEN_VERTEX_ORDER   0x8E78

◆ GL_TEXTURE

#define GL_TEXTURE   0x1702

◆ GL_TEXTURE0

#define GL_TEXTURE0   0x84C0

◆ GL_TEXTURE1

#define GL_TEXTURE1   0x84C1

◆ GL_TEXTURE10

#define GL_TEXTURE10   0x84CA

◆ GL_TEXTURE11

#define GL_TEXTURE11   0x84CB

◆ GL_TEXTURE12

#define GL_TEXTURE12   0x84CC

◆ GL_TEXTURE13

#define GL_TEXTURE13   0x84CD

◆ GL_TEXTURE14

#define GL_TEXTURE14   0x84CE

◆ GL_TEXTURE15

#define GL_TEXTURE15   0x84CF

◆ GL_TEXTURE16

#define GL_TEXTURE16   0x84D0

◆ GL_TEXTURE17

#define GL_TEXTURE17   0x84D1

◆ GL_TEXTURE18

#define GL_TEXTURE18   0x84D2

◆ GL_TEXTURE19

#define GL_TEXTURE19   0x84D3

◆ GL_TEXTURE2

#define GL_TEXTURE2   0x84C2

◆ GL_TEXTURE20

#define GL_TEXTURE20   0x84D4

◆ GL_TEXTURE21

#define GL_TEXTURE21   0x84D5

◆ GL_TEXTURE22

#define GL_TEXTURE22   0x84D6

◆ GL_TEXTURE23

#define GL_TEXTURE23   0x84D7

◆ GL_TEXTURE24

#define GL_TEXTURE24   0x84D8

◆ GL_TEXTURE25

#define GL_TEXTURE25   0x84D9

◆ GL_TEXTURE26

#define GL_TEXTURE26   0x84DA

◆ GL_TEXTURE27

#define GL_TEXTURE27   0x84DB

◆ GL_TEXTURE28

#define GL_TEXTURE28   0x84DC

◆ GL_TEXTURE29

#define GL_TEXTURE29   0x84DD

◆ GL_TEXTURE3

#define GL_TEXTURE3   0x84C3

◆ GL_TEXTURE30

#define GL_TEXTURE30   0x84DE

◆ GL_TEXTURE31

#define GL_TEXTURE31   0x84DF

◆ GL_TEXTURE4

#define GL_TEXTURE4   0x84C4

◆ GL_TEXTURE5

#define GL_TEXTURE5   0x84C5

◆ GL_TEXTURE6

#define GL_TEXTURE6   0x84C6

◆ GL_TEXTURE7

#define GL_TEXTURE7   0x84C7

◆ GL_TEXTURE8

#define GL_TEXTURE8   0x84C8

◆ GL_TEXTURE9

#define GL_TEXTURE9   0x84C9

◆ GL_TEXTURE_1D

#define GL_TEXTURE_1D   0x0DE0

◆ GL_TEXTURE_1D_ARRAY

#define GL_TEXTURE_1D_ARRAY   0x8C18

◆ GL_TEXTURE_2D

#define GL_TEXTURE_2D   0x0DE1

◆ GL_TEXTURE_2D_ARRAY

#define GL_TEXTURE_2D_ARRAY   0x8C1A

◆ GL_TEXTURE_2D_MULTISAMPLE

#define GL_TEXTURE_2D_MULTISAMPLE   0x9100

◆ GL_TEXTURE_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102

◆ GL_TEXTURE_3D

#define GL_TEXTURE_3D   0x806F

◆ GL_TEXTURE_ALPHA_SIZE

#define GL_TEXTURE_ALPHA_SIZE   0x805F

◆ GL_TEXTURE_ALPHA_TYPE

#define GL_TEXTURE_ALPHA_TYPE   0x8C13

◆ GL_TEXTURE_BASE_LEVEL

#define GL_TEXTURE_BASE_LEVEL   0x813C

◆ GL_TEXTURE_BINDING_1D

#define GL_TEXTURE_BINDING_1D   0x8068

◆ GL_TEXTURE_BINDING_1D_ARRAY

#define GL_TEXTURE_BINDING_1D_ARRAY   0x8C1C

◆ GL_TEXTURE_BINDING_2D

#define GL_TEXTURE_BINDING_2D   0x8069

◆ GL_TEXTURE_BINDING_2D_ARRAY

#define GL_TEXTURE_BINDING_2D_ARRAY   0x8C1D

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE   0x9104

◆ GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY

#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY   0x9105

◆ GL_TEXTURE_BINDING_3D

#define GL_TEXTURE_BINDING_3D   0x806A

◆ GL_TEXTURE_BINDING_BUFFER

#define GL_TEXTURE_BINDING_BUFFER   0x8C2C

◆ GL_TEXTURE_BINDING_CUBE_MAP

#define GL_TEXTURE_BINDING_CUBE_MAP   0x8514

◆ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY

#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY   0x900A

◆ GL_TEXTURE_BINDING_RECTANGLE

#define GL_TEXTURE_BINDING_RECTANGLE   0x84F6

◆ GL_TEXTURE_BLUE_SIZE

#define GL_TEXTURE_BLUE_SIZE   0x805E

◆ GL_TEXTURE_BLUE_TYPE

#define GL_TEXTURE_BLUE_TYPE   0x8C12

◆ GL_TEXTURE_BORDER_COLOR

#define GL_TEXTURE_BORDER_COLOR   0x1004

◆ GL_TEXTURE_BUFFER

#define GL_TEXTURE_BUFFER   0x8C2A

◆ GL_TEXTURE_BUFFER_BINDING

#define GL_TEXTURE_BUFFER_BINDING   0x8C2A

◆ GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D

◆ GL_TEXTURE_BUFFER_OFFSET

#define GL_TEXTURE_BUFFER_OFFSET   0x919D

◆ GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT

#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT   0x919F

◆ GL_TEXTURE_BUFFER_SIZE

#define GL_TEXTURE_BUFFER_SIZE   0x919E

◆ GL_TEXTURE_COMPARE_FUNC

#define GL_TEXTURE_COMPARE_FUNC   0x884D

◆ GL_TEXTURE_COMPARE_MODE

#define GL_TEXTURE_COMPARE_MODE   0x884C

◆ GL_TEXTURE_COMPRESSED

#define GL_TEXTURE_COMPRESSED   0x86A1

◆ GL_TEXTURE_COMPRESSED_IMAGE_SIZE

#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE   0x86A0

◆ GL_TEXTURE_COMPRESSION_HINT

#define GL_TEXTURE_COMPRESSION_HINT   0x84EF

◆ GL_TEXTURE_COORD_ARRAY

#define GL_TEXTURE_COORD_ARRAY   0x8078

◆ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING

#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING   0x889A

◆ GL_TEXTURE_COORD_ARRAY_POINTER

#define GL_TEXTURE_COORD_ARRAY_POINTER   0x8092

◆ GL_TEXTURE_COORD_ARRAY_SIZE

#define GL_TEXTURE_COORD_ARRAY_SIZE   0x8088

◆ GL_TEXTURE_COORD_ARRAY_STRIDE

#define GL_TEXTURE_COORD_ARRAY_STRIDE   0x808A

◆ GL_TEXTURE_COORD_ARRAY_TYPE

#define GL_TEXTURE_COORD_ARRAY_TYPE   0x8089

◆ GL_TEXTURE_CUBE_MAP

#define GL_TEXTURE_CUBE_MAP   0x8513

◆ GL_TEXTURE_CUBE_MAP_ARRAY

#define GL_TEXTURE_CUBE_MAP_ARRAY   0x9009

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_X

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X   0x8516

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y   0x8518

◆ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z

#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z   0x851A

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_X

#define GL_TEXTURE_CUBE_MAP_POSITIVE_X   0x8515

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Y

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y   0x8517

◆ GL_TEXTURE_CUBE_MAP_POSITIVE_Z

#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z   0x8519

◆ GL_TEXTURE_CUBE_MAP_SEAMLESS

#define GL_TEXTURE_CUBE_MAP_SEAMLESS   0x884F

◆ GL_TEXTURE_DEPTH

#define GL_TEXTURE_DEPTH   0x8071

◆ GL_TEXTURE_DEPTH_SIZE

#define GL_TEXTURE_DEPTH_SIZE   0x884A

◆ GL_TEXTURE_DEPTH_TYPE

#define GL_TEXTURE_DEPTH_TYPE   0x8C16

◆ GL_TEXTURE_ENV

#define GL_TEXTURE_ENV   0x2300

◆ GL_TEXTURE_ENV_COLOR

#define GL_TEXTURE_ENV_COLOR   0x2201

◆ GL_TEXTURE_ENV_MODE

#define GL_TEXTURE_ENV_MODE   0x2200

◆ GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT   0x00000008

◆ GL_TEXTURE_FIXED_SAMPLE_LOCATIONS

#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS   0x9107

◆ GL_TEXTURE_GREEN_SIZE

#define GL_TEXTURE_GREEN_SIZE   0x805D

◆ GL_TEXTURE_GREEN_TYPE

#define GL_TEXTURE_GREEN_TYPE   0x8C11

◆ GL_TEXTURE_HEIGHT

#define GL_TEXTURE_HEIGHT   0x1001

◆ GL_TEXTURE_IMMUTABLE_FORMAT

#define GL_TEXTURE_IMMUTABLE_FORMAT   0x912F

◆ GL_TEXTURE_IMMUTABLE_LEVELS

#define GL_TEXTURE_IMMUTABLE_LEVELS   0x82DF

◆ GL_TEXTURE_INTERNAL_FORMAT

#define GL_TEXTURE_INTERNAL_FORMAT   0x1003

◆ GL_TEXTURE_LOD_BIAS

#define GL_TEXTURE_LOD_BIAS   0x8501

◆ GL_TEXTURE_MAG_FILTER

#define GL_TEXTURE_MAG_FILTER   0x2800

◆ GL_TEXTURE_MATRIX

#define GL_TEXTURE_MATRIX   0x0BA8

◆ GL_TEXTURE_MAX_LEVEL

#define GL_TEXTURE_MAX_LEVEL   0x813D

◆ GL_TEXTURE_MAX_LOD

#define GL_TEXTURE_MAX_LOD   0x813B

◆ GL_TEXTURE_MIN_FILTER

#define GL_TEXTURE_MIN_FILTER   0x2801

◆ GL_TEXTURE_MIN_LOD

#define GL_TEXTURE_MIN_LOD   0x813A

◆ GL_TEXTURE_RECTANGLE

#define GL_TEXTURE_RECTANGLE   0x84F5

◆ GL_TEXTURE_RED_SIZE

#define GL_TEXTURE_RED_SIZE   0x805C

◆ GL_TEXTURE_RED_TYPE

#define GL_TEXTURE_RED_TYPE   0x8C10

◆ GL_TEXTURE_SAMPLES

#define GL_TEXTURE_SAMPLES   0x9106

◆ GL_TEXTURE_SHARED_SIZE

#define GL_TEXTURE_SHARED_SIZE   0x8C3F

◆ GL_TEXTURE_STACK_DEPTH

#define GL_TEXTURE_STACK_DEPTH   0x0BA5

◆ GL_TEXTURE_STENCIL_SIZE

#define GL_TEXTURE_STENCIL_SIZE   0x88F1

◆ GL_TEXTURE_SWIZZLE_A

#define GL_TEXTURE_SWIZZLE_A   0x8E45

◆ GL_TEXTURE_SWIZZLE_B

#define GL_TEXTURE_SWIZZLE_B   0x8E44

◆ GL_TEXTURE_SWIZZLE_G

#define GL_TEXTURE_SWIZZLE_G   0x8E43

◆ GL_TEXTURE_SWIZZLE_R

#define GL_TEXTURE_SWIZZLE_R   0x8E42

◆ GL_TEXTURE_SWIZZLE_RGBA

#define GL_TEXTURE_SWIZZLE_RGBA   0x8E46

◆ GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT   0x00000100

◆ GL_TEXTURE_WIDTH

#define GL_TEXTURE_WIDTH   0x1000

◆ GL_TEXTURE_WRAP_R

#define GL_TEXTURE_WRAP_R   0x8072

◆ GL_TEXTURE_WRAP_S

#define GL_TEXTURE_WRAP_S   0x2802

◆ GL_TEXTURE_WRAP_T

#define GL_TEXTURE_WRAP_T   0x2803

◆ GL_TIME_ELAPSED

#define GL_TIME_ELAPSED   0x88BF

◆ GL_TIMEOUT_EXPIRED

#define GL_TIMEOUT_EXPIRED   0x911B

◆ GL_TIMEOUT_IGNORED

#define GL_TIMEOUT_IGNORED   0xFFFFFFFFFFFFFFFF

◆ GL_TIMESTAMP

#define GL_TIMESTAMP   0x8E28

◆ GL_TOP_LEVEL_ARRAY_SIZE

#define GL_TOP_LEVEL_ARRAY_SIZE   0x930C

