16 float r = 1.f,
g = 1.f,
b = 1.f,
a = 1.f;
19 constexpr HudColor(
float r_,
float g_,
float b_,
float a_ = 1.f) :
r(r_),
g(g_),
b(b_),
a(a_) {}
168 std::span<const HudTeamMemberStatus>
allies;
HudAlign
Definition HudTypes.hpp:46
@ Right
Definition HudTypes.hpp:49
@ Left
Definition HudTypes.hpp:47
HudAnchor
Definition HudTypes.hpp:33
@ TopRight
Definition HudTypes.hpp:36
@ Center
Definition HudTypes.hpp:38
@ BottomRight
Definition HudTypes.hpp:42
@ TopCenter
Definition HudTypes.hpp:35
@ BottomLeft
Definition HudTypes.hpp:40
@ CenterLeft
Definition HudTypes.hpp:37
@ CenterRight
Definition HudTypes.hpp:39
@ TopLeft
Definition HudTypes.hpp:34
@ BottomCenter
Definition HudTypes.hpp:41
HudIcon
Icon identifiers for the HUD icon atlas.
Definition HudTypes.hpp:54
@ None
Definition HudTypes.hpp:56
Crosshair appearance parameters.
Definition HudTypes.hpp:75
HudColor color
Default green.
Definition HudTypes.hpp:79
bool dot
Draw center dot.
Definition HudTypes.hpp:80
float length
Length of each crosshair arm (pixels).
Definition HudTypes.hpp:77
float gap
Gap from center to start of each line (pixels).
Definition HudTypes.hpp:76
float thickness
Line thickness (pixels).
Definition HudTypes.hpp:78
RGBA color for HUD elements (linear space, straight alpha).
Definition HudTypes.hpp:15
float r
Definition HudTypes.hpp:16
float g
Definition HudTypes.hpp:16
static constexpr HudColor transparent()
Definition HudTypes.hpp:27
float b
Definition HudTypes.hpp:16
static constexpr HudColor cyan()
Definition HudTypes.hpp:26
static constexpr HudColor red()
Definition HudTypes.hpp:23
static constexpr HudColor white()
Definition HudTypes.hpp:21
static constexpr HudColor black()
Definition HudTypes.hpp:22
float a
Definition HudTypes.hpp:16
constexpr HudColor()=default
static constexpr HudColor yellow()
Definition HudTypes.hpp:25
constexpr HudColor(float r_, float g_, float b_, float a_=1.f)
Definition HudTypes.hpp:19
static constexpr HudColor green()
Definition HudTypes.hpp:24
Current damage accumulator state for the local player.
Definition HudTypes.hpp:122
int total
Accumulated damage to current target.
Definition HudTypes.hpp:123
HudColor color
Color matching the latest hit type.
Definition HudTypes.hpp:124
Damage direction indicator.
Definition HudTypes.hpp:96
float amount
Damage amount (for intensity scaling).
Definition HudTypes.hpp:98
float angleDeg
Direction the damage came from (degrees, 0=front, CW).
Definition HudTypes.hpp:97
Floating damage number spawned at a world-space hit position.
Definition HudTypes.hpp:113
bool headshot
Definition HudTypes.hpp:116
float worldZ
World-space hit position.
Definition HudTypes.hpp:114
float worldX
Definition HudTypes.hpp:114
float worldY
Definition HudTypes.hpp:114
int damage
Damage dealt.
Definition HudTypes.hpp:115
bool shielded
True if target had armor when hit.
Definition HudTypes.hpp:117
Snapshot of game state consumed by the HUD each frame.
Definition HudTypes.hpp:148
bool armorBroke
True the frame armor dropped to zero.
Definition HudTypes.hpp:181
float roundTimeRemaining
Definition HudTypes.hpp:153
float localPlayerYaw
Player facing direction (radians, 0 = +Z, CW).
