group2 0.1.0
CSE 125 Group 2
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HudRenderer.hpp File Reference

GPU backend for the HUD system — owns offscreen target, pipeline, and vertex buffer upload. More...

#include "HudTypes.hpp"
#include <SDL3/SDL.h>
#include <array>
#include <span>
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Classes

class  HudRenderer
 Renders batched HUD geometry to an offscreen RGBA8 texture. More...
struct  HudRenderer::ScreenUniforms

Detailed Description

GPU backend for the HUD system — owns offscreen target, pipeline, and vertex buffer upload.