◆ GL_TOP_LEVEL_ARRAY_STRIDE

#define GL_TOP_LEVEL_ARRAY_STRIDE   0x930D

◆ GL_TRANSFORM_FEEDBACK

#define GL_TRANSFORM_FEEDBACK   0x8E22

◆ GL_TRANSFORM_FEEDBACK_ACTIVE

#define GL_TRANSFORM_FEEDBACK_ACTIVE   0x8E24

◆ GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT   0x00000800

◆ GL_TRANSFORM_FEEDBACK_BINDING

#define GL_TRANSFORM_FEEDBACK_BINDING   0x8E25

◆ GL_TRANSFORM_FEEDBACK_BUFFER

#define GL_TRANSFORM_FEEDBACK_BUFFER   0x8C8E

◆ GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE

#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE   0x8E24

◆ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_MODE

#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE   0x8C7F

◆ GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED

#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED   0x8E23

◆ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE   0x8C85

◆ GL_TRANSFORM_FEEDBACK_BUFFER_START

#define GL_TRANSFORM_FEEDBACK_BUFFER_START   0x8C84

◆ GL_TRANSFORM_FEEDBACK_PAUSED

#define GL_TRANSFORM_FEEDBACK_PAUSED   0x8E23

◆ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   0x8C88

◆ GL_TRANSFORM_FEEDBACK_VARYING

#define GL_TRANSFORM_FEEDBACK_VARYING   0x92F4

◆ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   0x8C76

◆ GL_TRANSFORM_FEEDBACK_VARYINGS

#define GL_TRANSFORM_FEEDBACK_VARYINGS   0x8C83

◆ GL_TRIANGLE_FAN

#define GL_TRIANGLE_FAN   0x0006

◆ GL_TRIANGLE_STRIP

#define GL_TRIANGLE_STRIP   0x0005

◆ GL_TRIANGLE_STRIP_ADJACENCY

#define GL_TRIANGLE_STRIP_ADJACENCY   0x000D

◆ GL_TRIANGLES

#define GL_TRIANGLES   0x0004

◆ GL_TRIANGLES_ADJACENCY

#define GL_TRIANGLES_ADJACENCY   0x000C

◆ GL_TRUE

#define GL_TRUE   1

◆ GL_TYPE

#define GL_TYPE   0x92FA

◆ GL_UNDEFINED_VERTEX

#define GL_UNDEFINED_VERTEX   0x8260

◆ GL_UNIFORM

#define GL_UNIFORM   0x92E1

◆ GL_UNIFORM_ARRAY_STRIDE

#define GL_UNIFORM_ARRAY_STRIDE   0x8A3C

◆ GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT   0x00000004

◆ GL_UNIFORM_BLOCK

#define GL_UNIFORM_BLOCK   0x92E2

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES   0x8A43

◆ GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS   0x8A42

◆ GL_UNIFORM_BLOCK_BINDING

#define GL_UNIFORM_BLOCK_BINDING   0x8A3F

◆ GL_UNIFORM_BLOCK_DATA_SIZE

#define GL_UNIFORM_BLOCK_DATA_SIZE   0x8A40

◆ GL_UNIFORM_BLOCK_INDEX

#define GL_UNIFORM_BLOCK_INDEX   0x8A3A

◆ GL_UNIFORM_BLOCK_NAME_LENGTH

#define GL_UNIFORM_BLOCK_NAME_LENGTH   0x8A41

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER   0x8A45

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER   0x84F0

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER   0x84F1

◆ GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER   0x8A44

◆ GL_UNIFORM_BUFFER

#define GL_UNIFORM_BUFFER   0x8A11

◆ GL_UNIFORM_BUFFER_BINDING

#define GL_UNIFORM_BUFFER_BINDING   0x8A28

◆ GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT   0x8A34

◆ GL_UNIFORM_BUFFER_SIZE

#define GL_UNIFORM_BUFFER_SIZE   0x8A2A

◆ GL_UNIFORM_BUFFER_START

#define GL_UNIFORM_BUFFER_START   0x8A29

◆ GL_UNIFORM_IS_ROW_MAJOR

#define GL_UNIFORM_IS_ROW_MAJOR   0x8A3E

◆ GL_UNIFORM_MATRIX_STRIDE

#define GL_UNIFORM_MATRIX_STRIDE   0x8A3D

◆ GL_UNIFORM_NAME_LENGTH

#define GL_UNIFORM_NAME_LENGTH   0x8A39

◆ GL_UNIFORM_OFFSET

#define GL_UNIFORM_OFFSET   0x8A3B

◆ GL_UNIFORM_SIZE

#define GL_UNIFORM_SIZE   0x8A38

◆ GL_UNIFORM_TYPE

#define GL_UNIFORM_TYPE   0x8A37

◆ GL_UNKNOWN_CONTEXT_RESET

#define GL_UNKNOWN_CONTEXT_RESET   0x8255

◆ GL_UNPACK_ALIGNMENT

#define GL_UNPACK_ALIGNMENT   0x0CF5

◆ GL_UNPACK_IMAGE_HEIGHT

#define GL_UNPACK_IMAGE_HEIGHT   0x806E

◆ GL_UNPACK_LSB_FIRST

#define GL_UNPACK_LSB_FIRST   0x0CF1

◆ GL_UNPACK_ROW_LENGTH

#define GL_UNPACK_ROW_LENGTH   0x0CF2

◆ GL_UNPACK_SKIP_IMAGES

#define GL_UNPACK_SKIP_IMAGES   0x806D

◆ GL_UNPACK_SKIP_PIXELS

#define GL_UNPACK_SKIP_PIXELS   0x0CF4

◆ GL_UNPACK_SKIP_ROWS

#define GL_UNPACK_SKIP_ROWS   0x0CF3

◆ GL_UNPACK_SWAP_BYTES

#define GL_UNPACK_SWAP_BYTES   0x0CF0

◆ GL_UNSIGNALED

#define GL_UNSIGNALED   0x9118

◆ GL_UNSIGNED_BYTE

#define GL_UNSIGNED_BYTE   0x1401

◆ GL_UNSIGNED_BYTE_2_3_3_REV

#define GL_UNSIGNED_BYTE_2_3_3_REV   0x8362

◆ GL_UNSIGNED_BYTE_3_3_2

#define GL_UNSIGNED_BYTE_3_3_2   0x8032

◆ GL_UNSIGNED_INT

#define GL_UNSIGNED_INT   0x1405

◆ GL_UNSIGNED_INT_10_10_10_2

#define GL_UNSIGNED_INT_10_10_10_2   0x8036

◆ GL_UNSIGNED_INT_10F_11F_11F_REV

#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B

◆ GL_UNSIGNED_INT_24_8

#define GL_UNSIGNED_INT_24_8   0x84FA

◆ GL_UNSIGNED_INT_2_10_10_10_REV

#define GL_UNSIGNED_INT_2_10_10_10_REV   0x8368

◆ GL_UNSIGNED_INT_5_9_9_9_REV

#define GL_UNSIGNED_INT_5_9_9_9_REV   0x8C3E

◆ GL_UNSIGNED_INT_8_8_8_8

#define GL_UNSIGNED_INT_8_8_8_8   0x8035

◆ GL_UNSIGNED_INT_8_8_8_8_REV

#define GL_UNSIGNED_INT_8_8_8_8_REV   0x8367

◆ GL_UNSIGNED_INT_ATOMIC_COUNTER

#define GL_UNSIGNED_INT_ATOMIC_COUNTER   0x92DB

◆ GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D   0x9063

◆ GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY   0x9069

◆ GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D   0x9064

◆ GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER   0x9067

◆ GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE   0x9066

◆ GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A

◆ GL_UNSIGNED_INT_SAMPLER_1D

#define GL_UNSIGNED_INT_SAMPLER_1D   0x8DD1

◆ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY   0x8DD6

◆ GL_UNSIGNED_INT_SAMPLER_2D

#define GL_UNSIGNED_INT_SAMPLER_2D   0x8DD2

◆ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY   0x8DD7

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE   0x910A

◆ GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910D

◆ GL_UNSIGNED_INT_SAMPLER_2D_RECT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5

◆ GL_UNSIGNED_INT_SAMPLER_3D

#define GL_UNSIGNED_INT_SAMPLER_3D   0x8DD3

◆ GL_UNSIGNED_INT_SAMPLER_BUFFER

#define GL_UNSIGNED_INT_SAMPLER_BUFFER   0x8DD8

◆ GL_UNSIGNED_INT_SAMPLER_CUBE

#define GL_UNSIGNED_INT_SAMPLER_CUBE   0x8DD4

◆ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY   0x900F

◆ GL_UNSIGNED_INT_VEC2

#define GL_UNSIGNED_INT_VEC2   0x8DC6

◆ GL_UNSIGNED_INT_VEC3

#define GL_UNSIGNED_INT_VEC3   0x8DC7

◆ GL_UNSIGNED_INT_VEC4

#define GL_UNSIGNED_INT_VEC4   0x8DC8

◆ GL_UNSIGNED_NORMALIZED

#define GL_UNSIGNED_NORMALIZED   0x8C17

◆ GL_UNSIGNED_SHORT

#define GL_UNSIGNED_SHORT   0x1403

◆ GL_UNSIGNED_SHORT_1_5_5_5_REV

#define GL_UNSIGNED_SHORT_1_5_5_5_REV   0x8366

◆ GL_UNSIGNED_SHORT_4_4_4_4

#define GL_UNSIGNED_SHORT_4_4_4_4   0x8033

◆ GL_UNSIGNED_SHORT_4_4_4_4_REV

#define GL_UNSIGNED_SHORT_4_4_4_4_REV   0x8365

◆ GL_UNSIGNED_SHORT_5_5_5_1

#define GL_UNSIGNED_SHORT_5_5_5_1   0x8034

◆ GL_UNSIGNED_SHORT_5_6_5

#define GL_UNSIGNED_SHORT_5_6_5   0x8363

◆ GL_UNSIGNED_SHORT_5_6_5_REV

#define GL_UNSIGNED_SHORT_5_6_5_REV   0x8364

◆ GL_UPPER_LEFT

#define GL_UPPER_LEFT   0x8CA2

◆ GL_VALIDATE_STATUS

#define GL_VALIDATE_STATUS   0x8B83

◆ GL_VENDOR

#define GL_VENDOR   0x1F00

◆ GL_VERSION

#define GL_VERSION   0x1F02

◆ GL_VERSION_1_0

#define GL_VERSION_1_0   1

◆ GL_VERSION_1_1

#define GL_VERSION_1_1   1

◆ GL_VERSION_1_2

#define GL_VERSION_1_2   1

◆ GL_VERSION_1_3

#define GL_VERSION_1_3   1

◆ GL_VERSION_1_4

#define GL_VERSION_1_4   1

◆ GL_VERSION_1_5

#define GL_VERSION_1_5   1

◆ GL_VERSION_2_0

#define GL_VERSION_2_0   1

◆ GL_VERSION_2_1

#define GL_VERSION_2_1   1

◆ GL_VERSION_3_0

#define GL_VERSION_3_0   1

◆ GL_VERSION_3_1

#define GL_VERSION_3_1   1

◆ GL_VERSION_3_2

#define GL_VERSION_3_2   1

◆ GL_VERSION_3_3

#define GL_VERSION_3_3   1

◆ GL_VERSION_4_0

#define GL_VERSION_4_0   1

◆ GL_VERSION_4_1

#define GL_VERSION_4_1   1

◆ GL_VERSION_ES_CL_1_0

#define GL_VERSION_ES_CL_1_0   1

◆ GL_VERSION_ES_CL_1_1

#define GL_VERSION_ES_CL_1_1   1

◆ GL_VERSION_ES_CM_1_0

#define GL_VERSION_ES_CM_1_0   1

◆ GL_VERSION_ES_CM_1_1

#define GL_VERSION_ES_CM_1_1   1

◆ GL_VERTEX_ARRAY

#define GL_VERTEX_ARRAY   0x8074

◆ GL_VERTEX_ARRAY_BINDING

#define GL_VERTEX_ARRAY_BINDING   0x85B5

◆ GL_VERTEX_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ARRAY_BUFFER_BINDING   0x8896

◆ GL_VERTEX_ARRAY_POINTER

#define GL_VERTEX_ARRAY_POINTER   0x808E

◆ GL_VERTEX_ARRAY_SIZE

#define GL_VERTEX_ARRAY_SIZE   0x807A

◆ GL_VERTEX_ARRAY_STRIDE

#define GL_VERTEX_ARRAY_STRIDE   0x807C

◆ GL_VERTEX_ARRAY_TYPE

#define GL_VERTEX_ARRAY_TYPE   0x807B

◆ GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT   0x00000001

◆ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING   0x889F

◆ GL_VERTEX_ATTRIB_ARRAY_DIVISOR

#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR   0x88FE

◆ GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED   0x8622

◆ GL_VERTEX_ATTRIB_ARRAY_INTEGER

#define GL_VERTEX_ATTRIB_ARRAY_INTEGER   0x88FD

◆ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED   0x886A

◆ GL_VERTEX_ATTRIB_ARRAY_POINTER

#define GL_VERTEX_ATTRIB_ARRAY_POINTER   0x8645

◆ GL_VERTEX_ATTRIB_ARRAY_SIZE

#define GL_VERTEX_ATTRIB_ARRAY_SIZE   0x8623

◆ GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE   0x8624

◆ GL_VERTEX_ATTRIB_ARRAY_TYPE

#define GL_VERTEX_ATTRIB_ARRAY_TYPE   0x8625

◆ GL_VERTEX_ATTRIB_BINDING

#define GL_VERTEX_ATTRIB_BINDING   0x82D4

◆ GL_VERTEX_ATTRIB_RELATIVE_OFFSET

#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D5

◆ GL_VERTEX_BINDING_BUFFER

#define GL_VERTEX_BINDING_BUFFER   0x8F4F

◆ GL_VERTEX_BINDING_DIVISOR

#define GL_VERTEX_BINDING_DIVISOR   0x82D6

◆ GL_VERTEX_BINDING_OFFSET

#define GL_VERTEX_BINDING_OFFSET   0x82D7

◆ GL_VERTEX_BINDING_STRIDE

#define GL_VERTEX_BINDING_STRIDE   0x82D8

◆ GL_VERTEX_PROGRAM_POINT_SIZE

#define GL_VERTEX_PROGRAM_POINT_SIZE   0x8642

◆ GL_VERTEX_SHADER

#define GL_VERTEX_SHADER   0x8B31

◆ GL_VERTEX_SHADER_BIT

#define GL_VERTEX_SHADER_BIT   0x00000001

◆ GL_VIEWPORT

#define GL_VIEWPORT   0x0BA2

◆ GL_VIEWPORT_BOUNDS_RANGE

#define GL_VIEWPORT_BOUNDS_RANGE   0x825D

◆ GL_VIEWPORT_INDEX_PROVOKING_VERTEX

#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX   0x825F

◆ GL_VIEWPORT_SUBPIXEL_BITS

#define GL_VIEWPORT_SUBPIXEL_BITS   0x825C

◆ GL_WAIT_FAILED

#define GL_WAIT_FAILED   0x911D

◆ GL_WRITE_ONLY

#define GL_WRITE_ONLY   0x88B9

◆ GL_XOR

#define GL_XOR   0x1506

◆ GL_ZERO

#define GL_ZERO   0

◆ glActiveShaderProgram

#define glActiveShaderProgram   glad_glActiveShaderProgram

◆ glActiveTexture

#define glActiveTexture   glad_glActiveTexture

◆ glAlphaFunc

#define glAlphaFunc   glad_glAlphaFunc

◆ glAlphaFuncx

#define glAlphaFuncx   glad_glAlphaFuncx

◆ GLAPI

#define GLAPI   extern

◆ GLAPIENTRY

#define GLAPIENTRY   APIENTRY

◆ glAttachShader

#define glAttachShader   glad_glAttachShader

◆ glBeginConditionalRender

#define glBeginConditionalRender   glad_glBeginConditionalRender

◆ glBeginQuery

#define glBeginQuery   glad_glBeginQuery

◆ glBeginQueryIndexed

#define glBeginQueryIndexed   glad_glBeginQueryIndexed

◆ glBeginTransformFeedback

#define glBeginTransformFeedback   glad_glBeginTransformFeedback

◆ glBindAttribLocation

#define glBindAttribLocation   glad_glBindAttribLocation

◆ glBindBuffer

#define glBindBuffer   glad_glBindBuffer

◆ glBindBufferBase

#define glBindBufferBase   glad_glBindBufferBase

◆ glBindBufferRange

#define glBindBufferRange   glad_glBindBufferRange

◆ glBindFragDataLocation

#define glBindFragDataLocation   glad_glBindFragDataLocation

◆ glBindFragDataLocationIndexed

#define glBindFragDataLocationIndexed   glad_glBindFragDataLocationIndexed

◆ glBindFramebuffer

#define glBindFramebuffer   glad_glBindFramebuffer

◆ glBindImageTexture

#define glBindImageTexture   glad_glBindImageTexture

◆ glBindProgramPipeline

#define glBindProgramPipeline   glad_glBindProgramPipeline

◆ glBindRenderbuffer

#define glBindRenderbuffer   glad_glBindRenderbuffer

◆ glBindSampler

#define glBindSampler   glad_glBindSampler

◆ glBindTexture

#define glBindTexture   glad_glBindTexture

◆ glBindTransformFeedback

#define glBindTransformFeedback   glad_glBindTransformFeedback

◆ glBindVertexArray

#define glBindVertexArray   glad_glBindVertexArray

◆ glBindVertexBuffer

#define glBindVertexBuffer   glad_glBindVertexBuffer

◆ glBlendBarrier

#define glBlendBarrier   glad_glBlendBarrier

◆ glBlendColor

#define glBlendColor   glad_glBlendColor

◆ glBlendEquation

#define glBlendEquation   glad_glBlendEquation

◆ glBlendEquationi

#define glBlendEquationi   glad_glBlendEquationi

◆ glBlendEquationSeparate

#define glBlendEquationSeparate   glad_glBlendEquationSeparate

◆ glBlendEquationSeparatei

#define glBlendEquationSeparatei   glad_glBlendEquationSeparatei

◆ glBlendFunc

#define glBlendFunc   glad_glBlendFunc

◆ glBlendFunci

#define glBlendFunci   glad_glBlendFunci

◆ glBlendFuncSeparate

#define glBlendFuncSeparate   glad_glBlendFuncSeparate

◆ glBlendFuncSeparatei

#define glBlendFuncSeparatei   glad_glBlendFuncSeparatei

◆ glBlitFramebuffer

#define glBlitFramebuffer   glad_glBlitFramebuffer

◆ glBufferData

#define glBufferData   glad_glBufferData

◆ glBufferSubData

#define glBufferSubData   glad_glBufferSubData

◆ glCheckFramebufferStatus

#define glCheckFramebufferStatus   glad_glCheckFramebufferStatus

◆ glClampColor

#define glClampColor   glad_glClampColor

◆ glClear

#define glClear   glad_glClear

◆ glClearBufferfi

#define glClearBufferfi   glad_glClearBufferfi

◆ glClearBufferfv

#define glClearBufferfv   glad_glClearBufferfv

◆ glClearBufferiv

#define glClearBufferiv   glad_glClearBufferiv

◆ glClearBufferuiv

#define glClearBufferuiv   glad_glClearBufferuiv

◆ glClearColor

#define glClearColor   glad_glClearColor

◆ glClearColorx

#define glClearColorx   glad_glClearColorx

◆ glClearDepth

#define glClearDepth   glad_glClearDepth

◆ glClearDepthf

#define glClearDepthf   glad_glClearDepthf

◆ glClearDepthx

#define glClearDepthx   glad_glClearDepthx

◆ glClearStencil

#define glClearStencil   glad_glClearStencil

◆ glClientActiveTexture

#define glClientActiveTexture   glad_glClientActiveTexture

◆ glClientWaitSync

#define glClientWaitSync   glad_glClientWaitSync

◆ glClipPlanef

#define glClipPlanef   glad_glClipPlanef

◆ glClipPlanex

#define glClipPlanex   glad_glClipPlanex

◆ glColor4f

#define glColor4f   glad_glColor4f

◆ glColor4ub

#define glColor4ub   glad_glColor4ub

◆ glColor4x

#define glColor4x   glad_glColor4x

◆ glColorMask

#define glColorMask   glad_glColorMask

◆ glColorMaski

#define glColorMaski   glad_glColorMaski

◆ glColorP3ui

#define glColorP3ui   glad_glColorP3ui

◆ glColorP3uiv

#define glColorP3uiv   glad_glColorP3uiv

◆ glColorP4ui

#define glColorP4ui   glad_glColorP4ui

◆ glColorP4uiv

#define glColorP4uiv   glad_glColorP4uiv

◆ glColorPointer

#define glColorPointer   glad_glColorPointer

◆ glCompileShader

#define glCompileShader   glad_glCompileShader

◆ glCompressedTexImage1D

#define glCompressedTexImage1D   glad_glCompressedTexImage1D

◆ glCompressedTexImage2D

#define glCompressedTexImage2D   glad_glCompressedTexImage2D

◆ glCompressedTexImage3D

#define glCompressedTexImage3D   glad_glCompressedTexImage3D

◆ glCompressedTexSubImage1D

#define glCompressedTexSubImage1D   glad_glCompressedTexSubImage1D

◆ glCompressedTexSubImage2D

#define glCompressedTexSubImage2D   glad_glCompressedTexSubImage2D

◆ glCompressedTexSubImage3D

#define glCompressedTexSubImage3D   glad_glCompressedTexSubImage3D

◆ glCopyBufferSubData

#define glCopyBufferSubData   glad_glCopyBufferSubData

◆ glCopyImageSubData

#define glCopyImageSubData   glad_glCopyImageSubData

◆ glCopyTexImage1D

#define glCopyTexImage1D   glad_glCopyTexImage1D

◆ glCopyTexImage2D

#define glCopyTexImage2D   glad_glCopyTexImage2D

◆ glCopyTexSubImage1D

#define glCopyTexSubImage1D   glad_glCopyTexSubImage1D

◆ glCopyTexSubImage2D

#define glCopyTexSubImage2D   glad_glCopyTexSubImage2D

◆ glCopyTexSubImage3D

#define glCopyTexSubImage3D   glad_glCopyTexSubImage3D

◆ glCreateProgram

#define glCreateProgram   glad_glCreateProgram

◆ glCreateShader

#define glCreateShader   glad_glCreateShader

◆ glCreateShaderProgramv

#define glCreateShaderProgramv   glad_glCreateShaderProgramv

◆ glCullFace

#define glCullFace   glad_glCullFace

◆ glDebugMessageCallback

#define glDebugMessageCallback   glad_glDebugMessageCallback

◆ glDebugMessageControl

#define glDebugMessageControl   glad_glDebugMessageControl

◆ glDebugMessageInsert

#define glDebugMessageInsert   glad_glDebugMessageInsert

◆ glDeleteBuffers

#define glDeleteBuffers   glad_glDeleteBuffers

◆ glDeleteFramebuffers

#define glDeleteFramebuffers   glad_glDeleteFramebuffers

◆ glDeleteProgram

#define glDeleteProgram   glad_glDeleteProgram

◆ glDeleteProgramPipelines

#define glDeleteProgramPipelines   glad_glDeleteProgramPipelines

◆ glDeleteQueries

#define glDeleteQueries   glad_glDeleteQueries

◆ glDeleteRenderbuffers

#define glDeleteRenderbuffers   glad_glDeleteRenderbuffers

◆ glDeleteSamplers

#define glDeleteSamplers   glad_glDeleteSamplers

◆ glDeleteShader

#define glDeleteShader   glad_glDeleteShader

◆ glDeleteSync

#define glDeleteSync   glad_glDeleteSync

◆ glDeleteTextures

#define glDeleteTextures   glad_glDeleteTextures

◆ glDeleteTransformFeedbacks

#define glDeleteTransformFeedbacks   glad_glDeleteTransformFeedbacks

◆ glDeleteVertexArrays

#define glDeleteVertexArrays   glad_glDeleteVertexArrays

◆ glDepthFunc

#define glDepthFunc   glad_glDepthFunc

◆ glDepthMask

#define glDepthMask   glad_glDepthMask

◆ glDepthRange

#define glDepthRange   glad_glDepthRange

◆ glDepthRangeArrayv

#define glDepthRangeArrayv   glad_glDepthRangeArrayv

◆ glDepthRangef

#define glDepthRangef   glad_glDepthRangef

◆ glDepthRangeIndexed

#define glDepthRangeIndexed   glad_glDepthRangeIndexed

◆ glDepthRangex

#define glDepthRangex   glad_glDepthRangex

◆ glDetachShader

#define glDetachShader   glad_glDetachShader

◆ glDisable

#define glDisable   glad_glDisable

◆ glDisableClientState

#define glDisableClientState   glad_glDisableClientState

◆ glDisablei

#define glDisablei   glad_glDisablei

◆ glDisableVertexAttribArray

#define glDisableVertexAttribArray   glad_glDisableVertexAttribArray

◆ glDispatchCompute

#define glDispatchCompute   glad_glDispatchCompute

◆ glDispatchComputeIndirect

#define glDispatchComputeIndirect   glad_glDispatchComputeIndirect

◆ glDrawArrays

#define glDrawArrays   glad_glDrawArrays

◆ glDrawArraysIndirect

#define glDrawArraysIndirect   glad_glDrawArraysIndirect

◆ glDrawArraysInstanced

#define glDrawArraysInstanced   glad_glDrawArraysInstanced

◆ glDrawBuffer

#define glDrawBuffer   glad_glDrawBuffer

◆ glDrawBuffers

#define glDrawBuffers   glad_glDrawBuffers

◆ glDrawElements

#define glDrawElements   glad_glDrawElements

◆ glDrawElementsBaseVertex

#define glDrawElementsBaseVertex   glad_glDrawElementsBaseVertex

◆ glDrawElementsIndirect

#define glDrawElementsIndirect   glad_glDrawElementsIndirect

◆ glDrawElementsInstanced

#define glDrawElementsInstanced   glad_glDrawElementsInstanced

◆ glDrawElementsInstancedBaseVertex

#define glDrawElementsInstancedBaseVertex   glad_glDrawElementsInstancedBaseVertex

◆ glDrawRangeElements

#define glDrawRangeElements   glad_glDrawRangeElements

◆ glDrawRangeElementsBaseVertex

#define glDrawRangeElementsBaseVertex   glad_glDrawRangeElementsBaseVertex

◆ glDrawTransformFeedback

#define glDrawTransformFeedback   glad_glDrawTransformFeedback

◆ glDrawTransformFeedbackStream

#define glDrawTransformFeedbackStream   glad_glDrawTransformFeedbackStream

◆ glEnable

#define glEnable   glad_glEnable

◆ glEnableClientState

#define glEnableClientState   glad_glEnableClientState

◆ glEnablei

#define glEnablei   glad_glEnablei

◆ glEnableVertexAttribArray

#define glEnableVertexAttribArray   glad_glEnableVertexAttribArray

◆ glEndConditionalRender

#define glEndConditionalRender   glad_glEndConditionalRender

◆ glEndQuery

#define glEndQuery   glad_glEndQuery

◆ glEndQueryIndexed

#define glEndQueryIndexed   glad_glEndQueryIndexed

◆ glEndTransformFeedback

#define glEndTransformFeedback   glad_glEndTransformFeedback

◆ glFenceSync

#define glFenceSync   glad_glFenceSync

◆ glFinish

#define glFinish   glad_glFinish

◆ glFlush

#define glFlush   glad_glFlush

◆ glFlushMappedBufferRange

#define glFlushMappedBufferRange   glad_glFlushMappedBufferRange

◆ glFogf

#define glFogf   glad_glFogf

◆ glFogfv

#define glFogfv   glad_glFogfv

◆ glFogx

#define glFogx   glad_glFogx

◆ glFogxv

#define glFogxv   glad_glFogxv

◆ glFramebufferParameteri

#define glFramebufferParameteri   glad_glFramebufferParameteri

◆ glFramebufferRenderbuffer

#define glFramebufferRenderbuffer   glad_glFramebufferRenderbuffer

◆ glFramebufferTexture

#define glFramebufferTexture   glad_glFramebufferTexture

◆ glFramebufferTexture1D

#define glFramebufferTexture1D   glad_glFramebufferTexture1D

◆ glFramebufferTexture2D

#define glFramebufferTexture2D   glad_glFramebufferTexture2D

◆ glFramebufferTexture3D

#define glFramebufferTexture3D   glad_glFramebufferTexture3D

◆ glFramebufferTextureLayer

#define glFramebufferTextureLayer   glad_glFramebufferTextureLayer

◆ glFrontFace

#define glFrontFace   glad_glFrontFace

◆ glFrustumf

#define glFrustumf   glad_glFrustumf

◆ glFrustumx

#define glFrustumx   glad_glFrustumx

◆ glGenBuffers

#define glGenBuffers   glad_glGenBuffers

◆ glGenerateMipmap

#define glGenerateMipmap   glad_glGenerateMipmap

◆ glGenFramebuffers

#define glGenFramebuffers   glad_glGenFramebuffers

◆ glGenProgramPipelines

#define glGenProgramPipelines   glad_glGenProgramPipelines

◆ glGenQueries

#define glGenQueries   glad_glGenQueries

◆ glGenRenderbuffers

#define glGenRenderbuffers   glad_glGenRenderbuffers

◆ glGenSamplers

#define glGenSamplers   glad_glGenSamplers

◆ glGenTextures

#define glGenTextures   glad_glGenTextures

◆ glGenTransformFeedbacks

#define glGenTransformFeedbacks   glad_glGenTransformFeedbacks

◆ glGenVertexArrays

#define glGenVertexArrays   glad_glGenVertexArrays

◆ glGetActiveAttrib

#define glGetActiveAttrib   glad_glGetActiveAttrib

◆ glGetActiveSubroutineName

#define glGetActiveSubroutineName   glad_glGetActiveSubroutineName

◆ glGetActiveSubroutineUniformiv

#define glGetActiveSubroutineUniformiv   glad_glGetActiveSubroutineUniformiv

◆ glGetActiveSubroutineUniformName

#define glGetActiveSubroutineUniformName   glad_glGetActiveSubroutineUniformName

◆ glGetActiveUniform

#define glGetActiveUniform   glad_glGetActiveUniform

◆ glGetActiveUniformBlockiv

#define glGetActiveUniformBlockiv   glad_glGetActiveUniformBlockiv

◆ glGetActiveUniformBlockName

#define glGetActiveUniformBlockName   glad_glGetActiveUniformBlockName

◆ glGetActiveUniformName

#define glGetActiveUniformName   glad_glGetActiveUniformName

◆ glGetActiveUniformsiv

#define glGetActiveUniformsiv   glad_glGetActiveUniformsiv

◆ glGetAttachedShaders

#define glGetAttachedShaders   glad_glGetAttachedShaders

◆ glGetAttribLocation

#define glGetAttribLocation   glad_glGetAttribLocation

◆ glGetBooleani_v

#define glGetBooleani_v   glad_glGetBooleani_v

◆ glGetBooleanv

#define glGetBooleanv   glad_glGetBooleanv

◆ glGetBufferParameteri64v

#define glGetBufferParameteri64v   glad_glGetBufferParameteri64v

◆ glGetBufferParameteriv

#define glGetBufferParameteriv   glad_glGetBufferParameteriv

◆ glGetBufferPointerv

#define glGetBufferPointerv   glad_glGetBufferPointerv

◆ glGetBufferSubData

#define glGetBufferSubData   glad_glGetBufferSubData

◆ glGetClipPlanef

#define glGetClipPlanef   glad_glGetClipPlanef

◆ glGetClipPlanex

#define glGetClipPlanex   glad_glGetClipPlanex

◆ glGetCompressedTexImage

#define glGetCompressedTexImage   glad_glGetCompressedTexImage

◆ glGetDebugMessageLog

#define glGetDebugMessageLog   glad_glGetDebugMessageLog

◆ glGetDoublei_v

#define glGetDoublei_v   glad_glGetDoublei_v

◆ glGetDoublev

#define glGetDoublev   glad_glGetDoublev

◆ glGetError

#define glGetError   glad_glGetError

◆ glGetFixedv

#define glGetFixedv   glad_glGetFixedv

◆ glGetFloati_v

#define glGetFloati_v   glad_glGetFloati_v

◆ glGetFloatv

#define glGetFloatv   glad_glGetFloatv

◆ glGetFragDataIndex

#define glGetFragDataIndex   glad_glGetFragDataIndex

◆ glGetFragDataLocation

#define glGetFragDataLocation   glad_glGetFragDataLocation

◆ glGetFramebufferAttachmentParameteriv

#define glGetFramebufferAttachmentParameteriv   glad_glGetFramebufferAttachmentParameteriv

◆ glGetFramebufferParameteriv

#define glGetFramebufferParameteriv   glad_glGetFramebufferParameteriv

◆ glGetGraphicsResetStatus

#define glGetGraphicsResetStatus   glad_glGetGraphicsResetStatus

◆ glGetInteger64i_v

#define glGetInteger64i_v   glad_glGetInteger64i_v

◆ glGetInteger64v

#define glGetInteger64v   glad_glGetInteger64v

◆ glGetIntegeri_v

#define glGetIntegeri_v   glad_glGetIntegeri_v

◆ glGetIntegerv

#define glGetIntegerv   glad_glGetIntegerv

◆ glGetInternalformativ

#define glGetInternalformativ   glad_glGetInternalformativ

◆ glGetLightfv

#define glGetLightfv   glad_glGetLightfv

◆ glGetLightxv

#define glGetLightxv   glad_glGetLightxv

◆ glGetMaterialfv

#define glGetMaterialfv   glad_glGetMaterialfv

◆ glGetMaterialxv

#define glGetMaterialxv   glad_glGetMaterialxv

◆ glGetMultisamplefv

#define glGetMultisamplefv   glad_glGetMultisamplefv

◆ glGetnUniformfv

#define glGetnUniformfv   glad_glGetnUniformfv

◆ glGetnUniformiv

#define glGetnUniformiv   glad_glGetnUniformiv

◆ glGetnUniformuiv

#define glGetnUniformuiv   glad_glGetnUniformuiv

◆ glGetObjectLabel

#define glGetObjectLabel   glad_glGetObjectLabel

◆ glGetObjectPtrLabel

#define glGetObjectPtrLabel   glad_glGetObjectPtrLabel

◆ glGetPointerv

#define glGetPointerv   glad_glGetPointerv

◆ glGetProgramBinary

#define glGetProgramBinary   glad_glGetProgramBinary

◆ glGetProgramInfoLog

#define glGetProgramInfoLog   glad_glGetProgramInfoLog

◆ glGetProgramInterfaceiv

#define glGetProgramInterfaceiv   glad_glGetProgramInterfaceiv

◆ glGetProgramiv

#define glGetProgramiv   glad_glGetProgramiv

◆ glGetProgramPipelineInfoLog

#define glGetProgramPipelineInfoLog   glad_glGetProgramPipelineInfoLog

◆ glGetProgramPipelineiv

#define glGetProgramPipelineiv   glad_glGetProgramPipelineiv

◆ glGetProgramResourceIndex

#define glGetProgramResourceIndex   glad_glGetProgramResourceIndex

◆ glGetProgramResourceiv

#define glGetProgramResourceiv   glad_glGetProgramResourceiv

◆ glGetProgramResourceLocation

#define glGetProgramResourceLocation   glad_glGetProgramResourceLocation

◆ glGetProgramResourceName

#define glGetProgramResourceName   glad_glGetProgramResourceName

◆ glGetProgramStageiv

#define glGetProgramStageiv   glad_glGetProgramStageiv

◆ glGetQueryIndexediv

#define glGetQueryIndexediv   glad_glGetQueryIndexediv

◆ glGetQueryiv

#define glGetQueryiv   glad_glGetQueryiv

◆ glGetQueryObjecti64v

#define glGetQueryObjecti64v   glad_glGetQueryObjecti64v

◆ glGetQueryObjectiv

#define glGetQueryObjectiv   glad_glGetQueryObjectiv

◆ glGetQueryObjectui64v

#define glGetQueryObjectui64v   glad_glGetQueryObjectui64v

◆ glGetQueryObjectuiv

#define glGetQueryObjectuiv   glad_glGetQueryObjectuiv

◆ glGetRenderbufferParameteriv

#define glGetRenderbufferParameteriv   glad_glGetRenderbufferParameteriv

◆ glGetSamplerParameterfv

#define glGetSamplerParameterfv   glad_glGetSamplerParameterfv

◆ glGetSamplerParameterIiv

#define glGetSamplerParameterIiv   glad_glGetSamplerParameterIiv

◆ glGetSamplerParameterIuiv

#define glGetSamplerParameterIuiv   glad_glGetSamplerParameterIuiv

◆ glGetSamplerParameteriv

#define glGetSamplerParameteriv   glad_glGetSamplerParameteriv

◆ glGetShaderInfoLog

#define glGetShaderInfoLog   glad_glGetShaderInfoLog

◆ glGetShaderiv

#define glGetShaderiv   glad_glGetShaderiv

◆ glGetShaderPrecisionFormat

#define glGetShaderPrecisionFormat   glad_glGetShaderPrecisionFormat

◆ glGetShaderSource

#define glGetShaderSource   glad_glGetShaderSource

◆ glGetString

#define glGetString   glad_glGetString

◆ glGetStringi

#define glGetStringi   glad_glGetStringi

◆ glGetSubroutineIndex

#define glGetSubroutineIndex   glad_glGetSubroutineIndex

◆ glGetSubroutineUniformLocation

#define glGetSubroutineUniformLocation   glad_glGetSubroutineUniformLocation

◆ glGetSynciv

#define glGetSynciv   glad_glGetSynciv

◆ glGetTexEnvfv

#define glGetTexEnvfv   glad_glGetTexEnvfv

◆ glGetTexEnviv

#define glGetTexEnviv   glad_glGetTexEnviv

◆ glGetTexEnvxv

#define glGetTexEnvxv   glad_glGetTexEnvxv

◆ glGetTexImage

#define glGetTexImage   glad_glGetTexImage

◆ glGetTexLevelParameterfv

#define glGetTexLevelParameterfv   glad_glGetTexLevelParameterfv

◆ glGetTexLevelParameteriv

#define glGetTexLevelParameteriv   glad_glGetTexLevelParameteriv

◆ glGetTexParameterfv

#define glGetTexParameterfv   glad_glGetTexParameterfv

◆ glGetTexParameterIiv

#define glGetTexParameterIiv   glad_glGetTexParameterIiv

◆ glGetTexParameterIuiv

#define glGetTexParameterIuiv   glad_glGetTexParameterIuiv

◆ glGetTexParameteriv

#define glGetTexParameteriv   glad_glGetTexParameteriv

◆ glGetTexParameterxv

#define glGetTexParameterxv   glad_glGetTexParameterxv

◆ glGetTransformFeedbackVarying

#define glGetTransformFeedbackVarying   glad_glGetTransformFeedbackVarying

◆ glGetUniformBlockIndex

#define glGetUniformBlockIndex   glad_glGetUniformBlockIndex

◆ glGetUniformdv

#define glGetUniformdv   glad_glGetUniformdv

◆ glGetUniformfv

#define glGetUniformfv   glad_glGetUniformfv

◆ glGetUniformIndices

#define glGetUniformIndices   glad_glGetUniformIndices

◆ glGetUniformiv

#define glGetUniformiv   glad_glGetUniformiv

◆ glGetUniformLocation

#define glGetUniformLocation   glad_glGetUniformLocation

◆ glGetUniformSubroutineuiv

#define glGetUniformSubroutineuiv   glad_glGetUniformSubroutineuiv

◆ glGetUniformuiv

#define glGetUniformuiv   glad_glGetUniformuiv

◆ glGetVertexAttribdv

#define glGetVertexAttribdv   glad_glGetVertexAttribdv

◆ glGetVertexAttribfv

#define glGetVertexAttribfv   glad_glGetVertexAttribfv

◆ glGetVertexAttribIiv

#define glGetVertexAttribIiv   glad_glGetVertexAttribIiv

◆ glGetVertexAttribIuiv

#define glGetVertexAttribIuiv   glad_glGetVertexAttribIuiv

◆ glGetVertexAttribiv

#define glGetVertexAttribiv   glad_glGetVertexAttribiv

◆ glGetVertexAttribLdv

#define glGetVertexAttribLdv   glad_glGetVertexAttribLdv

◆ glGetVertexAttribPointerv

#define glGetVertexAttribPointerv   glad_glGetVertexAttribPointerv

◆ glHint

#define glHint   glad_glHint

◆ glInvalidateFramebuffer

#define glInvalidateFramebuffer   glad_glInvalidateFramebuffer

◆ glInvalidateSubFramebuffer

#define glInvalidateSubFramebuffer   glad_glInvalidateSubFramebuffer

◆ glIsBuffer

#define glIsBuffer   glad_glIsBuffer

◆ glIsEnabled

#define glIsEnabled   glad_glIsEnabled

◆ glIsEnabledi

#define glIsEnabledi   glad_glIsEnabledi

◆ glIsFramebuffer

#define glIsFramebuffer   glad_glIsFramebuffer

◆ glIsProgram

#define glIsProgram   glad_glIsProgram

◆ glIsProgramPipeline

#define glIsProgramPipeline   glad_glIsProgramPipeline

◆ glIsQuery

#define glIsQuery   glad_glIsQuery

◆ glIsRenderbuffer

#define glIsRenderbuffer   glad_glIsRenderbuffer

◆ glIsSampler

#define glIsSampler   glad_glIsSampler

◆ glIsShader

#define glIsShader   glad_glIsShader

◆ glIsSync

#define glIsSync   glad_glIsSync

◆ glIsTexture

#define glIsTexture   glad_glIsTexture

◆ glIsTransformFeedback

#define glIsTransformFeedback   glad_glIsTransformFeedback

◆ glIsVertexArray

#define glIsVertexArray   glad_glIsVertexArray

◆ glLightf

#define glLightf   glad_glLightf

◆ glLightfv

#define glLightfv   glad_glLightfv

◆ glLightModelf

#define glLightModelf   glad_glLightModelf

◆ glLightModelfv

#define glLightModelfv   glad_glLightModelfv

◆ glLightModelx

#define glLightModelx   glad_glLightModelx

◆ glLightModelxv

#define glLightModelxv   glad_glLightModelxv

◆ glLightx

#define glLightx   glad_glLightx

◆ glLightxv

#define glLightxv   glad_glLightxv

◆ glLineWidth

#define glLineWidth   glad_glLineWidth

◆ glLineWidthx

#define glLineWidthx   glad_glLineWidthx

◆ glLinkProgram

#define glLinkProgram   glad_glLinkProgram

◆ glLoadIdentity

#define glLoadIdentity   glad_glLoadIdentity

◆ glLoadMatrixf

#define glLoadMatrixf   glad_glLoadMatrixf

◆ glLoadMatrixx

#define glLoadMatrixx   glad_glLoadMatrixx

◆ glLogicOp

#define glLogicOp   glad_glLogicOp

◆ glMapBuffer

#define glMapBuffer   glad_glMapBuffer

◆ glMapBufferRange

#define glMapBufferRange   glad_glMapBufferRange

◆ glMaterialf

#define glMaterialf   glad_glMaterialf

◆ glMaterialfv

#define glMaterialfv   glad_glMaterialfv

◆ glMaterialx

#define glMaterialx   glad_glMaterialx

◆ glMaterialxv

#define glMaterialxv   glad_glMaterialxv

◆ glMatrixMode

#define glMatrixMode   glad_glMatrixMode

◆ glMemoryBarrier

#define glMemoryBarrier   glad_glMemoryBarrier

◆ glMemoryBarrierByRegion

#define glMemoryBarrierByRegion   glad_glMemoryBarrierByRegion

◆ glMinSampleShading

#define glMinSampleShading   glad_glMinSampleShading

◆ glMultiDrawArrays

#define glMultiDrawArrays   glad_glMultiDrawArrays

◆ glMultiDrawElements

#define glMultiDrawElements   glad_glMultiDrawElements

◆ glMultiDrawElementsBaseVertex

#define glMultiDrawElementsBaseVertex   glad_glMultiDrawElementsBaseVertex

◆ glMultiTexCoord4f

#define glMultiTexCoord4f   glad_glMultiTexCoord4f

◆ glMultiTexCoord4x

#define glMultiTexCoord4x   glad_glMultiTexCoord4x

◆ glMultiTexCoordP1ui

#define glMultiTexCoordP1ui   glad_glMultiTexCoordP1ui

◆ glMultiTexCoordP1uiv

#define glMultiTexCoordP1uiv   glad_glMultiTexCoordP1uiv

◆ glMultiTexCoordP2ui

#define glMultiTexCoordP2ui   glad_glMultiTexCoordP2ui

◆ glMultiTexCoordP2uiv

#define glMultiTexCoordP2uiv   glad_glMultiTexCoordP2uiv

◆ glMultiTexCoordP3ui

#define glMultiTexCoordP3ui   glad_glMultiTexCoordP3ui

◆ glMultiTexCoordP3uiv

#define glMultiTexCoordP3uiv   glad_glMultiTexCoordP3uiv

◆ glMultiTexCoordP4ui

#define glMultiTexCoordP4ui   glad_glMultiTexCoordP4ui

◆ glMultiTexCoordP4uiv

#define glMultiTexCoordP4uiv   glad_glMultiTexCoordP4uiv

◆ glMultMatrixf

#define glMultMatrixf   glad_glMultMatrixf

◆ glMultMatrixx

#define glMultMatrixx   glad_glMultMatrixx

◆ glNormal3f

#define glNormal3f   glad_glNormal3f

◆ glNormal3x

#define glNormal3x   glad_glNormal3x

◆ glNormalP3ui

#define glNormalP3ui   glad_glNormalP3ui

◆ glNormalP3uiv

#define glNormalP3uiv   glad_glNormalP3uiv

◆ glNormalPointer

#define glNormalPointer   glad_glNormalPointer

◆ glObjectLabel

#define glObjectLabel   glad_glObjectLabel

◆ glObjectPtrLabel

#define glObjectPtrLabel   glad_glObjectPtrLabel

◆ glOrthof

#define glOrthof   glad_glOrthof

◆ glOrthox

#define glOrthox   glad_glOrthox

◆ glPatchParameterfv

#define glPatchParameterfv   glad_glPatchParameterfv

◆ glPatchParameteri

#define glPatchParameteri   glad_glPatchParameteri

◆ glPauseTransformFeedback

#define glPauseTransformFeedback   glad_glPauseTransformFeedback

◆ glPixelStoref

#define glPixelStoref   glad_glPixelStoref

◆ glPixelStorei

#define glPixelStorei   glad_glPixelStorei

◆ glPointParameterf

#define glPointParameterf   glad_glPointParameterf

◆ glPointParameterfv

#define glPointParameterfv   glad_glPointParameterfv

◆ glPointParameteri

#define glPointParameteri   glad_glPointParameteri

◆ glPointParameteriv

#define glPointParameteriv   glad_glPointParameteriv

◆ glPointParameterx

#define glPointParameterx   glad_glPointParameterx

◆ glPointParameterxv

#define glPointParameterxv   glad_glPointParameterxv

◆ glPointSize

#define glPointSize   glad_glPointSize

◆ glPointSizex

#define glPointSizex   glad_glPointSizex

◆ glPolygonMode

#define glPolygonMode   glad_glPolygonMode

◆ glPolygonOffset

#define glPolygonOffset   glad_glPolygonOffset

◆ glPolygonOffsetx

#define glPolygonOffsetx   glad_glPolygonOffsetx

◆ glPopDebugGroup

#define glPopDebugGroup   glad_glPopDebugGroup

◆ glPopMatrix

#define glPopMatrix   glad_glPopMatrix

◆ glPrimitiveBoundingBox

#define glPrimitiveBoundingBox   glad_glPrimitiveBoundingBox

◆ glPrimitiveRestartIndex

#define glPrimitiveRestartIndex   glad_glPrimitiveRestartIndex

◆ glProgramBinary

#define glProgramBinary   glad_glProgramBinary

◆ glProgramParameteri

#define glProgramParameteri   glad_glProgramParameteri

◆ glProgramUniform1d

#define glProgramUniform1d   glad_glProgramUniform1d

◆ glProgramUniform1dv

#define glProgramUniform1dv   glad_glProgramUniform1dv

◆ glProgramUniform1f

#define glProgramUniform1f   glad_glProgramUniform1f

◆ glProgramUniform1fv

#define glProgramUniform1fv   glad_glProgramUniform1fv

◆ glProgramUniform1i

#define glProgramUniform1i   glad_glProgramUniform1i

◆ glProgramUniform1iv

#define glProgramUniform1iv   glad_glProgramUniform1iv

◆ glProgramUniform1ui

#define glProgramUniform1ui   glad_glProgramUniform1ui

◆ glProgramUniform1uiv

#define glProgramUniform1uiv   glad_glProgramUniform1uiv

◆ glProgramUniform2d

#define glProgramUniform2d   glad_glProgramUniform2d

◆ glProgramUniform2dv

#define glProgramUniform2dv   glad_glProgramUniform2dv

◆ glProgramUniform2f

#define glProgramUniform2f   glad_glProgramUniform2f

◆ glProgramUniform2fv

#define glProgramUniform2fv   glad_glProgramUniform2fv

◆ glProgramUniform2i

#define glProgramUniform2i   glad_glProgramUniform2i

◆ glProgramUniform2iv

#define glProgramUniform2iv   glad_glProgramUniform2iv

◆ glProgramUniform2ui

#define glProgramUniform2ui   glad_glProgramUniform2ui

◆ glProgramUniform2uiv

#define glProgramUniform2uiv   glad_glProgramUniform2uiv

◆ glProgramUniform3d

#define glProgramUniform3d   glad_glProgramUniform3d

◆ glProgramUniform3dv

#define glProgramUniform3dv   glad_glProgramUniform3dv

◆ glProgramUniform3f

