Animated textured sprite used by the fresh explosion VFX path.
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#include <ParticleTypes.hpp>
|
| glm::vec3 | pos |
| float | size |
| glm::vec3 | vel |
| float | rotation |
| glm::vec4 | color |
| glm::vec4 | age |
| | x=age, y=maxLifetime, z=growthRate, w=spinRate.
|
| glm::vec4 | anim |
| | x=startFrame, y=frameCount, z=fps, w=material mode.
|
| glm::vec4 | shape |
| | x=stretch, y=seed, z=softness, w=priority.
|
Animated textured sprite used by the fresh explosion VFX path.
The shader reads this as 24 floats from a storage buffer.
◆ age
| glm::vec4 VfxSpriteParticle::age |
x=age, y=maxLifetime, z=growthRate, w=spinRate.
◆ anim
| glm::vec4 VfxSpriteParticle::anim |
x=startFrame, y=frameCount, z=fps, w=material mode.
◆ color
| glm::vec4 VfxSpriteParticle::color |
◆ pos
| glm::vec3 VfxSpriteParticle::pos |
◆ rotation
| float VfxSpriteParticle::rotation |
◆ shape
| glm::vec4 VfxSpriteParticle::shape |
x=stretch, y=seed, z=softness, w=priority.
◆ size
| float VfxSpriteParticle::size |
◆ vel
| glm::vec3 VfxSpriteParticle::vel |
The documentation for this struct was generated from the following file: