Network client identifier component for multiplayer entities.
Associates an entity with a connected network client.
Definition ClientId.hpp:10
Definition KillFeedEvent.hpp:8
ClientId victimId
Definition KillFeedEvent.hpp:10
bool sentToHud
Definition KillFeedEvent.hpp:12
ClientId killerId
Definition KillFeedEvent.hpp:9
float displayTimer
Definition KillFeedEvent.hpp:11