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group2 0.1.0
CSE 125 Group 2
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GPU backend for the HUD system — owns offscreen target, pipeline, and vertex buffer upload. More...
Go to the source code of this file.
Classes | |
| class | HudRenderer |
| Renders batched HUD geometry to an offscreen RGBA8 texture. More... | |
| struct | HudRenderer::ScreenUniforms |
GPU backend for the HUD system — owns offscreen target, pipeline, and vertex buffer upload.