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group2 0.1.0
CSE 125 Group 2
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Shared skinned-character rig: skeleton, bind-pose mesh, skin weights. More...
#include "FbxImportUtils.hpp"#include "renderer/ModelLoader.hpp"#include <cstdint>#include <memory>#include <string>#include <unordered_map>#include <vector>Go to the source code of this file.
Classes | |
| struct | SkinWeight |
| Per-vertex skin data — up to 4 bone influences, with parallel weights. More... | |
| struct | RigMeshData |
| Per-mesh bind-pose + skin weight data. One entry per skinned mesh in the rig FBX. More... | |
| class | CharacterRig |
| Shared skinned rig — skeleton + bind-pose meshes + joint map. More... | |
Namespaces | |
| namespace | ozz |
| namespace | ozz::animation |
Shared skinned-character rig: skeleton, bind-pose mesh, skin weights.