#define glProgramUniform3f   glad_glProgramUniform3f

◆ glProgramUniform3fv

#define glProgramUniform3fv   glad_glProgramUniform3fv

◆ glProgramUniform3i

#define glProgramUniform3i   glad_glProgramUniform3i

◆ glProgramUniform3iv

#define glProgramUniform3iv   glad_glProgramUniform3iv

◆ glProgramUniform3ui

#define glProgramUniform3ui   glad_glProgramUniform3ui

◆ glProgramUniform3uiv

#define glProgramUniform3uiv   glad_glProgramUniform3uiv

◆ glProgramUniform4d

#define glProgramUniform4d   glad_glProgramUniform4d

◆ glProgramUniform4dv

#define glProgramUniform4dv   glad_glProgramUniform4dv

◆ glProgramUniform4f

#define glProgramUniform4f   glad_glProgramUniform4f

◆ glProgramUniform4fv

#define glProgramUniform4fv   glad_glProgramUniform4fv

◆ glProgramUniform4i

#define glProgramUniform4i   glad_glProgramUniform4i

◆ glProgramUniform4iv

#define glProgramUniform4iv   glad_glProgramUniform4iv

◆ glProgramUniform4ui

#define glProgramUniform4ui   glad_glProgramUniform4ui

◆ glProgramUniform4uiv

#define glProgramUniform4uiv   glad_glProgramUniform4uiv

◆ glProgramUniformMatrix2dv

#define glProgramUniformMatrix2dv   glad_glProgramUniformMatrix2dv

◆ glProgramUniformMatrix2fv

#define glProgramUniformMatrix2fv   glad_glProgramUniformMatrix2fv

◆ glProgramUniformMatrix2x3dv

#define glProgramUniformMatrix2x3dv   glad_glProgramUniformMatrix2x3dv

◆ glProgramUniformMatrix2x3fv

#define glProgramUniformMatrix2x3fv   glad_glProgramUniformMatrix2x3fv

◆ glProgramUniformMatrix2x4dv

#define glProgramUniformMatrix2x4dv   glad_glProgramUniformMatrix2x4dv

◆ glProgramUniformMatrix2x4fv

#define glProgramUniformMatrix2x4fv   glad_glProgramUniformMatrix2x4fv

◆ glProgramUniformMatrix3dv

#define glProgramUniformMatrix3dv   glad_glProgramUniformMatrix3dv

◆ glProgramUniformMatrix3fv

#define glProgramUniformMatrix3fv   glad_glProgramUniformMatrix3fv

◆ glProgramUniformMatrix3x2dv

#define glProgramUniformMatrix3x2dv   glad_glProgramUniformMatrix3x2dv

◆ glProgramUniformMatrix3x2fv

#define glProgramUniformMatrix3x2fv   glad_glProgramUniformMatrix3x2fv

◆ glProgramUniformMatrix3x4dv

#define glProgramUniformMatrix3x4dv   glad_glProgramUniformMatrix3x4dv

◆ glProgramUniformMatrix3x4fv

#define glProgramUniformMatrix3x4fv   glad_glProgramUniformMatrix3x4fv

◆ glProgramUniformMatrix4dv

#define glProgramUniformMatrix4dv   glad_glProgramUniformMatrix4dv

◆ glProgramUniformMatrix4fv

#define glProgramUniformMatrix4fv   glad_glProgramUniformMatrix4fv

◆ glProgramUniformMatrix4x2dv

#define glProgramUniformMatrix4x2dv   glad_glProgramUniformMatrix4x2dv

◆ glProgramUniformMatrix4x2fv

#define glProgramUniformMatrix4x2fv   glad_glProgramUniformMatrix4x2fv

◆ glProgramUniformMatrix4x3dv

#define glProgramUniformMatrix4x3dv   glad_glProgramUniformMatrix4x3dv

◆ glProgramUniformMatrix4x3fv

#define glProgramUniformMatrix4x3fv   glad_glProgramUniformMatrix4x3fv

◆ glProvokingVertex

#define glProvokingVertex   glad_glProvokingVertex

◆ glPushDebugGroup

#define glPushDebugGroup   glad_glPushDebugGroup

◆ glPushMatrix

#define glPushMatrix   glad_glPushMatrix

◆ glQueryCounter

#define glQueryCounter   glad_glQueryCounter

◆ glReadBuffer

#define glReadBuffer   glad_glReadBuffer

◆ glReadnPixels

#define glReadnPixels   glad_glReadnPixels

◆ glReadPixels

#define glReadPixels   glad_glReadPixels

◆ glReleaseShaderCompiler

#define glReleaseShaderCompiler   glad_glReleaseShaderCompiler

◆ glRenderbufferStorage

#define glRenderbufferStorage   glad_glRenderbufferStorage

◆ glRenderbufferStorageMultisample

#define glRenderbufferStorageMultisample   glad_glRenderbufferStorageMultisample

◆ glResumeTransformFeedback

#define glResumeTransformFeedback   glad_glResumeTransformFeedback

◆ glRotatef

#define glRotatef   glad_glRotatef

◆ glRotatex

#define glRotatex   glad_glRotatex

◆ glSampleCoverage

#define glSampleCoverage   glad_glSampleCoverage

◆ glSampleCoveragex

#define glSampleCoveragex   glad_glSampleCoveragex

◆ glSampleMaski

#define glSampleMaski   glad_glSampleMaski

◆ glSamplerParameterf

#define glSamplerParameterf   glad_glSamplerParameterf

◆ glSamplerParameterfv

#define glSamplerParameterfv   glad_glSamplerParameterfv

◆ glSamplerParameteri

#define glSamplerParameteri   glad_glSamplerParameteri

◆ glSamplerParameterIiv

#define glSamplerParameterIiv   glad_glSamplerParameterIiv

◆ glSamplerParameterIuiv

#define glSamplerParameterIuiv   glad_glSamplerParameterIuiv

◆ glSamplerParameteriv

#define glSamplerParameteriv   glad_glSamplerParameteriv

◆ glScalef

#define glScalef   glad_glScalef

◆ glScalex

#define glScalex   glad_glScalex

◆ glScissor

#define glScissor   glad_glScissor

◆ glScissorArrayv

#define glScissorArrayv   glad_glScissorArrayv

◆ glScissorIndexed

#define glScissorIndexed   glad_glScissorIndexed

◆ glScissorIndexedv

#define glScissorIndexedv   glad_glScissorIndexedv

◆ glSecondaryColorP3ui

#define glSecondaryColorP3ui   glad_glSecondaryColorP3ui

◆ glSecondaryColorP3uiv

#define glSecondaryColorP3uiv   glad_glSecondaryColorP3uiv

◆ glShadeModel

#define glShadeModel   glad_glShadeModel

◆ glShaderBinary

#define glShaderBinary   glad_glShaderBinary

◆ glShaderSource

#define glShaderSource   glad_glShaderSource

◆ glStencilFunc

#define glStencilFunc   glad_glStencilFunc

◆ glStencilFuncSeparate

#define glStencilFuncSeparate   glad_glStencilFuncSeparate

◆ glStencilMask

#define glStencilMask   glad_glStencilMask

◆ glStencilMaskSeparate

#define glStencilMaskSeparate   glad_glStencilMaskSeparate

◆ glStencilOp

#define glStencilOp   glad_glStencilOp

◆ glStencilOpSeparate

#define glStencilOpSeparate   glad_glStencilOpSeparate

◆ glTexBuffer

#define glTexBuffer   glad_glTexBuffer

◆ glTexBufferRange

#define glTexBufferRange   glad_glTexBufferRange

◆ glTexCoordP1ui

#define glTexCoordP1ui   glad_glTexCoordP1ui

◆ glTexCoordP1uiv

#define glTexCoordP1uiv   glad_glTexCoordP1uiv

◆ glTexCoordP2ui

#define glTexCoordP2ui   glad_glTexCoordP2ui

◆ glTexCoordP2uiv

#define glTexCoordP2uiv   glad_glTexCoordP2uiv

◆ glTexCoordP3ui

#define glTexCoordP3ui   glad_glTexCoordP3ui

◆ glTexCoordP3uiv

#define glTexCoordP3uiv   glad_glTexCoordP3uiv

◆ glTexCoordP4ui

#define glTexCoordP4ui   glad_glTexCoordP4ui

◆ glTexCoordP4uiv

#define glTexCoordP4uiv   glad_glTexCoordP4uiv

◆ glTexCoordPointer

#define glTexCoordPointer   glad_glTexCoordPointer

◆ glTexEnvf

#define glTexEnvf   glad_glTexEnvf

◆ glTexEnvfv

#define glTexEnvfv   glad_glTexEnvfv

◆ glTexEnvi

#define glTexEnvi   glad_glTexEnvi

◆ glTexEnviv

#define glTexEnviv   glad_glTexEnviv

◆ glTexEnvx

#define glTexEnvx   glad_glTexEnvx

◆ glTexEnvxv

#define glTexEnvxv   glad_glTexEnvxv

◆ glTexImage1D

#define glTexImage1D   glad_glTexImage1D

◆ glTexImage2D

#define glTexImage2D   glad_glTexImage2D

◆ glTexImage2DMultisample

#define glTexImage2DMultisample   glad_glTexImage2DMultisample

◆ glTexImage3D

#define glTexImage3D   glad_glTexImage3D

◆ glTexImage3DMultisample

#define glTexImage3DMultisample   glad_glTexImage3DMultisample

◆ glTexParameterf

#define glTexParameterf   glad_glTexParameterf

◆ glTexParameterfv

#define glTexParameterfv   glad_glTexParameterfv

◆ glTexParameteri

#define glTexParameteri   glad_glTexParameteri

◆ glTexParameterIiv

#define glTexParameterIiv   glad_glTexParameterIiv

◆ glTexParameterIuiv

#define glTexParameterIuiv   glad_glTexParameterIuiv

◆ glTexParameteriv

#define glTexParameteriv   glad_glTexParameteriv

◆ glTexParameterx

#define glTexParameterx   glad_glTexParameterx

◆ glTexParameterxv

#define glTexParameterxv   glad_glTexParameterxv

◆ glTexStorage2D

#define glTexStorage2D   glad_glTexStorage2D

◆ glTexStorage2DMultisample

#define glTexStorage2DMultisample   glad_glTexStorage2DMultisample

◆ glTexStorage3D

#define glTexStorage3D   glad_glTexStorage3D

◆ glTexStorage3DMultisample

#define glTexStorage3DMultisample   glad_glTexStorage3DMultisample

◆ glTexSubImage1D

#define glTexSubImage1D   glad_glTexSubImage1D

◆ glTexSubImage2D

#define glTexSubImage2D   glad_glTexSubImage2D

◆ glTexSubImage3D

#define glTexSubImage3D   glad_glTexSubImage3D

◆ glTransformFeedbackVaryings

#define glTransformFeedbackVaryings   glad_glTransformFeedbackVaryings

◆ glTranslatef

#define glTranslatef   glad_glTranslatef

◆ glTranslatex

#define glTranslatex   glad_glTranslatex

◆ glUniform1d

#define glUniform1d   glad_glUniform1d

◆ glUniform1dv

#define glUniform1dv   glad_glUniform1dv

◆ glUniform1f

#define glUniform1f   glad_glUniform1f

◆ glUniform1fv

#define glUniform1fv   glad_glUniform1fv

◆ glUniform1i

#define glUniform1i   glad_glUniform1i

◆ glUniform1iv

#define glUniform1iv   glad_glUniform1iv

◆ glUniform1ui

#define glUniform1ui   glad_glUniform1ui

◆ glUniform1uiv

#define glUniform1uiv   glad_glUniform1uiv

◆ glUniform2d

#define glUniform2d   glad_glUniform2d

◆ glUniform2dv

#define glUniform2dv   glad_glUniform2dv

◆ glUniform2f

#define glUniform2f   glad_glUniform2f

◆ glUniform2fv

#define glUniform2fv   glad_glUniform2fv

◆ glUniform2i

#define glUniform2i   glad_glUniform2i

◆ glUniform2iv

#define glUniform2iv   glad_glUniform2iv

◆ glUniform2ui

#define glUniform2ui   glad_glUniform2ui

◆ glUniform2uiv

#define glUniform2uiv   glad_glUniform2uiv

◆ glUniform3d

#define glUniform3d   glad_glUniform3d

◆ glUniform3dv

#define glUniform3dv   glad_glUniform3dv

◆ glUniform3f

#define glUniform3f   glad_glUniform3f

◆ glUniform3fv

#define glUniform3fv   glad_glUniform3fv

◆ glUniform3i

#define glUniform3i   glad_glUniform3i

◆ glUniform3iv

#define glUniform3iv   glad_glUniform3iv

◆ glUniform3ui

#define glUniform3ui   glad_glUniform3ui

◆ glUniform3uiv

#define glUniform3uiv   glad_glUniform3uiv

◆ glUniform4d

#define glUniform4d   glad_glUniform4d

◆ glUniform4dv

#define glUniform4dv   glad_glUniform4dv

◆ glUniform4f

#define glUniform4f   glad_glUniform4f

◆ glUniform4fv

#define glUniform4fv   glad_glUniform4fv

◆ glUniform4i

#define glUniform4i   glad_glUniform4i

◆ glUniform4iv

#define glUniform4iv   glad_glUniform4iv

◆ glUniform4ui

#define glUniform4ui   glad_glUniform4ui

◆ glUniform4uiv

#define glUniform4uiv   glad_glUniform4uiv

◆ glUniformBlockBinding

#define glUniformBlockBinding   glad_glUniformBlockBinding

◆ glUniformMatrix2dv

#define glUniformMatrix2dv   glad_glUniformMatrix2dv

◆ glUniformMatrix2fv

#define glUniformMatrix2fv   glad_glUniformMatrix2fv

◆ glUniformMatrix2x3dv

#define glUniformMatrix2x3dv   glad_glUniformMatrix2x3dv

◆ glUniformMatrix2x3fv

#define glUniformMatrix2x3fv   glad_glUniformMatrix2x3fv

◆ glUniformMatrix2x4dv

#define glUniformMatrix2x4dv   glad_glUniformMatrix2x4dv

◆ glUniformMatrix2x4fv

#define glUniformMatrix2x4fv   glad_glUniformMatrix2x4fv

◆ glUniformMatrix3dv

#define glUniformMatrix3dv   glad_glUniformMatrix3dv

◆ glUniformMatrix3fv

#define glUniformMatrix3fv   glad_glUniformMatrix3fv

◆ glUniformMatrix3x2dv

#define glUniformMatrix3x2dv   glad_glUniformMatrix3x2dv

◆ glUniformMatrix3x2fv

#define glUniformMatrix3x2fv   glad_glUniformMatrix3x2fv

◆ glUniformMatrix3x4dv

#define glUniformMatrix3x4dv   glad_glUniformMatrix3x4dv

◆ glUniformMatrix3x4fv

#define glUniformMatrix3x4fv   glad_glUniformMatrix3x4fv

◆ glUniformMatrix4dv

#define glUniformMatrix4dv   glad_glUniformMatrix4dv

◆ glUniformMatrix4fv

#define glUniformMatrix4fv   glad_glUniformMatrix4fv

◆ glUniformMatrix4x2dv

#define glUniformMatrix4x2dv   glad_glUniformMatrix4x2dv

◆ glUniformMatrix4x2fv

#define glUniformMatrix4x2fv   glad_glUniformMatrix4x2fv

◆ glUniformMatrix4x3dv

#define glUniformMatrix4x3dv   glad_glUniformMatrix4x3dv

◆ glUniformMatrix4x3fv

#define glUniformMatrix4x3fv   glad_glUniformMatrix4x3fv

◆ glUniformSubroutinesuiv

#define glUniformSubroutinesuiv   glad_glUniformSubroutinesuiv

◆ glUnmapBuffer

#define glUnmapBuffer   glad_glUnmapBuffer

◆ glUseProgram

#define glUseProgram   glad_glUseProgram

◆ glUseProgramStages

#define glUseProgramStages   glad_glUseProgramStages

◆ glValidateProgram

#define glValidateProgram   glad_glValidateProgram

◆ glValidateProgramPipeline

#define glValidateProgramPipeline   glad_glValidateProgramPipeline

◆ glVertexAttrib1d

#define glVertexAttrib1d   glad_glVertexAttrib1d

◆ glVertexAttrib1dv

#define glVertexAttrib1dv   glad_glVertexAttrib1dv

◆ glVertexAttrib1f

#define glVertexAttrib1f   glad_glVertexAttrib1f

◆ glVertexAttrib1fv

#define glVertexAttrib1fv   glad_glVertexAttrib1fv

◆ glVertexAttrib1s

#define glVertexAttrib1s   glad_glVertexAttrib1s

◆ glVertexAttrib1sv

#define glVertexAttrib1sv   glad_glVertexAttrib1sv

◆ glVertexAttrib2d

#define glVertexAttrib2d   glad_glVertexAttrib2d

◆ glVertexAttrib2dv

#define glVertexAttrib2dv   glad_glVertexAttrib2dv

◆ glVertexAttrib2f

#define glVertexAttrib2f   glad_glVertexAttrib2f

◆ glVertexAttrib2fv

#define glVertexAttrib2fv   glad_glVertexAttrib2fv

◆ glVertexAttrib2s

#define glVertexAttrib2s   glad_glVertexAttrib2s

◆ glVertexAttrib2sv

#define glVertexAttrib2sv   glad_glVertexAttrib2sv

◆ glVertexAttrib3d

#define glVertexAttrib3d   glad_glVertexAttrib3d

◆ glVertexAttrib3dv

#define glVertexAttrib3dv   glad_glVertexAttrib3dv

◆ glVertexAttrib3f

#define glVertexAttrib3f   glad_glVertexAttrib3f

◆ glVertexAttrib3fv

