group2 0.1.0
CSE 125 Group 2
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FireField.hpp
Go to the documentation of this file.
1
3
4#pragma once
5
6#include <entt/entt.hpp>
7#include <glm/vec3.hpp>
8
14{
15 glm::vec3 position{0.0f};
16 float radius = 0.0f;
17 float remaining = 0.0f;
18 float dps = 0.0f;
19 float tickAccumulator = 0.0f;
20 entt::entity owner = entt::null;
21};
A burning area on the ground that damages players standing in it.
Definition FireField.hpp:14
float radius
AoE radius (u).
Definition FireField.hpp:16
glm::vec3 position
World-space center.
Definition FireField.hpp:15
float dps
Damage per second to players inside.
Definition FireField.hpp:18
entt::entity owner
Caused-by entity (for kill credit + self-damage scaling).
Definition FireField.hpp:20
float remaining
Seconds left until field is destroyed.
Definition FireField.hpp:17
float tickAccumulator
Sub-tick accumulator for fixed-rate damage application.
Definition FireField.hpp:19