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group2 0.1.0
CSE 125 Group 2
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Killcam killer marker — the killer's world AABB + nickname, used on the death screen to float the killer's name above them while awaiting respawn. More...
#include <HudTypes.hpp>
Public Attributes | |
| bool | valid = false |
| True while the killcam is tracking a killer. | |
| glm::vec3 | center {0.f} |
| Killer AABB center in world space. | |
| glm::vec3 | halfExtents {0.f} |
| Killer AABB half-extents in world space. | |
| std::string | name |
| Killer's display nickname. | |
Killcam killer marker — the killer's world AABB + nickname, used on the death screen to float the killer's name above them while awaiting respawn.
(The red wallhack silhouette itself is drawn by the 3D renderer.)
| glm::vec3 HudKillerBox::center {0.f} |
Killer AABB center in world space.
| glm::vec3 HudKillerBox::halfExtents {0.f} |
Killer AABB half-extents in world space.
| std::string HudKillerBox::name |
Killer's display nickname.
| bool HudKillerBox::valid = false |
True while the killcam is tracking a killer.