#define glVertexAttrib3fv   glad_glVertexAttrib3fv

◆ glVertexAttrib3s

#define glVertexAttrib3s   glad_glVertexAttrib3s

◆ glVertexAttrib3sv

#define glVertexAttrib3sv   glad_glVertexAttrib3sv

◆ glVertexAttrib4bv

#define glVertexAttrib4bv   glad_glVertexAttrib4bv

◆ glVertexAttrib4d

#define glVertexAttrib4d   glad_glVertexAttrib4d

◆ glVertexAttrib4dv

#define glVertexAttrib4dv   glad_glVertexAttrib4dv

◆ glVertexAttrib4f

#define glVertexAttrib4f   glad_glVertexAttrib4f

◆ glVertexAttrib4fv

#define glVertexAttrib4fv   glad_glVertexAttrib4fv

◆ glVertexAttrib4iv

#define glVertexAttrib4iv   glad_glVertexAttrib4iv

◆ glVertexAttrib4Nbv

#define glVertexAttrib4Nbv   glad_glVertexAttrib4Nbv

◆ glVertexAttrib4Niv

#define glVertexAttrib4Niv   glad_glVertexAttrib4Niv

◆ glVertexAttrib4Nsv

#define glVertexAttrib4Nsv   glad_glVertexAttrib4Nsv

◆ glVertexAttrib4Nub

#define glVertexAttrib4Nub   glad_glVertexAttrib4Nub

◆ glVertexAttrib4Nubv

#define glVertexAttrib4Nubv   glad_glVertexAttrib4Nubv

◆ glVertexAttrib4Nuiv

#define glVertexAttrib4Nuiv   glad_glVertexAttrib4Nuiv

◆ glVertexAttrib4Nusv

#define glVertexAttrib4Nusv   glad_glVertexAttrib4Nusv

◆ glVertexAttrib4s

#define glVertexAttrib4s   glad_glVertexAttrib4s

◆ glVertexAttrib4sv

#define glVertexAttrib4sv   glad_glVertexAttrib4sv

◆ glVertexAttrib4ubv

#define glVertexAttrib4ubv   glad_glVertexAttrib4ubv

◆ glVertexAttrib4uiv

#define glVertexAttrib4uiv   glad_glVertexAttrib4uiv

◆ glVertexAttrib4usv

#define glVertexAttrib4usv   glad_glVertexAttrib4usv

◆ glVertexAttribBinding

#define glVertexAttribBinding   glad_glVertexAttribBinding

◆ glVertexAttribDivisor

#define glVertexAttribDivisor   glad_glVertexAttribDivisor

◆ glVertexAttribFormat

#define glVertexAttribFormat   glad_glVertexAttribFormat

◆ glVertexAttribI1i

#define glVertexAttribI1i   glad_glVertexAttribI1i

◆ glVertexAttribI1iv

#define glVertexAttribI1iv   glad_glVertexAttribI1iv

◆ glVertexAttribI1ui

#define glVertexAttribI1ui   glad_glVertexAttribI1ui

◆ glVertexAttribI1uiv

#define glVertexAttribI1uiv   glad_glVertexAttribI1uiv

◆ glVertexAttribI2i

#define glVertexAttribI2i   glad_glVertexAttribI2i

◆ glVertexAttribI2iv

#define glVertexAttribI2iv   glad_glVertexAttribI2iv

◆ glVertexAttribI2ui

#define glVertexAttribI2ui   glad_glVertexAttribI2ui

◆ glVertexAttribI2uiv

#define glVertexAttribI2uiv   glad_glVertexAttribI2uiv

◆ glVertexAttribI3i

#define glVertexAttribI3i   glad_glVertexAttribI3i

◆ glVertexAttribI3iv

#define glVertexAttribI3iv   glad_glVertexAttribI3iv

◆ glVertexAttribI3ui

#define glVertexAttribI3ui   glad_glVertexAttribI3ui

◆ glVertexAttribI3uiv

#define glVertexAttribI3uiv   glad_glVertexAttribI3uiv

◆ glVertexAttribI4bv

#define glVertexAttribI4bv   glad_glVertexAttribI4bv

◆ glVertexAttribI4i

#define glVertexAttribI4i   glad_glVertexAttribI4i

◆ glVertexAttribI4iv

#define glVertexAttribI4iv   glad_glVertexAttribI4iv

◆ glVertexAttribI4sv

#define glVertexAttribI4sv   glad_glVertexAttribI4sv

◆ glVertexAttribI4ubv

#define glVertexAttribI4ubv   glad_glVertexAttribI4ubv

◆ glVertexAttribI4ui

#define glVertexAttribI4ui   glad_glVertexAttribI4ui

◆ glVertexAttribI4uiv

#define glVertexAttribI4uiv   glad_glVertexAttribI4uiv

◆ glVertexAttribI4usv

#define glVertexAttribI4usv   glad_glVertexAttribI4usv

◆ glVertexAttribIFormat

#define glVertexAttribIFormat   glad_glVertexAttribIFormat

◆ glVertexAttribIPointer

#define glVertexAttribIPointer   glad_glVertexAttribIPointer

◆ glVertexAttribL1d

#define glVertexAttribL1d   glad_glVertexAttribL1d

◆ glVertexAttribL1dv

#define glVertexAttribL1dv   glad_glVertexAttribL1dv

◆ glVertexAttribL2d

#define glVertexAttribL2d   glad_glVertexAttribL2d

◆ glVertexAttribL2dv

#define glVertexAttribL2dv   glad_glVertexAttribL2dv

◆ glVertexAttribL3d

#define glVertexAttribL3d   glad_glVertexAttribL3d

◆ glVertexAttribL3dv

#define glVertexAttribL3dv   glad_glVertexAttribL3dv

◆ glVertexAttribL4d

#define glVertexAttribL4d   glad_glVertexAttribL4d

◆ glVertexAttribL4dv

#define glVertexAttribL4dv   glad_glVertexAttribL4dv

◆ glVertexAttribLPointer

#define glVertexAttribLPointer   glad_glVertexAttribLPointer

◆ glVertexAttribP1ui

#define glVertexAttribP1ui   glad_glVertexAttribP1ui

◆ glVertexAttribP1uiv

#define glVertexAttribP1uiv   glad_glVertexAttribP1uiv

◆ glVertexAttribP2ui

#define glVertexAttribP2ui   glad_glVertexAttribP2ui

◆ glVertexAttribP2uiv

#define glVertexAttribP2uiv   glad_glVertexAttribP2uiv

◆ glVertexAttribP3ui

#define glVertexAttribP3ui   glad_glVertexAttribP3ui

◆ glVertexAttribP3uiv

#define glVertexAttribP3uiv   glad_glVertexAttribP3uiv

◆ glVertexAttribP4ui

#define glVertexAttribP4ui   glad_glVertexAttribP4ui

◆ glVertexAttribP4uiv

#define glVertexAttribP4uiv   glad_glVertexAttribP4uiv

◆ glVertexAttribPointer

#define glVertexAttribPointer   glad_glVertexAttribPointer

◆ glVertexBindingDivisor

#define glVertexBindingDivisor   glad_glVertexBindingDivisor

◆ glVertexP2ui

#define glVertexP2ui   glad_glVertexP2ui

◆ glVertexP2uiv

#define glVertexP2uiv   glad_glVertexP2uiv

◆ glVertexP3ui

#define glVertexP3ui   glad_glVertexP3ui

◆ glVertexP3uiv

#define glVertexP3uiv   glad_glVertexP3uiv

◆ glVertexP4ui

#define glVertexP4ui   glad_glVertexP4ui

◆ glVertexP4uiv

#define glVertexP4uiv   glad_glVertexP4uiv

◆ glVertexPointer

#define glVertexPointer   glad_glVertexPointer

◆ glViewport

#define glViewport   glad_glViewport

◆ glViewportArrayv

#define glViewportArrayv   glad_glViewportArrayv

◆ glViewportIndexedf

#define glViewportIndexedf   glad_glViewportIndexedf

◆ glViewportIndexedfv

#define glViewportIndexedfv   glad_glViewportIndexedfv

◆ glWaitSync

#define glWaitSync   glad_glWaitSync

Typedef Documentation

◆ a

◆ access

◆ alpha

◆ arrays

typedef GLuint * arrays

◆ attachment

typedef GLenum attachment

◆ attachments

typedef GLsizei const GLenum * attachments

◆ b

typedef GLfixed GLfixed b

◆ basevertex

typedef const GLsizei GLenum const void *const GLsizei const GLint * basevertex

◆ binary

typedef GLenum const void * binary

◆ binaryFormat

◆ bindingindex

◆ blue

typedef GLfixed GLfixed blue

◆ border

◆ bottom

typedef GLint GLint bottom

◆ buf

◆ buffer

typedef GLenum GLuint buffer

◆ bufferMode

typedef GLsizei const GLchar* const GLenum bufferMode

◆ buffers

typedef GLuint * buffers

◆ bufs

typedef const GLenum* bufs

◆ bufSize

◆ clamp

typedef GLenum clamp

◆ color

typedef const GLuint * color

◆ colorNumber

◆ coords

typedef const GLuint * coords

◆ count

◆ data

◆ depth

◆ dfactor

typedef GLenum dfactor

◆ dfactorAlpha

◆ dfactorRGB

typedef GLenum dfactorRGB

◆ divisor

typedef GLuint divisor

◆ dpfail

typedef GLenum GLenum dpfail

◆ dppass

◆ drawbuffer

typedef GLint drawbuffer

◆ drawcount

typedef const GLsizei GLenum const void *const GLsizei drawcount

◆ dst

typedef GLenum GLenum dst

◆ dstAlpha

◆ dstLevel

◆ dstName

◆ dstRGB

typedef GLenum GLenum dstRGB

◆ dstTarget

◆ dstX

◆ dstX0

◆ dstX1

◆ dstY

◆ dstY0

◆ dstY1

◆ dstZ

◆ enabled

◆ end

typedef GLuint GLuint end

◆ eqn

typedef const GLfloat* eqn

◆ equation

typedef GLfixed * equation

◆ f

◆ filter

◆ first

typedef GLint first

◆ fixedsamplelocations

◆ flags

typedef GLbitfield flags

◆ format

◆ framebuffer

◆ framebuffers

typedef GLuint * framebuffers

◆ func

typedef GLenum func

◆ g

◆ GLADloadproc

typedef void *(* GLADloadproc) (const char *name)

◆ GLbitfield

typedef unsigned int GLbitfield

◆ GLboolean

typedef GLboolean

◆ GLbyte

◆ GLchar

typedef char GLchar

◆ GLcharARB

typedef char GLcharARB

◆ GLclampd

typedef double GLclampd

◆ GLclampf

◆ GLclampx

◆ GLDEBUGPROC

◆ GLDEBUGPROCAMD

typedef void(APIENTRY * GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)

◆ GLDEBUGPROCARB

typedef void(APIENTRY * GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLDEBUGPROCKHR

typedef void(APIENTRY * GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)

◆ GLdouble

typedef double GLdouble

◆ GLeglClientBufferEXT

◆ GLeglImageOES

typedef void* GLeglImageOES

◆ GLenum

typedef GLenum

◆ GLfixed

◆ GLfloat

◆ GLhalf

◆ GLhalfARB

◆ GLhalfNV

typedef unsigned short GLhalfNV

◆ GLhandleARB

typedef unsigned int GLhandleARB

◆ GLint

typedef GLint

◆ GLint64

◆ GLint64EXT

◆ GLintptr

◆ GLintptrARB

◆ GLshort

◆ GLsizei

typedef int GLsizei

◆ GLsizeiptr

◆ GLsizeiptrARB

◆ GLsync

typedef struct __GLsync* GLsync

◆ GLubyte

◆ GLuint

typedef GLuint

◆ GLuint64

◆ GLuint64EXT

◆ GLushort

◆ GLvdpauSurfaceNV

◆ GLvoid

typedef void GLvoid

◆ GLVULKANPROCNV

typedef void(APIENTRY * GLVULKANPROCNV) (void)

◆ green

typedef GLfixed green

◆ h

◆ height

◆ id

typedef GLuint id

◆ ids

◆ imageSize

◆ img

typedef GLint void* img

◆ index

typedef GLenum GLuint index

◆ indices

typedef GLsizei const GLuint * indices

◆ indirect

typedef GLenum const void * indirect

◆ infoLog

◆ instancecount

◆ internalformat

◆ invert

typedef GLboolean invert

◆ label

◆ layer

◆ layered

◆ left

typedef GLint left

◆ length

typedef GLsizei GLsizei * length

◆ lengths

◆ level

typedef GLuint GLint level

◆ levels

typedef GLsizei levels

◆ location

typedef GLint location

◆ mask

typedef GLbitfield mask

◆ maxCount

typedef GLsizei maxCount

◆ maxW

◆ maxX

◆ maxY

◆ maxZ

◆ message

typedef GLuint GLsizei const GLchar* message

◆ messageLog

◆ minW

◆ minY

typedef GLfloat minY

◆ minZ

typedef GLfloat GLfloat minZ

◆ mode

typedef GLenum mode

◆ modeAlpha

◆ modeRGB

typedef GLenum modeRGB

◆ n

◆ name

typedef GLuint name

◆ normalized

◆ num_groups_y

◆ num_groups_z

◆ numAttachments

◆ ny

typedef GLfixed ny

◆ nz

typedef GLfixed GLfixed nz

◆ offset

◆ param

typedef GLenum GLint param

◆ params

◆ PFNGLGETSTRINGIPROC

typedef const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)

◆ PFNGLGETSTRINGPROC

typedef const GLubyte *APIENTRYP PFNGLGETSTRINGPROC(GLenum name)

◆ PFNGLMAPBUFFERPROC

typedef void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)

◆ PFNGLMAPBUFFERRANGEPROC

typedef void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)

◆ pipelines

typedef GLuint * pipelines

◆ pixels

◆ pname

typedef GLenum GLenum pname

◆ pointer

typedef GLenum GLsizei const void * pointer

◆ precision

◆ precisiontype

◆ program

typedef GLuint program

◆ programInterface

◆ propCount

◆ props

typedef GLenum GLuint GLsizei const GLenum* props

◆ q

◆ r

typedef GLfixed r

◆ range

typedef GLenum GLint* range

◆ readOffset

◆ ref

typedef GLfixed ref

◆ relativeoffset

◆ renderbuffer

◆ renderbuffers

typedef GLuint * renderbuffers

◆ renderbuffertarget

◆ s

typedef GLfixed s

◆ sampler

typedef GLuint sampler

◆ samplers

typedef const GLuint * samplers

◆ samples

typedef GLsizei samples

◆ severities

◆ severity

◆ sfactorAlpha

◆ sfail

typedef GLenum sfail

◆ shader

typedef GLuint shader

◆ shaders

typedef const GLuint * shaders

◆ shadertype

typedef GLenum shadertype

◆ size

◆ source

◆ sources

◆ src

typedef GLenum src

◆ srcAlpha

◆ srcDepth

◆ srcHeight

◆ srcLevel

◆ srcRGB

typedef GLenum srcRGB

◆ srcTarget

typedef GLenum srcTarget

◆ srcWidth

◆ srcX

◆ srcX1

typedef GLint GLint srcX1

◆ srcY

◆ srcY0

typedef GLint srcY0

◆ srcY1

◆ srcZ

◆ stages

typedef GLbitfield stages

◆ start

typedef GLuint start

◆ stencil

◆ stream

typedef GLuint GLuint stream

◆ stride

◆ string

typedef GLsizei const GLchar* const* string

◆ strings

typedef GLsizei const GLchar* const* strings

◆ t

◆ target

typedef GLenum target

◆ textarget

◆ texture

typedef GLuint texture

◆ textures

typedef GLuint * textures

◆ timeout

◆ transpose

◆ type

◆ types

◆ uniformBlockBinding

◆ uniformBlockIndex

◆ uniformBlockName

◆ uniformCount

◆ uniformIndex

◆ uniformIndices

typedef GLsizei const GLuint * uniformIndices

◆ uniformName

◆ uniformNames

typedef GLsizei const GLchar* const* uniformNames

◆ units

typedef GLfixed units

◆ usage

typedef GLsizeiptr const void GLenum usage

◆ userParam

typedef const void* userParam

◆ v

typedef GLsizei const GLdouble * v

◆ v0

typedef GLint GLuint v0

◆ v1

typedef GLint GLuint GLuint v1

◆ v2

◆ v3

◆ val

typedef GLuint GLfloat* val

◆ value

◆ values

typedef const GLfloat * values

◆ varyings

typedef GLsizei const GLchar* const* varyings

◆ w

◆ width

◆ writeOffset

◆ writeTarget

◆ x

typedef GLsizei const GLenum GLint x

◆ xoffset

typedef GLint GLint xoffset

◆ y

typedef GLint y

◆ yoffset

◆ z

typedef GLfixed GLfixed z

◆ zfail

typedef GLenum zfail

◆ zoffset

◆ zpass

typedef GLenum GLenum zpass

Function Documentation

◆ gladLoadGL()

GLAPI int gladLoadGL ( void  )

◆ gladLoadGLES1Loader()

GLAPI int gladLoadGLES1Loader ( GLADloadproc  load)

◆ gladLoadGLES2Loader()

GLAPI int gladLoadGLES2Loader ( GLADloadproc  load)

◆ gladLoadGLLoader()

GLAPI int gladLoadGLLoader ( GLADloadproc  load)

◆ gladLoadGLSC2Loader()

GLAPI int gladLoadGLSC2Loader ( GLADloadproc  load)

◆ GLboolean()

typedef GLboolean ( APIENTRYP  PFNGLISENABLEDPROC)

◆ GLenum()

typedef GLenum ( APIENTRYP  PFNGLGETERRORPROC)

◆ GLint()

typedef GLint ( APIENTRYP  PFNGLGETATTRIBLOCATIONPROC)

◆ GLsync()

typedef GLsync ( APIENTRYP  PFNGLFENCESYNCPROC)

◆ GLuint()

typedef GLuint ( APIENTRYP  PFNGLCREATEPROGRAMPROC)

◆ void()

typedef void ( APIENTRYP  PFNGLCULLFACEPROC)