Definition HudTypes.hpp:174
std::span< const HudHitConfirm > hitConfirms
Definition HudTypes.hpp:160
int armor
Definition HudTypes.hpp:150
float screenH
Definition HudTypes.hpp:191
std::span< const HudTeamMemberStatus > enemies
Definition HudTypes.hpp:169
std::span< const HudDamageEvent > damageEvents
Definition HudTypes.hpp:159
std::span< const HudTeamMemberStatus > allies
Definition HudTypes.hpp:168
HudDamageAccum damageAccum
Running damage total to current target.
Definition HudTypes.hpp:162
bool pickupAvailable
True when a pickup is currently actionable.
Definition HudTypes.hpp:187
int allyScore
Definition HudTypes.hpp:170
float screenW
Definition HudTypes.hpp:191
int maxHealth
Definition HudTypes.hpp:149
int ammoClip
Definition HudTypes.hpp:151
std::span< const HudKillFeedEntry > killFeedEvents
Definition HudTypes.hpp:158
bool isBuyPhase
Definition HudTypes.hpp:155
float localPlayerZ
Definition HudTypes.hpp:173
bool tookDamage
True the frame health or armor decreased.
Definition HudTypes.hpp:179
int maxArmor
Definition HudTypes.hpp:150
int weaponId
Definition HudTypes.hpp:152
glm::mat4 viewProj
Definition HudTypes.hpp:165
std::span< const HudMinimapDot > enemyDots
Definition HudTypes.hpp:175
int health
Definition HudTypes.hpp:149
std::span< const HudDamageNumber > damageNumbers
Floating damage numbers to spawn this frame.
Definition HudTypes.hpp:161
float damageIntensity
0..1 fraction of max-health lost this frame.
Definition HudTypes.hpp:180
int ammoReserve
Definition HudTypes.hpp:151
bool isAlive
Definition HudTypes.hpp:154
float localPlayerX
Definition HudTypes.hpp:173
float minimapWorldRange
World units visible in each direction from center.
Definition HudTypes.hpp:176
int enemyScore
Definition HudTypes.hpp:170
int pickupWeaponId
Mirrors WeaponType: 0=Rifle, 1=Rocket, 2=RailGun, 3=EnergyGun.
Definition HudTypes.hpp:188
Hit confirmation event.
Definition HudTypes.hpp:103
bool isKill
Definition HudTypes.hpp:105
bool shieldBreak
True when this shot depleted the target's armor.
Definition HudTypes.hpp:106
bool isHeadshot
Definition HudTypes.hpp:104
Kill feed entry data.
Definition HudTypes.hpp:87
bool isHeadshot
Definition HudTypes.hpp:91
int weaponId
Definition HudTypes.hpp:90
std::string victimName
Definition HudTypes.hpp:89
std::string killerName
Definition HudTypes.hpp:88
World-space position for minimap display.
Definition HudTypes.hpp:140
float worldX
Definition HudTypes.hpp:141
float worldZ
Definition HudTypes.hpp:141
Per-teammate status (for scoreboard / team bar).
Definition HudTypes.hpp:129
int ping
Definition HudTypes.hpp:135
bool isAlive
Definition HudTypes.hpp:132
int kills
Definition HudTypes.hpp:133
int health
Definition HudTypes.hpp:131
int deaths
Definition HudTypes.hpp:134
std::string name
Definition HudTypes.hpp:130
Per-vertex data for all HUD geometry (48 bytes).
Definition HudTypes.hpp:63
float position[2]
Pixel coordinates, origin top-left.
Definition HudTypes.hpp:64
float uv[2]
Texture coords (atlas UV or local quad pos for shapes).
Definition HudTypes.hpp:65
float texMode
0=solid, 1=SDF text, 2=sprite, 3=SDF rounded rect.
Definition HudTypes.hpp:67
float shapeData[3]
Mode 3 only: [halfWidth, halfHeight, cornerRadius] in pixels.
Definition HudTypes.hpp:68
float color[4]
RGBA, straight alpha.
Definition HudTypes.hpp:66