ExplosionVfxKind
Distinct explosion VFX profiles authored by weapon family.
Definition ParticleTypes.hpp:12
@ Rocket
Definition ParticleTypes.hpp:13
@ Frag
Definition ParticleTypes.hpp:14
@ Sticky
Definition ParticleTypes.hpp:15
@ Molotov
Definition ParticleTypes.hpp:16
Lightning arc vertex (pre-expanded triangle strip, uploaded as flat stream).
Definition ParticleTypes.hpp:67
float edge
0 = centerline, ±1 = outer edge (drives glow falloff).
Definition ParticleTypes.hpp:69
glm::vec3 pos
Definition ParticleTypes.hpp:68
glm::vec4 color
Definition ParticleTypes.hpp:70
Single billboard particle (sparks, impact flash, shockwave ring).
Definition ParticleTypes.hpp:21
glm::vec3 vel
CPU-simulated velocity (gravity applied per frame).
Definition ParticleTypes.hpp:25
float lifetime
Seconds remaining (particle dies when <= 0).
Definition ParticleTypes.hpp:26
glm::vec4 color
RGBA; alpha used by additive blend for brightness.
Definition ParticleTypes.hpp:24
float size
Half-extent of the camera-facing quad.
Definition ParticleTypes.hpp:23
glm::vec3 pos
Definition ParticleTypes.hpp:22
World-space decal instance (bullet hole, scorch mark).
Definition ParticleTypes.hpp:119
float _p0
Definition ParticleTypes.hpp:123
glm::vec2 uvMax
Atlas UV max.
Definition ParticleTypes.hpp:127
glm::vec3 up
World-space bitangent.
Definition ParticleTypes.hpp:124
float opacity
Fades 1.0→0.0 over ~15 s.
Definition ParticleTypes.hpp:125
glm::vec2 uvMin
Atlas UV min.
Definition ParticleTypes.hpp:126
glm::vec3 right
World-space tangent (derived from hit normal).
Definition ParticleTypes.hpp:122
float size
Half-extent in world units (~4).
Definition ParticleTypes.hpp:121
glm::vec3 pos
World-space centre.
Definition ParticleTypes.hpp:120
Hitscan energy beam (main glowing quad).
Definition ParticleTypes.hpp:55
float radius
Half-width (~1.5 units).
Definition ParticleTypes.hpp:57
glm::vec3 origin
Muzzle world position.
Definition ParticleTypes.hpp:56
glm::vec3 hitPos
Impact world position.
Definition ParticleTypes.hpp:58
glm::vec4 coreColor
Cyan-white: {0.5, 0.9, 1.0, 1.0}.
Definition ParticleTypes.hpp:60
float lifetime
Fades quadratically over ~0.12 s.
Definition ParticleTypes.hpp:59
glm::vec4 edgeColor
Deep blue: {0.0, 0.3, 0.8, 0.0}.
Definition ParticleTypes.hpp:61
Ribbon vertex (pre-expanded on CPU, uploaded as flat vertex stream).
Definition ParticleTypes.hpp:46
float _p
Definition ParticleTypes.hpp:48
glm::vec4 color
Pre-multiplied alpha.
Definition ParticleTypes.hpp:49
glm::vec3 pos
Definition ParticleTypes.hpp:47
SDF glyph quad (world-space or screen-space HUD).
Definition ParticleTypes.hpp:133
float _p1
Definition ParticleTypes.hpp:142
glm::vec3 right
World-space right (camRight for world, {1,0,0} for HUD).
Definition ParticleTypes.hpp:139
float _p0
Definition ParticleTypes.hpp:140
glm::vec3 worldPos
Bottom-left corner (world or pixel space).
Definition ParticleTypes.hpp:134
glm::vec2 uvMin
Definition ParticleTypes.hpp:136
glm::vec3 up
World-space up (camUp for world, {0,1,0} for HUD).
Definition ParticleTypes.hpp:141
glm::vec2 uvMax
Definition ParticleTypes.hpp:137
glm::vec4 color
Definition ParticleTypes.hpp:138
float size
Glyph height in world units / pixels.
Definition ParticleTypes.hpp:135
Smoke / fire billboard (uses noise texture for volumetric look).
Definition ParticleTypes.hpp:76
glm::vec4 color
Pre-multiplied alpha; fades 0→0.35→0.
Definition ParticleTypes.hpp:79
float size
Grows from 30 → 120 units over lifetime.
Definition ParticleTypes.hpp:78
float rotation
Slow random spin (0.1–0.3 rad/s).
Definition ParticleTypes.hpp:80
float normalizedAge
0 (just spawned) → 1 (about to die).
Definition ParticleTypes.hpp:81
glm::vec3 pos
Definition ParticleTypes.hpp:77
float kind
CPU-side only: 0 = smoke, 1 = fire; shader ignores it.
Definition ParticleTypes.hpp:83
float maxLifetime
3–5 s.
Definition ParticleTypes.hpp:82
Oriented capsule streak for fast-bullet tracers (R301 style).
Definition ParticleTypes.hpp:32
float lifetime
Definition ParticleTypes.hpp:39
glm::vec3 tip
World-space front of streak (current bullet pos).
Definition ParticleTypes.hpp:33
float brightness
1.0→0.0 fade at end of life.
Definition ParticleTypes.hpp:36
float _pad[3]
Definition ParticleTypes.hpp:40
glm::vec4 edgeColor
Orange, alpha=0 at edge.
Definition ParticleTypes.hpp:38
float radius
Cross-section half-width (~0.6 units).
Definition ParticleTypes.hpp:34
glm::vec4 coreColor
Bright yellow-white.
Definition ParticleTypes.hpp:37
glm::vec3 tail
World-space back (tip - normalize(vel) * streakLen).
Definition ParticleTypes.hpp:35
Tiny shard/spark particle used by explosion debris and embers.
Definition ParticleTypes.hpp:107
glm::vec3 pos
Definition ParticleTypes.hpp:108
float stretch
Definition ParticleTypes.hpp:111
glm::vec3 vel
Definition ParticleTypes.hpp:110
glm::vec4 sim
x=age, y=maxLifetime, z=gravity, w=drag.
Definition ParticleTypes.hpp:113
glm::vec4 color
Definition ParticleTypes.hpp:112
float size
Definition ParticleTypes.hpp:109
Animated textured sprite used by the fresh explosion VFX path.
Definition ParticleTypes.hpp:91
glm::vec4 age
x=age, y=maxLifetime, z=growthRate, w=spinRate.
Definition ParticleTypes.hpp:97
glm::vec4 shape
x=stretch, y=seed, z=softness, w=priority.
Definition ParticleTypes.hpp:99
float rotation
Definition ParticleTypes.hpp:95
glm::vec3 pos
Definition ParticleTypes.hpp:92
glm::vec4 color
Definition ParticleTypes.hpp:96
glm::vec3 vel
Definition ParticleTypes.hpp:94
float size
Definition ParticleTypes.hpp:93
glm::vec4 anim
x=startFrame, y=frameCount, z=fps, w=material mode.
Definition ParticleTypes.hpp:98