Variable Documentation

◆ GLAD_GL_ES_VERSION_2_0

GLAPI int GLAD_GL_ES_VERSION_2_0

◆ GLAD_GL_ES_VERSION_3_0

GLAPI int GLAD_GL_ES_VERSION_3_0

◆ GLAD_GL_ES_VERSION_3_1

GLAPI int GLAD_GL_ES_VERSION_3_1

◆ GLAD_GL_ES_VERSION_3_2

GLAPI int GLAD_GL_ES_VERSION_3_2

◆ GLAD_GL_SC_VERSION_2_0

GLAPI int GLAD_GL_SC_VERSION_2_0

◆ GLAD_GL_VERSION_1_0

GLAPI int GLAD_GL_VERSION_1_0

◆ GLAD_GL_VERSION_1_1

GLAPI int GLAD_GL_VERSION_1_1

◆ GLAD_GL_VERSION_1_2

GLAPI int GLAD_GL_VERSION_1_2

◆ GLAD_GL_VERSION_1_3

GLAPI int GLAD_GL_VERSION_1_3

◆ GLAD_GL_VERSION_1_4

GLAPI int GLAD_GL_VERSION_1_4

◆ GLAD_GL_VERSION_1_5

GLAPI int GLAD_GL_VERSION_1_5

◆ GLAD_GL_VERSION_2_0

GLAPI int GLAD_GL_VERSION_2_0

◆ GLAD_GL_VERSION_2_1

GLAPI int GLAD_GL_VERSION_2_1

◆ GLAD_GL_VERSION_3_0

GLAPI int GLAD_GL_VERSION_3_0

◆ GLAD_GL_VERSION_3_1

GLAPI int GLAD_GL_VERSION_3_1

◆ GLAD_GL_VERSION_3_2

GLAPI int GLAD_GL_VERSION_3_2

◆ GLAD_GL_VERSION_3_3

GLAPI int GLAD_GL_VERSION_3_3

◆ GLAD_GL_VERSION_4_0

GLAPI int GLAD_GL_VERSION_4_0

◆ GLAD_GL_VERSION_4_1

GLAPI int GLAD_GL_VERSION_4_1

◆ GLAD_GL_VERSION_ES_CM_1_0

GLAPI int GLAD_GL_VERSION_ES_CM_1_0

◆ glad_glActiveShaderProgram

GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram

◆ glad_glActiveTexture

GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture

◆ glad_glAlphaFunc

GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc

◆ glad_glAlphaFuncx

GLAPI PFNGLALPHAFUNCXPROC glad_glAlphaFuncx

◆ glad_glAttachShader

GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader

◆ glad_glBeginConditionalRender

GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender

◆ glad_glBeginQuery

GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery

◆ glad_glBeginQueryIndexed

GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed

◆ glad_glBeginTransformFeedback

GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback

◆ glad_glBindAttribLocation

GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation

◆ glad_glBindBuffer

GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer

◆ glad_glBindBufferBase

GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase

◆ glad_glBindBufferRange

GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange

◆ glad_glBindFragDataLocation

GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation

◆ glad_glBindFragDataLocationIndexed

GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed

◆ glad_glBindFramebuffer

GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer

◆ glad_glBindImageTexture

GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture

◆ glad_glBindProgramPipeline

GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline

◆ glad_glBindRenderbuffer

GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer

◆ glad_glBindSampler

GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler

◆ glad_glBindTexture

GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture

◆ glad_glBindTransformFeedback

GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback

◆ glad_glBindVertexArray

GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray

◆ glad_glBindVertexBuffer

GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer

◆ glad_glBlendBarrier

GLAPI PFNGLBLENDBARRIERPROC glad_glBlendBarrier

◆ glad_glBlendColor

GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor

◆ glad_glBlendEquation

GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation

◆ glad_glBlendEquationi

GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi

◆ glad_glBlendEquationSeparate

GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate

◆ glad_glBlendEquationSeparatei

GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei

◆ glad_glBlendFunc

GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc

◆ glad_glBlendFunci

GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci

◆ glad_glBlendFuncSeparate

GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate

◆ glad_glBlendFuncSeparatei

GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei

◆ glad_glBlitFramebuffer

GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer

◆ glad_glBufferData

GLAPI PFNGLBUFFERDATAPROC glad_glBufferData

◆ glad_glBufferSubData

GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData

◆ glad_glCheckFramebufferStatus

GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus

◆ glad_glClampColor

GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor

◆ glad_glClear

GLAPI PFNGLCLEARPROC glad_glClear

◆ glad_glClearBufferfi

GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi

◆ glad_glClearBufferfv

GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv

◆ glad_glClearBufferiv

GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv

◆ glad_glClearBufferuiv

GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv

◆ glad_glClearColor

GLAPI PFNGLCLEARCOLORPROC glad_glClearColor

◆ glad_glClearColorx

GLAPI PFNGLCLEARCOLORXPROC glad_glClearColorx

◆ glad_glClearDepth

GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth

◆ glad_glClearDepthf

GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf

◆ glad_glClearDepthx

GLAPI PFNGLCLEARDEPTHXPROC glad_glClearDepthx

◆ glad_glClearStencil

GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil

◆ glad_glClientActiveTexture

GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture

◆ glad_glClientWaitSync

GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync

◆ glad_glClipPlanef

GLAPI PFNGLCLIPPLANEFPROC glad_glClipPlanef

◆ glad_glClipPlanex

GLAPI PFNGLCLIPPLANEXPROC glad_glClipPlanex

◆ glad_glColor4f

GLAPI PFNGLCOLOR4FPROC glad_glColor4f

◆ glad_glColor4ub

GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub

◆ glad_glColor4x

GLAPI PFNGLCOLOR4XPROC glad_glColor4x

◆ glad_glColorMask

GLAPI PFNGLCOLORMASKPROC glad_glColorMask

◆ glad_glColorMaski

GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski

◆ glad_glColorP3ui

GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui

◆ glad_glColorP3uiv

GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv

◆ glad_glColorP4ui

GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui

◆ glad_glColorP4uiv

GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv

◆ glad_glColorPointer

GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer

◆ glad_glCompileShader

GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader

◆ glad_glCompressedTexImage1D

GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D

◆ glad_glCompressedTexImage2D

GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D

◆ glad_glCompressedTexImage3D

GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D

◆ glad_glCompressedTexSubImage1D

GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D

◆ glad_glCompressedTexSubImage2D

GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D

◆ glad_glCompressedTexSubImage3D

GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D

◆ glad_glCopyBufferSubData

GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData

◆ glad_glCopyImageSubData

GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData

◆ glad_glCopyTexImage1D

GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D

◆ glad_glCopyTexImage2D

GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D

◆ glad_glCopyTexSubImage1D

GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D

◆ glad_glCopyTexSubImage2D

GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D

◆ glad_glCopyTexSubImage3D

GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D

◆ glad_glCreateProgram

GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram

◆ glad_glCreateShader

GLAPI PFNGLCREATESHADERPROC glad_glCreateShader

◆ glad_glCreateShaderProgramv

GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv

◆ glad_glCullFace

GLAPI PFNGLCULLFACEPROC glad_glCullFace

◆ glad_glDebugMessageCallback

GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback

◆ glad_glDebugMessageControl

GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl

◆ glad_glDebugMessageInsert

GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert

◆ glad_glDeleteBuffers

GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers

◆ glad_glDeleteFramebuffers

GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers

◆ glad_glDeleteProgram

GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram

◆ glad_glDeleteProgramPipelines

GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines

◆ glad_glDeleteQueries

GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries

◆ glad_glDeleteRenderbuffers

GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers

◆ glad_glDeleteSamplers

GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers

◆ glad_glDeleteShader

GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader

◆ glad_glDeleteSync

GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync

◆ glad_glDeleteTextures

GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures

◆ glad_glDeleteTransformFeedbacks

GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks

◆ glad_glDeleteVertexArrays

GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays

◆ glad_glDepthFunc

GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc

◆ glad_glDepthMask

GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask

◆ glad_glDepthRange

GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange

◆ glad_glDepthRangeArrayv

GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv

◆ glad_glDepthRangef

GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef

◆ glad_glDepthRangeIndexed

GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed

◆ glad_glDepthRangex

GLAPI PFNGLDEPTHRANGEXPROC glad_glDepthRangex

◆ glad_glDetachShader

GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader

◆ glad_glDisable

GLAPI PFNGLDISABLEPROC glad_glDisable

◆ glad_glDisableClientState

GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState

◆ glad_glDisablei

GLAPI PFNGLDISABLEIPROC glad_glDisablei

◆ glad_glDisableVertexAttribArray

GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray

◆ glad_glDispatchCompute

GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute

◆ glad_glDispatchComputeIndirect

GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect

◆ glad_glDrawArrays

GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays

◆ glad_glDrawArraysIndirect

GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect

◆ glad_glDrawArraysInstanced

GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced

◆ glad_glDrawBuffer

GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer

◆ glad_glDrawBuffers

GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers

◆ glad_glDrawElements

GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements

◆ glad_glDrawElementsBaseVertex

GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex

◆ glad_glDrawElementsIndirect

GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect

◆ glad_glDrawElementsInstanced

GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced

◆ glad_glDrawElementsInstancedBaseVertex

GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex

◆ glad_glDrawRangeElements

GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements

◆ glad_glDrawRangeElementsBaseVertex

GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex

◆ glad_glDrawTransformFeedback

GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback

◆ glad_glDrawTransformFeedbackStream

GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream

◆ glad_glEnable

GLAPI PFNGLENABLEPROC glad_glEnable

◆ glad_glEnableClientState

GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState

◆ glad_glEnablei

GLAPI PFNGLENABLEIPROC glad_glEnablei

◆ glad_glEnableVertexAttribArray

GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray

◆ glad_glEndConditionalRender

GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender

◆ glad_glEndQuery

GLAPI PFNGLENDQUERYPROC glad_glEndQuery

◆ glad_glEndQueryIndexed

GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed

◆ glad_glEndTransformFeedback

GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback

◆ glad_glFenceSync

GLAPI PFNGLFENCESYNCPROC glad_glFenceSync

◆ glad_glFinish

GLAPI PFNGLFINISHPROC glad_glFinish

◆ glad_glFlush

GLAPI PFNGLFLUSHPROC glad_glFlush

◆ glad_glFlushMappedBufferRange

GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange

◆ glad_glFogf

GLAPI PFNGLFOGFPROC glad_glFogf

◆ glad_glFogfv

GLAPI PFNGLFOGFVPROC glad_glFogfv

◆ glad_glFogx

GLAPI PFNGLFOGXPROC glad_glFogx

◆ glad_glFogxv

GLAPI PFNGLFOGXVPROC glad_glFogxv

◆ glad_glFramebufferParameteri

GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri

◆ glad_glFramebufferRenderbuffer

GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer

◆ glad_glFramebufferTexture

GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture

◆ glad_glFramebufferTexture1D

GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D

◆ glad_glFramebufferTexture2D

GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D

◆ glad_glFramebufferTexture3D

GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D

◆ glad_glFramebufferTextureLayer

GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer

◆ glad_glFrontFace

GLAPI PFNGLFRONTFACEPROC glad_glFrontFace

◆ glad_glFrustumf

GLAPI PFNGLFRUSTUMFPROC glad_glFrustumf

◆ glad_glFrustumx

GLAPI PFNGLFRUSTUMXPROC glad_glFrustumx

◆ glad_glGenBuffers

GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers

◆ glad_glGenerateMipmap

GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap

◆ glad_glGenFramebuffers

GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers

◆ glad_glGenProgramPipelines

GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines

◆ glad_glGenQueries

GLAPI PFNGLGENQUERIESPROC glad_glGenQueries

◆ glad_glGenRenderbuffers

GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers

◆ glad_glGenSamplers

GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers

◆ glad_glGenTextures

GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures

◆ glad_glGenTransformFeedbacks

GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks

◆ glad_glGenVertexArrays

GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays

◆ glad_glGetActiveAttrib

GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib

◆ glad_glGetActiveSubroutineName

GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName

◆ glad_glGetActiveSubroutineUniformiv

GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv

◆ glad_glGetActiveSubroutineUniformName

GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName

◆ glad_glGetActiveUniform

GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform

◆ glad_glGetActiveUniformBlockiv

GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv

◆ glad_glGetActiveUniformBlockName

GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName

◆ glad_glGetActiveUniformName

GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName

◆ glad_glGetActiveUniformsiv

GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv

◆ glad_glGetAttachedShaders

GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders

◆ glad_glGetAttribLocation

GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation

◆ glad_glGetBooleani_v

GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v

◆ glad_glGetBooleanv

GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv

◆ glad_glGetBufferParameteri64v

GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v

◆ glad_glGetBufferParameteriv

GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv

◆ glad_glGetBufferPointerv

GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv

◆ glad_glGetBufferSubData

GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData

◆ glad_glGetClipPlanef

GLAPI PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef

◆ glad_glGetClipPlanex

GLAPI PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex

◆ glad_glGetCompressedTexImage

GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage

◆ glad_glGetDebugMessageLog

GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog

◆ glad_glGetDoublei_v

GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v

◆ glad_glGetDoublev

GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev

◆ glad_glGetError

GLAPI PFNGLGETERRORPROC glad_glGetError

◆ glad_glGetFixedv

GLAPI PFNGLGETFIXEDVPROC glad_glGetFixedv

◆ glad_glGetFloati_v

GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v

◆ glad_glGetFloatv

GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv

◆ glad_glGetFragDataIndex

GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex

◆ glad_glGetFragDataLocation

GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation

◆ glad_glGetFramebufferAttachmentParameteriv

GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv

◆ glad_glGetFramebufferParameteriv

GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv

◆ glad_glGetGraphicsResetStatus

GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus

◆ glad_glGetInteger64i_v

GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v

◆ glad_glGetInteger64v

GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v

◆ glad_glGetIntegeri_v

GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v

◆ glad_glGetIntegerv

GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv

◆ glad_glGetInternalformativ

GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ

◆ glad_glGetLightfv

GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv

◆ glad_glGetLightxv

GLAPI PFNGLGETLIGHTXVPROC glad_glGetLightxv

◆ glad_glGetMaterialfv

GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv

◆ glad_glGetMaterialxv

GLAPI PFNGLGETMATERIALXVPROC glad_glGetMaterialxv

◆ glad_glGetMultisamplefv

GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv

◆ glad_glGetnUniformfv

GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv

◆ glad_glGetnUniformiv

GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv

◆ glad_glGetnUniformuiv

GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv

◆ glad_glGetObjectLabel

GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel

◆ glad_glGetObjectPtrLabel

GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel

◆ glad_glGetPointerv

GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv

◆ glad_glGetProgramBinary

GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary

◆ glad_glGetProgramInfoLog

GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog

◆ glad_glGetProgramInterfaceiv

GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv

◆ glad_glGetProgramiv

GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv

◆ glad_glGetProgramPipelineInfoLog

GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog

◆ glad_glGetProgramPipelineiv

GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv

◆ glad_glGetProgramResourceIndex

GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex

◆ glad_glGetProgramResourceiv

GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv

◆ glad_glGetProgramResourceLocation

GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation

◆ glad_glGetProgramResourceName

GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName

◆ glad_glGetProgramStageiv

GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv

◆ glad_glGetQueryIndexediv

GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv

◆ glad_glGetQueryiv

GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv

◆ glad_glGetQueryObjecti64v

GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v

◆ glad_glGetQueryObjectiv

GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv

◆ glad_glGetQueryObjectui64v

GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v

◆ glad_glGetQueryObjectuiv

GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv

◆ glad_glGetRenderbufferParameteriv

GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv

◆ glad_glGetSamplerParameterfv

GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv

◆ glad_glGetSamplerParameterIiv

GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv

◆ glad_glGetSamplerParameterIuiv

GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv

◆ glad_glGetSamplerParameteriv

GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv

◆ glad_glGetShaderInfoLog

GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog

◆ glad_glGetShaderiv

GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv

◆ glad_glGetShaderPrecisionFormat

GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat

◆ glad_glGetShaderSource

GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource

◆ glad_glGetString

GLAPI PFNGLGETSTRINGPROC glad_glGetString

◆ glad_glGetStringi

GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi

◆ glad_glGetSubroutineIndex

GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex

◆ glad_glGetSubroutineUniformLocation

GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation

◆ glad_glGetSynciv

GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv

◆ glad_glGetTexEnvfv

GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv

◆ glad_glGetTexEnviv

GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv

◆ glad_glGetTexEnvxv

GLAPI PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv

◆ glad_glGetTexImage

GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage

◆ glad_glGetTexLevelParameterfv

GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv

◆ glad_glGetTexLevelParameteriv

GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv

◆ glad_glGetTexParameterfv

GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv

◆ glad_glGetTexParameterIiv

GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv

◆ glad_glGetTexParameterIuiv

GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv

◆ glad_glGetTexParameteriv

GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv

◆ glad_glGetTexParameterxv

GLAPI PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv

◆ glad_glGetTransformFeedbackVarying

GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying

◆ glad_glGetUniformBlockIndex

GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex

◆ glad_glGetUniformdv

GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv

◆ glad_glGetUniformfv

GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv

◆ glad_glGetUniformIndices

GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices

◆ glad_glGetUniformiv

GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv

◆ glad_glGetUniformLocation

GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation

◆ glad_glGetUniformSubroutineuiv

GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv

◆ glad_glGetUniformuiv

GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv

◆ glad_glGetVertexAttribdv

GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv

◆ glad_glGetVertexAttribfv

GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv

◆ glad_glGetVertexAttribIiv

GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv

◆ glad_glGetVertexAttribIuiv

GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv

◆ glad_glGetVertexAttribiv

GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv

◆ glad_glGetVertexAttribLdv

GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv

◆ glad_glGetVertexAttribPointerv

GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv

◆ glad_glHint

GLAPI PFNGLHINTPROC glad_glHint

◆ glad_glInvalidateFramebuffer

GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer

◆ glad_glInvalidateSubFramebuffer

GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer

◆ glad_glIsBuffer

GLAPI PFNGLISBUFFERPROC glad_glIsBuffer

◆ glad_glIsEnabled

GLAPI PFNGLISENABLEDPROC glad_glIsEnabled

◆ glad_glIsEnabledi

GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi

◆ glad_glIsFramebuffer

GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer

◆ glad_glIsProgram

GLAPI PFNGLISPROGRAMPROC glad_glIsProgram

◆ glad_glIsProgramPipeline

GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline

◆ glad_glIsQuery

GLAPI PFNGLISQUERYPROC glad_glIsQuery

◆ glad_glIsRenderbuffer

GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer

◆ glad_glIsSampler

GLAPI PFNGLISSAMPLERPROC glad_glIsSampler

◆ glad_glIsShader

GLAPI PFNGLISSHADERPROC glad_glIsShader

◆ glad_glIsSync

GLAPI PFNGLISSYNCPROC glad_glIsSync

◆ glad_glIsTexture

GLAPI PFNGLISTEXTUREPROC glad_glIsTexture

◆ glad_glIsTransformFeedback

GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback

◆ glad_glIsVertexArray

GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray

◆ glad_glLightf

GLAPI PFNGLLIGHTFPROC glad_glLightf

◆ glad_glLightfv

GLAPI PFNGLLIGHTFVPROC glad_glLightfv

◆ glad_glLightModelf

GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf

◆ glad_glLightModelfv

GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv

◆ glad_glLightModelx

GLAPI PFNGLLIGHTMODELXPROC glad_glLightModelx

◆ glad_glLightModelxv

GLAPI PFNGLLIGHTMODELXVPROC glad_glLightModelxv

◆ glad_glLightx

GLAPI PFNGLLIGHTXPROC glad_glLightx

◆ glad_glLightxv

GLAPI PFNGLLIGHTXVPROC glad_glLightxv

◆ glad_glLineWidth

GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth

◆ glad_glLineWidthx

GLAPI PFNGLLINEWIDTHXPROC glad_glLineWidthx

◆ glad_glLinkProgram

GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram

◆ glad_glLoadIdentity

GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity

◆ glad_glLoadMatrixf

GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf

◆ glad_glLoadMatrixx

GLAPI PFNGLLOADMATRIXXPROC glad_glLoadMatrixx

◆ glad_glLogicOp

GLAPI PFNGLLOGICOPPROC glad_glLogicOp

◆ glad_glMapBuffer

GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer

◆ glad_glMapBufferRange

GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange

◆ glad_glMaterialf

GLAPI PFNGLMATERIALFPROC glad_glMaterialf

◆ glad_glMaterialfv

GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv

◆ glad_glMaterialx

GLAPI PFNGLMATERIALXPROC glad_glMaterialx

◆ glad_glMaterialxv

GLAPI PFNGLMATERIALXVPROC glad_glMaterialxv

◆ glad_glMatrixMode

GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode

◆ glad_glMemoryBarrier

GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier

◆ glad_glMemoryBarrierByRegion

GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion

◆ glad_glMinSampleShading

GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading

◆ glad_glMultiDrawArrays

GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays

◆ glad_glMultiDrawElements

GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements

◆ glad_glMultiDrawElementsBaseVertex

GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex

◆ glad_glMultiTexCoord4f

GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f

◆ glad_glMultiTexCoord4x

GLAPI PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x

◆ glad_glMultiTexCoordP1ui

GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui

◆ glad_glMultiTexCoordP1uiv

GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv

◆ glad_glMultiTexCoordP2ui

GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui

◆ glad_glMultiTexCoordP2uiv

GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv

◆ glad_glMultiTexCoordP3ui

GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui

◆ glad_glMultiTexCoordP3uiv

GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv

◆ glad_glMultiTexCoordP4ui

GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui

◆ glad_glMultiTexCoordP4uiv

GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv

◆ glad_glMultMatrixf

GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf

◆ glad_glMultMatrixx

GLAPI PFNGLMULTMATRIXXPROC glad_glMultMatrixx

◆ glad_glNormal3f

GLAPI PFNGLNORMAL3FPROC glad_glNormal3f

◆ glad_glNormal3x

GLAPI PFNGLNORMAL3XPROC glad_glNormal3x

◆ glad_glNormalP3ui

GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui

◆ glad_glNormalP3uiv

GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv

◆ glad_glNormalPointer

GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer

◆ glad_glObjectLabel

GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel

◆ glad_glObjectPtrLabel

GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel

◆ glad_glOrthof

GLAPI PFNGLORTHOFPROC glad_glOrthof

◆ glad_glOrthox

GLAPI PFNGLORTHOXPROC glad_glOrthox

◆ glad_glPatchParameterfv

GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv

◆ glad_glPatchParameteri

GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri

◆ glad_glPauseTransformFeedback

GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback

◆ glad_glPixelStoref

GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref

◆ glad_glPixelStorei

GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei

◆ glad_glPointParameterf

GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf

◆ glad_glPointParameterfv

GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv

◆ glad_glPointParameteri

GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri

◆ glad_glPointParameteriv

GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv

◆ glad_glPointParameterx

GLAPI PFNGLPOINTPARAMETERXPROC glad_glPointParameterx

◆ glad_glPointParameterxv

GLAPI PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv

◆ glad_glPointSize

GLAPI PFNGLPOINTSIZEPROC glad_glPointSize

◆ glad_glPointSizex

GLAPI PFNGLPOINTSIZEXPROC glad_glPointSizex

◆ glad_glPolygonMode

GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode

◆ glad_glPolygonOffset

GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset

◆ glad_glPolygonOffsetx

GLAPI PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx

◆ glad_glPopDebugGroup

GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup

◆ glad_glPopMatrix

GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix

◆ glad_glPrimitiveBoundingBox

GLAPI PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox

◆ glad_glPrimitiveRestartIndex

GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex

◆ glad_glProgramBinary

GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary

◆ glad_glProgramParameteri

GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri

◆ glad_glProgramUniform1d

GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d

◆ glad_glProgramUniform1dv

GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv

◆ glad_glProgramUniform1f

GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f

◆ glad_glProgramUniform1fv

GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv

◆ glad_glProgramUniform1i

GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i

◆ glad_glProgramUniform1iv

GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv

◆ glad_glProgramUniform1ui

GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui

◆ glad_glProgramUniform1uiv

GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv

◆ glad_glProgramUniform2d

GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d

◆ glad_glProgramUniform2dv

GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv

◆ glad_glProgramUniform2f

GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f

◆ glad_glProgramUniform2fv

GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv

◆ glad_glProgramUniform2i

GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i

◆ glad_glProgramUniform2iv

GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv

◆ glad_glProgramUniform2ui

GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui

◆ glad_glProgramUniform2uiv

GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv

◆ glad_glProgramUniform3d

GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d

◆ glad_glProgramUniform3dv

GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv

◆ glad_glProgramUniform3f

GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f

◆ glad_glProgramUniform3fv

GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv

◆ glad_glProgramUniform3i

GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i

◆ glad_glProgramUniform3iv

GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv

◆ glad_glProgramUniform3ui

GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui

◆ glad_glProgramUniform3uiv

GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv

◆ glad_glProgramUniform4d

GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d

◆ glad_glProgramUniform4dv

GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv

◆ glad_glProgramUniform4f

GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f

◆ glad_glProgramUniform4fv

GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv

◆ glad_glProgramUniform4i

GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i

◆ glad_glProgramUniform4iv

GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv

◆ glad_glProgramUniform4ui

GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui

◆ glad_glProgramUniform4uiv

GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv

◆ glad_glProgramUniformMatrix2dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv

◆ glad_glProgramUniformMatrix2fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv

◆ glad_glProgramUniformMatrix2x3dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv

◆ glad_glProgramUniformMatrix2x3fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv

◆ glad_glProgramUniformMatrix2x4dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv

◆ glad_glProgramUniformMatrix2x4fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv

◆ glad_glProgramUniformMatrix3dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv

◆ glad_glProgramUniformMatrix3fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv

◆ glad_glProgramUniformMatrix3x2dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv

◆ glad_glProgramUniformMatrix3x2fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv

◆ glad_glProgramUniformMatrix3x4dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv

◆ glad_glProgramUniformMatrix3x4fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv

◆ glad_glProgramUniformMatrix4dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv

◆ glad_glProgramUniformMatrix4fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv

◆ glad_glProgramUniformMatrix4x2dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv

◆ glad_glProgramUniformMatrix4x2fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv

◆ glad_glProgramUniformMatrix4x3dv

GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv

◆ glad_glProgramUniformMatrix4x3fv

GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv

◆ glad_glProvokingVertex

GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex

◆ glad_glPushDebugGroup

GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup

◆ glad_glPushMatrix

GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix

◆ glad_glQueryCounter

GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter

◆ glad_glReadBuffer

GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer

◆ glad_glReadnPixels

GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels

◆ glad_glReadPixels

GLAPI PFNGLREADPIXELSPROC glad_glReadPixels

◆ glad_glReleaseShaderCompiler

GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler

◆ glad_glRenderbufferStorage

GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage

◆ glad_glRenderbufferStorageMultisample

GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample

◆ glad_glResumeTransformFeedback

GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback

◆ glad_glRotatef

GLAPI PFNGLROTATEFPROC glad_glRotatef

◆ glad_glRotatex

GLAPI PFNGLROTATEXPROC glad_glRotatex

◆ glad_glSampleCoverage

GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage

◆ glad_glSampleCoveragex

GLAPI PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex

◆ glad_glSampleMaski

GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski

◆ glad_glSamplerParameterf

GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf

◆ glad_glSamplerParameterfv

GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv

◆ glad_glSamplerParameteri

GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri

◆ glad_glSamplerParameterIiv

GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv

◆ glad_glSamplerParameterIuiv

GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv

◆ glad_glSamplerParameteriv

GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv

◆ glad_glScalef

GLAPI PFNGLSCALEFPROC glad_glScalef

◆ glad_glScalex

GLAPI PFNGLSCALEXPROC glad_glScalex

◆ glad_glScissor

GLAPI PFNGLSCISSORPROC glad_glScissor

◆ glad_glScissorArrayv

GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv

◆ glad_glScissorIndexed

GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed

◆ glad_glScissorIndexedv

GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv

◆ glad_glSecondaryColorP3ui

GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui

◆ glad_glSecondaryColorP3uiv

GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv

◆ glad_glShadeModel

GLAPI PFNGLSHADEMODELPROC glad_glShadeModel

◆ glad_glShaderBinary

GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary

◆ glad_glShaderSource

GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource

◆ glad_glStencilFunc

GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc

◆ glad_glStencilFuncSeparate

GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate

◆ glad_glStencilMask

GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask

◆ glad_glStencilMaskSeparate

GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate

◆ glad_glStencilOp

GLAPI PFNGLSTENCILOPPROC glad_glStencilOp

◆ glad_glStencilOpSeparate

GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate

◆ glad_glTexBuffer

GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer

◆ glad_glTexBufferRange

GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange

◆ glad_glTexCoordP1ui

GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui

◆ glad_glTexCoordP1uiv

GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv

◆ glad_glTexCoordP2ui

GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui

◆ glad_glTexCoordP2uiv

GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv

◆ glad_glTexCoordP3ui

GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui

◆ glad_glTexCoordP3uiv

GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv

◆ glad_glTexCoordP4ui

GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui

◆ glad_glTexCoordP4uiv

GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv

◆ glad_glTexCoordPointer

GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer

◆ glad_glTexEnvf

GLAPI PFNGLTEXENVFPROC glad_glTexEnvf

◆ glad_glTexEnvfv

GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv

◆ glad_glTexEnvi

GLAPI PFNGLTEXENVIPROC glad_glTexEnvi

◆ glad_glTexEnviv

GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv

◆ glad_glTexEnvx

GLAPI PFNGLTEXENVXPROC glad_glTexEnvx

◆ glad_glTexEnvxv

GLAPI PFNGLTEXENVXVPROC glad_glTexEnvxv

◆ glad_glTexImage1D

GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D

◆ glad_glTexImage2D

GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D

◆ glad_glTexImage2DMultisample

GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample

◆ glad_glTexImage3D

GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D

◆ glad_glTexImage3DMultisample

GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample

◆ glad_glTexParameterf

GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf

◆ glad_glTexParameterfv

GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv

◆ glad_glTexParameteri

GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri

◆ glad_glTexParameterIiv

GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv

◆ glad_glTexParameterIuiv

GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv

◆ glad_glTexParameteriv

GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv

◆ glad_glTexParameterx

GLAPI PFNGLTEXPARAMETERXPROC glad_glTexParameterx

◆ glad_glTexParameterxv

GLAPI PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv

◆ glad_glTexStorage2D

GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D

◆ glad_glTexStorage2DMultisample

GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample

◆ glad_glTexStorage3D

GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D

◆ glad_glTexStorage3DMultisample

GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample

◆ glad_glTexSubImage1D

GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D

◆ glad_glTexSubImage2D

GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D

◆ glad_glTexSubImage3D

GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D

◆ glad_glTransformFeedbackVaryings

GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings

◆ glad_glTranslatef

GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef

◆ glad_glTranslatex

GLAPI PFNGLTRANSLATEXPROC glad_glTranslatex

◆ glad_glUniform1d

GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d

◆ glad_glUniform1dv

GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv

◆ glad_glUniform1f

GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f

◆ glad_glUniform1fv

GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv

◆ glad_glUniform1i

GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i

◆ glad_glUniform1iv

GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv

◆ glad_glUniform1ui

GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui

◆ glad_glUniform1uiv

GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv

◆ glad_glUniform2d

GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d

◆ glad_glUniform2dv

GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv

◆ glad_glUniform2f

GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f

◆ glad_glUniform2fv

GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv

◆ glad_glUniform2i

GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i

◆ glad_glUniform2iv

GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv

◆ glad_glUniform2ui

GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui

◆ glad_glUniform2uiv

GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv

◆ glad_glUniform3d

GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d

◆ glad_glUniform3dv

GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv

◆ glad_glUniform3f

GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f

◆ glad_glUniform3fv

GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv

◆ glad_glUniform3i

GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i

◆ glad_glUniform3iv

GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv

◆ glad_glUniform3ui

GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui

◆ glad_glUniform3uiv

GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv

◆ glad_glUniform4d

GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d

◆ glad_glUniform4dv

GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv

◆ glad_glUniform4f

GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f

◆ glad_glUniform4fv

GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv

◆ glad_glUniform4i

GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i

◆ glad_glUniform4iv

GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv

◆ glad_glUniform4ui

GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui

◆ glad_glUniform4uiv

GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv

◆ glad_glUniformBlockBinding

GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding

◆ glad_glUniformMatrix2dv

GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv

◆ glad_glUniformMatrix2fv

GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv

◆ glad_glUniformMatrix2x3dv

GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv

◆ glad_glUniformMatrix2x3fv

GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv

◆ glad_glUniformMatrix2x4dv

GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv

◆ glad_glUniformMatrix2x4fv

GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv

◆ glad_glUniformMatrix3dv

GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv

◆ glad_glUniformMatrix3fv

GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv

◆ glad_glUniformMatrix3x2dv

GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv

◆ glad_glUniformMatrix3x2fv

GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv

◆ glad_glUniformMatrix3x4dv

GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv

◆ glad_glUniformMatrix3x4fv

GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv

◆ glad_glUniformMatrix4dv

GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv

◆ glad_glUniformMatrix4fv

GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv

◆ glad_glUniformMatrix4x2dv

GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv

◆ glad_glUniformMatrix4x2fv

GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv

◆ glad_glUniformMatrix4x3dv

GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv

◆ glad_glUniformMatrix4x3fv

GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv

◆ glad_glUniformSubroutinesuiv

GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv

◆ glad_glUnmapBuffer

GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer

◆ glad_glUseProgram

GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram

◆ glad_glUseProgramStages

GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages

◆ glad_glValidateProgram

GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram

◆ glad_glValidateProgramPipeline

GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline

◆ glad_glVertexAttrib1d

GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d

◆ glad_glVertexAttrib1dv

GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv

◆ glad_glVertexAttrib1f

GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f

◆ glad_glVertexAttrib1fv

GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv

◆ glad_glVertexAttrib1s

GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s

◆ glad_glVertexAttrib1sv

GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv

◆ glad_glVertexAttrib2d

GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d

◆ glad_glVertexAttrib2dv

GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv

◆ glad_glVertexAttrib2f

GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f

◆ glad_glVertexAttrib2fv

GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv

◆ glad_glVertexAttrib2s

GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s

◆ glad_glVertexAttrib2sv

GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv

◆ glad_glVertexAttrib3d

GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d

◆ glad_glVertexAttrib3dv

GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv

◆ glad_glVertexAttrib3f

GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f

◆ glad_glVertexAttrib3fv

GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv

◆ glad_glVertexAttrib3s

GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s

◆ glad_glVertexAttrib3sv

GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv

◆ glad_glVertexAttrib4bv

GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv

◆ glad_glVertexAttrib4d

GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d

◆ glad_glVertexAttrib4dv

GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv

◆ glad_glVertexAttrib4f

GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f

◆ glad_glVertexAttrib4fv

GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv

◆ glad_glVertexAttrib4iv

GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv

◆ glad_glVertexAttrib4Nbv

GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv

◆ glad_glVertexAttrib4Niv

GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv

◆ glad_glVertexAttrib4Nsv

GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv

◆ glad_glVertexAttrib4Nub

GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub

◆ glad_glVertexAttrib4Nubv

GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv

◆ glad_glVertexAttrib4Nuiv

GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv

◆ glad_glVertexAttrib4Nusv

GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv

◆ glad_glVertexAttrib4s

GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s

◆ glad_glVertexAttrib4sv

GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv

◆ glad_glVertexAttrib4ubv

GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv

◆ glad_glVertexAttrib4uiv

GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv

◆ glad_glVertexAttrib4usv

GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv

◆ glad_glVertexAttribBinding

GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding

◆ glad_glVertexAttribDivisor

GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor

◆ glad_glVertexAttribFormat

GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat

◆ glad_glVertexAttribI1i

GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i

◆ glad_glVertexAttribI1iv

GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv

◆ glad_glVertexAttribI1ui

GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui

◆ glad_glVertexAttribI1uiv

GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv

◆ glad_glVertexAttribI2i

GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i

◆ glad_glVertexAttribI2iv

GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv

◆ glad_glVertexAttribI2ui

GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui

◆ glad_glVertexAttribI2uiv

GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv

◆ glad_glVertexAttribI3i

GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i

◆ glad_glVertexAttribI3iv

GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv

◆ glad_glVertexAttribI3ui

GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui

◆ glad_glVertexAttribI3uiv

GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv

◆ glad_glVertexAttribI4bv

GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv

◆ glad_glVertexAttribI4i

GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i

◆ glad_glVertexAttribI4iv

GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv

◆ glad_glVertexAttribI4sv

GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv

◆ glad_glVertexAttribI4ubv

GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv

◆ glad_glVertexAttribI4ui

GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui

◆ glad_glVertexAttribI4uiv

GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv

◆ glad_glVertexAttribI4usv

GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv

◆ glad_glVertexAttribIFormat

GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat

◆ glad_glVertexAttribIPointer

GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer

◆ glad_glVertexAttribL1d

GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d

◆ glad_glVertexAttribL1dv

GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv

◆ glad_glVertexAttribL2d

GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d

◆ glad_glVertexAttribL2dv

GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv

◆ glad_glVertexAttribL3d

GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d

◆ glad_glVertexAttribL3dv

GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv

◆ glad_glVertexAttribL4d

GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d

◆ glad_glVertexAttribL4dv

GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv

◆ glad_glVertexAttribLPointer

GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer

◆ glad_glVertexAttribP1ui

GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui

◆ glad_glVertexAttribP1uiv

GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv

◆ glad_glVertexAttribP2ui

GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui

◆ glad_glVertexAttribP2uiv

GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv

◆ glad_glVertexAttribP3ui

GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui

◆ glad_glVertexAttribP3uiv

GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv

◆ glad_glVertexAttribP4ui

GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui

◆ glad_glVertexAttribP4uiv

GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv

◆ glad_glVertexAttribPointer

GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer

◆ glad_glVertexBindingDivisor

GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor

◆ glad_glVertexP2ui

GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui

◆ glad_glVertexP2uiv

GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv

◆ glad_glVertexP3ui

GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui

◆ glad_glVertexP3uiv

GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv

◆ glad_glVertexP4ui

GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui

◆ glad_glVertexP4uiv

GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv

◆ glad_glVertexPointer

GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer

◆ glad_glViewport

GLAPI PFNGLVIEWPORTPROC glad_glViewport

◆ glad_glViewportArrayv

GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv

◆ glad_glViewportIndexedf

GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf

◆ glad_glViewportIndexedfv

GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv

◆ glad_glWaitSync

GLAPI PFNGLWAITSYNCPROC glad_glWaitSync

◆ GLVersion

GLAPI struct gladGLversionStruct GLVersion